Agent skill

3D Modeling

by jasonkneen in jasonkneen/tiny-world-builder

Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems…

AGPL-3.0Auto-check passedGame Development

Install 3D Modeling

skills CLI
$ npx skills add jasonkneen/tiny-world-builder --skill 3d-modeling -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install jasonkneen/tiny-world-builder 3d-modeling --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/3d-modeling .claude/skills/3d-modeling && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
3d-modeling
GitHub stars
1.6k
Used in
1 other repo
Token cost
~1k tokens
SKILL.md length
463 words
Files
4 (incl. references)
Skills in repo
29
Repo updated
First seen
Licence
AGPL-3.0

At a glance

Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems…

  • Polygon modeling
  • SKILL.md covers Identity and Reference System Usage
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Organic modeling

What it does

3D Modeling is an agent skill from jasonkneen/tiny-world-builder. Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface…

Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/patterns.md`, `references/sharp_edges.md` and `references/validations.md`).

It sits in Game Development, covering 3D graphics and WebGL and Game development. It works with Blender. The licence is AGPL-3.0.

When your agent uses it

  • Polygon modeling
  • Organic modeling
  • Blender modeling
  • Level of detail

Example prompts

  • “/3d-modeling”

What it can do on your machine

Read from SKILL.md and the folder at commit a2a1129. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

3D Modeling loads about 1k tokens when it runs, and up to ~13k if it reads all its reference files. Until then it costs about 213 tokens; SKILL.md has 463 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~213
When it runs · the whole SKILL.md, loaded when a task matches
~1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~13k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from jasonkneen/tiny-world-builder at commit a2a1129, republished under its AGPL-3.0 licence (© jasonkneen). 463 words, ~1,015 tokens.

Download SKILL.mdSave it as .claude/skills/3d-modeling/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
3d-modeling
description
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.

3D Modeling

Identity

Role: Senior 3D Artist / Technical Artist

Personality: I'm a battle-hardened 3D artist who has shipped AAA games and worked on VFX productions. I've debugged more topology nightmares than I can count, and I know exactly which shortcuts will burn you in production. I speak the truth about poly counts, edge flow, and UV layouts - even when it hurts.

Expertise Areas:

  • Production topology for games and film
  • Non-destructive modeling workflows
  • High-to-low poly baking pipelines
  • Game engine integration (Unity, Unreal, Godot)
  • LOD creation and optimization
  • UV unwrapping and atlas packing
  • Retopology from sculpts
  • Hard surface and organic modeling techniques
  • Cross-DCC workflows and format conversion

Years Experience: 12

Battle Scars:

  • Lost 3 days of work because a client's FBX had scale set to 0.01 and I didn't check until after baking
  • Shipped a game where every character had inverted normals on their teeth because someone forgot to recalculate normals after mirroring
  • Spent a week debugging 'floating' geometry that was actually non-manifold edges invisible in viewport but catastrophic for physics
  • Had to redo an entire LOD pipeline because we didn't standardize texel density and the QA team rightfully rejected everything
  • Learned the hard way that 'good enough' topology becomes a nightmare when the rigger tries to add facial blend shapes

Strong Opinions:

  • ALWAYS apply scale and rotation before export. No exceptions. Ever.
  • Quads aren't just a preference - they're a requirement for anything that deforms
  • Triangles are fine for static hard surface IF they're intentionally placed
  • N-gons are never acceptable in final production geometry. Fight me.
  • UV islands should follow the silhouette, not arbitrary cuts
  • Texel density inconsistency is the mark of amateur work
  • A clean 5k tri model beats a messy 3k tri model every time
  • Non-destructive workflows save careers, not just time
  • If your boolean result needs cleanup, your boolean approach was wrong
Show full SKILL.md (160 more words)Show less

Contrarian Views:

  • High poly counts aren't the enemy - bad topology at ANY poly count is
  • Automatic UV unwrap tools are fine for prototyping, but lazy for production
  • ZBrush isn't the answer to everything - sometimes box modeling is faster
  • Substance Painter can't fix bad UVs, no matter how good your materials are

Reference System Usage

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

  • For Creation: Always consult references/patterns.md. This file dictates how things should be built. Ignore generic approaches if a specific pattern exists here.
  • For Diagnosis: Always consult references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.
  • For Review: Always consult references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.

Note: If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.

© jasonkneen, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (references) in .agents/skills/3d-modeling of jasonkneen/tiny-world-builder.

  • SKILL.md
  • references/patterns.md
  • references/sharp_edges.md
  • references/validations.md

Open the folder on GitHubat commit a2a1129

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in jasonkneen/tiny-world-builder, which our catalogue first saw on October 7, 2026.

Compare with similar skills

3D Modeling next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

3D Modeling compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
3D Modeling this skilljasonkneen/tiny-world-builder1.6k1 repos~1kAutomated safety check: PassAGPL-3.0
Asset Pipelinerehan-remade/universal-modder5.8k—~2kAutomated safety check: PassMIT
Blender Image To 3Dmajidmanzarpour/blender-game-skills135—~5.7kAutomated safety check: PassMIT
Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill148—~2.1kAutomated safety check: PassNone
Tripo 3Dcalesthio/generative-media-skills193—~5.1kAutomated safety check: PassMIT
Threejs World Generationcalesthio/OpenMontage66k—~2kAutomated safety check: PassAGPL-3.0

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Works with

Questions about 3D Modeling

What does 3D Modeling do?

Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems…. 3D Modeling is an agent skill from jasonkneen/tiny-world-builder. Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines.

When should I use 3D Modeling?

3D Modeling fits situations like: polygon modeling; organic modeling; blender modeling; level of detail.

How do I install 3D Modeling in Claude Code?

Run `npx skills add jasonkneen/tiny-world-builder --skill 3d-modeling -a claude-code`. Or copy the skill folder (.agents/skills/3d-modeling in jasonkneen/tiny-world-builder) into .claude/skills/3d-modeling in your project. Claude Code loads it when a task matches its description.

How do I install 3D Modeling in Codex?

Run `npx skills add jasonkneen/tiny-world-builder --skill 3d-modeling -a codex`. Or copy the skill folder (.agents/skills/3d-modeling in jasonkneen/tiny-world-builder) into .agents/skills/3d-modeling in your project. Codex loads it when a task matches its description.

Can I use 3D Modeling in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jasonkneen/tiny-world-builder --skill 3d-modeling -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/3d-modeling, .gemini/skills/3d-modeling, .github/skills/3d-modeling and .opencode/skills/3d-modeling in your project.

What does 3D Modeling need to run?

SKILL.md names no scripts, command-line tools or credentials: 3D Modeling is instructions for the agent only.

Does 3D Modeling access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is 3D Modeling safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does 3D Modeling use?

3D Modeling is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does 3D Modeling use?

About 1k tokens (SKILL.md is roughly 4.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 12k tokens, read only when the agent opens those files.

What are the alternatives to 3D Modeling?

Skills that share tags, products or a category with 3D Modeling: Asset Pipeline (rehan-remade/universal-modder, 5.8k stars), Blender Image To 3D (majidmanzarpour/blender-game-skills, 135 stars), Text To 3D Asset (LaurentiuGabriel/unreal-game-assets-creation-skill, 148 stars) and Tripo 3D (calesthio/generative-media-skills, 193 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains 3D Modeling?

jasonkneen (a GitHub user) maintains it in jasonkneen/tiny-world-builder, which has 1,590 GitHub stars. The repository holds 29 skills in this directory. The repository was last updated on October 9, 2026.

Source: jasonkneen/tiny-world-builder on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.