Agent skill

Threejs Game Director

by mintdotgg in mintdotgg/mint-threejs-skills

Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release.

MITAuto-check passedGame Development

Install Threejs Game Director

skills CLI
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-director -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install mintdotgg/mint-threejs-skills threejs-game-director --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-game-director .claude/skills/threejs-game-director && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
threejs-game-director
GitHub stars
114
Token cost
~1.4k tokens
SKILL.md length
648 words
Files
2 (incl. scripts)
Skills in repo
9
Repo updated
First seen
Licence
MIT

At a glance

Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release.

  • Works in 8 steps: Inspect the project, current… → For broad gameplay work, define the… → If generated assets are needed, resolve… → …
  • Tasks that involve 3D graphics and WebGL
  • SKILL.md covers Route The Work, Workflow, Packaged Resources and Completion Gates, plus 2 more sections
  • Runs Python scripts from its folder; calls python3 and node

What it does

Threejs Game Director is an agent skill from mintdotgg/mint-threejs-skills. Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release.

Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including scripts (for example `scripts/audit_reference_report.py`).

It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js and Model Context Protocol. The repository describes itself as: Agent guidance for building polished Three.js apps and games with Mint MCP. The licence is MIT.

When your agent uses it

  • Tasks that involve 3D graphics and WebGL

Example prompts

  • “/threejs-game-director”

Requirements

  • Python 3

Workflow steps

8 steps, taken from the first numbered list in SKILL.md.

  1. Inspect the project, current screenshots, controls, runtime, and constraints.
  2. For broad gameplay work, define the player promise, primary verb, objective,
  3. If generated assets are needed, resolve one Mint Project for the local
  4. Build or repair the playable loop before deep visual polish.
  5. Follow ../../references/mint-mcp-assets.md when generated assets are
  6. Upgrade every weak visible surface: hero, threats, rewards, world, materials,
  7. Reproduce and measure bugs or performance problems before optimizing.
  8. Run the automatic minimum, then offer scoped desktop QA. Run player-facing,

What it can do on your machine

Read from SKILL.md and the folder at commit de7af44. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/ (Python), which the agent can run.

    Shell commands in SKILL.md call:

    • python3
    • node

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Threejs Game Director loads about 1.4k tokens when it runs. Until then it costs about 42 tokens; SKILL.md has 648 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~42
When it runs · the whole SKILL.md, loaded when a task matches
~1.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from mintdotgg/mint-threejs-skills at commit de7af44, republished under its MIT licence (© mintdotgg). 648 words, ~1,423 tokens.

Download SKILL.mdSave it as .claude/skills/threejs-game-director/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
threejs-game-director
description
Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release.

Three.js Game Director

Own the end-to-end game outcome. A static scene is not a game, and a working prototype is not automatically polished.

Route The Work

Read the matching sibling SKILL.md before that phase:

NeedSkill
Game design, loop, controls, camera, physics, feel, scaffold../threejs-gameplay-systems/SKILL.md
Models, materials, world art, lighting, shaders, VFX, visual quality../threejs-visual-systems/SKILL.md
HUD, menus, touch controls, responsive interface../threejs-game-ui-designer/SKILL.md
Picking, manipulation, annotations, configurator-style interaction../threejs-interaction-systems/SKILL.md
Rendering bugs, loading, input bugs, profiling, optimization../threejs-debug-profiler/SKILL.md
Browser QA, visual tests, bot playtests, production release../threejs-qa-release/SKILL.md

For broad creation, upgrade, polished, premium, showcase, or release work, use all implementation specialists. Route QA through ../../references/verification-policy.md; for a narrow fix, use only the relevant specialist plus the automatic minimum.

Workflow

  1. Inspect the project, current screenshots, controls, runtime, and constraints.
  2. For broad gameplay work, define the player promise, primary verb, objective, pressure, reward, fail/retry path, and first level or encounter.
  3. If generated assets are needed, resolve one Mint Project for the local codebase through ../../references/mint-project-workspaces.md. Infer its name from the game brief when no association or explicit destination exists.
  4. Build or repair the playable loop before deep visual polish.
  5. Follow ../../references/mint-mcp-assets.md when generated assets are needed. Mint MCP is the only generated-asset pipeline. Complete finalization, artifact retrieval, durable mint-assets.json registration through ../../references/asset-pipeline.md, project integration, and minimum verification.
  6. Upgrade every weak visible surface: hero, threats, rewards, world, materials, lighting, VFX, and UI. Do not hide missing craft with bloom, fog, or glow.
  7. Reproduce and measure bugs or performance problems before optimizing.
  8. Run the automatic minimum, then offer scoped desktop QA. Run player-facing, release, or mobile checks only after the corresponding approval.

Use procedural geometry for blockout, collision, repeated support props, debug geometry, deliberate procedural art, or a reported Mint MCP blocker. Never substitute another generation provider.

Packaged Resources

For a new Vite/TypeScript/Three.js game:

bash
python3 <gameplay-skill-dir>/scripts/create_threejs_game.py ./my-game

For canvas and renderer evidence after desktop QA approval:

bash
node <qa-skill-dir>/scripts/inspect-threejs-canvas.mjs --url http://127.0.0.1:5188
Show full SKILL.md (333 more words)Show less

Completion Gates

Broad work automatically requires:

  • Build/typecheck or the nearest compile gate.
  • Focused non-browser tests for changed gameplay logic when available.
  • Referenced project-local assets and changed imports resolve.
  • mint-assets.json records every integrated Mint artifact or remote world runtime under a stable logical key and records the validated Mint Project.
  • An explicit statement that extended browser QA was not run unless approved.

