Agent skill

Unity Addressables

by akiojin in akiojin/unity-cli

Manage Unity Addressables groups and content with unity-cli.

MITAuto-check passedGame Development

Install Unity Addressables

skills CLI
$ npx skills add akiojin/unity-cli --skill unity-addressables -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install akiojin/unity-cli unity-addressables --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/akiojin/unity-cli.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude-plugin/plugins/unity-cli/skills/unity-addressables .claude/skills/unity-addressables && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-addressables
GitHub stars
107
Token cost
~700 tokens
SKILL.md length
210 words
Files
3 (incl. references)
Skills in repo
28
Repo updated
First seen
Licence
MIT

At a glance

Manage Unity Addressables groups and content with unity-cli.

  • Works in 4 steps: Inspect existing groups before creating… → Apply group or entry changes with… → Run addressables_analyze before a build,… → …
  • The user asks to list
  • SKILL.md covers Use When, Do Not Use When, Preferred Flow and Examples, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Addressables is an agent skill from akiojin/unity-cli. Manage Unity Addressables groups and content with unity-cli. Use when the user asks to list or create a group, add or remove an entry, build or clean addressables content, or analyze and fix addressables issues before a build. Do not use for generic import settings or material edits; use unity-asset-management instead.

Its SKILL.md is about 700 tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/addressables-build-loop.md` and `references/runtime-checklist.md`).

It sits in Game Development. The repository describes itself as: Rust CLI for Unity Editor automation over Unity TCP protocol. The licence is MIT.

When your agent uses it

  • The user asks to list
  • Remove an entry
  • Clean addressables content
  • Analyze and fix addressables issues before a build

Example prompts

  • “/unity-addressables”

Requirements

  • Pre-approved tools (allowed-tools): Bash(unity-cli:*), Read, Grep, Glob

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Inspect existing groups before creating or moving entries.
  2. Apply group or entry changes with addressables_manage.
  3. Run addressables_analyze before a build, and use fix_issues only when the reported changes are acceptable.
  4. Build with addressables_build, using clean_build when structure changed substantially.

What it can do on your machine

Read from SKILL.md and the folder at commit 7f45d7a. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Bash(unity-cli:*)
    • Read
    • Grep
    • Glob

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Addressables loads about 700 tokens when it runs, and up to ~1.1k if it reads all its reference files. Until then it costs about 85 tokens; SKILL.md has 210 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~85
When it runs · the whole SKILL.md, loaded when a task matches
~700
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from akiojin/unity-cli at commit 7f45d7a, republished under its MIT licence (© akiojin). 210 words, ~700 tokens.

Download SKILL.mdSave it as .claude/skills/unity-addressables/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
unity-addressables
description
Manage Unity Addressables groups and content with unity-cli. Use when the user asks to list or create a group, add or remove an entry, build or clean addressables content, or analyze and fix addressables issues before a build. Do not use for generic import settings or material edits; use `unity-asset-management` instead.
allowed-tools
Bash(unity-cli:*), Read, Grep, Glob
metadata.author
akiojin
metadata.version
0.3.0
metadata.category
assets
metadata.triggers
addressables, group, entry, bundle, content-build
metadata.siblings
unity-asset-management

Addressables

With --output json, results use {success, command, data, errors, warnings}. Check the exit status and envelope success first; tool-result fields in this skill are relative to data. Read failure codes from errors[0].code; see unity-cli-usage for exit-code recovery.

Manage Addressable asset groups, build content, and analyse bundles. This skill is the content-delivery sibling of unity-asset-management.

Use When

  • The user wants to manage Addressables groups or entries.
  • The task involves building or cleaning Addressables content.
  • The user wants an analysis pass or automatic issue fix before shipping content.

Do Not Use When

  • The task is about general asset import settings or dependency analysis outside Addressables; use unity-asset-management.
  • The request is about scene object setup rather than content delivery; use unity-gameobject-edit or unity-scene-create.

Preferred Flow

  1. Inspect existing groups before creating or moving entries.
  2. Apply group or entry changes with addressables_manage.
  3. Run addressables_analyze before a build, and use fix_issues only when the reported changes are acceptable.
  4. Build with addressables_build, using clean_build when structure changed substantially.
bash
unity-cli raw addressables_manage --json '{"action":"list_groups"}'
unity-cli raw addressables_manage --json '{"action":"create_group","groupName":"Characters"}'
unity-cli raw addressables_manage --json '{"action":"add_entry","groupName":"Characters","assetPath":"Assets/Prefabs/Hero.prefab","address":"hero"}'
unity-cli raw addressables_analyze --json '{"action":"analyze"}'
unity-cli raw addressables_build --json '{"action":"clean_build"}'

Examples

  • "Create an Addressables group for character prefabs and add the hero prefab."
  • "Analyze Addressables issues and then build content."
  • "Run a clean Addressables build after reorganising groups."

References

© akiojin, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in .claude-plugin/plugins/unity-cli/skills/unity-addressables of akiojin/unity-cli.

  • SKILL.md
  • references/addressables-build-loop.md
  • references/runtime-checklist.md

Open the folder on GitHubat commit 7f45d7a

Compare with similar skills

Unity Addressables next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unity Addressables compared with similar skills
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Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Unity Addressables

What does Unity Addressables do?

Manage Unity Addressables groups and content with unity-cli. Unity Addressables is an agent skill from akiojin/unity-cli. Manage Unity Addressables groups and content with unity-cli.

When should I use Unity Addressables?

Unity Addressables fits situations like: the user asks to list; remove an entry; clean addressables content; analyze and fix addressables issues before a build.

How do I install Unity Addressables in Claude Code?

Run `npx skills add akiojin/unity-cli --skill unity-addressables -a claude-code`. Or copy the skill folder (.claude-plugin/plugins/unity-cli/skills/unity-addressables in akiojin/unity-cli) into .claude/skills/unity-addressables in your project. Claude Code loads it when a task matches its description.

How do I install Unity Addressables in Codex?

Run `npx skills add akiojin/unity-cli --skill unity-addressables -a codex`. Or copy the skill folder (.claude-plugin/plugins/unity-cli/skills/unity-addressables in akiojin/unity-cli) into .agents/skills/unity-addressables in your project. Codex loads it when a task matches its description.

Can I use Unity Addressables in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add akiojin/unity-cli --skill unity-addressables -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-addressables, .gemini/skills/unity-addressables, .github/skills/unity-addressables and .opencode/skills/unity-addressables in your project.

What does Unity Addressables need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Addressables is instructions for the agent only. Its frontmatter pre-approves these tools: Bash(unity-cli:*), Read, Grep, Glob.

Does Unity Addressables access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Addressables safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Addressables use?

Unity Addressables is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Addressables use?

About 700 tokens (SKILL.md is roughly 2.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 426 tokens, read only when the agent opens those files.

What are the alternatives to Unity Addressables?

Skills that share tags, products or a category with Unity Addressables: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Addressables?

akiojin (a GitHub user) maintains it in akiojin/unity-cli, which has 107 GitHub stars. The repository holds 28 skills in this directory. The repository was last updated on October 5, 2026.

Source: akiojin/unity-cli on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.