Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Sample uloop hello-world tool. An agent skill from hatayama/unity-cli-loop.
$ npx skills add hatayama/unity-cli-loop --skill uloop-hello-world -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hatayama/unity-cli-loop uloop-hello-world --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/uloop-hello-world .claude/skills/uloop-hello-world && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "uloop-hello-world" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-hello-world into .claude/skills/uloop-hello-world/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-hello-world", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-hello-worldType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hatayama/unity-cli-loop --skill uloop-hello-world -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hatayama/unity-cli-loop uloop-hello-world --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/uloop-hello-world .agents/skills/uloop-hello-world && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "uloop-hello-world" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-hello-world into .agents/skills/uloop-hello-world/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-hello-world", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hatayama/unity-cli-loop --skill uloop-hello-world -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hatayama/unity-cli-loop uloop-hello-world --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/uloop-hello-world .cursor/skills/uloop-hello-world && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "uloop-hello-world" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-hello-world into .cursor/skills/uloop-hello-world/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-hello-world", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hatayama/unity-cli-loop.git --path .agents/skills/uloop-hello-world--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hatayama/unity-cli-loop --skill uloop-hello-world -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hatayama/unity-cli-loop uloop-hello-world --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/uloop-hello-world .gemini/skills/uloop-hello-world && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "uloop-hello-world" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-hello-world into .gemini/skills/uloop-hello-world/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-hello-world", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hatayama/unity-cli-loop uloop-hello-worldInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hatayama/unity-cli-loop --skill uloop-hello-world -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/uloop-hello-world .github/skills/uloop-hello-world && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "uloop-hello-world" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-hello-world into .github/skills/uloop-hello-world/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-hello-world", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hatayama/unity-cli-loop --skill uloop-hello-world -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hatayama/unity-cli-loop uloop-hello-world --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/uloop-hello-world .opencode/skills/uloop-hello-world && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "uloop-hello-world" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-hello-world into .opencode/skills/uloop-hello-world/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-hello-world", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
uloop-hello-worldSample uloop hello-world tool. An agent skill from hatayama/unity-cli-loop.
Uloop Hello World is an agent skill from hatayama/unity-cli-loop. Sample uloop hello-world tool. Use to verify custom tool wiring or inspect a minimal tool implementation example.
Its SKILL.md is about 320 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: Let AI Drive Unity, from Editor to Play Mode. The licence is MIT.
Read from SKILL.md and the folder at commit b05bd95. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Uloop Hello World loads about 321 tokens when it runs. Until then it costs about 33 tokens; SKILL.md has 79 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hatayama/unity-cli-loop at commit b05bd95, republished under its MIT licence (© hatayama). 79 words, ~321 tokens.
.claude/skills/uloop-hello-world/SKILL.md (or your agent's skills folder).Personalized hello world tool with multi-language support.
uloop hello-world [options]| Parameter | Type | Default | Description |
|---|---|---|---|
--name | string | World | Name to greet |
--language | string | english | Language for greeting: english, japanese, spanish, french |
--no-include-timestamp | flag | - | Exclude timestamp from response |
# Default greeting
uloop hello-world
# Greet with custom name
uloop hello-world --name "Alice"
# Japanese greeting
uloop hello-world --name "太郎" --language japanese
# Spanish greeting without timestamp
uloop hello-world --name "Carlos" --language spanish --no-include-timestampReturns JSON with:
Message: The greeting messageLanguage: Language used for greetingTimestamp: Current timestamp (if enabled)This is a sample custom tool demonstrating:
© hatayama, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/uloop-hello-world of hatayama/unity-cli-loop.
Open the folder on GitHubat commit b05bd95
Uloop Hello World next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Uloop Hello World this skillhatayama/unity-cli-loop | 577 | — | ~321 | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
hatayama/unity-cli-loop
Breakpoint-like: pause Unity at a source file:line without editing code or recompiling, and get the locals, parameters, and fields there.
hatayama/unity-cli-loop
Record the Game View or any Editor window (Scene, Inspector, ...) to an .mp4 or .webm video.
hatayama/unity-cli-loop
Apply C edits to the running Editor without a compile or domain reload, keeping Play Mode state.
hatayama/unity-cli-loop
Migrate only uloop V2 CLI option syntax in agent skills, Markdown, POSIX shell scripts, and PowerShell scripts to V3 syntax.
hatayama/unity-cli-loop
Get Unity project information via uloop CLI. An agent skill from hatayama/unity-cli-loop.
hatayama/unity-cli-loop
Compile the Unity project and report errors/warnings. An agent skill from hatayama/unity-cli-loop.
Categories
Sample uloop hello-world tool. An agent skill from hatayama/unity-cli-loop. Uloop Hello World is an agent skill from hatayama/unity-cli-loop. Sample uloop hello-world tool.
Uloop Hello World fits situations like: verify custom tool wiring; inspect a minimal tool implementation example.
Run `npx skills add hatayama/unity-cli-loop --skill uloop-hello-world -a claude-code`. Or copy the skill folder (.agents/skills/uloop-hello-world in hatayama/unity-cli-loop) into .claude/skills/uloop-hello-world in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hatayama/unity-cli-loop --skill uloop-hello-world -a codex`. Or copy the skill folder (.agents/skills/uloop-hello-world in hatayama/unity-cli-loop) into .agents/skills/uloop-hello-world in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hatayama/unity-cli-loop --skill uloop-hello-world -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-hello-world, .gemini/skills/uloop-hello-world, .github/skills/uloop-hello-world and .opencode/skills/uloop-hello-world in your project.
SKILL.md names no scripts, command-line tools or credentials: Uloop Hello World is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Uloop Hello World is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 321 tokens (SKILL.md is roughly 1.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Uloop Hello World: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hatayama (a GitHub user) maintains it in hatayama/unity-cli-loop, which has 577 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on October 9, 2026.
Source: hatayama/unity-cli-loop on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.