Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention…
$ npx skills add chongdashu/vibejam-starter-pack --skill threejs-builder -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install chongdashu/vibejam-starter-pack threejs-builder --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/threejs-builder .claude/skills/threejs-builder && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-builder" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/threejs-builder into .claude/skills/threejs-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-builder", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/threejs-builderType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add chongdashu/vibejam-starter-pack --skill threejs-builder -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install chongdashu/vibejam-starter-pack threejs-builder --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/threejs-builder .agents/skills/threejs-builder && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-builder" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/threejs-builder into .agents/skills/threejs-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-builder", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chongdashu/vibejam-starter-pack --skill threejs-builder -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install chongdashu/vibejam-starter-pack threejs-builder --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/threejs-builder .cursor/skills/threejs-builder && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-builder" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/threejs-builder into .cursor/skills/threejs-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-builder", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/chongdashu/vibejam-starter-pack.git --path .agents/skills/threejs-builder--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add chongdashu/vibejam-starter-pack --skill threejs-builder -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install chongdashu/vibejam-starter-pack threejs-builder --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/threejs-builder .gemini/skills/threejs-builder && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-builder" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/threejs-builder into .gemini/skills/threejs-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-builder", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install chongdashu/vibejam-starter-pack threejs-builderInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add chongdashu/vibejam-starter-pack --skill threejs-builder -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/threejs-builder .github/skills/threejs-builder && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-builder" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/threejs-builder into .github/skills/threejs-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-builder", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chongdashu/vibejam-starter-pack --skill threejs-builder -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install chongdashu/vibejam-starter-pack threejs-builder --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/threejs-builder .opencode/skills/threejs-builder && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-builder" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/threejs-builder into .opencode/skills/threejs-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-builder", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-builderDesign and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention…
Threejs Builder is an agent skill from chongdashu/vibejam-starter-pack. Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention 'three.js/threejs scene', '3D web background', 'orbit controls', or 'WebGL demo'.
Its SKILL.md is about 3.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files, including scripts and reference files (for example `references/advanced-topics.md`, `references/game-patterns.md` and `references/gltf-loading-guide.md`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Free Vibe Jam starter pack — battle-tested ThreeJS and Phaser agent skills, starter projects, and prompts.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 6793771. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 3 files in scripts/ (JavaScript and Python), which the agent can run.
Shell commands in SKILL.md call:
python3From the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
unpkg.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs Builder loads about 3.3k tokens when it runs, and up to ~17k if it reads all its reference files. Until then it costs about 72 tokens; SKILL.md has 1,350 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 1,350 words (~3,319 tokens).
“A Codex-ready framework for shipping elegant, performant Three.js web experiences with modern ES modules.”
SKILL.md and 7 other files (scripts, references) in .agents/skills/threejs-builder of chongdashu/vibejam-starter-pack.
Open the folder on GitHubat commit 6793771
Threejs Builder next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs Builder this skillchongdashu/vibejam-starter-pack | 149 | — | ~3.3k | Automated safety check: Pass | None | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 65k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
chongdashu/vibejam-starter-pack
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y.
chongdashu/vibejam-starter-pack
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y.
chongdashu/vibejam-starter-pack
Build 2D games with Phaser 3 framework. An agent skill from chongdashu/vibejam-starter-pack.
chongdashu/vibejam-starter-pack
Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4…
chongdashu/vibejam-starter-pack
Build tilemaps using Tiny Swords asset pack. An agent skill from chongdashu/vibejam-starter-pack.
chongdashu/vibejam-starter-pack
Use fal.ai for text-to-image and image-edit generation, model comparison, queue-based image workflows, and cost-aware experiment tracking with Nano Banana and GPT Image endpoints.
Works with
Categories
Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention…. Threejs Builder is an agent skill from chongdashu/vibejam-starter-pack.js/threejs scene', '3D web background', 'orbit controls', or 'WebGL demo'.
Threejs Builder fits situations like: tasks that involve 3D graphics and WebGL.
Run `npx skills add chongdashu/vibejam-starter-pack --skill threejs-builder -a claude-code`. Or copy the skill folder (.agents/skills/threejs-builder in chongdashu/vibejam-starter-pack) into .claude/skills/threejs-builder in your project. Claude Code loads it when a task matches its description.
Run `npx skills add chongdashu/vibejam-starter-pack --skill threejs-builder -a codex`. Or copy the skill folder (.agents/skills/threejs-builder in chongdashu/vibejam-starter-pack) into .agents/skills/threejs-builder in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add chongdashu/vibejam-starter-pack --skill threejs-builder -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-builder, .gemini/skills/threejs-builder, .github/skills/threejs-builder and .opencode/skills/threejs-builder in your project.
Going by SKILL.md and its folder, Threejs Builder needs JavaScript and Python for the scripts in its folder and the command-line tools its instructions call (python3). Our summary lists: Python 3; Node.js.
SKILL.md names 1 domain. In commands or code: unpkg.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
No licence was found for Threejs Builder or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 3.3k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 14k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs Builder: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
chongdashu (a GitHub user) maintains it in chongdashu/vibejam-starter-pack, which has 149 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on April 15, 2026.
Source: chongdashu/vibejam-starter-pack on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.