Agent skill

Blender Character Workflow

by icesixgod in icesixgod/awesome-astra-blender-characters

根据人物设定图在 Blender 制作或修复可编辑角色,组织参考配准、脸部与头发塑形、多视图验收,以及按需扩展全身和绑定。适用于二次元人物还原、完整脸部制作和角色工程交付;不用于单纯生成二维人像或无关的 Blender 场景。

MITAuto-check passedGame Development

Install Blender Character Workflow

skills CLI
$ npx skills add icesixgod/awesome-astra-blender-characters --skill blender-character-workflow -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install icesixgod/awesome-astra-blender-characters blender-character-workflow --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/icesixgod/awesome-astra-blender-characters.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/blender-character-workflow .claude/skills/blender-character-workflow && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
blender-character-workflow
GitHub stars
117
Token cost
~823 tokens
SKILL.md length
99 words
Files
6 (incl. references)
Skills in repo
1
Repo updated
First seen
Licence
MIT

At a glance

根据人物设定图在 Blender 制作或修复可编辑角色,组织参考配准、脸部与头发塑形、多视图验收,以及按需扩展全身和绑定。适用于二次元人物还原、完整脸部制作和角色工程交付;不用于单纯生成二维人像或无关的 Blender 场景。

  • Works in 7 steps: 先完成上方九视图生成与检查,再记录参考来源、可见信息、补绘内容和未知区域;检查多视… → 配准参考和相机,保存单位、坐标轴、画幅、裁切、投影方式和关键点;不明视角按近似参考… → 优先复用适合角色风格、来源允许使用且实际可编辑的头部模板。先做低细节脸型与五官体积… → …
  • Game Development work in your project
  • SKILL.md covers 开始工作, 建模第一步:生成九视图参考, 制作和验收 and 工具选择, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Blender Character Workflow is an agent skill from icesixgod/awesome-astra-blender-characters. 根据人物设定图在 Blender 制作或修复可编辑角色,组织参考配准、脸部与头发塑形、多视图验收,以及按需扩展全身和绑定。适用于二次元人物还原、完整脸部制作和角色工程交付;不用于单纯生成二维人像或无关的 Blender 场景。

Its SKILL.md is about 820 tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including reference files (for example `agents/openai.yaml`, `references/blender-reliability.md` and `references/production-workflow.md`).

It sits in Game Development. It works with Blender. The repository describes itself as: An agent skill for Blender character creation and repair, with nine-view references, face and hair workflows, and visual validation. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/blender-character-workflow”

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. 先完成上方九视图生成与检查,再记录参考来源、可见信息、补绘内容和未知区域;检查多视图是否互相矛盾。
  2. 配准参考和相机,保存单位、坐标轴、画幅、裁切、投影方式和关键点;不明视角按近似参考处理。
  3. 优先复用适合角色风格、来源允许使用且实际可编辑的头部模板。先做低细节脸型与五官体积,观察正面、侧面和斜侧面,再增加密度。
  4. 做完整脸部时覆盖眼球/眼面、眼睑与眼角、眉睫、鼻部、唇缝与口周、下巴和耳部;颈部衔接仅在包含脖子时制作,口腔、牙齿、视线、闭眼和表情随用途决定。
  5. 在投入完整发型与材质前,先用隐藏头发的正、侧、斜侧灰模检查脸部粗形,特别检查下巴底部收口与侧面深度。原图投射和烘焙阴影不能代替几何检查。
  6. 按用户范围扩展身体、服装、配饰和绑定。脸部未达标时,不用增加全身细节掩盖核心问题;若用户明确优先全身,遵从其顺序并说明脸部状态。
  7. 局部关键视图复核后,再从明确保存的同一版本工程输出交付多视图,分别报告视觉相似度、网格/资源有效性和用途可用性。注明 UV 和穿插检查的对象、方法及未覆盖部分,只报告实际执行的检查。

What it can do on your machine

Read from SKILL.md and the folder at commit 2b54222. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Blender Character Workflow loads about 823 tokens when it runs, and up to ~11k if it reads all its reference files. Until then it costs about 35 tokens; SKILL.md has 99 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~35
When it runs · the whole SKILL.md, loaded when a task matches
~823
With references · SKILL.md plus every file in references/, read only if the agent opens them
~11k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from icesixgod/awesome-astra-blender-characters at commit 2b54222, republished under its MIT licence (© icesixgod). 99 words, ~823 tokens.

