Threejs Gameplay Systems
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
Resume a VibeGame orchestrator session after vibegame start.
$ npx skills add tettethu/VibeGame --skill vibegame-start -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install tettethu/VibeGame vibegame-start --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/tettethu/VibeGame.git skills-src && mkdir -p .claude/skills && cp -r skills-src/src/skills/vibegame-start .claude/skills/vibegame-start && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "vibegame-start" agent skill from https://github.com/tettethu/VibeGame/tree/main/src/skills/vibegame-start into .claude/skills/vibegame-start/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibegame-start", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/tettethu/VibeGame/tree/main/src/skills/vibegame-startType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add tettethu/VibeGame --skill vibegame-start -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install tettethu/VibeGame vibegame-start --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/tettethu/VibeGame.git skills-src && mkdir -p .agents/skills && cp -r skills-src/src/skills/vibegame-start .agents/skills/vibegame-start && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "vibegame-start" agent skill from https://github.com/tettethu/VibeGame/tree/main/src/skills/vibegame-start into .agents/skills/vibegame-start/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibegame-start", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add tettethu/VibeGame --skill vibegame-start -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install tettethu/VibeGame vibegame-start --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/tettethu/VibeGame.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/src/skills/vibegame-start .cursor/skills/vibegame-start && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "vibegame-start" agent skill from https://github.com/tettethu/VibeGame/tree/main/src/skills/vibegame-start into .cursor/skills/vibegame-start/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibegame-start", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/tettethu/VibeGame.git --path src/skills/vibegame-start--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add tettethu/VibeGame --skill vibegame-start -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install tettethu/VibeGame vibegame-start --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/tettethu/VibeGame.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/src/skills/vibegame-start .gemini/skills/vibegame-start && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "vibegame-start" agent skill from https://github.com/tettethu/VibeGame/tree/main/src/skills/vibegame-start into .gemini/skills/vibegame-start/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibegame-start", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install tettethu/VibeGame vibegame-startInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add tettethu/VibeGame --skill vibegame-start -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/tettethu/VibeGame.git skills-src && mkdir -p .github/skills && cp -r skills-src/src/skills/vibegame-start .github/skills/vibegame-start && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "vibegame-start" agent skill from https://github.com/tettethu/VibeGame/tree/main/src/skills/vibegame-start into .github/skills/vibegame-start/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibegame-start", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add tettethu/VibeGame --skill vibegame-start -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install tettethu/VibeGame vibegame-start --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/tettethu/VibeGame.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/src/skills/vibegame-start .opencode/skills/vibegame-start && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "vibegame-start" agent skill from https://github.com/tettethu/VibeGame/tree/main/src/skills/vibegame-start into .opencode/skills/vibegame-start/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vibegame-start", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
vibegame-startResume a VibeGame orchestrator session after vibegame start.
Vibegame Start is an agent skill from tettethu/VibeGame. Resume a VibeGame orchestrator session after vibegame start. Use at the beginning of a Claude or Codex session to inspect team runtime state, repair missing persistent members, load goal and GDD context, inspect tasks, and ask the user what to do next.
Its SKILL.md is about 590 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game design. The repository describes itself as: VibeGame: Vibe Your Dream Game -- An open-source self-evolving multi-agent framework with an AI-Native game engine that turns your natural language into a fully playable 2D web… The licence is Apache-2.0.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0fcb8ca. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Vibegame Start loads about 592 tokens when it runs. Until then it costs about 67 tokens; SKILL.md has 234 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from tettethu/VibeGame at commit 0fcb8ca, republished under its Apache-2.0 licence (© tettethu). 234 words, ~592 tokens.
.claude/skills/vibegame-start/SKILL.md (or your agent's skills folder).vibegame start already starts the team runtime. Your job is to inspect the existing team state, repair missing persistent members if needed, load project context, and ask the user what to do next.
vibegame lead statusvibegame start did not complete and ask the user to restart with vibegame start. Do not create a separate team manually from vibegame-start.designerartistdesigner or artist is missing, start only the missing member. Use the matching command(s):vibegame lead agent --agent-type designer --name designer --prompt "You are the persistent designer. Stand by for design work. Do not start work until the lead gives you a task."
vibegame lead agent --agent-type artist --name artist --prompt "You are the persistent artist. Stand by for art work. Do not start work until the lead gives you a task."Do not wait for designer or artist to reply that they are ready. Their startup can finish asynchronously while you continue.
After team status is checked:
.vibegame/goal.md.vibegame/GDD.md.vibegame/orchestrator.md.vibegame/spec/engine/index.md (engine quick guide and default runtime rules).vibegame/spec/contracts/index.md (cross-role contract index — you pick the Pattern at task creation time, downstream agents only route).vibegame/spec/test/index.md (regression suite contract)vibegame lead task list.vibegame/orchestrator.md.© tettethu, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in src/skills/vibegame-start of tettethu/VibeGame.
Open the folder on GitHubat commit 0fcb8ca
Vibegame Start next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Vibegame Start this skilltettethu/VibeGame | 269 | — | ~592 | Automated safety check: Pass | Apache-2.0 | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| Game Asset Spec WriterDonchitos/Claude-Code-Game-Studios | 26k | — | ~5k | Automated safety check: Pass | MIT | |
| Game Build From Designzenstory-ai/novel-to-game | 841 | — | ~661 | Automated safety check: Pass | MIT | |
| Game Experience Density OptimizerDY-2026/GameDesignOS | 415 | — | ~2.1k | Automated safety check: Pass | MIT |
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
zenstory-ai/novel-to-game
Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.
DY-2026/GameDesignOS
当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and…
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
tettethu/VibeGame
Distill stable art-generation patterns from a completed project, so future projects produce comparable assets without re-discovering the prompts.
tettethu/VibeGame
Run VibeGame's standard end-to-end game development workflow with reviewer gates.
tettethu/VibeGame
Capture reusable patterns from a finished project and lift them into framework-level priors (contracts, modules, skeletons) that future projects inherit.
tettethu/VibeGame
Iterate broadly on an existing game, on top of vibegame-build.
Categories
Resume a VibeGame orchestrator session after vibegame start. Vibegame Start is an agent skill from tettethu/VibeGame. Resume a VibeGame orchestrator session after vibegame start.
Vibegame Start fits situations like: tasks that involve Game design.
Run `npx skills add tettethu/VibeGame --skill vibegame-start -a claude-code`. Or copy the skill folder (src/skills/vibegame-start in tettethu/VibeGame) into .claude/skills/vibegame-start in your project. Claude Code loads it when a task matches its description.
Run `npx skills add tettethu/VibeGame --skill vibegame-start -a codex`. Or copy the skill folder (src/skills/vibegame-start in tettethu/VibeGame) into .agents/skills/vibegame-start in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add tettethu/VibeGame --skill vibegame-start -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/vibegame-start, .gemini/skills/vibegame-start, .github/skills/vibegame-start and .opencode/skills/vibegame-start in your project.
SKILL.md names no scripts, command-line tools or credentials: Vibegame Start is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Vibegame Start is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 592 tokens (SKILL.md is roughly 2.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Vibegame Start: Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Game Asset Spec Writer (Donchitos/Claude-Code-Game-Studios, 26k stars) and Game Build From Design (zenstory-ai/novel-to-game, 841 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
tettethu (a GitHub user) maintains it in tettethu/VibeGame, which has 269 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 1, 2026.
Source: tettethu/VibeGame on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.