Octocode Mannequin
bgauryy/octocode
Poses and animates a 22-bone anatomical humanoid rig with joint range-of-motion limits, using a Node CLI, a Three.js viewer and WebMCP tools an agent can drive live.
Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-director -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-game-director --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-game-director .claude/skills/threejs-game-director && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-game-director" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-game-director into .claude/skills/threejs-game-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-game-director", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-game-directorType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-director -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-game-director --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-game-director .agents/skills/threejs-game-director && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-game-director" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-game-director into .agents/skills/threejs-game-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-game-director", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-director -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-game-director --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-game-director .cursor/skills/threejs-game-director && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-game-director" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-game-director into .cursor/skills/threejs-game-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-game-director", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/mintdotgg/mint-threejs-skills.git --path skills/mint-threejs-skills/skills/threejs-game-director--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-director -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-game-director --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-game-director .gemini/skills/threejs-game-director && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-game-director" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-game-director into .gemini/skills/threejs-game-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-game-director", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install mintdotgg/mint-threejs-skills threejs-game-directorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-director -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-game-director .github/skills/threejs-game-director && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-game-director" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-game-director into .github/skills/threejs-game-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-game-director", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-director -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-game-director --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-game-director .opencode/skills/threejs-game-director && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-game-director" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-game-director into .opencode/skills/threejs-game-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-game-director", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-game-directorBuild or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release.
Threejs Game Director is an agent skill from mintdotgg/mint-threejs-skills. Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including scripts (for example `scripts/audit_reference_report.py`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js and Model Context Protocol. The repository describes itself as: Agent guidance for building polished Three.js apps and games with Mint MCP. The licence is MIT.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit de7af44. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
python3nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs Game Director loads about 1.4k tokens when it runs. Until then it costs about 42 tokens; SKILL.md has 648 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from mintdotgg/mint-threejs-skills at commit de7af44, republished under its MIT licence (© mintdotgg). 648 words, ~1,423 tokens.
.claude/skills/threejs-game-director/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Own the end-to-end game outcome. A static scene is not a game, and a working prototype is not automatically polished.
Read the matching sibling SKILL.md before that phase:
| Need | Skill |
|---|---|
| Game design, loop, controls, camera, physics, feel, scaffold | ../threejs-gameplay-systems/SKILL.md |
| Models, materials, world art, lighting, shaders, VFX, visual quality | ../threejs-visual-systems/SKILL.md |
| HUD, menus, touch controls, responsive interface | ../threejs-game-ui-designer/SKILL.md |
| Picking, manipulation, annotations, configurator-style interaction | ../threejs-interaction-systems/SKILL.md |
| Rendering bugs, loading, input bugs, profiling, optimization | ../threejs-debug-profiler/SKILL.md |
| Browser QA, visual tests, bot playtests, production release | ../threejs-qa-release/SKILL.md |
For broad creation, upgrade, polished, premium, showcase, or release work, use
all implementation specialists. Route QA through
../../references/verification-policy.md; for a narrow fix, use only the
relevant specialist plus the automatic minimum.
../../references/mint-project-workspaces.md. Infer its
name from the game brief when no association or explicit destination exists.../../references/mint-mcp-assets.md when generated assets are
needed.
Mint MCP is the only generated-asset pipeline. Complete finalization,
artifact retrieval, durable mint-assets.json registration through
../../references/asset-pipeline.md, project integration, and minimum
verification.Use procedural geometry for blockout, collision, repeated support props, debug geometry, deliberate procedural art, or a reported Mint MCP blocker. Never substitute another generation provider.
For a new Vite/TypeScript/Three.js game:
python3 <gameplay-skill-dir>/scripts/create_threejs_game.py ./my-gameFor canvas and renderer evidence after desktop QA approval:
node <qa-skill-dir>/scripts/inspect-threejs-canvas.mjs --url http://127.0.0.1:5188Broad work automatically requires:
mint-assets.json records every integrated Mint artifact or remote world
runtime under a stable logical key and records the validated Mint Project.After the user approves the relevant QA scope, broad work also requires:
Premium, AAA, showcase, polished, complete, release-ready, and "less basic" claims additionally require approved QA evidence below. Without that approval, implement toward the bar but label it unverified instead of making the claim:
../threejs-visual-systems/references/game-visual-scorecard.md
with measured evidence, no
category below 2, average at least 2.3, and a fresh-eyes review.If a gate fails, continue or report the blocker. Do not soften the quality bar.