Download SKILL.mdSave it as .claude/skills/blender-character-workflow/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.
name
blender-character-workflow
description
根据人物设定图在 Blender 制作或修复可编辑角色,组织参考配准、脸部与头发塑形、多视图验收,以及按需扩展全身和绑定。适用于二次元人物还原、完整脸部制作和角色工程交付;不用于单纯生成二维人像或无关的 Blender 场景。
license
MIT

Blender 人物制作工作流

以用户选定参考和用途为目标,交付实际可打开的工程及能够说明相似度和可用性的渲染证据。原型、静态角色、动画角色是不同完成范围。不能从脚本运行成功推断造型还原成功。

局部改善、文件重开和几何一致性检查不等于用户认可整体相似度。用户要求精细复刻时,只有主要识别特征的草模仍是中间结果;原图纹理带来的质感改善也不能证明隐藏结构正确。不要保证“完美复原”。

开始工作

  • 读取项目说明,检查原图、已批准参考、现有模型、贴图、脚本和实际 Blender 版本。先查看图像内容,不能只凭文件名或对话中的文字描述建模。
  • 对话引用不含图片时,尝试读取原对话和已知项目资源。仍无法取得目标图时,请用户补发;不要自行换一个人物继续。
  • 从请求判断范围。只修脸部时保留无关身体和头发;完整人物才进入全身阶段。用途不明确而影响拓扑、绑定或交付格式时,询问这一项,同时推进不依赖回答的资源检查。合理假定的范围要标明;未答复不等于用户确认删减原图可见部件。
  • 后续反馈持续更新当前范围和待修项。“头部和头发”不自动包含脖子;用户明确不要的部件应移除。保留用户纠正过的脸型等约束,修好一项后继续处理其余已要求的问题。
  • 默认在新版本中工作,保留用户手工修改。新参考若换了角色,建立独立版本链,不沿用旧人物特征。
  • 仅记录操作、复盘或更新技能时,不重新生成、修改或切换 Blender 工程;将项目路径、参数与历史证据留在项目文档,将可复用判断写入技能。

建模第一步:生成九视图参考

根据原图开始新角色建模时,先生成并检查 9 张独立参考图,再进入参考配准和几何制作。已有同一角色、同一版本且检查合格的九视图时直接复用,缺图只补缺项;局部修模不重复生成整套参考。用户明确调整视图范围时遵从用户要求。仅更新技能或文档不触发图像生成。

  • 水平每隔 45° 一张:正面 0°、左前 45°、左侧 90°、左后 135°、背面 180°、右后 225°、右侧 270°、右前 315°;另加正上方顶视图,共 9 张。默认不生成正下方图片。
  • 左右以角色自身为准:左侧鼻尖朝画面右,右侧鼻尖朝画面左。顶视相机从正上方向下看,角色前方朝画面下;不能用低头正面图代替顶视。
  • 先读取 imagegen 技能并查看原图,使用内置图像生成工具,每个视角单独调用。所有视角共同引用同一原图和人物特征约束,保持脸型、五官、发型、颜色、表情及当前制作范围;只做头部和头发时不添加脖子或身体。
  • 统一白底、方形画幅、完整轮廓和留白;水平视图要求相同尺度、相机高度和正交投影。逐张检查实际方向、裁切与人物特征,再横向比较轮廓、关键点和发束结构;明显错误的视图先修正,不能只按文件名验收。
  • 原图保留为主基准,侧后方和顶部的隐藏结构标明为设计补全。生成图未经几何标定,存在冲突时以原图为准并记录需要建模统一的部分,不能当成严格一致的三维投影。
  • 将 9 张独立图片、原图、视角名称、提示词及来源保存到项目内独立版本目录,提供可逐张查看的索引。完成参考检查后继续建模,不因生成参考图完成而结束建模任务。

