Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Primary entrypoint for complete Three.js browser game creation and premium iteration.
$ npx skills add corosolto/client --skill threejs-game-director -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install corosolto/client threejs-game-director --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/threejs-game-director .claude/skills/threejs-game-director && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-game-director" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-game-director into .claude/skills/threejs-game-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-game-director", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/corosolto/client/tree/main/.agents/skills/threejs-game-directorType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add corosolto/client --skill threejs-game-director -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install corosolto/client threejs-game-director --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/threejs-game-director .agents/skills/threejs-game-director && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-game-director" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-game-director into .agents/skills/threejs-game-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-game-director", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add corosolto/client --skill threejs-game-director -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install corosolto/client threejs-game-director --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/threejs-game-director .cursor/skills/threejs-game-director && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-game-director" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-game-director into .cursor/skills/threejs-game-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-game-director", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/corosolto/client.git --path .agents/skills/threejs-game-director--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add corosolto/client --skill threejs-game-director -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install corosolto/client threejs-game-director --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/threejs-game-director .gemini/skills/threejs-game-director && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-game-director" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-game-director into .gemini/skills/threejs-game-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-game-director", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install corosolto/client threejs-game-directorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add corosolto/client --skill threejs-game-director -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/threejs-game-director .github/skills/threejs-game-director && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-game-director" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-game-director into .github/skills/threejs-game-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-game-director", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add corosolto/client --skill threejs-game-director -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install corosolto/client threejs-game-director --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/threejs-game-director .opencode/skills/threejs-game-director && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-game-director" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-game-director into .opencode/skills/threejs-game-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-game-director", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-game-directorPrimary entrypoint for complete Three.js browser game creation and premium iteration.
Threejs Game Director is an agent skill from corosolto/client. Primary entrypoint for complete Three.js browser game creation and premium iteration. Use by default for build-a-game, upgrade, polish, premium, AAA, high-fidelity, showcase, from-scratch, endless runner, arcade, action, or release-ready requests. Orchestrates sibling skills for gameplay, AAA graphics, UI, debug/profile, and QA/release, plus 3D/image/audio generators for characters, vehicles, weapons, buildings, props, skies, textures, logos, icons, GUI art, and SFX/voice. Keeps skill-loading, reference…
Its SKILL.md is about 2.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including scripts and reference files (for example `agents/openai.yaml`, `references/phase-playbook.md` and `references/prompt-templates.md`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: FPS satírico de navegador: 5 facções brasileiras caricatas, 44 personagens, 5 mapas e 26 armas — rounds e Capture the Flag contra bots, direto na aba, sem instalar nada. Three.js… The licence is AGPL-3.0.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 261cf59. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 2 files in scripts/ (Python and Shell), which the agent can run.
Shell commands in SKILL.md call:
npmpython3bashnodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs Game Director loads about 2.8k tokens when it runs, and up to ~9.1k if it reads all its reference files. Until then it costs about 151 tokens; SKILL.md has 1,283 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from corosolto/client at commit 261cf59, republished under its AGPL-3.0 licence (© corosolto). 1,283 words, ~2,818 tokens.
.claude/skills/threejs-game-director/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.Own the end-to-end game outcome. Build the playable loop, route through the right phases, verify evidence, and do not call prototype-quality work premium. "Less basic" from the user means the current visual level is rejected: treat it as the premium bar.
Before planning, note what this runner can do and adapt:
SKILL.md files with file-read tools instead. Never claim a skill was "invoked" when it was only loaded/read.references/phase-playbook.md as the fallback procedure for that phase.npm run verify:visual and npm run inspect:canvas and paste the results; report unverified visuals as a residual risk, never as verified.Try in order, expanding ~ to the user's home directory when the read tool requires absolute paths:
../<skill-name>/SKILL.md relative to this skill's directory~/.claude/skills/<skill-name>/SKILL.md~/.codex/skills/<skill-name>/SKILL.md~/.agents/skills/<skill-name>/SKILL.mdskills/<skill-name>/SKILL.md in the repository sourceReference files resolve the same way: <skill-dir>/references/<file>.md. Sibling skills point back to this ladder instead of restating it.
