Unreal Material and VFX Workflow
flopperam/unreal-engine-mcp
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
Run requested Kiln asset batches or compare coding-agent harnesses and models in isolated workspaces.
$ npx skills add instruktlabs/kiln --skill kiln-batch-dispatch -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install instruktlabs/kiln kiln-batch-dispatch --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/instruktlabs/kiln.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/kiln-batch-dispatch .claude/skills/kiln-batch-dispatch && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "kiln-batch-dispatch" agent skill from https://github.com/instruktlabs/kiln/tree/main/skills/kiln-batch-dispatch into .claude/skills/kiln-batch-dispatch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "kiln-batch-dispatch", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/instruktlabs/kiln/tree/main/skills/kiln-batch-dispatchType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add instruktlabs/kiln --skill kiln-batch-dispatch -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install instruktlabs/kiln kiln-batch-dispatch --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/instruktlabs/kiln.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/kiln-batch-dispatch .agents/skills/kiln-batch-dispatch && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "kiln-batch-dispatch" agent skill from https://github.com/instruktlabs/kiln/tree/main/skills/kiln-batch-dispatch into .agents/skills/kiln-batch-dispatch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "kiln-batch-dispatch", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add instruktlabs/kiln --skill kiln-batch-dispatch -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install instruktlabs/kiln kiln-batch-dispatch --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/instruktlabs/kiln.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/kiln-batch-dispatch .cursor/skills/kiln-batch-dispatch && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "kiln-batch-dispatch" agent skill from https://github.com/instruktlabs/kiln/tree/main/skills/kiln-batch-dispatch into .cursor/skills/kiln-batch-dispatch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "kiln-batch-dispatch", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/instruktlabs/kiln.git --path skills/kiln-batch-dispatch--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add instruktlabs/kiln --skill kiln-batch-dispatch -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install instruktlabs/kiln kiln-batch-dispatch --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/instruktlabs/kiln.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/kiln-batch-dispatch .gemini/skills/kiln-batch-dispatch && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "kiln-batch-dispatch" agent skill from https://github.com/instruktlabs/kiln/tree/main/skills/kiln-batch-dispatch into .gemini/skills/kiln-batch-dispatch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "kiln-batch-dispatch", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install instruktlabs/kiln kiln-batch-dispatchInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add instruktlabs/kiln --skill kiln-batch-dispatch -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/instruktlabs/kiln.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/kiln-batch-dispatch .github/skills/kiln-batch-dispatch && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "kiln-batch-dispatch" agent skill from https://github.com/instruktlabs/kiln/tree/main/skills/kiln-batch-dispatch into .github/skills/kiln-batch-dispatch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "kiln-batch-dispatch", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add instruktlabs/kiln --skill kiln-batch-dispatch -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install instruktlabs/kiln kiln-batch-dispatch --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/instruktlabs/kiln.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/kiln-batch-dispatch .opencode/skills/kiln-batch-dispatch && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "kiln-batch-dispatch" agent skill from https://github.com/instruktlabs/kiln/tree/main/skills/kiln-batch-dispatch into .opencode/skills/kiln-batch-dispatch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "kiln-batch-dispatch", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
kiln-batch-dispatchRun requested Kiln asset batches or compare coding-agent harnesses and models in isolated workspaces.
Kiln Batch Dispatch is an agent skill from instruktlabs/kiln. Run requested Kiln asset batches or compare coding-agent harnesses and models in isolated workspaces. Use for repeatable trials, source-reference workflow checks, and distinguishing provider, tool, and asset-quality failures.
Its SKILL.md is about 590 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/clean-room-evaluation.md`).
It sits in Game Development, covering Git worktrees and Game assets and audio. It works with Model Context Protocol. The repository describes itself as: Build and revise procedural 3D assets with your coding agent. Local MCP server, CLI and TypeScript engine with rendered review, editable source and GLB export. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 910f354. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Kiln Batch Dispatch loads about 585 tokens when it runs, and up to ~1.4k if it reads all its reference files. Until then it costs about 61 tokens; SKILL.md has 295 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from instruktlabs/kiln at commit 910f354, republished under its MIT licence (© instruktlabs). 295 words, ~585 tokens.