制作和验收

开始制作时读取 制作与验收流程,按当前阶段使用对应内容,不必执行所有阶段。 使用生成脚本、批量变形、自动取景或修改现有工程时,再读取 Blender 执行与版本可靠性,其中也包括参数中线与周期接缝检查。 用户强调原图质感、丝滑发质、UV 对齐、光照、肤色灰白或腮红,或处理局部 UV、发片透明边缘时,读取 静态插画质感与遮挡诊断,按需使用肤色灰白诊断、图片纹理 UV 验收、细丝发质与冠部长发衔接的方法。 精修眼神时使用该文的“眼面、虹膜与镜片”分层诊断;发根和后脑接口先隔离支撑面、内层与细丝。原生曲线检查、着色模式输入及实时视口异常的处理见执行可靠性文档。 连续修发质时,按该文的“发质修正闭环”先定位责任曲面与纹理,再决定修改;保留可用基线,并区分已采用、已否定和待验证的试验。 刘海出现规则缺口、鬓发混入肤色,或顶视出现中心破洞和放射拉伸时,重点检查该文中的边界采样、面内 UV 插值和极点结构。

  1. 先完成上方九视图生成与检查,再记录参考来源、可见信息、补绘内容和未知区域;检查多视图是否互相矛盾。
  2. 配准参考和相机,保存单位、坐标轴、画幅、裁切、投影方式和关键点;不明视角按近似参考处理。
  3. 优先复用适合角色风格、来源允许使用且实际可编辑的头部模板。先做低细节脸型与五官体积,观察正面、侧面和斜侧面,再增加密度。
  4. 做完整脸部时覆盖眼球/眼面、眼睑与眼角、眉睫、鼻部、唇缝与口周、下巴和耳部;颈部衔接仅在包含脖子时制作,口腔、牙齿、视线、闭眼和表情随用途决定。
  5. 在投入完整发型与材质前,先用隐藏头发的正、侧、斜侧灰模检查脸部粗形,特别检查下巴底部收口与侧面深度。原图投射和烘焙阴影不能代替几何检查。
  6. 按用户范围扩展身体、服装、配饰和绑定。脸部未达标时,不用增加全身细节掩盖核心问题;若用户明确优先全身,遵从其顺序并说明脸部状态。
  7. 局部关键视图复核后,再从明确保存的同一版本工程输出交付多视图,分别报告视觉相似度、网格/资源有效性和用途可用性。注明 UV 和穿插检查的对象、方法及未覆盖部分,只报告实际执行的检查。

如果一轮修形没有改善主要问题,定位是参考冲突、相机、模板结构还是修改方式的问题;更换必要的方法后再迭代。不要不断增加细分或微调参数却不比较实际渲染。没有可靠输入或工具能力不足时,说明具体缺口,保留可复用成果,不伪造完成状态。

工具选择

  • 批量构建、参数修改、渲染、打包与检查可使用 Blender Python/CLI;交互观察、雕刻和最终打开检查可使用可用的 UI 工具或结构化接口。
  • 先检查连接能力。MCP 未连接不代表 Blender 不可用;若本地 CLI 可用,可直接继续。不要把某台机器的安装路径或某次版本写成通用依赖。
  • 需要补绘设定图或生成纹理时,使用当前可用的图像生成能力,并读取相应技能。保留来源和提示词,标明新增设计;补图不能当作隐藏几何的测量证据。
  • 本技能不附带图像生成服务或 imagegen 技能。新角色缺少九视图且环境没有相应能力时,说明具体缺口并请求补齐参考或调整视图范围;可继续资源检查,不伪造已完成的参考。已有合格参考或仅局部修模时,继续不依赖图像生成的工作。
  • UI 粘贴超时后先查看输入是否已经出现,再决定重试,避免重复执行。将界面状态、CLI 退出码、输出存在与实际内容分别确认。

交付与清理

制作交付包含当前 .blend、实际渲染对比、必要检查结果及简短说明。打包后重新打开最终文件,确认贴图、相机、可编辑对象和修改器状态。只对已验证用途作承诺;没有测试动画就不称为可动画角色。

用户要求清理时停止相关写入任务,枚举当前授权项目的工程和备份,优先移入废纸篓并保留恢复清单,验证残留及当前打开场景。明确清理原生 .blend/数字备份还是整个生成目录;范围明确的请求直接执行,不重复确认。不要将清理一个项目扩大为删除其他项目、原始参考、软件或资源包。同步文档中已经失效的工程路径。

© icesixgod, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 5 other files (references) in skills/blender-character-workflow of icesixgod/awesome-astra-blender-characters.

