Sprite Gen
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
Create a new Aseprite document with the right canvas size, colour mode, palette and layer structure, so later work does not have to fight the setup.
$ npx skills add with-pebbly/aseprite-ai-artist --skill new -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist new --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/new .claude/skills/new && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "new" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/new into .claude/skills/new/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/newType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add with-pebbly/aseprite-ai-artist --skill new -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist new --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/new .agents/skills/new && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "new" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/new into .agents/skills/new/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add with-pebbly/aseprite-ai-artist --skill new -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist new --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/new .cursor/skills/new && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "new" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/new into .cursor/skills/new/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/with-pebbly/aseprite-ai-artist.git --path skills/new--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add with-pebbly/aseprite-ai-artist --skill new -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist new --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/new .gemini/skills/new && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "new" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/new into .gemini/skills/new/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install with-pebbly/aseprite-ai-artist newInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add with-pebbly/aseprite-ai-artist --skill new -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/new .github/skills/new && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "new" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/new into .github/skills/new/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add with-pebbly/aseprite-ai-artist --skill new -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist new --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/new .opencode/skills/new && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "new" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/new into .opencode/skills/new/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
newCreate a new Aseprite document with the right canvas size, colour mode, palette and layer structure, so later work does not have to fight the setup.
New is an agent skill from with-pebbly/aseprite-ai-artist. Create a new Aseprite document with the right canvas size, colour mode, palette and layer structure, so later work does not have to fight the setup. Use when starting fresh rather than editing an existing sprite.
Its SKILL.md is about 560 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Sprites and pixel art. It works with Model Context Protocol. The repository describes itself as: Your coding agent paints pixel art in the Aseprite window you already have open. MCP server + skills for Claude Code, omp, Codex, Gemini CLI and Cursor — draws, looks at its…. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit f51fe69. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
New loads about 555 tokens when it runs. Until then it costs about 54 tokens; SKILL.md has 238 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from with-pebbly/aseprite-ai-artist at commit f51fe69, republished under its MIT licence (© with-pebbly). 238 words, ~555 tokens.
.claude/skills/new/SKILL.md (or your agent's skills folder).Set-up mistakes are expensive to undo: a canvas that is the wrong size means redrawing, and a palette chosen after the art means repainting. Get these four things right and the rest of the work is drawing.
preflight. Stop if not ready.
Create the canvas.
sprite_manage op="new" width=32 height=32 colorMode="rgb"Set the palette before drawing.
palette op="preset" preset="pico8" replace=trueOr build one: palette op="ramp" base="#c04030" steps=5 per material. See
rules://01-palette-and-color.
Build the layer structure in one batch, so it is one undo step:
layer batch=[
{op:"create", name:"sketch"},
{op:"create", name:"base"},
{op:"create", name:"shading"},
{op:"create", name:"outline"},
]For anything that will be animated, build the full character rig instead —
see aseprite:rig. Splitting baked pixels apart later is real work.
Save immediately, so the user has a file and undo has an anchor:
sprite_manage op="save_as" path="…/knight.aseprite"Ask where, or put it beside whatever project the user is working in.
Confirm what you made in one line: size, mode, palette, layers.
aseprite:draw to block in the art.
rules://01-palette-and-color, rules://06-layers-and-rigging.
© with-pebbly, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/new of with-pebbly/aseprite-ai-artist.
Open the folder on GitHubat commit f51fe69
New next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| New this skillwith-pebbly/aseprite-ai-artist | 172 | — | ~555 | Automated safety check: Pass | MIT | |
| Sprite Genaldegad/sprite-gen | 2.6k | — | ~4.5k | Automated safety check: Pass | Apache-2.0 | |
| Fal Assetsrehan-remade/universal-modder | 5.3k | — | ~2k | Automated safety check: Notes | MIT | |
| Game Assetsglifxyz/glif-mcp-server | 212 | — | ~831 | Automated safety check: Pass | MIT | |
| Scenario Game Assetsscenario-labs/skills | 913 | — | ~4.5k | Automated safety check: Pass | MIT | |
| Game Art PipelinePersonalJarvis/PersonalJarvis | 141 | — | ~566 | Automated safety check: Pass | Apache-2.0 |
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
rehan-remade/universal-modder
Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api.
glifxyz/glif-mcp-server
Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…
scenario-labs/skills
A skill your agent uses when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings…
PersonalJarvis/PersonalJarvis
Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout.
Cotal-AI/Cotal
Create or improve a 32×32 pixel-art persona face for the Frontier Faces demo (examples/04-frontier-faces/personas.mjs) — the animated agent avatars rendered by face-term.mjs / the browser…
with-pebbly/aseprite-ai-artist
Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip.
with-pebbly/aseprite-ai-artist
Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify.
with-pebbly/aseprite-ai-artist
Produce the files an engine actually consumes — spritesheets with atlases, GIFs, scaled PNGs — with the tags and layout the target needs.
with-pebbly/aseprite-ai-artist
Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right.
with-pebbly/aseprite-ai-artist
Pick a palette that fits the request, build hue-shifted ramps, or clean up a sprite whose colours have sprawled.
with-pebbly/aseprite-ai-artist
Run the mechanical checks and the by-eye checks, then report what you found with evidence instead of declaring success.
Works with
Categories
Create a new Aseprite document with the right canvas size, colour mode, palette and layer structure, so later work does not have to fight the setup. New is an agent skill from with-pebbly/aseprite-ai-artist. Create a new Aseprite document with the right canvas size, colour mode, palette and layer structure, so later work does not have to fight the setup.
New fits situations like: starting fresh rather than editing an existing sprite; tasks that involve Sprites and pixel art.
Run `npx skills add with-pebbly/aseprite-ai-artist --skill new -a claude-code`. Or copy the skill folder (skills/new in with-pebbly/aseprite-ai-artist) into .claude/skills/new in your project. Claude Code loads it when a task matches its description.
Run `npx skills add with-pebbly/aseprite-ai-artist --skill new -a codex`. Or copy the skill folder (skills/new in with-pebbly/aseprite-ai-artist) into .agents/skills/new in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add with-pebbly/aseprite-ai-artist --skill new -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/new, .gemini/skills/new, .github/skills/new and .opencode/skills/new in your project.
SKILL.md names no scripts, command-line tools or credentials: New is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
New is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 555 tokens (SKILL.md is roughly 2.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with New: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Fal Assets (rehan-remade/universal-modder, 5.3k stars), Game Assets (glifxyz/glif-mcp-server, 212 stars) and Scenario Game Assets (scenario-labs/skills, 913 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
with-pebbly (a GitHub organization) maintains it in with-pebbly/aseprite-ai-artist, which has 172 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on October 8, 2026.
Source: with-pebbly/aseprite-ai-artist on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.