Threejs Gameplay Systems
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
Answer civ-game mechanic questions by strictly grounding every claim in the current repository code and config.
$ npx skills add HkingAuditore/civ-game --skill civ-code-grounded-qa -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install HkingAuditore/civ-game civ-code-grounded-qa --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/HkingAuditore/civ-game.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/civ-code-grounded-qa .claude/skills/civ-code-grounded-qa && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "civ-code-grounded-qa" agent skill from https://github.com/HkingAuditore/civ-game/tree/master/skills/civ-code-grounded-qa into .claude/skills/civ-code-grounded-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "civ-code-grounded-qa", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/HkingAuditore/civ-game/tree/master/skills/civ-code-grounded-qaType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add HkingAuditore/civ-game --skill civ-code-grounded-qa -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install HkingAuditore/civ-game civ-code-grounded-qa --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HkingAuditore/civ-game.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/civ-code-grounded-qa .agents/skills/civ-code-grounded-qa && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "civ-code-grounded-qa" agent skill from https://github.com/HkingAuditore/civ-game/tree/master/skills/civ-code-grounded-qa into .agents/skills/civ-code-grounded-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "civ-code-grounded-qa", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add HkingAuditore/civ-game --skill civ-code-grounded-qa -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install HkingAuditore/civ-game civ-code-grounded-qa --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HkingAuditore/civ-game.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/civ-code-grounded-qa .cursor/skills/civ-code-grounded-qa && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "civ-code-grounded-qa" agent skill from https://github.com/HkingAuditore/civ-game/tree/master/skills/civ-code-grounded-qa into .cursor/skills/civ-code-grounded-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "civ-code-grounded-qa", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/HkingAuditore/civ-game.git --path skills/civ-code-grounded-qa--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add HkingAuditore/civ-game --skill civ-code-grounded-qa -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install HkingAuditore/civ-game civ-code-grounded-qa --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HkingAuditore/civ-game.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/civ-code-grounded-qa .gemini/skills/civ-code-grounded-qa && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "civ-code-grounded-qa" agent skill from https://github.com/HkingAuditore/civ-game/tree/master/skills/civ-code-grounded-qa into .gemini/skills/civ-code-grounded-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "civ-code-grounded-qa", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install HkingAuditore/civ-game civ-code-grounded-qaInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add HkingAuditore/civ-game --skill civ-code-grounded-qa -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/HkingAuditore/civ-game.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/civ-code-grounded-qa .github/skills/civ-code-grounded-qa && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "civ-code-grounded-qa" agent skill from https://github.com/HkingAuditore/civ-game/tree/master/skills/civ-code-grounded-qa into .github/skills/civ-code-grounded-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "civ-code-grounded-qa", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add HkingAuditore/civ-game --skill civ-code-grounded-qa -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install HkingAuditore/civ-game civ-code-grounded-qa --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HkingAuditore/civ-game.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/civ-code-grounded-qa .opencode/skills/civ-code-grounded-qa && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "civ-code-grounded-qa" agent skill from https://github.com/HkingAuditore/civ-game/tree/master/skills/civ-code-grounded-qa into .opencode/skills/civ-code-grounded-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "civ-code-grounded-qa", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
civ-code-grounded-qaAnswer civ-game mechanic questions by strictly grounding every claim in the current repository code and config.
Civ Code Grounded QA is an agent skill from HkingAuditore/civ-game. Answer civ-game mechanic questions by strictly grounding every claim in the current repository code and config. Use when users ask how gameplay systems work, why a value changes, unlock conditions, formulas, event effects, diplomacy/economy logic, UI behavior, or balance details. Require file-level evidence, avoid speculation, and explicitly state when the code does not contain enough information.
Its SKILL.md is about 300 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `agents/openai.yaml` and `references/lookup-playbook.md`).
It sits in Game Development, covering Game design.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 1bb4a00. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Civ Code Grounded QA loads about 296 tokens when it runs, and up to ~588 if it reads all its reference files. Until then it costs about 105 tokens; SKILL.md has 48 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 48 words (~296 tokens).
SKILL.md and 2 other files (references) in skills/civ-code-grounded-qa of HkingAuditore/civ-game.
Open the folder on GitHubat commit 1bb4a00
Civ Code Grounded QA next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Civ Code Grounded QA this skillHkingAuditore/civ-game | 113 | — | ~296 | Automated safety check: Pass | None | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| Novel Game Adaptation Analysiszenstory-ai/novel-to-game | 834 | 1 repos | ~558 | Automated safety check: Pass | MIT | |
| Game Asset Spec WriterDonchitos/Claude-Code-Game-Studios | 26k | — | ~5k | Automated safety check: Pass | MIT | |
| Game Balance CheckDonchitos/Claude-Code-Game-Studios | 26k | — | ~2.2k | Automated safety check: Pass | MIT |
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
zenstory-ai/novel-to-game
Condenses a novel or its deconstruction notes into a cited SOURCE_BIBLE of world rules, player verbs, spaces and systems, before any game genre is chosen.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
Donchitos/Claude-Code-Game-Studios
Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing.
DY-2026/GameDesignOS
当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and…
HkingAuditore/civ-game
Summarize and execute civ-game version update workflow, including change classification, changelog entry authoring, release highlights, and verification steps.
HkingAuditore/civ-game
Systematic grounding workflow for this civ-game repository. An agent skill from HkingAuditore/civ-game.
HkingAuditore/civ-game
Diplomacy system work for civ-game (foreign economy/development/military simulation, treaties, alliances/organizations, relations like colony or subject, diplomatic actions, and diplomacy UI or…
Categories
Answer civ-game mechanic questions by strictly grounding every claim in the current repository code and config. Civ Code Grounded QA is an agent skill from HkingAuditore/civ-game. Answer civ-game mechanic questions by strictly grounding every claim in the current repository code and config.
Civ Code Grounded QA fits situations like: users ask how gameplay systems work; why a value changes; unlock conditions; diplomacy/economy logic.
Run `npx skills add HkingAuditore/civ-game --skill civ-code-grounded-qa -a claude-code`. Or copy the skill folder (skills/civ-code-grounded-qa in HkingAuditore/civ-game) into .claude/skills/civ-code-grounded-qa in your project. Claude Code loads it when a task matches its description.
Run `npx skills add HkingAuditore/civ-game --skill civ-code-grounded-qa -a codex`. Or copy the skill folder (skills/civ-code-grounded-qa in HkingAuditore/civ-game) into .agents/skills/civ-code-grounded-qa in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add HkingAuditore/civ-game --skill civ-code-grounded-qa -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/civ-code-grounded-qa, .gemini/skills/civ-code-grounded-qa, .github/skills/civ-code-grounded-qa and .opencode/skills/civ-code-grounded-qa in your project.
SKILL.md names no scripts, command-line tools or credentials: Civ Code Grounded QA is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Civ Code Grounded QA or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 296 tokens (SKILL.md is roughly 1.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 292 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Civ Code Grounded QA: Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Novel Game Adaptation Analysis (zenstory-ai/novel-to-game, 834 stars) and Game Asset Spec Writer (Donchitos/Claude-Code-Game-Studios, 26k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
HkingAuditore (a GitHub user) maintains it in HkingAuditore/civ-game, which has 113 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on September 23, 2026.
Source: HkingAuditore/civ-game on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.