  • SKILL.md
  • LICENSE
  • agents/openai.yaml
  • references/blender-reliability.md
  • references/production-workflow.md
  • references/static-illustration-finish.md

Open the folder on GitHubat commit 2b54222

Compare with similar skills

Blender Character Workflow next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Blender Character Workflow compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Blender Character Workflow this skillicesixgod/awesome-astra-blender-characters117—~823Automated safety check: PassMIT
Threejs World Generationcalesthio/OpenMontage66k—~2kAutomated safety check: PassAGPL-3.0
3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max709—~2.8kAutomated safety check: PassMIT
Asset Pipelinerehan-remade/universal-modder6.1k—~2kAutomated safety check: PassMIT
Blender Image To 3Dmajidmanzarpour/blender-game-skills135—~5.7kAutomated safety check: PassMIT
Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill148—~2.1kAutomated safety check: PassNone

Similar skills

  • Threejs World Generation

    calesthio/OpenMontage

    Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.

    66k GitHub stars~2k tokensUpdated 6 days ago
    Game DevelopmentAuto-check passed
  • 3Dviz Pro Max Scene Builder

    viettranx/3dviz-pro-max

    Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.

    709 GitHub stars~2.8k tokensUpdated 29 days ago
    Game DevelopmentAuto-check passed
  • Asset Pipeline

    rehan-remade/universal-modder

    Turn generated or hand-made art into exactly what a game engine loads.

    6.1k GitHub stars~2k tokensUpdated today
    Game DevelopmentAuto-check passed
  • Blender Image To 3D

    majidmanzarpour/blender-game-skills

    Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles…

    135 GitHub stars~5.7k tokensUpdated 16 days ago
    Game DevelopmentAuto-check passed
  • Text To 3D Asset

    LaurentiuGabriel/unreal-game-assets-creation-skill

    Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.

    148 GitHub stars~2.1k tokensUpdated 2 mo ago
    Game DevelopmentAuto-check passed
  • Game Build From Design

    zenstory-ai/novel-to-game

    Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.

    841 GitHub stars~661 tokensUpdated 6 days ago
    Game DevelopmentAuto-check passed

Works with

Questions about Blender Character Workflow

What does Blender Character Workflow do?

根据人物设定图在 Blender 制作或修复可编辑角色,组织参考配准、脸部与头发塑形、多视图验收,以及按需扩展全身和绑定。适用于二次元人物还原、完整脸部制作和角色工程交付;不用于单纯生成二维人像或无关的 Blender 场景。. Blender Character Workflow is an agent skill from icesixgod/awesome-astra-blender-characters.

When should I use Blender Character Workflow?

Blender Character Workflow fits situations like: game Development work in your project.

How do I install Blender Character Workflow in Claude Code?

Run `npx skills add icesixgod/awesome-astra-blender-characters --skill blender-character-workflow -a claude-code`. Or copy the skill folder (skills/blender-character-workflow in icesixgod/awesome-astra-blender-characters) into .claude/skills/blender-character-workflow in your project. Claude Code loads it when a task matches its description.

How do I install Blender Character Workflow in Codex?

Run `npx skills add icesixgod/awesome-astra-blender-characters --skill blender-character-workflow -a codex`. Or copy the skill folder (skills/blender-character-workflow in icesixgod/awesome-astra-blender-characters) into .agents/skills/blender-character-workflow in your project. Codex loads it when a task matches its description.

Can I use Blender Character Workflow in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add icesixgod/awesome-astra-blender-characters --skill blender-character-workflow -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/blender-character-workflow, .gemini/skills/blender-character-workflow, .github/skills/blender-character-workflow and .opencode/skills/blender-character-workflow in your project.

What does Blender Character Workflow need to run?

SKILL.md names no scripts, command-line tools or credentials: Blender Character Workflow is instructions for the agent only.

Does Blender Character Workflow access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Blender Character Workflow safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Blender Character Workflow use?

Blender Character Workflow is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Blender Character Workflow use?

About 823 tokens (SKILL.md is roughly 3.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 10k tokens, read only when the agent opens those files.

What are the alternatives to Blender Character Workflow?

Skills that share tags, products or a category with Blender Character Workflow: Threejs World Generation (calesthio/OpenMontage, 66k stars), 3Dviz Pro Max Scene Builder (viettranx/3dviz-pro-max, 709 stars), Asset Pipeline (rehan-remade/universal-modder, 6.1k stars) and Blender Image To 3D (majidmanzarpour/blender-game-skills, 135 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Blender Character Workflow?

icesixgod (a GitHub user) maintains it in icesixgod/awesome-astra-blender-characters, which has 117 GitHub stars. The repository was last updated on September 10, 2026.

Source: icesixgod/awesome-astra-blender-characters on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.