After the user approves the relevant QA scope, broad work also requires:

  • A playable loop proven through real input, objective progress, and fail/retry when the genre has failure.
  • Build/typecheck and local browser checks with no blocking console/page errors.
  • Active desktop screenshots, plus mobile screenshots only under separate mobile approval.
  • Nonblank canvas evidence and verification of the changed risky paths.
  • Readable HUD/menu states, controls, camera, and feedback.
  • Mint artifact paths and visible runtime integration, or exact Mint MCP blockers, whenever generated assets were needed.

Premium, AAA, showcase, polished, complete, release-ready, and "less basic" claims additionally require approved QA evidence below. Without that approval, implement toward the bar but label it unverified instead of making the claim:

  • The canonical ../threejs-visual-systems/references/game-visual-scorecard.md with measured evidence, no category below 2, average at least 2.3, and a fresh-eyes review.
  • Technical-art budget and renderer diagnostics after graphics changes.
  • Audio evidence or an explicit blocker for active gameplay.
  • A visual-test-harness decision; release-ready gameplay also needs a bot playtest or a specific reason it could not run.
  • Physics-heavy games report engine, timestep, collider strategy, sensors, CCD, and body/collider diagnostics.

If a gate fails, continue or report the blocker. Do not soften the quality bar.

Report Audit

For broad or premium work, draft the evidence report and run:

bash
python3 <director-skill-dir>/scripts/audit_reference_report.py --premium /path/to/report.md

Add --physics, --audio, or --no-design when applicable. Fix missing evidence before claiming completion.

Final Response

Lead with the outcome. Include changed files, controls, run URL, verification, screenshots/artifacts, Mint links and integrated paths, performance evidence, quality-gate results, and remaining risks. Include the design brief and level/encounter plan only when gameplay scope warrants them. Explicitly name the extended desktop and mobile QA that was not run.

© mintdotgg, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (scripts) in skills/mint-threejs-skills/skills/threejs-game-director of mintdotgg/mint-threejs-skills.

  • SKILL.md
  • scripts/audit_reference_report.py

Open the folder on GitHubat commit de7af44

Compare with similar skills

Threejs Game Director next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Threejs Game Director compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Threejs Game Director this skillmintdotgg/mint-threejs-skills114—~1.4kAutomated safety check: PassMIT
Octocode Mannequinbgauryy/octocode949—~1.2kAutomated safety check: PassMIT
3dgs MCP Rendererjaccen/Awesome-Gaussian-Skills161—~6.9kAutomated safety check: PassApache-2.0
Game Assetsglifxyz/glif-mcp-server212—~831Automated safety check: PassMIT
Threejs Network Vizautomateyournetwork/netclaw676—~1.8kAutomated safety check: NotesApache-2.0
Comfyui Topology Vizautomateyournetwork/netclaw676—~3.9kAutomated safety check: NotesApache-2.0

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Questions about Threejs Game Director

What does Threejs Game Director do?

Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release. Threejs Game Director is an agent skill from mintdotgg/mint-threejs-skills.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release.

When should I use Threejs Game Director?

Threejs Game Director fits situations like: tasks that involve 3D graphics and WebGL.

How do I install Threejs Game Director in Claude Code?

Run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-director -a claude-code`. Or copy the skill folder (skills/mint-threejs-skills/skills/threejs-game-director in mintdotgg/mint-threejs-skills) into .claude/skills/threejs-game-director in your project. Claude Code loads it when a task matches its description.

How do I install Threejs Game Director in Codex?

Run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-director -a codex`. Or copy the skill folder (skills/mint-threejs-skills/skills/threejs-game-director in mintdotgg/mint-threejs-skills) into .agents/skills/threejs-game-director in your project. Codex loads it when a task matches its description.

Can I use Threejs Game Director in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-director -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-game-director, .gemini/skills/threejs-game-director, .github/skills/threejs-game-director and .opencode/skills/threejs-game-director in your project.

What does Threejs Game Director need to run?

Going by SKILL.md and its folder, Threejs Game Director needs Python for the scripts in its folder and the command-line tools its instructions call (python3 and node). Our summary lists: Python 3.

Does Threejs Game Director access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Threejs Game Director safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Threejs Game Director use?

Threejs Game Director is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Threejs Game Director use?

About 1.4k tokens (SKILL.md is roughly 5.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Threejs Game Director?

Skills that share tags, products or a category with Threejs Game Director: Octocode Mannequin (bgauryy/octocode, 949 stars), 3dgs MCP Renderer (jaccen/Awesome-Gaussian-Skills, 161 stars), Game Assets (glifxyz/glif-mcp-server, 212 stars) and Threejs Network Viz (automateyournetwork/netclaw, 676 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Threejs Game Director?

mintdotgg (a GitHub organization) maintains it in mintdotgg/mint-threejs-skills, which has 114 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on August 1, 2026.

Source: mintdotgg/mint-threejs-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.