Agent skill

Stage Tamagotchi Godot Csharp

by moeru-ai in moeru-ai/airi

Apply the Stage Tamagotchi Godot C development method and code style when working in apps/stage-tamagotchi-kirie or its migration predecessor, engines/stage-tamagotchi-godot.

MITAuto-check passedGame Development

Install Stage Tamagotchi Godot Csharp

skills CLI
$ npx skills add moeru-ai/airi --skill stage-tamagotchi-godot-csharp -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install moeru-ai/airi stage-tamagotchi-godot-csharp --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/moeru-ai/airi.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/stage-tamagotchi-godot-csharp .claude/skills/stage-tamagotchi-godot-csharp && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
stage-tamagotchi-godot-csharp
GitHub stars
50k
Token cost
~677 tokens
SKILL.md length
269 words
Files
1
Skills in repo
24
Repo updated
First seen
Licence
MIT

At a glance

Apply the Stage Tamagotchi Godot C development method and code style when working in apps/stage-tamagotchi-kirie or its migration predecessor, engines/stage-tamagotchi-godot.

  • Works in 8 steps: Treat apps/stage-tamagotchi-kirie and → Before editing C# files, read → Treat the development-method document as… → …
  • Their .cs files
  • Calls dotnet
  • Local .editorconfig

What it does

Stage Tamagotchi Godot Csharp is an agent skill from moeru-ai/airi. Apply the Stage Tamagotchi Godot C development method and code style when working in apps/stage-tamagotchi-kirie or its migration predecessor, engines/stage-tamagotchi-godot. Use it for their .cs files, .csproj, local .editorconfig, and Godot-specific C structure decisions. Do not use it for TypeScript, Electron, renderer code, shared workspace configuration, or repo-wide C conventions.

Its SKILL.md is about 680 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Godot, C# and TypeScript. The repository describes itself as: 💖🧸 Self hosted, you-owned Grok Companion, a container of souls of waifu, cyber livings to bring them into our worlds, wishing to achieve Neuro-sama's altitude. Capable of… The licence is MIT.

When your agent uses it

  • Their .cs files
  • Local .editorconfig
  • Godot-specific C structure decisions
  • Shared workspace configuration

Example prompts

  • “/stage-tamagotchi-godot-csharp”

Workflow steps

8 steps, taken from the first numbered list in SKILL.md.

  1. Treat apps/stage-tamagotchi-kirie and
  2. Before editing C# files, read
  3. Treat the development-method document as the primary source of truth for
  4. Classify the change before coding
  5. Apply the local design method
  6. Apply the local low-level style baseline
  7. Keep changes local to the Stage Tamagotchi Godot migration line. Do not
  8. After changing C# files or a local .editorconfig, run the verification

What it can do on your machine

Read from SKILL.md and the folder at commit ec682e2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • dotnet

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Stage Tamagotchi Godot Csharp loads about 677 tokens when it runs. Until then it costs about 108 tokens; SKILL.md has 269 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~108
When it runs · the whole SKILL.md, loaded when a task matches
~677

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from moeru-ai/airi at commit ec682e2, republished under its MIT licence (© moeru-ai). 269 words, ~677 tokens.

Download SKILL.mdSave it as .claude/skills/stage-tamagotchi-godot-csharp/SKILL.md (or your agent's skills folder).
name
stage-tamagotchi-godot-csharp
description
Apply the Stage Tamagotchi Godot C# development method and code style when working in `apps/stage-tamagotchi-kirie` or its migration predecessor, `engines/stage-tamagotchi-godot`. Use it for their `.cs` files, `.csproj`, local `.editorconfig`, and Godot-specific C# structure decisions. Do not use it for TypeScript, Electron, renderer code, shared workspace configuration, or repo-wide C# conventions.

Stage Tamagotchi Godot C#

  1. Treat apps/stage-tamagotchi-kirie and engines/stage-tamagotchi-godot as one Godot project migration line. Use apps/stage-tamagotchi-kirie as the active desktop host. Keep changes in the directory that owns the affected runtime.
  2. Before editing C# files, read:
    • engines/stage-tamagotchi-godot/docs/csharp-development-method.md
    • engines/stage-tamagotchi-godot/.editorconfig
    • engines/stage-tamagotchi-godot/docs/csharp-style.md These files remain the canonical C# guidance while the application moves to apps/stage-tamagotchi-kirie.
  3. Treat the development-method document as the primary source of truth for structure and feature usage. Treat .editorconfig and csharp-style.md as secondary formatting and naming guidance.
  4. Classify the change before coding:
    • scene script
    • runtime core
    • contract and transport
    • registry and discovery
    • tooling and editor support
  5. Apply the local design method:
    • keep scene scripts thin
    • push durable logic into plain C# runtime objects
    • make subsystem boundaries explicit through types
    • use reflection for discovery, not steady-state execution
    • use LINQ for cold-path querying and shaping, not hot-path loops
    • use async at I/O and process boundaries, not as a default runtime model
  6. Apply the local low-level style baseline:
    • engines/stage-tamagotchi-godot/.editorconfig
    • 4 spaces, LF, UTF-8, 100 columns
    • Allman braces
    • System.* usings first
    • keyword types such as string and int
    • var only when the type is obvious
    • PascalCase for types and members
    • camelCase for locals and parameters
    • _camelCase for private fields
  7. Keep changes local to the Stage Tamagotchi Godot migration line. Do not push these C# rules into repo root configuration or other workspaces.
  8. After changing C# files or a local .editorconfig, run the verification command from the project directory that owns the changed file:
powershell
dotnet format --verify-no-changes

