Fantasy Framework Development Guide
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.
$ npx skills add Besty0728/Unity-Skills --skill unity-console -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Besty0728/Unity-Skills unity-console --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/console' .claude/skills/unity-console && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-console" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/console into .claude/skills/unity-console/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-console", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/consoleType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Besty0728/Unity-Skills --skill unity-console -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Besty0728/Unity-Skills unity-console --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/console' .agents/skills/unity-console && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-console" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/console into .agents/skills/unity-console/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-console", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-console -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Besty0728/Unity-Skills unity-console --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/console' .cursor/skills/unity-console && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-console" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/console into .cursor/skills/unity-console/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-console", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Besty0728/Unity-Skills.git --path 'SkillsForUnity/unity-skills~/skills/console'--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Besty0728/Unity-Skills --skill unity-console -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Besty0728/Unity-Skills unity-console --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/console' .gemini/skills/unity-console && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-console" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/console into .gemini/skills/unity-console/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-console", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Besty0728/Unity-Skills unity-consoleInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Besty0728/Unity-Skills --skill unity-console -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/console' .github/skills/unity-console && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-console" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/console into .github/skills/unity-console/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-console", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-console -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Besty0728/Unity-Skills unity-console --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/console' .opencode/skills/unity-console && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-console" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/console into .opencode/skills/unity-console/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-console", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-consoleCapture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.
Unity Console is an agent skill from Besty0728/Unity-Skills. Capture and query the Unity Editor console
Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. It works with Unity. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are python).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity Console loads about 1.8k tokens when it runs. Until then it costs about 14 tokens; SKILL.md has 640 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 640 words, ~1,773 tokens.
.claude/skills/unity-console/SKILL.md (or your agent's skills folder).Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Work with the Unity console - capture logs, write messages, and debug your project.
console_get_logs / console_get_stats,标 SkillMode.SemiAuto)直接执行;其余 skill(console_start_capture / console_stop_capture / console_clear / console_log / console_export / console_set_pause_on_error / console_set_collapse / console_set_clear_on_play,默认 SkillMode.FullAuto)需用户 grant,grant 后一步执行返结果。IsForbiddenInSemi 拦截,不需要 Bypass 才能跑的高危操作。DO NOT (common hallucinations):
console_filter does not exist → use console_get_logs with filter parameterconsole_read does not exist → use console_get_logsconsole_write does not exist → use console_logdebug_get_logs — console_get_logs reads captured buffer, debug_get_logs reads all console entriesRouting:
debug module's debug_check_compilationdebug module's debug_get_stack_traceconsole_set_collapse / console_set_clear_on_play (this module)| Skill | Description |
|---|---|
console_start_capture | Start capturing logs |
console_stop_capture | Stop capturing logs |
console_get_logs | Get captured logs |
console_clear | Clear console |
console_log | Write log message |
console_set_pause_on_error | Enable or disable Error Pause in Play mode |
console_export | Export console logs to a file |
console_get_stats | Get log statistics (count by type) |
console_set_collapse | Set console log collapse mode |
console_set_clear_on_play | Set clear on play mode |
Start capturing Unity console logs.
No parameters.
Stop capturing logs.
No parameters.
Get Unity Console logs (reads existing console history directly; if console_start_capture is active, returns captured buffer with timestamps instead).
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
type | string | No | "All" | All / Error / Warning / Log (case-insensitive; a value naming none of them is rejected with SEMANTIC_INVALID) |
filter | string | No | null | Substring content filter |
limit | int | No | 100 | Max results |
Returns (two shapes depending on mode):
console_start_capture active): {count, logs: [{type, message, time}], source: "capture"} — time formatted HH:mm:ss.fff{count, logs: [{type, message, file, line}], source: "console"} — type is Error / Warning / Log, file / line from Unity's LogEntryClear the Unity console.
No parameters.
Write a custom log message.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
message | string | Yes | - | Log message |
type | string | No | "Log" | Log/Warning/Error |
console_set_pause_on_errorEnable or disable Error Pause in Play mode.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
enabled | bool | No | true | Enable or disable error pause |
Returns: { success, enabled }
console_exportExport console logs to a file. Uses captured buffer when console_start_capture is active; otherwise reads directly from Unity Console history (no setup needed).
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
savePath | string | No | "Assets/console_log.txt" | File path to save logs |
Returns: { success, path, count, source }
console_get_statsGet log statistics (count by type). Uses captured buffer when console_start_capture is active; otherwise reads directly from Unity Console history.
