Threejs World Generation
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
根据人物设定图在 Blender 制作或修复可编辑角色,组织参考配准、脸部与头发塑形、多视图验收,以及按需扩展全身和绑定。适用于二次元人物还原、完整脸部制作和角色工程交付;不用于单纯生成二维人像或无关的 Blender 场景。
$ npx skills add icesixgod/awesome-astra-blender-characters --skill blender-character-workflow -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install icesixgod/awesome-astra-blender-characters blender-character-workflow --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/icesixgod/awesome-astra-blender-characters.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/blender-character-workflow .claude/skills/blender-character-workflow && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "blender-character-workflow" agent skill from https://github.com/icesixgod/awesome-astra-blender-characters/tree/master/skills/blender-character-workflow into .claude/skills/blender-character-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-character-workflow", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/icesixgod/awesome-astra-blender-characters/tree/master/skills/blender-character-workflowType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add icesixgod/awesome-astra-blender-characters --skill blender-character-workflow -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install icesixgod/awesome-astra-blender-characters blender-character-workflow --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/icesixgod/awesome-astra-blender-characters.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/blender-character-workflow .agents/skills/blender-character-workflow && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "blender-character-workflow" agent skill from https://github.com/icesixgod/awesome-astra-blender-characters/tree/master/skills/blender-character-workflow into .agents/skills/blender-character-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-character-workflow", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add icesixgod/awesome-astra-blender-characters --skill blender-character-workflow -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install icesixgod/awesome-astra-blender-characters blender-character-workflow --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/icesixgod/awesome-astra-blender-characters.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/blender-character-workflow .cursor/skills/blender-character-workflow && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "blender-character-workflow" agent skill from https://github.com/icesixgod/awesome-astra-blender-characters/tree/master/skills/blender-character-workflow into .cursor/skills/blender-character-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-character-workflow", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/icesixgod/awesome-astra-blender-characters.git --path skills/blender-character-workflow--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add icesixgod/awesome-astra-blender-characters --skill blender-character-workflow -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install icesixgod/awesome-astra-blender-characters blender-character-workflow --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/icesixgod/awesome-astra-blender-characters.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/blender-character-workflow .gemini/skills/blender-character-workflow && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "blender-character-workflow" agent skill from https://github.com/icesixgod/awesome-astra-blender-characters/tree/master/skills/blender-character-workflow into .gemini/skills/blender-character-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-character-workflow", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install icesixgod/awesome-astra-blender-characters blender-character-workflowInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add icesixgod/awesome-astra-blender-characters --skill blender-character-workflow -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/icesixgod/awesome-astra-blender-characters.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/blender-character-workflow .github/skills/blender-character-workflow && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "blender-character-workflow" agent skill from https://github.com/icesixgod/awesome-astra-blender-characters/tree/master/skills/blender-character-workflow into .github/skills/blender-character-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-character-workflow", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add icesixgod/awesome-astra-blender-characters --skill blender-character-workflow -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install icesixgod/awesome-astra-blender-characters blender-character-workflow --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/icesixgod/awesome-astra-blender-characters.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/blender-character-workflow .opencode/skills/blender-character-workflow && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "blender-character-workflow" agent skill from https://github.com/icesixgod/awesome-astra-blender-characters/tree/master/skills/blender-character-workflow into .opencode/skills/blender-character-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-character-workflow", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
blender-character-workflow根据人物设定图在 Blender 制作或修复可编辑角色,组织参考配准、脸部与头发塑形、多视图验收,以及按需扩展全身和绑定。适用于二次元人物还原、完整脸部制作和角色工程交付;不用于单纯生成二维人像或无关的 Blender 场景。
Blender Character Workflow is an agent skill from icesixgod/awesome-astra-blender-characters. 根据人物设定图在 Blender 制作或修复可编辑角色,组织参考配准、脸部与头发塑形、多视图验收,以及按需扩展全身和绑定。适用于二次元人物还原、完整脸部制作和角色工程交付;不用于单纯生成二维人像或无关的 Blender 场景。
Its SKILL.md is about 820 tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including reference files (for example `agents/openai.yaml`, `references/blender-reliability.md` and `references/production-workflow.md`).
It sits in Game Development. It works with Blender. The repository describes itself as: An agent skill for Blender character creation and repair, with nine-view references, face and hair workflows, and visual validation. The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 2b54222. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Blender Character Workflow loads about 823 tokens when it runs, and up to ~11k if it reads all its reference files. Until then it costs about 35 tokens; SKILL.md has 99 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from icesixgod/awesome-astra-blender-characters at commit 2b54222, republished under its MIT licence (© icesixgod). 99 words, ~823 tokens.
