Agent skill

Civ Code Grounded QA

by HkingAuditore in HkingAuditore/civ-game

Answer civ-game mechanic questions by strictly grounding every claim in the current repository code and config.

No licenceAuto-check passedGame Development

Install Civ Code Grounded QA

skills CLI
$ npx skills add HkingAuditore/civ-game --skill civ-code-grounded-qa -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install HkingAuditore/civ-game civ-code-grounded-qa --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/HkingAuditore/civ-game.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/civ-code-grounded-qa .claude/skills/civ-code-grounded-qa && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
civ-code-grounded-qa
GitHub stars
113
Token cost
~296 tokens
SKILL.md length
48 words
Files
3 (incl. references)
Skills in repo
4
Repo updated
First seen
Licence
None found

At a glance

Answer civ-game mechanic questions by strictly grounding every claim in the current repository code and config.

  • Works in 5 steps: 先把问题转成可检索对象:系统名、资源名、事件名、变量名、UI 面板名。 → 在代码中检索并定位实现:优先查… → 阅读“定义 + 调用链 + 相关常量”,不要只看单一片段。 → …
  • Users ask how gameplay systems work
  • SKILL.md covers 目标, 执行流程, 证据规则 and 输出格式, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Civ Code Grounded QA is an agent skill from HkingAuditore/civ-game. Answer civ-game mechanic questions by strictly grounding every claim in the current repository code and config. Use when users ask how gameplay systems work, why a value changes, unlock conditions, formulas, event effects, diplomacy/economy logic, UI behavior, or balance details. Require file-level evidence, avoid speculation, and explicitly state when the code does not contain enough information.

Its SKILL.md is about 300 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `agents/openai.yaml` and `references/lookup-playbook.md`).

It sits in Game Development, covering Game design.

When your agent uses it

  • Users ask how gameplay systems work
  • Why a value changes
  • Unlock conditions
  • Diplomacy/economy logic

Example prompts

  • “/civ-code-grounded-qa”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. 先把问题转成可检索对象:系统名、资源名、事件名、变量名、UI 面板名。
  2. 在代码中检索并定位实现:优先查 src/logic、src/config、src/utils、src/hooks,UI 问题再查 src/components。
  3. 阅读“定义 + 调用链 + 相关常量”,不要只看单一片段。
  4. 交叉核对最终结论是否被多个模块共同修正(例如基础值、buff/debuff、难度系数、时代修正)。
  5. 仅在证据闭环后输出答案;无法闭环时明确写“代码中未找到充分依据”并指出缺失点。

What it can do on your machine

Read from SKILL.md and the folder at commit 1bb4a00. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Civ Code Grounded QA loads about 296 tokens when it runs, and up to ~588 if it reads all its reference files. Until then it costs about 105 tokens; SKILL.md has 48 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~105
When it runs · the whole SKILL.md, loaded when a task matches
~296
With references · SKILL.md plus every file in references/, read only if the agent opens them
~588

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 48 words (~296 tokens).

name
civ-code-grounded-qa

Read the full SKILL.md on GitHub

Files

SKILL.md and 2 other files (references) in skills/civ-code-grounded-qa of HkingAuditore/civ-game.

  • SKILL.md
  • agents/openai.yaml
  • references/lookup-playbook.md

Open the folder on GitHubat commit 1bb4a00

Compare with similar skills

Civ Code Grounded QA next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Civ Code Grounded QA compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Civ Code Grounded QA this skillHkingAuditore/civ-game113—~296Automated safety check: PassNone
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
Novel Game Adaptation Analysiszenstory-ai/novel-to-game8341 repos~558Automated safety check: PassMIT
Game Asset Spec WriterDonchitos/Claude-Code-Game-Studios26k—~5kAutomated safety check: PassMIT
Game Balance CheckDonchitos/Claude-Code-Game-Studios26k—~2.2kAutomated safety check: PassMIT

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Questions about Civ Code Grounded QA

What does Civ Code Grounded QA do?

Answer civ-game mechanic questions by strictly grounding every claim in the current repository code and config. Civ Code Grounded QA is an agent skill from HkingAuditore/civ-game. Answer civ-game mechanic questions by strictly grounding every claim in the current repository code and config.

When should I use Civ Code Grounded QA?

Civ Code Grounded QA fits situations like: users ask how gameplay systems work; why a value changes; unlock conditions; diplomacy/economy logic.

How do I install Civ Code Grounded QA in Claude Code?

Run `npx skills add HkingAuditore/civ-game --skill civ-code-grounded-qa -a claude-code`. Or copy the skill folder (skills/civ-code-grounded-qa in HkingAuditore/civ-game) into .claude/skills/civ-code-grounded-qa in your project. Claude Code loads it when a task matches its description.

How do I install Civ Code Grounded QA in Codex?

Run `npx skills add HkingAuditore/civ-game --skill civ-code-grounded-qa -a codex`. Or copy the skill folder (skills/civ-code-grounded-qa in HkingAuditore/civ-game) into .agents/skills/civ-code-grounded-qa in your project. Codex loads it when a task matches its description.

Can I use Civ Code Grounded QA in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add HkingAuditore/civ-game --skill civ-code-grounded-qa -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/civ-code-grounded-qa, .gemini/skills/civ-code-grounded-qa, .github/skills/civ-code-grounded-qa and .opencode/skills/civ-code-grounded-qa in your project.

What does Civ Code Grounded QA need to run?

SKILL.md names no scripts, command-line tools or credentials: Civ Code Grounded QA is instructions for the agent only.

Does Civ Code Grounded QA access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Civ Code Grounded QA safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Civ Code Grounded QA use?

No licence was found for Civ Code Grounded QA or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Civ Code Grounded QA use?

About 296 tokens (SKILL.md is roughly 1.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 292 tokens, read only when the agent opens those files.

What are the alternatives to Civ Code Grounded QA?

Skills that share tags, products or a category with Civ Code Grounded QA: Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Novel Game Adaptation Analysis (zenstory-ai/novel-to-game, 834 stars) and Game Asset Spec Writer (Donchitos/Claude-Code-Game-Studios, 26k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Civ Code Grounded QA?

HkingAuditore (a GitHub user) maintains it in HkingAuditore/civ-game, which has 113 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on September 23, 2026.

Source: HkingAuditore/civ-game on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.