Doctor
KumarSashank/motiscope
Check and configure motiscope — verify ffmpeg/ffprobe are installed and scaffold the API-key config used for optional (stubbed) asset generation.
Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg.
$ npx skills add godot-fun/gai --skill audio-loudness-normalization -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install godot-fun/gai audio-loudness-normalization --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/audio-loudness-normalization .claude/skills/audio-loudness-normalization && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "audio-loudness-normalization" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-loudness-normalization into .claude/skills/audio-loudness-normalization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-loudness-normalization", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-loudness-normalizationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add godot-fun/gai --skill audio-loudness-normalization -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install godot-fun/gai audio-loudness-normalization --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/audio-loudness-normalization .agents/skills/audio-loudness-normalization && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "audio-loudness-normalization" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-loudness-normalization into .agents/skills/audio-loudness-normalization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-loudness-normalization", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill audio-loudness-normalization -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install godot-fun/gai audio-loudness-normalization --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/audio-loudness-normalization .cursor/skills/audio-loudness-normalization && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "audio-loudness-normalization" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-loudness-normalization into .cursor/skills/audio-loudness-normalization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-loudness-normalization", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/godot-fun/gai.git --path .agents/skills/audio-loudness-normalization--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add godot-fun/gai --skill audio-loudness-normalization -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install godot-fun/gai audio-loudness-normalization --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/audio-loudness-normalization .gemini/skills/audio-loudness-normalization && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "audio-loudness-normalization" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-loudness-normalization into .gemini/skills/audio-loudness-normalization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-loudness-normalization", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install godot-fun/gai audio-loudness-normalizationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add godot-fun/gai --skill audio-loudness-normalization -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/audio-loudness-normalization .github/skills/audio-loudness-normalization && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "audio-loudness-normalization" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-loudness-normalization into .github/skills/audio-loudness-normalization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-loudness-normalization", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill audio-loudness-normalization -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install godot-fun/gai audio-loudness-normalization --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/audio-loudness-normalization .opencode/skills/audio-loudness-normalization && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "audio-loudness-normalization" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-loudness-normalization into .opencode/skills/audio-loudness-normalization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-loudness-normalization", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
audio-loudness-normalizationNormalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg.
Audio Loudness Normalization is an agent skill from godot-fun/gai. Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg. Use when the user wants loudness normalization, volume matching, unified audio levels, SFX/UI/BGM leveling, or mentions LUFS, true peak, loudnorm, or inconsistent game audio.
Its SKILL.md is about 680 tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `reference.md`).
It sits in Databases, covering Database schema design, Video production and Game assets and audio. It works with FFmpeg. The repository describes itself as: A lightweight AI agent and skill workflow framework built with Godot. The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit aa1ac71. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Audio Loudness Normalization loads about 684 tokens when it runs. Until then it costs about 75 tokens; SKILL.md has 249 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from godot-fun/gai at commit aa1ac71, republished under its MIT licence (© godot-fun). 249 words, ~684 tokens.
.claude/skills/audio-loudness-normalization/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Loudness-normalize one audio file to a target LUFS with true-peak limiting. Preserves input format — same extension and sample rate as the source. Directories are not supported; run once per file to process a folder.
When this skill applies, read and follow skill-dependency-manager — run scripts as documented, install missing tools into .dependency/.
Default: -14 LUFS, -1.5 dBTP, output to <audio-dir>/audio-loudness-normalization/<audio-name>:
.dependency/python/python .ai/audio-loudness-normalization/normalize.py --audio path/to/audio.wavExample: audio/sfx/tank/tank_move.wav → audio/sfx/tank/audio-loudness-normalization/tank_move.wav
| Category | LUFS |
|---|---|
| UI / clicks | -18 to -14 |
| Gameplay SFX | -16 to -12 |
| Explosions | -12 to -8 |
| Ambience | -22 to -18 |
| BGM / voice | -16 to -14 |
One category per folder. Mixed folders: split first, then normalize each file with matching -t.
