Agent skill

Threejs Builder

by chongdashu in chongdashu/vibejam-starter-pack

Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention…

No licenceAuto-check passedGame Development

Install Threejs Builder

skills CLI
$ npx skills add chongdashu/vibejam-starter-pack --skill threejs-builder -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install chongdashu/vibejam-starter-pack threejs-builder --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/threejs-builder .claude/skills/threejs-builder && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
threejs-builder
GitHub stars
149
Token cost
~3.3k tokens
SKILL.md length
1,350 words
Files
8 (incl. scripts, references)
Skills in repo
11
Repo updated
First seen
Licence
None found

At a glance

Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention…

  • Works in 5 steps: Frame the Experience → Establish Runtime Foundations → Compose the Scene → …
  • Tasks that involve 3D graphics and WebGL
  • SKILL.md covers Reference Files, Philosophy: Start from Scene…, Foundational Principle: Lock a… and Coordinate System & Camera…, plus 5 more sections
  • Runs JavaScript and Python scripts from its folder; calls python3; reaches unpkg.com

What it does

Threejs Builder is an agent skill from chongdashu/vibejam-starter-pack. Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention 'three.js/threejs scene', '3D web background', 'orbit controls', or 'WebGL demo'.

Its SKILL.md is about 3.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files, including scripts and reference files (for example `references/advanced-topics.md`, `references/game-patterns.md` and `references/gltf-loading-guide.md`).

It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Free Vibe Jam starter pack — battle-tested ThreeJS and Phaser agent skills, starter projects, and prompts.

When your agent uses it

  • Tasks that involve 3D graphics and WebGL

Example prompts

  • “three.js/threejs scene”
  • “3D web background”
  • “orbit controls”
  • “/threejs-builder”

Requirements

  • Python 3
  • Node.js

Workflow steps

5 steps, taken from the step headings in SKILL.md.

  1. Frame the Experience
  2. Establish Runtime Foundations
  3. Compose the Scene
  4. Animate & Interact
  5. Polish & Performance

What it can do on your machine

Read from SKILL.md and the folder at commit 6793771. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 3 files in scripts/ (JavaScript and Python), which the agent can run.

    Shell commands in SKILL.md call:

    • python3

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • unpkg.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Threejs Builder loads about 3.3k tokens when it runs, and up to ~17k if it reads all its reference files. Until then it costs about 72 tokens; SKILL.md has 1,350 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~72
When it runs · the whole SKILL.md, loaded when a task matches
~3.3k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~17k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 1,350 words (~3,319 tokens).

“A Codex-ready framework for shipping elegant, performant Three.js web experiences with modern ES modules.”

— opening of SKILL.md by chongdashu
name
threejs-builder
metadata.short-description
Craft modern Three.js ES-module scenes.

Read the full SKILL.md on GitHub

Files

SKILL.md and 7 other files (scripts, references) in .agents/skills/threejs-builder of chongdashu/vibejam-starter-pack.

  • SKILL.md
  • references/advanced-topics.md
  • references/game-patterns.md
  • references/gltf-loading-guide.md
  • references/reference-frame-contract.md
  • scripts/README.md
  • scripts/gltf-calibration-helpers.mjs
  • scripts/install-gltf-calibration-helpers.py

Open the folder on GitHubat commit 6793771

Compare with similar skills

Threejs Builder next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Threejs Builder compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Threejs Builder this skillchongdashu/vibejam-starter-pack149—~3.3kAutomated safety check: PassNone
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k2 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0
Threejs World Generationcalesthio/OpenMontage65k—~2kAutomated safety check: PassAGPL-3.0

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Works with

Questions about Threejs Builder

What does Threejs Builder do?

Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention…. Threejs Builder is an agent skill from chongdashu/vibejam-starter-pack.js/threejs scene', '3D web background', 'orbit controls', or 'WebGL demo'.

When should I use Threejs Builder?

Threejs Builder fits situations like: tasks that involve 3D graphics and WebGL.

How do I install Threejs Builder in Claude Code?

Run `npx skills add chongdashu/vibejam-starter-pack --skill threejs-builder -a claude-code`. Or copy the skill folder (.agents/skills/threejs-builder in chongdashu/vibejam-starter-pack) into .claude/skills/threejs-builder in your project. Claude Code loads it when a task matches its description.

How do I install Threejs Builder in Codex?

Run `npx skills add chongdashu/vibejam-starter-pack --skill threejs-builder -a codex`. Or copy the skill folder (.agents/skills/threejs-builder in chongdashu/vibejam-starter-pack) into .agents/skills/threejs-builder in your project. Codex loads it when a task matches its description.

Can I use Threejs Builder in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add chongdashu/vibejam-starter-pack --skill threejs-builder -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-builder, .gemini/skills/threejs-builder, .github/skills/threejs-builder and .opencode/skills/threejs-builder in your project.

What does Threejs Builder need to run?

Going by SKILL.md and its folder, Threejs Builder needs JavaScript and Python for the scripts in its folder and the command-line tools its instructions call (python3). Our summary lists: Python 3; Node.js.

Does Threejs Builder access the network?

SKILL.md names 1 domain. In commands or code: unpkg.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.

Is Threejs Builder safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Threejs Builder use?

No licence was found for Threejs Builder or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Threejs Builder use?

About 3.3k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 14k tokens, read only when the agent opens those files.

What are the alternatives to Threejs Builder?

Skills that share tags, products or a category with Threejs Builder: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Threejs Builder?

chongdashu (a GitHub user) maintains it in chongdashu/vibejam-starter-pack, which has 149 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on April 15, 2026.

Source: chongdashu/vibejam-starter-pack on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.