Read current Unity Console entries from a running Editor. An agent skill from CyberAgentGameEntertainment/NovaShader.

MITAuto-check passedGame Development

Install Uloop Get Logs

skills CLI
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-get-logs -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-get-logs --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/uloop-get-logs .claude/skills/uloop-get-logs && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
uloop-get-logs
GitHub stars
1.6k
Used in
1 other repo
Token cost
~343 tokens
SKILL.md length
116 words
Files
1
Skills in repo
10
Repo updated
First seen
Licence
MIT

At a glance

Read current Unity Console entries from a running Editor. An agent skill from CyberAgentGameEntertainment/NovaShader.

  • Game Development work in your project
  • SKILL.md covers Usage, Parameters and Output
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Uloop Get Logs is an agent skill from CyberAgentGameEntertainment/NovaShader. Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, dynamic code, or immediately after uloop-pause-point.

Its SKILL.md is about 340 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/uloop-get-logs”

What it can do on your machine

Read from SKILL.md and the folder at commit 7f0a400. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Uloop Get Logs loads about 343 tokens when it runs. Until then it costs about 47 tokens; SKILL.md has 116 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~47
When it runs · the whole SKILL.md, loaded when a task matches
~343

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from CyberAgentGameEntertainment/NovaShader at commit 7f0a400, republished under its MIT licence (© CyberAgentGameEntertainment). 116 words, ~343 tokens.

Download SKILL.mdSave it as .claude/skills/uloop-get-logs/SKILL.md (or your agent's skills folder).
name
uloop-get-logs
description
Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, dynamic code, or immediately after `uloop-pause-point`.
toolName
get-logs

uloop get-logs

Retrieve logs from Unity Console.

Usage

bash
uloop get-logs [options]

Parameters

ParameterTypeDefaultDescription
--log-typestringAllLog type filter: Error, Warning, Log, All
--max-countinteger100Maximum number of logs to retrieve
--search-textstring-Text to search within logs
--include-stack-traceflag-Include stack trace in output
--use-regexflag-Use regex for search
--search-in-stack-traceflag-Search within stack trace

Output

Returns JSON with:

  • TotalCount (number): Total logs available before max-count clipping
  • DisplayedCount (number): Logs returned in this response (≤ --max-count)
  • Input filters (LogType, MaxCount, SearchText, IncludeStackTrace) are echoed back in the response
  • Logs (array): Each entry has:
    • Type (string): "Error", "Warning", or "Log"
    • Message (string): Log message body
    • StackTrace (string): Stack trace text. Empty when --include-stack-trace is false.

© CyberAgentGameEntertainment, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/uloop-get-logs of CyberAgentGameEntertainment/NovaShader.

Open the folder on GitHubat commit 7f0a400

Used in 1 other repository

We found 3 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in CyberAgentGameEntertainment/NovaShader, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Uloop Get Logs next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Uloop Get Logs compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
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Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Uloop Get Logs

What does Uloop Get Logs do?

Read current Unity Console entries from a running Editor. An agent skill from CyberAgentGameEntertainment/NovaShader. Uloop Get Logs is an agent skill from CyberAgentGameEntertainment/NovaShader. Read current Unity Console entries from a running Editor.

When should I use Uloop Get Logs?

Uloop Get Logs fits situations like: game Development work in your project.

How do I install Uloop Get Logs in Claude Code?

Run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-get-logs -a claude-code`. Or copy the skill folder (.claude/skills/uloop-get-logs in CyberAgentGameEntertainment/NovaShader) into .claude/skills/uloop-get-logs in your project. Claude Code loads it when a task matches its description.

How do I install Uloop Get Logs in Codex?

Run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-get-logs -a codex`. Or copy the skill folder (.claude/skills/uloop-get-logs in CyberAgentGameEntertainment/NovaShader) into .agents/skills/uloop-get-logs in your project. Codex loads it when a task matches its description.

Can I use Uloop Get Logs in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-get-logs -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-get-logs, .gemini/skills/uloop-get-logs, .github/skills/uloop-get-logs and .opencode/skills/uloop-get-logs in your project.

What does Uloop Get Logs need to run?

SKILL.md names no scripts, command-line tools or credentials: Uloop Get Logs is instructions for the agent only.

Does Uloop Get Logs access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Uloop Get Logs safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Uloop Get Logs use?

Uloop Get Logs is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Uloop Get Logs use?

About 343 tokens (SKILL.md is roughly 1.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Uloop Get Logs?

Skills that share tags, products or a category with Uloop Get Logs: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Uloop Get Logs?

CyberAgentGameEntertainment (a GitHub organization) maintains it in CyberAgentGameEntertainment/NovaShader, which has 1,622 GitHub stars. The repository holds 10 skills in this directory. The repository was last updated on October 7, 2026.

Source: CyberAgentGameEntertainment/NovaShader on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.