.claude/skills/kiln-batch-dispatch/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Use the user's requested harness and exact model identifier. Verify what the provider actually ran; do not silently substitute a default or older model.
programRef, read a source window, edit an exact anchor, inspect a part, and export the same revision. Check that later calls do not resend the program and that unrelated source survives the edit.After a shared package or skill change, rerun the affected workflow with the final candidate. A successful earlier revision does not validate later instructions. Record manual repairs separately from model output.
Adding a reviewed asset to a gallery is a separate task. Do it only when that addition is requested, retaining model provenance and later edits.
© instruktlabs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in skills/kiln-batch-dispatch of instruktlabs/kiln.
Open the folder on GitHubat commit 910f354
Kiln Batch Dispatch next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Kiln Batch Dispatch this skillinstruktlabs/kiln | 246 | — | ~585 | Automated safety check: Pass | MIT | |
| Unreal Material and VFX Workflowflopperam/unreal-engine-mcp | 1.1k | — | ~927 | Automated safety check: Pass | None | |
| Fmodel Unpackpa001024/dna-builder | 136 | — | ~2.6k | Automated safety check: Pass | MIT | |
| Fal Assetsrehan-remade/universal-modder | 5.3k | — | ~2k | Automated safety check: Notes | MIT | |
| Scenario Patina Retexturescenario-labs/skills | 913 | — | ~3.5k | Automated safety check: Pass | MIT | |
| Geometry Nodesarjun988/blender-skills | 275 | — | ~963 | Automated safety check: Pass | MIT |
flopperam/unreal-engine-mcp
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
pa001024/dna-builder
This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes…
rehan-remade/universal-modder
Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api.
scenario-labs/skills
A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a…
arjun988/blender-skills
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.
glifxyz/glif-mcp-server
Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…
instruktlabs/kiln
Refine an existing Kiln asset through bounded source reads, exact revision edits, and targeted image feedback.
instruktlabs/kiln
Create a procedural 3D asset with Kiln JavaScript, review useful camera views, refine saved source, and export a GLB.
instruktlabs/kiln
Check a Kiln asset's geometry, views, export fidelity, and behavior in its destination project.
instruktlabs/kiln
Configure and verify Kiln in an existing project or a new asset workspace for the selected coding agent.
instruktlabs/kiln
Create, inspect, revise and deliver editable 3D assets through Kiln's connected hosted service, or reopen assets saved in that account.
instruktlabs/kiln
Compose existing assets into an exported scene or interactive proving environment, with deliberate placement, terrain, materials, integration checks and runtime qualification.
Works with
Categories
Run requested Kiln asset batches or compare coding-agent harnesses and models in isolated workspaces. Kiln Batch Dispatch is an agent skill from instruktlabs/kiln. Run requested Kiln asset batches or compare coding-agent harnesses and models in isolated workspaces.
Kiln Batch Dispatch fits situations like: repeatable trials; source-reference workflow checks; distinguishing provider; asset-quality failures.
Run `npx skills add instruktlabs/kiln --skill kiln-batch-dispatch -a claude-code`. Or copy the skill folder (skills/kiln-batch-dispatch in instruktlabs/kiln) into .claude/skills/kiln-batch-dispatch in your project. Claude Code loads it when a task matches its description.
Run `npx skills add instruktlabs/kiln --skill kiln-batch-dispatch -a codex`. Or copy the skill folder (skills/kiln-batch-dispatch in instruktlabs/kiln) into .agents/skills/kiln-batch-dispatch in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add instruktlabs/kiln --skill kiln-batch-dispatch -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/kiln-batch-dispatch, .gemini/skills/kiln-batch-dispatch, .github/skills/kiln-batch-dispatch and .opencode/skills/kiln-batch-dispatch in your project.
SKILL.md names no scripts, command-line tools or credentials: Kiln Batch Dispatch is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Kiln Batch Dispatch is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 585 tokens (SKILL.md is roughly 2.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 859 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Kiln Batch Dispatch: Unreal Material and VFX Workflow (flopperam/unreal-engine-mcp, 1.1k stars), Fmodel Unpack (pa001024/dna-builder, 136 stars), Fal Assets (rehan-remade/universal-modder, 5.3k stars) and Scenario Patina Retexture (scenario-labs/skills, 913 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
instruktlabs (a GitHub organization) maintains it in instruktlabs/kiln, which has 246 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on October 8, 2026.
Source: instruktlabs/kiln on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.