For broad work (complete, premium, AAA, polished, high-fidelity, showcase, from-scratch, upgrade, release-ready), load all five phase skills before implementation: threejs-gameplay-systems, threejs-aaa-graphics-builder, threejs-game-ui-designer, threejs-debug-profiler, threejs-qa-release. For narrow director-invoked work, load the directly relevant sibling plus threejs-qa-release. Do not skip sibling loading because this director bundles a phase playbook.
Load generator skills before deciding generated assets are unnecessary, whenever their trigger surfaces exist in premium/AAA/showcase/complete/release-ready/"less basic" work:
threejs-3d-generator/SKILL.md — characters, creatures, bosses, vehicles, ships, weapons, buildings, signature props, complex pickups, hero environment pieces, rigging/animation, textured imports.threejs-image-generator/SKILL.md — concept/reference sheets, texture and material references, skies/backgrounds, logos, icons, decals, GUI/title/menu art, terrain/sky plates, image-to-3D inputs.threejs-audio-generator/SKILL.md — SFX, ambience, UI sounds, vehicle/weapon/boss audio, announcer/dialogue, voice conversion, audio cleanup.SKILL.md when trigger surfaces exist.KEY=SET|MISSING output into the report. Each generator script also has its own probe subcommand.bash <director-skill-dir>/scripts/probe_asset_credentials.shMISSING probe line, or an attempted generation command plus its API/network/quota error. Otherwise at least one high-value surface must show a 3D generator task ID, downloaded GLB/GLTF/FBX path, image generator output path, or documented hybrid chain.references/phase-playbook.md.References are phase-entry gates, not optional enrichment. The canonical per-phase Required References list lives in references/phase-playbook.md; load that file at planning time for broad work and at phase entry otherwise.
done until its required references are loaded, or the final answer reports the reference as unavailable and the phase as blocked/fallback.threejs-aaa-graphics-builder/references/visual-scorecard.md, including measured evidence, average, and automatic failures remaining. Do not substitute a personal rubric.If Task/subagent/workflow tools are available, delegate each major phase to a focused worker with the phase SKILL.md plus its required references explicitly loaded. If unavailable, execute serially after loading the same files.
Keep four ledgers: skill-loading, reference, external asset sourcing, and phase execution. Templates live in references/phase-playbook.md.
Compaction rule: report every row that has meaningful state (yes/no/blocked/done/skipped plus path or evidence), and collapse consecutive not-needed rows into a single line naming them. Never omit or compress rows that carry real state.
threejs-gameplay-systems: design brief, core loop contract, level/encounter plan, first playable slice, architecture, mechanics, entities, input, camera, physics selection, game feel.done for premium work.threejs-aaa-graphics-builder: basic-looking screenshots, asset architecture, models, materials, technical art, shaders, VFX, lighting/render, visual scorecard.threejs-game-ui-designer: HUDs, menus, overlays, responsive UI, icons, safe areas, UI states.threejs-debug-profiler: blank canvas, render/runtime bugs, loading, resize, mobile input/render bugs, performance profiling.threejs-qa-release: browser QA, screenshots, canvas pixels, responsive checks, visual test harness decision, bot playtest, production build, preview, release notes.threejs-3d-generator / threejs-image-generator / threejs-audio-generator: external AI-generated 3D models and rigs, 2D concepts/textures/logos/GUI art, and SFX/ambience/voice.When a sibling skill file is loaded, follow its workflow for that phase. Phase entry/exit evidence, ledger templates, and the fallback procedure for unloadable siblings all live in references/phase-playbook.md.