.claude/skills/blender-character-workflow/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.以用户选定参考和用途为目标,交付实际可打开的工程及能够说明相似度和可用性的渲染证据。原型、静态角色、动画角色是不同完成范围。不能从脚本运行成功推断造型还原成功。
局部改善、文件重开和几何一致性检查不等于用户认可整体相似度。用户要求精细复刻时,只有主要识别特征的草模仍是中间结果;原图纹理带来的质感改善也不能证明隐藏结构正确。不要保证“完美复原”。
根据原图开始新角色建模时,先生成并检查 9 张独立参考图,再进入参考配准和几何制作。已有同一角色、同一版本且检查合格的九视图时直接复用,缺图只补缺项;局部修模不重复生成整套参考。用户明确调整视图范围时遵从用户要求。仅更新技能或文档不触发图像生成。
开始制作时读取 制作与验收流程,按当前阶段使用对应内容,不必执行所有阶段。 使用生成脚本、批量变形、自动取景或修改现有工程时,再读取 Blender 执行与版本可靠性,其中也包括参数中线与周期接缝检查。 用户强调原图质感、丝滑发质、UV 对齐、光照、肤色灰白或腮红,或处理局部 UV、发片透明边缘时,读取 静态插画质感与遮挡诊断,按需使用肤色灰白诊断、图片纹理 UV 验收、细丝发质与冠部长发衔接的方法。 精修眼神时使用该文的“眼面、虹膜与镜片”分层诊断;发根和后脑接口先隔离支撑面、内层与细丝。原生曲线检查、着色模式输入及实时视口异常的处理见执行可靠性文档。 连续修发质时,按该文的“发质修正闭环”先定位责任曲面与纹理,再决定修改;保留可用基线,并区分已采用、已否定和待验证的试验。 刘海出现规则缺口、鬓发混入肤色,或顶视出现中心破洞和放射拉伸时,重点检查该文中的边界采样、面内 UV 插值和极点结构。
如果一轮修形没有改善主要问题,定位是参考冲突、相机、模板结构还是修改方式的问题;更换必要的方法后再迭代。不要不断增加细分或微调参数却不比较实际渲染。没有可靠输入或工具能力不足时,说明具体缺口,保留可复用成果,不伪造完成状态。
imagegen 技能。新角色缺少九视图且环境没有相应能力时,说明具体缺口并请求补齐参考或调整视图范围;可继续资源检查,不伪造已完成的参考。已有合格参考或仅局部修模时,继续不依赖图像生成的工作。制作交付包含当前 .blend、实际渲染对比、必要检查结果及简短说明。打包后重新打开最终文件,确认贴图、相机、可编辑对象和修改器状态。只对已验证用途作承诺;没有测试动画就不称为可动画角色。
用户要求清理时停止相关写入任务,枚举当前授权项目的工程和备份,优先移入废纸篓并保留恢复清单,验证残留及当前打开场景。明确清理原生 .blend/数字备份还是整个生成目录;范围明确的请求直接执行,不重复确认。不要将清理一个项目扩大为删除其他项目、原始参考、软件或资源包。同步文档中已经失效的工程路径。
© icesixgod, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 5 other files (references) in skills/blender-character-workflow of icesixgod/awesome-astra-blender-characters.
Open the folder on GitHubat commit 2b54222
Blender Character Workflow next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Blender Character Workflow this skillicesixgod/awesome-astra-blender-characters | 117 | — | ~823 | Automated safety check: Pass | MIT | |
| Threejs World Generationcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | |
| 3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max | 709 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Asset Pipelinerehan-remade/universal-modder | 6.1k | — | ~2k | Automated safety check: Pass | MIT | |
| Blender Image To 3Dmajidmanzarpour/blender-game-skills | 135 | — | ~5.7k | Automated safety check: Pass | MIT | |
| Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill | 148 | — | ~2.1k | Automated safety check: Pass | None |
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
majidmanzarpour/blender-game-skills
Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles…
LaurentiuGabriel/unreal-game-assets-creation-skill
Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.
zenstory-ai/novel-to-game
Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.
Works with
Categories
根据人物设定图在 Blender 制作或修复可编辑角色,组织参考配准、脸部与头发塑形、多视图验收,以及按需扩展全身和绑定。适用于二次元人物还原、完整脸部制作和角色工程交付;不用于单纯生成二维人像或无关的 Blender 场景。. Blender Character Workflow is an agent skill from icesixgod/awesome-astra-blender-characters.
Blender Character Workflow fits situations like: game Development work in your project.
Run `npx skills add icesixgod/awesome-astra-blender-characters --skill blender-character-workflow -a claude-code`. Or copy the skill folder (skills/blender-character-workflow in icesixgod/awesome-astra-blender-characters) into .claude/skills/blender-character-workflow in your project. Claude Code loads it when a task matches its description.
Run `npx skills add icesixgod/awesome-astra-blender-characters --skill blender-character-workflow -a codex`. Or copy the skill folder (skills/blender-character-workflow in icesixgod/awesome-astra-blender-characters) into .agents/skills/blender-character-workflow in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add icesixgod/awesome-astra-blender-characters --skill blender-character-workflow -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/blender-character-workflow, .gemini/skills/blender-character-workflow, .github/skills/blender-character-workflow and .opencode/skills/blender-character-workflow in your project.
SKILL.md names no scripts, command-line tools or credentials: Blender Character Workflow is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Blender Character Workflow is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 823 tokens (SKILL.md is roughly 3.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 10k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Blender Character Workflow: Threejs World Generation (calesthio/OpenMontage, 66k stars), 3Dviz Pro Max Scene Builder (viettranx/3dviz-pro-max, 709 stars), Asset Pipeline (rehan-remade/universal-modder, 6.1k stars) and Blender Image To 3D (majidmanzarpour/blender-game-skills, 135 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
icesixgod (a GitHub user) maintains it in icesixgod/awesome-astra-blender-characters, which has 117 GitHub stars. The repository was last updated on September 10, 2026.
Source: icesixgod/awesome-astra-blender-characters on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.