No parameters.
Returns (two shapes depending on mode):
console_start_capture was called or buffer is non-empty): {success, total, source: "capture", logs, warnings, errors, exceptions, asserts}{success, total, source: "console", logs, warnings, errors} — exceptions / asserts are not reported in direct mode (folded into errors)console_set_collapseSet console log collapse mode.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
enabled | bool | Yes | - | Enable or disable collapse mode |
Returns: { success, setting, enabled }
console_set_clear_on_playSet clear on play mode.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
enabled | bool | Yes | - | Enable or disable clear on play |
Returns: { success, setting, enabled }
import unity_skills
# Start capturing logs before play mode
unity_skills.call_skill("console_start_capture")
# Enter play mode
unity_skills.call_skill("editor_play")
# ... gameplay generates logs ...
unity_skills.call_skill("editor_stop")
# Get all captured logs
logs = unity_skills.call_skill("console_get_logs")
for log in logs['logs']:
print(f"[{log['type']}] {log['message']}")
# Get only errors
errors = unity_skills.call_skill("console_get_logs", type="Error")
if errors['count'] > 0:
print(f"Found {errors['count']} errors!")
# Write custom log
unity_skills.call_skill("console_log",
message="AI Agent: Task completed",
type="Log"
)
# Write warning
unity_skills.call_skill("console_log",
message="AI Agent: Performance issue detected",
type="Warning"
)
# Clear and stop
unity_skills.call_skill("console_clear")
unity_skills.call_skill("console_stop_capture")Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in SkillsForUnity/unity-skills~/skills/console of Besty0728/Unity-Skills.
Open the folder on GitHubat commit ec8aa7c
Unity Console next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Console this skillBesty0728/Unity-Skills | 1.8k | — | ~1.8k | Automated safety check: Pass | MIT | |
| Fantasy Framework Development Guideqq362946/Fantasy | 1.4k | — | ~5.8k | Automated safety check: Pass | Custom licence | |
| Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills | 275 | — | ~4k | Automated safety check: Pass | MIT | |
| AibridgeFlameskyDexive/Legends-Of-Heroes | 929 | — | ~2.1k | Automated safety check: Pass | MIT | |
| Uloop Control Play ModeCyberAgentGameEntertainment/NovaShader | 1.6k | 1 repos | ~1.3k | Automated safety check: Pass | MIT | |
| Unity PluginTomLeeLive/openclaw-unity-plugin | 107 | — | ~5.1k | Automated safety check: Pass | Apache-2.0 |
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
Misaka-Mikoto-Tech/agent-skills
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
FlameskyDexive/Legends-Of-Heroes
Unity Editor and Player Runtime CLI integration for AIBridge.
CyberAgentGameEntertainment/NovaShader
Control Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader.
TomLeeLive/openclaw-unity-plugin
Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.
MacacaGames/MacacaViewSystem
Migrate MacacaViewSystem ViewElement pools from KeepForever to an evidence-based recovery policy while preserving lifecycle, requested-pool, unique, async, event, and Addressable ownership safety.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
Besty0728/Unity-Skills
Edit Unity Animator Controllers and drive runtime parameters
Besty0728/Unity-Skills
Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Drive Unity Behavior behavior graphs and blackboard variables
Besty0728/Unity-Skills
Automate DOTween Free/Pro at editor time. An agent skill from Besty0728/Unity-Skills.
Works with
Categories
Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills. Unity Console is an agent skill from Besty0728/Unity-Skills.
Unity Console fits situations like: game Development work in your project.
Run `npx skills add Besty0728/Unity-Skills --skill unity-console -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/console in Besty0728/Unity-Skills) into .claude/skills/unity-console in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Besty0728/Unity-Skills --skill unity-console -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/console in Besty0728/Unity-Skills) into .agents/skills/unity-console in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-console -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-console, .gemini/skills/unity-console, .github/skills/unity-console and .opencode/skills/unity-console in your project.
SKILL.md names no scripts, command-line tools or credentials: Unity Console is instructions for the agent only. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity Console is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.8k tokens (SKILL.md is roughly 7.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unity Console: Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Aibridge (FlameskyDexive/Legends-Of-Heroes, 929 stars) and Uloop Control Play Mode (CyberAgentGameEntertainment/NovaShader, 1.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.
Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.