Pixijs
RSamaium/CanvasEngine
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.
Implement custom GLSL or TSL materials in React Three Fiber, including uniforms and vertex deformation.
$ npx skills add EnzeD/r3f-skills --skill r3f-shaders -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install EnzeD/r3f-skills r3f-shaders --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/EnzeD/r3f-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/r3f-shaders .claude/skills/r3f-shaders && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "r3f-shaders" agent skill from https://github.com/EnzeD/r3f-skills/tree/main/skills/r3f-shaders into .claude/skills/r3f-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "r3f-shaders", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/EnzeD/r3f-skills/tree/main/skills/r3f-shadersType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add EnzeD/r3f-skills --skill r3f-shaders -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install EnzeD/r3f-skills r3f-shaders --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/EnzeD/r3f-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/r3f-shaders .agents/skills/r3f-shaders && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "r3f-shaders" agent skill from https://github.com/EnzeD/r3f-skills/tree/main/skills/r3f-shaders into .agents/skills/r3f-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "r3f-shaders", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add EnzeD/r3f-skills --skill r3f-shaders -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install EnzeD/r3f-skills r3f-shaders --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/EnzeD/r3f-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/r3f-shaders .cursor/skills/r3f-shaders && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "r3f-shaders" agent skill from https://github.com/EnzeD/r3f-skills/tree/main/skills/r3f-shaders into .cursor/skills/r3f-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "r3f-shaders", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/EnzeD/r3f-skills.git --path skills/r3f-shaders--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add EnzeD/r3f-skills --skill r3f-shaders -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install EnzeD/r3f-skills r3f-shaders --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/EnzeD/r3f-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/r3f-shaders .gemini/skills/r3f-shaders && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "r3f-shaders" agent skill from https://github.com/EnzeD/r3f-skills/tree/main/skills/r3f-shaders into .gemini/skills/r3f-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "r3f-shaders", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install EnzeD/r3f-skills r3f-shadersInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add EnzeD/r3f-skills --skill r3f-shaders -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/EnzeD/r3f-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/r3f-shaders .github/skills/r3f-shaders && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "r3f-shaders" agent skill from https://github.com/EnzeD/r3f-skills/tree/main/skills/r3f-shaders into .github/skills/r3f-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "r3f-shaders", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add EnzeD/r3f-skills --skill r3f-shaders -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install EnzeD/r3f-skills r3f-shaders --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/EnzeD/r3f-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/r3f-shaders .opencode/skills/r3f-shaders && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "r3f-shaders" agent skill from https://github.com/EnzeD/r3f-skills/tree/main/skills/r3f-shaders into .opencode/skills/r3f-shaders/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "r3f-shaders", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
r3f-shadersImplement custom GLSL or TSL materials in React Three Fiber, including uniforms and vertex deformation.
R3f Shaders is an agent skill from EnzeD/r3f-skills. Implement custom GLSL or TSL materials in React Three Fiber, including uniforms and vertex deformation. Use for shader code and shader debugging, rather than ordinary PBR settings or composer effects.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/webgpu.md`).
It sits in Game Development, covering Shaders and 3D graphics and WebGL.
Read from SKILL.md and the folder at commit 4a11805. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comthreejs.orgdrei.docs.pmnd.rsFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
R3f Shaders loads about 1.4k tokens when it runs, and up to ~1.8k if it reads all its reference files. Until then it costs about 53 tokens; SKILL.md has 521 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 521 words (~1,373 tokens).
“Inspect installed Fiber, Drei, Three.js, and renderer versions first. The example uses Fiber 9 / React 19 and WebGL. Preserve an existing project's versions.”
SKILL.md and 1 other file (references) in skills/r3f-shaders of EnzeD/r3f-skills.
Open the folder on GitHubat commit 4a11805
R3f Shaders next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| R3f Shaders this skillEnzeD/r3f-skills | 128 | — | ~1.4k | Automated safety check: Pass | None | |
| PixijsRSamaium/CanvasEngine | 401 | 2 repos | ~1.6k | Automated safety check: Pass | MIT | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT | |
| Shader Extractcth9191/site-clone | 133 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Typegpusoftware-mansion-labs/skills | 291 | 2 repos | ~5.6k | Automated safety check: Pass | None | |
| Tslpmndrs/glyph | 395 | — | ~1.5k | Automated safety check: Pass | MIT |
RSamaium/CanvasEngine
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
cth9191/site-clone
Extract, reproduce, and locally replay a single WebGL / WebGPU / Canvas / shader / animated-3D visual effect from a web page — the GPU-rendered surface that DOM/CSS cloning is blind to.
software-mansion-labs/skills
TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills.
pmndrs/glyph
Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing.
Siege-Perilous/tableslayer
Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal).
EnzeD/r3f-skills
Animate React Three Fiber objects with useFrame, damping, and GLTF clips.
EnzeD/r3f-skills
Set up React Three Fiber scenes, Canvas, typed JSX, hooks, and resource ownership.
EnzeD/r3f-skills
Build React Three Fiber geometry, custom buffers, instanced meshes, points, and lines.
EnzeD/r3f-skills
Add Rapier rigid bodies, colliders, forces, sensors, and joints to React Three Fiber.
EnzeD/r3f-skills
Configure textures in React Three Fiber, including color spaces, UV channels, sampling, video, and render targets.
EnzeD/r3f-skills
Implement React Three Fiber pointer events, picking, dragging, keyboard input, and camera controls.
Categories
Implement custom GLSL or TSL materials in React Three Fiber, including uniforms and vertex deformation. R3f Shaders is an agent skill from EnzeD/r3f-skills. Implement custom GLSL or TSL materials in React Three Fiber, including uniforms and vertex deformation.
R3f Shaders fits situations like: shader code and shader debugging; rather than ordinary PBR settings; composer effects.
Run `npx skills add EnzeD/r3f-skills --skill r3f-shaders -a claude-code`. Or copy the skill folder (skills/r3f-shaders in EnzeD/r3f-skills) into .claude/skills/r3f-shaders in your project. Claude Code loads it when a task matches its description.
Run `npx skills add EnzeD/r3f-skills --skill r3f-shaders -a codex`. Or copy the skill folder (skills/r3f-shaders in EnzeD/r3f-skills) into .agents/skills/r3f-shaders in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add EnzeD/r3f-skills --skill r3f-shaders -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/r3f-shaders, .gemini/skills/r3f-shaders, .github/skills/r3f-shaders and .opencode/skills/r3f-shaders in your project.
SKILL.md names no scripts, command-line tools or credentials: R3f Shaders is instructions for the agent only.
SKILL.md names 3 domains. As links in the text: github.com, threejs.org and drei.docs.pmnd.rs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for R3f Shaders or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 1.4k tokens (SKILL.md is roughly 5.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 409 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with R3f Shaders: Pixijs (RSamaium/CanvasEngine, 401 stars), New Experiment (Tresjs/tres, 3.8k stars), Shader Extract (cth9191/site-clone, 133 stars) and Typegpu (software-mansion-labs/skills, 291 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
EnzeD (a GitHub user) maintains it in EnzeD/r3f-skills, which has 128 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on August 31, 2026.
Source: EnzeD/r3f-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.