New projects use the gameplay skill's scaffold creator; canvas verification uses the generated game's npm run inspect:canvas or the QA skill's packaged inspector:
python3 <threejs-gameplay-systems-skill-dir>/scripts/create_threejs_game.py ./my-game
node <threejs-qa-release-skill-dir>/scripts/inspect-threejs-canvas.mjs --url http://127.0.0.1:5188Premium, AAA, polished, complete, release-ready, and showcase requests require visible quality across gameplay, hero/player, obstacles/enemies, rewards/interactables, world kit, HUD/menu states, render/lighting/materials, feel, performance/mobile, and QA. If screenshots are dominated by primitives, flat roads/arenas, generic stat cards, sparse worlds, or glow-only detail, the task is not done. The full completion gate is in references/phase-playbook.md.
threejs-aaa-graphics-builder/references/visual-scorecard.md.When shell tools are available, draft the final evidence report to a markdown file and audit it before finalizing broad or premium work:
python3 <director-skill-dir>/scripts/audit_reference_report.py --premium /path/to/final-report.mdUse --premium for premium/AAA/showcase/high-fidelity/polished/complete/release-ready/"less basic" claims; add --physics for physics-heavy games; add --audio when generated or integrated audio is in scope; add --no-design only for debug/perf/QA-only reports with no gameplay claims. If the audit fails, fix the missing sections or state the exact blocker instead of claiming completion. If the script is unavailable, manually enforce the same sections listed in Required Verification.
Report the ledgers (compacted per the rule above), game design brief, core loop contract, level/encounter plan, files changed, run URL, controls, verification commands, screenshots/artifacts, renderer/performance notes, technical art budget, visual test harness decision, quality gates passed, skipped phases, and remaining risks. For premium/AAA/showcase claims, include the filled visual scorecard with measured evidence and automatic failures remaining. Be precise: "invoked" means a slash/tool skill invocation; "loaded" means the file was read into context; "executed phase" means the work was performed under loaded skill guidance or the phase playbook.
© corosolto, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 5 other files (scripts, references) in .agents/skills/threejs-game-director of corosolto/client.
Open the folder on GitHubat commit 261cf59
Threejs Game Director next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs Game Director this skillcorosolto/client | 257 | — | ~2.8k | Automated safety check: Pass | AGPL-3.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
corosolto/client
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures.
corosolto/client
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API.
corosolto/client
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an…
corosolto/client
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls.
corosolto/client
Roda o Gauntlet Loop do CS BRASIL / CORO SOLTO — o ciclo crítico-adversarial → builders em paralelo → captura medida → verificação A/B → caçador de regressões que melhora gráficos, mapas, armas, UI…
Works with
Categories
Primary entrypoint for complete Three.js browser game creation and premium iteration. Threejs Game Director is an agent skill from corosolto/client.js browser game creation and premium iteration.
Threejs Game Director fits situations like: tasks that involve 3D graphics and WebGL.
Run `npx skills add corosolto/client --skill threejs-game-director -a claude-code`. Or copy the skill folder (.agents/skills/threejs-game-director in corosolto/client) into .claude/skills/threejs-game-director in your project. Claude Code loads it when a task matches its description.
Run `npx skills add corosolto/client --skill threejs-game-director -a codex`. Or copy the skill folder (.agents/skills/threejs-game-director in corosolto/client) into .agents/skills/threejs-game-director in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add corosolto/client --skill threejs-game-director -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-game-director, .gemini/skills/threejs-game-director, .github/skills/threejs-game-director and .opencode/skills/threejs-game-director in your project.
Going by SKILL.md and its folder, Threejs Game Director needs Python and a shell for the scripts in its folder and the command-line tools its instructions call (npm, python3, bash and node). Our summary lists: Python 3; A Bash shell.
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Threejs Game Director is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.8k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 6.3k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs Game Director: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
corosolto (a GitHub organization) maintains it in corosolto/client, which has 257 GitHub stars. The repository holds 21 skills in this directory. The repository was last updated on October 11, 2026.
Source: corosolto/client on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.