For broad or premium work, draft the evidence report and run:
python3 <director-skill-dir>/scripts/audit_reference_report.py --premium /path/to/report.mdAdd --physics, --audio, or --no-design when applicable. Fix missing
evidence before claiming completion.
Lead with the outcome. Include changed files, controls, run URL, verification, screenshots/artifacts, Mint links and integrated paths, performance evidence, quality-gate results, and remaining risks. Include the design brief and level/encounter plan only when gameplay scope warrants them. Explicitly name the extended desktop and mobile QA that was not run.
© mintdotgg, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (scripts) in skills/mint-threejs-skills/skills/threejs-game-director of mintdotgg/mint-threejs-skills.
Open the folder on GitHubat commit de7af44
Threejs Game Director next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs Game Director this skillmintdotgg/mint-threejs-skills | 114 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Octocode Mannequinbgauryy/octocode | 949 | — | ~1.2k | Automated safety check: Pass | MIT | |
| 3dgs MCP Rendererjaccen/Awesome-Gaussian-Skills | 161 | — | ~6.9k | Automated safety check: Pass | Apache-2.0 | |
| Game Assetsglifxyz/glif-mcp-server | 212 | — | ~831 | Automated safety check: Pass | MIT | |
| Threejs Network Vizautomateyournetwork/netclaw | 676 | — | ~1.8k | Automated safety check: Notes | Apache-2.0 | |
| Comfyui Topology Vizautomateyournetwork/netclaw | 676 | — | ~3.9k | Automated safety check: Notes | Apache-2.0 |
bgauryy/octocode
Poses and animates a 22-bone anatomical humanoid rig with joint range-of-motion limits, using a Node CLI, a Three.js viewer and WebMCP tools an agent can drive live.
jaccen/Awesome-Gaussian-Skills
MCP protocol integration with 3DGS rendering pipeline: Agent-controlled Three.js/WebGPU rendering, voice-driven scene reconstruction, real-time parameter manipulation, light tracing backend.
glifxyz/glif-mcp-server
Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…
automateyournetwork/netclaw
Generate browser-based interactive 3D network topology visualizations from inventory or a topology description.
automateyournetwork/netclaw
Turn a network topology into one stylized, AI-generated still image via a self-hosted ComfyUI instance — reuses the same topology model as threejs-network-viz (any of 8 topology-source integrations…
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
mintdotgg/mint-threejs-skills
Build and upgrade general Three.js apps including model and material viewers, configurators, walkthroughs, simulations, visualizations, editors, showcases, and interactive experiences.
mintdotgg/mint-threejs-skills
Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel.
mintdotgg/mint-threejs-skills
Verify and release Three.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game bot playtests, production previews, and…
mintdotgg/mint-threejs-skills
Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack deliveries, animated-model viewers, and explicitly…
mintdotgg/mint-threejs-skills
Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance.
mintdotgg/mint-threejs-skills
Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence.
Works with
Categories
Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release. Threejs Game Director is an agent skill from mintdotgg/mint-threejs-skills.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release.
Threejs Game Director fits situations like: tasks that involve 3D graphics and WebGL.
Run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-director -a claude-code`. Or copy the skill folder (skills/mint-threejs-skills/skills/threejs-game-director in mintdotgg/mint-threejs-skills) into .claude/skills/threejs-game-director in your project. Claude Code loads it when a task matches its description.
Run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-director -a codex`. Or copy the skill folder (skills/mint-threejs-skills/skills/threejs-game-director in mintdotgg/mint-threejs-skills) into .agents/skills/threejs-game-director in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-director -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-game-director, .gemini/skills/threejs-game-director, .github/skills/threejs-game-director and .opencode/skills/threejs-game-director in your project.
Going by SKILL.md and its folder, Threejs Game Director needs Python for the scripts in its folder and the command-line tools its instructions call (python3 and node). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Threejs Game Director is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Threejs Game Director: Octocode Mannequin (bgauryy/octocode, 949 stars), 3dgs MCP Renderer (jaccen/Awesome-Gaussian-Skills, 161 stars), Game Assets (glifxyz/glif-mcp-server, 212 stars) and Threejs Network Viz (automateyournetwork/netclaw, 676 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
mintdotgg (a GitHub organization) maintains it in mintdotgg/mint-threejs-skills, which has 114 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on August 1, 2026.
Source: mintdotgg/mint-threejs-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.