Agent skill

Creature Animation

by TheOrcDev in TheOrcDev/skills

Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animationquality/creatures.

No licenceAuto-check passedGame Development

Install Creature Animation

skills CLI
$ npx skills add TheOrcDev/skills --skill creature-animation -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install TheOrcDev/skills creature-animation --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/game-dev/creature-animation .claude/skills/creature-animation && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
creature-animation
GitHub stars
106
Token cost
~858 tokens
SKILL.md length
316 words
Files
3
Skills in repo
17
Repo updated
First seen
Licence
None found

At a glance

Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animationquality/creatures.

  • Works in 5 steps: Contract comes from… → Inspect the production FBX… → Add a calibration entry in… → …
  • Adding a creature to the roster
  • SKILL.md covers Quick start, New creature checklist, The rules that came from… and Do not
  • Calls python3

What it does

Creature Animation is an agent skill from TheOrcDev/skills. Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animationquality/creatures. Use when adding a creature to the roster, re-authoring a creature's Idle/Locomotion/BasicAttack/Hit/Death/Cast clips, fixing a rejected animation, running the reimport gates or Unity install, or when the user mentions creature animation, bites, deaths, gaits, reels, Plan 009 or the animal roster.

Its SKILL.md is about 860 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `RULES.md` and `WORKFLOW.md`).

It sits in Game Development, covering Game development. The repository describes itself as: Skills for True Dev Warriors.

When your agent uses it

  • Adding a creature to the roster
  • Re-authoring a creatures Idle/Locomotion/BasicAttack/Hit/Death/Cast clips
  • Fixing a rejected animation
  • Running the reimport gates

Example prompts

  • “/creature-animation”

Requirements

  • Python 3

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Contract comes from ArtSource/3D/Roster/subjects.json only (clips, lineage, scale). Never redefine it in tooling.
  2. Inspect the production FBX (inspect_sources.py); confirm the scaffold rig, bone names, rigid parts, facing.
  3. Add a calibration entry in calibration.py: family template + species overrides (gait, attack type, death type, jaw). referenced_bones must…
  4. Trial with --trial --render keys, look at the contact sheet, fix until gates.evaluate passes AND it reads right.
  5. Official run, Unity install, README, commit with explicit paths, push, board entry.

What it can do on your machine

Read from SKILL.md and the folder at commit bb7eaa5. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • python3

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Creature Animation loads about 858 tokens when it runs. Until then it costs about 128 tokens; SKILL.md has 316 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~128
When it runs · the whole SKILL.md, loaded when a task matches
~858

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 316 words (~858 tokens).

“One rule set, one pipeline, every creature: existing rig → correction → species-specific actions → baked exports → independent reimport gates → labeled reels → Unity install → commit per slice. Read RULES.md before authoring; run WORKFLOW.md commands as written.”

— opening of SKILL.md by TheOrcDev
name
creature-animation

Read the full SKILL.md on GitHub

Files

SKILL.md and 2 other files in game-dev/creature-animation of TheOrcDev/skills.

  • SKILL.md
  • RULES.md
  • WORKFLOW.md

Open the folder on GitHubat commit bb7eaa5

Compare with similar skills

Creature Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Creature Animation compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Creature Animation this skillTheOrcDev/skills106—~858Automated safety check: PassNone
Sprite Genaldegad/sprite-gen2.6k—~4.4kAutomated safety check: PassApache-2.0
Godot Gdscript Patterns925236118/AlphaAgent1039 repos~5kAutomated safety check: PassMIT
2D Map and Scene Generator0x0funky/agent-sprite-forge4.3k—~2.9kAutomated safety check: PassMIT
Fantasy Framework Development Guideqq362946/Fantasy1.4k—~5.8kAutomated safety check: PassCustom licence
Asset Pipelinerehan-remade/universal-modder4.7k—~2kAutomated safety check: PassMIT

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Questions about Creature Animation

What does Creature Animation do?

Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animationquality/creatures. Creature Animation is an agent skill from TheOrcDev/skills. Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animationquality/creatures.

When should I use Creature Animation?

Creature Animation fits situations like: adding a creature to the roster; re-authoring a creatures Idle/Locomotion/BasicAttack/Hit/Death/Cast clips; fixing a rejected animation; running the reimport gates.

How do I install Creature Animation in Claude Code?

Run `npx skills add TheOrcDev/skills --skill creature-animation -a claude-code`. Or copy the skill folder (game-dev/creature-animation in TheOrcDev/skills) into .claude/skills/creature-animation in your project. Claude Code loads it when a task matches its description.

How do I install Creature Animation in Codex?

Run `npx skills add TheOrcDev/skills --skill creature-animation -a codex`. Or copy the skill folder (game-dev/creature-animation in TheOrcDev/skills) into .agents/skills/creature-animation in your project. Codex loads it when a task matches its description.

Can I use Creature Animation in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add TheOrcDev/skills --skill creature-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/creature-animation, .gemini/skills/creature-animation, .github/skills/creature-animation and .opencode/skills/creature-animation in your project.

What does Creature Animation need to run?

Going by SKILL.md and its folder, Creature Animation needs the command-line tools its instructions call (python3). Our summary lists: Python 3.

Does Creature Animation access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Creature Animation safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Creature Animation use?

No licence was found for Creature Animation or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Creature Animation use?

About 858 tokens (SKILL.md is roughly 3.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Creature Animation?

Skills that share tags, products or a category with Creature Animation: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.3k stars) and Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Creature Animation?

TheOrcDev (a GitHub user) maintains it in TheOrcDev/skills, which has 106 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 28, 2026.

Source: TheOrcDev/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.