Agent skill

Threejs Postprocessing

by OWWZO in OWWZO/ai-agent

Three.js post-processing - EffectComposer, bloom, DOF, screen effects.

No licenceAuto-check passedGame Development

Install Threejs Postprocessing

skills CLI
$ npx skills add OWWZO/ai-agent --skill threejs-postprocessing -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install OWWZO/ai-agent threejs-postprocessing --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/OWWZO/ai-agent.git skills-src && mkdir -p .claude/skills && cp -r skills-src/runtime/skills/threejs-postprocessing .claude/skills/threejs-postprocessing && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
threejs-postprocessing
GitHub stars
185
Used in
5 other repos
Token cost
~3.6k tokens
SKILL.md length
123 words
Files
1
Skills in repo
17
Repo updated
First seen
Licence
None found

At a glance

Three.js post-processing - EffectComposer, bloom, DOF, screen effects.

  • Works in 5 steps: Limit passes: Each pass adds a… → Lower resolution: Use smaller render… → Disable unused effects: Toggle passes… → …
  • Adding visual effects
  • SKILL.md covers Quick Start, EffectComposer Setup, Common Effects and Custom ShaderPass, plus 7 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Threejs Postprocessing is an agent skill from OWWZO/ai-agent. Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

Its SKILL.md is about 3.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering 3D graphics and WebGL and Shaders. It works with Three.js. The repository describes itself as: 一个面向全网研究与复杂数据分析的云端智能体,能在公开网络、YouTube、BiliBili、X、小红书、Hacker News上研究任何主题 。项目wiki:https://zread.ai/OWWZO/ai-agent.

When your agent uses it

  • Adding visual effects
  • Creating custom screen-space shaders

Example prompts

  • “/threejs-postprocessing”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Limit passes: Each pass adds a full-screen render
  2. Lower resolution: Use smaller render targets for blur passes
  3. Disable unused effects: Toggle passes on/off
  4. Use FXAA over MSAA: Less expensive anti-aliasing
  5. Profile with DevTools: Check GPU usage

What it can do on your machine

Read from SKILL.md and the folder at commit cb6e389. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Threejs Postprocessing loads about 3.6k tokens when it runs. Until then it costs about 48 tokens; SKILL.md has 123 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~48
When it runs · the whole SKILL.md, loaded when a task matches
~3.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 123 words (~3,607 tokens).

“Apply bloom only to specific objects.”

— opening of SKILL.md by OWWZO
name
threejs-postprocessing

Read the full SKILL.md on GitHub

Files

Just SKILL.md in runtime/skills/threejs-postprocessing of OWWZO/ai-agent.

Open the folder on GitHubat commit cb6e389

Used in 5 other repositories

We found 16 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 5 other GitHub owners. This page covers the copy in OWWZO/ai-agent, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Threejs Postprocessing next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Threejs Postprocessing compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Threejs Postprocessing this skillOWWZO/ai-agent1855 repos~3.6kAutomated safety check: PassNone
New ExperimentTresjs/tres3.8k—~782Automated safety check: PassMIT
Typegpusoftware-mansion-labs/skills2912 repos~5.6kAutomated safety check: PassNone
Shader Extractcth9191/site-clone127—~1.4kAutomated safety check: PassMIT
Tslpmndrs/glyph392—~1.5kAutomated safety check: PassMIT
Stage RenderingSiege-Perilous/tableslayer122—~4.1kAutomated safety check: PassCustom licence

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  • New Experiment

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  • Tsl

    pmndrs/glyph

    Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing.

    392 GitHub stars~1.5k tokensUpdated today
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  • Stage Rendering

    Siege-Perilous/tableslayer

    Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal).

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  • Threejs Animation

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  • Threejs Geometry

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    185 GitHub starsUsed in 5 repos~3.5k tokens
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  • Threejs Interaction

    OWWZO/ai-agent

    Three.js interaction - raycasting, controls, mouse/touch input, object selection.

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Works with

Questions about Threejs Postprocessing

What does Threejs Postprocessing do?

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Threejs Postprocessing is an agent skill from OWWZO/ai-agent.js post-processing - EffectComposer, bloom, DOF, screen effects.

When should I use Threejs Postprocessing?

Threejs Postprocessing fits situations like: adding visual effects; creating custom screen-space shaders.

How do I install Threejs Postprocessing in Claude Code?

Run `npx skills add OWWZO/ai-agent --skill threejs-postprocessing -a claude-code`. Or copy the skill folder (runtime/skills/threejs-postprocessing in OWWZO/ai-agent) into .claude/skills/threejs-postprocessing in your project. Claude Code loads it when a task matches its description.

How do I install Threejs Postprocessing in Codex?

Run `npx skills add OWWZO/ai-agent --skill threejs-postprocessing -a codex`. Or copy the skill folder (runtime/skills/threejs-postprocessing in OWWZO/ai-agent) into .agents/skills/threejs-postprocessing in your project. Codex loads it when a task matches its description.

Can I use Threejs Postprocessing in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add OWWZO/ai-agent --skill threejs-postprocessing -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-postprocessing, .gemini/skills/threejs-postprocessing, .github/skills/threejs-postprocessing and .opencode/skills/threejs-postprocessing in your project.

What does Threejs Postprocessing need to run?

SKILL.md names no scripts, command-line tools or credentials: Threejs Postprocessing is instructions for the agent only.

Does Threejs Postprocessing access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Threejs Postprocessing safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Threejs Postprocessing use?

No licence was found for Threejs Postprocessing or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Threejs Postprocessing use?

About 3.6k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Threejs Postprocessing?

Skills that share tags, products or a category with Threejs Postprocessing: New Experiment (Tresjs/tres, 3.8k stars), Typegpu (software-mansion-labs/skills, 291 stars), Shader Extract (cth9191/site-clone, 127 stars) and Tsl (pmndrs/glyph, 392 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Threejs Postprocessing?

OWWZO (a GitHub user) maintains it in OWWZO/ai-agent, which has 185 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 19, 2026.

Source: OWWZO/ai-agent on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.