--audio · -t / --target-lufs · -output
.dependency/python/python .ai/audio-loudness-normalization/normalize.py --audio Audio/SFX/click.wav -t -14Never overwrite source files. The script writes only to audio-loudness-normalization/ (or -output). Supported inputs: .wav, .mp3, .ogg, .flac, .aac, .m4a, .wma.
loudnorm), not hand-written FFmpeg.-ar forced to source); does not resample..dependency/ per skill-dependency-manager, retry same command.audio-loudness-normalization/ files are; they swap assets manually when ready.-output pointing at the source file; the script refuses paths that would overwrite the input.From repo root:
.dependency/python/python .ai/audio-loudness-normalization/test_normalize.pyManual CLI examples: cli/audio-loudness-normalization.md
© godot-fun, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in .agents/skills/audio-loudness-normalization of godot-fun/gai.
Open the folder on GitHubat commit aa1ac71
Audio Loudness Normalization next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Audio Loudness Normalization this skillgodot-fun/gai | 182 | — | ~684 | Automated safety check: Pass | MIT | |
| DoctorKumarSashank/motiscope | 122 | — | ~736 | Automated safety check: Notes | MIT | |
| Motiscope DoctorKumarSashank/motiscope | 122 | — | ~936 | Automated safety check: Notes | MIT | |
| Vhs Demobabarot/gh-infra | 136 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Soundhashgraph-online/awesome-codex-plugins | 1.3k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | |
| Matlab Use Scenario Buildermatlab/matlab-agentic-toolkit | 1.1k | — | ~14k | Automated safety check: Pass | Custom licence |
KumarSashank/motiscope
Check and configure motiscope — verify ffmpeg/ffprobe are installed and scaffold the API-key config used for optional (stubbed) asset generation.
KumarSashank/motiscope
Check and configure motiscope — verify ffmpeg/ffprobe are installed and scaffold the API-key config used for optional (stubbed) asset generation.
babarot/gh-infra
A skill your agent uses when running demo recordings, diagnosing recording failures, or regenerating GIFs from existing MP4s.
hashgraph-online/awesome-codex-plugins
Make a game's sound effects and synthesized music on the creator's own computer, free, with no provider or account — a set of effects (jump, coin, hit, explosion, win, lose, UI) rendered from…
matlab/matlab-agentic-toolkit
Generate driving scenes, scenarios, road surfaces, and 3D content from scenariobuilder.
lyonjs/shortvid.io
Best practices for Remotion - Video creation in React. An agent skill from lyonjs/shortvid.io.
godot-fun/gai
Zero-shot text-to-speech with voice cloning via IndexTTS2 (index-tts).
godot-fun/gai
Reduces background noise in a single audio file using FFmpeg afftdn.
godot-fun/gai
Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg.
godot-fun/gai
Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg.
godot-fun/gai
Splits a single audio file into two segments (part 1 before the split point, part 2 after) using FFmpeg.
godot-fun/gai
Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets.
Works with
Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg. Audio Loudness Normalization is an agent skill from godot-fun/gai. Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg.
Audio Loudness Normalization fits situations like: the user wants loudness normalization; volume matching; unified audio levels; SFX/UI/BGM leveling.
Run `npx skills add godot-fun/gai --skill audio-loudness-normalization -a claude-code`. Or copy the skill folder (.agents/skills/audio-loudness-normalization in godot-fun/gai) into .claude/skills/audio-loudness-normalization in your project. Claude Code loads it when a task matches its description.
Run `npx skills add godot-fun/gai --skill audio-loudness-normalization -a codex`. Or copy the skill folder (.agents/skills/audio-loudness-normalization in godot-fun/gai) into .agents/skills/audio-loudness-normalization in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add godot-fun/gai --skill audio-loudness-normalization -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/audio-loudness-normalization, .gemini/skills/audio-loudness-normalization, .github/skills/audio-loudness-normalization and .opencode/skills/audio-loudness-normalization in your project.
Going by SKILL.md and its folder, Audio Loudness Normalization needs the command-line tools its instructions call (python). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Audio Loudness Normalization is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 684 tokens (SKILL.md is roughly 2.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Audio Loudness Normalization: Doctor (KumarSashank/motiscope, 122 stars), Motiscope Doctor (KumarSashank/motiscope, 122 stars), Vhs Demo (babarot/gh-infra, 136 stars) and Sound (hashgraph-online/awesome-codex-plugins, 1.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
godot-fun (a GitHub organization) maintains it in godot-fun/gai, which has 182 GitHub stars. The repository holds 36 skills in this directory. The repository was last updated on October 9, 2026.
Source: godot-fun/gai on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.