If verification fails because of pre-existing files outside the intended change scope, report that clearly instead of broadening the edit set silently.

© moeru-ai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/stage-tamagotchi-godot-csharp of moeru-ai/airi.

Open the folder on GitHubat commit ec682e2

Compare with similar skills

Stage Tamagotchi Godot Csharp next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Stage Tamagotchi Godot Csharp compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Stage Tamagotchi Godot Csharp this skillmoeru-ai/airi50k—~677Automated safety check: PassMIT
Godot 2D Essentialsjame581/GodotPrompter805—~2.3kAutomated safety check: PassMIT
Godot Admob App Openpoingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT
Godot 3D Essentialsjame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT
Godot Admob Bannerpoingstudios/godot-admob-plugin632—~718Automated safety check: PassMIT
Godot Admob Get Startedpoingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT

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Questions about Stage Tamagotchi Godot Csharp

What does Stage Tamagotchi Godot Csharp do?

Apply the Stage Tamagotchi Godot C development method and code style when working in apps/stage-tamagotchi-kirie or its migration predecessor, engines/stage-tamagotchi-godot. Stage Tamagotchi Godot Csharp is an agent skill from moeru-ai/airi. Apply the Stage Tamagotchi Godot C development method and code style when working in apps/stage-tamagotchi-kirie or its migration predecessor, engines/stage-tamagotchi-godot.

When should I use Stage Tamagotchi Godot Csharp?

Stage Tamagotchi Godot Csharp fits situations like: their .cs files; local .editorconfig; godot-specific C structure decisions; shared workspace configuration.

How do I install Stage Tamagotchi Godot Csharp in Claude Code?

Run `npx skills add moeru-ai/airi --skill stage-tamagotchi-godot-csharp -a claude-code`. Or copy the skill folder (.agents/skills/stage-tamagotchi-godot-csharp in moeru-ai/airi) into .claude/skills/stage-tamagotchi-godot-csharp in your project. Claude Code loads it when a task matches its description.

How do I install Stage Tamagotchi Godot Csharp in Codex?

Run `npx skills add moeru-ai/airi --skill stage-tamagotchi-godot-csharp -a codex`. Or copy the skill folder (.agents/skills/stage-tamagotchi-godot-csharp in moeru-ai/airi) into .agents/skills/stage-tamagotchi-godot-csharp in your project. Codex loads it when a task matches its description.

Can I use Stage Tamagotchi Godot Csharp in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add moeru-ai/airi --skill stage-tamagotchi-godot-csharp -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/stage-tamagotchi-godot-csharp, .gemini/skills/stage-tamagotchi-godot-csharp, .github/skills/stage-tamagotchi-godot-csharp and .opencode/skills/stage-tamagotchi-godot-csharp in your project.

What does Stage Tamagotchi Godot Csharp need to run?

Going by SKILL.md and its folder, Stage Tamagotchi Godot Csharp needs the command-line tools its instructions call (dotnet).

Does Stage Tamagotchi Godot Csharp access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Stage Tamagotchi Godot Csharp safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Stage Tamagotchi Godot Csharp use?

Stage Tamagotchi Godot Csharp is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Stage Tamagotchi Godot Csharp use?

About 677 tokens (SKILL.md is roughly 2.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Stage Tamagotchi Godot Csharp?

Skills that share tags, products or a category with Stage Tamagotchi Godot Csharp: Godot 2D Essentials (jame581/GodotPrompter, 805 stars), Godot Admob App Open (poingstudios/godot-admob-plugin, 632 stars), Godot 3D Essentials (jame581/GodotPrompter, 805 stars) and Godot Admob Banner (poingstudios/godot-admob-plugin, 632 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Stage Tamagotchi Godot Csharp?

moeru-ai (a GitHub organization) maintains it in moeru-ai/airi, which has 50,267 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on October 11, 2026.

Source: moeru-ai/airi on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.