Sprite Gen
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animationquality/creatures.
$ npx skills add TheOrcDev/skills --skill creature-animation -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install TheOrcDev/skills creature-animation --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/game-dev/creature-animation .claude/skills/creature-animation && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "creature-animation" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/creature-animation into .claude/skills/creature-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "creature-animation", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/TheOrcDev/skills/tree/main/game-dev/creature-animationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add TheOrcDev/skills --skill creature-animation -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install TheOrcDev/skills creature-animation --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/game-dev/creature-animation .agents/skills/creature-animation && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "creature-animation" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/creature-animation into .agents/skills/creature-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "creature-animation", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add TheOrcDev/skills --skill creature-animation -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install TheOrcDev/skills creature-animation --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/game-dev/creature-animation .cursor/skills/creature-animation && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "creature-animation" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/creature-animation into .cursor/skills/creature-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "creature-animation", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/TheOrcDev/skills.git --path game-dev/creature-animation--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add TheOrcDev/skills --skill creature-animation -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install TheOrcDev/skills creature-animation --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/game-dev/creature-animation .gemini/skills/creature-animation && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "creature-animation" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/creature-animation into .gemini/skills/creature-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "creature-animation", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install TheOrcDev/skills creature-animationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add TheOrcDev/skills --skill creature-animation -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/game-dev/creature-animation .github/skills/creature-animation && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "creature-animation" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/creature-animation into .github/skills/creature-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "creature-animation", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add TheOrcDev/skills --skill creature-animation -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install TheOrcDev/skills creature-animation --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/game-dev/creature-animation .opencode/skills/creature-animation && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "creature-animation" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/creature-animation into .opencode/skills/creature-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "creature-animation", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
creature-animationAuthor, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animationquality/creatures.
Creature Animation is an agent skill from TheOrcDev/skills. Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animationquality/creatures. Use when adding a creature to the roster, re-authoring a creature's Idle/Locomotion/BasicAttack/Hit/Death/Cast clips, fixing a rejected animation, running the reimport gates or Unity install, or when the user mentions creature animation, bites, deaths, gaits, reels, Plan 009 or the animal roster.
Its SKILL.md is about 860 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `RULES.md` and `WORKFLOW.md`).
It sits in Game Development, covering Game development. The repository describes itself as: Skills for True Dev Warriors.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit bb7eaa5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
python3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Creature Animation loads about 858 tokens when it runs. Until then it costs about 128 tokens; SKILL.md has 316 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 316 words (~858 tokens).
“One rule set, one pipeline, every creature: existing rig → correction → species-specific actions → baked exports → independent reimport gates → labeled reels → Unity install → commit per slice. Read RULES.md before authoring; run WORKFLOW.md commands as written.”
SKILL.md and 2 other files in game-dev/creature-animation of TheOrcDev/skills.
Open the folder on GitHubat commit bb7eaa5
Creature Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Creature Animation this skillTheOrcDev/skills | 106 | — | ~858 | Automated safety check: Pass | None | |
| Sprite Genaldegad/sprite-gen | 2.6k | — | ~4.4k | Automated safety check: Pass | Apache-2.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 9 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.3k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Fantasy Framework Development Guideqq362946/Fantasy | 1.4k | — | ~5.8k | Automated safety check: Pass | Custom licence | |
| Asset Pipelinerehan-remade/universal-modder | 4.7k | — | ~2k | Automated safety check: Pass | MIT |
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
trekawek/coffee-gb
Plays an authorized Game Boy or Game Boy Color ROM in one persistent headless Coffee GB session, inspecting frames and keeping an action trace for replay or tests.
TheOrcDev/skills
Build Remotion intro, reel, and brand-film videos with remocn and ASR-timed captions.
TheOrcDev/skills
Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a…
TheOrcDev/skills
Rig and animate game characters that actually hold up in-engine.
TheOrcDev/skills
Cut an existing plan into ordered, self-contained slices (execution phases) sized for an AI agent to pick up and run one at a time.
TheOrcDev/skills
Agent runbook for moving a repository from GitHub to Cursor Origin code hosting, including repointing Vercel so production keeps deploying.
TheOrcDev/skills
Produce production animation sets for Final Stand humanoid heroes and enemies from Meshy's humanoid rig and preset motion library (Plan 011 route), then package, gate, preview and install them.
Categories
Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animationquality/creatures. Creature Animation is an agent skill from TheOrcDev/skills. Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animationquality/creatures.
Creature Animation fits situations like: adding a creature to the roster; re-authoring a creatures Idle/Locomotion/BasicAttack/Hit/Death/Cast clips; fixing a rejected animation; running the reimport gates.
Run `npx skills add TheOrcDev/skills --skill creature-animation -a claude-code`. Or copy the skill folder (game-dev/creature-animation in TheOrcDev/skills) into .claude/skills/creature-animation in your project. Claude Code loads it when a task matches its description.
Run `npx skills add TheOrcDev/skills --skill creature-animation -a codex`. Or copy the skill folder (game-dev/creature-animation in TheOrcDev/skills) into .agents/skills/creature-animation in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add TheOrcDev/skills --skill creature-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/creature-animation, .gemini/skills/creature-animation, .github/skills/creature-animation and .opencode/skills/creature-animation in your project.
Going by SKILL.md and its folder, Creature Animation needs the command-line tools its instructions call (python3). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Creature Animation or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 858 tokens (SKILL.md is roughly 3.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Creature Animation: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.3k stars) and Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
TheOrcDev (a GitHub user) maintains it in TheOrcDev/skills, which has 106 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 28, 2026.
Source: TheOrcDev/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.