Agent skill

Vibegame Start

by tettethu in tettethu/VibeGame

Resume a VibeGame orchestrator session after vibegame start.

Apache-2.0Auto-check passedGame Development

Install Vibegame Start

skills CLI
$ npx skills add tettethu/VibeGame --skill vibegame-start -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install tettethu/VibeGame vibegame-start --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/tettethu/VibeGame.git skills-src && mkdir -p .claude/skills && cp -r skills-src/src/skills/vibegame-start .claude/skills/vibegame-start && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
vibegame-start
GitHub stars
269
Token cost
~592 tokens
SKILL.md length
234 words
Files
1
Skills in repo
5
Repo updated
First seen
Licence
Apache-2.0

At a glance

Resume a VibeGame orchestrator session after vibegame start.

  • Works in 4 steps: Check team status → If the team is stopped or no tmux… → Check whether persistent members are… → …
  • Tasks that involve Game design
  • SKILL.md covers Startup Checks and Shared Startup Steps
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Vibegame Start is an agent skill from tettethu/VibeGame. Resume a VibeGame orchestrator session after vibegame start. Use at the beginning of a Claude or Codex session to inspect team runtime state, repair missing persistent members, load goal and GDD context, inspect tasks, and ask the user what to do next.

Its SKILL.md is about 590 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game design. The repository describes itself as: VibeGame: Vibe Your Dream Game -- An open-source self-evolving multi-agent framework with an AI-Native game engine that turns your natural language into a fully playable 2D web… The licence is Apache-2.0.

When your agent uses it

  • Tasks that involve Game design

Example prompts

  • “/vibegame-start”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Check team status
  2. If the team is stopped or no tmux session exists, report that vibegame start did not complete and ask the user to restart with vibegame…
  3. Check whether persistent members are present
  4. If designer or artist is missing, start only the missing member. Use the matching command(s)

What it can do on your machine

Read from SKILL.md and the folder at commit 0fcb8ca. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Vibegame Start loads about 592 tokens when it runs. Until then it costs about 67 tokens; SKILL.md has 234 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~67
When it runs · the whole SKILL.md, loaded when a task matches
~592

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from tettethu/VibeGame at commit 0fcb8ca, republished under its Apache-2.0 licence (© tettethu). 234 words, ~592 tokens.

Download SKILL.mdSave it as .claude/skills/vibegame-start/SKILL.md (or your agent's skills folder).
name
vibegame-start
description
Resume a VibeGame orchestrator session after vibegame start. Use at the beginning of a Claude or Codex session to inspect team runtime state, repair missing persistent members, load goal and GDD context, inspect tasks, and ask the user what to do next.

VibeGame Start

vibegame start already starts the team runtime. Your job is to inspect the existing team state, repair missing persistent members if needed, load project context, and ask the user what to do next.

Startup Checks

  1. Check team status:
sh
vibegame lead status
  1. If the team is stopped or no tmux session exists, report that vibegame start did not complete and ask the user to restart with vibegame start. Do not create a separate team manually from vibegame-start.
  2. Check whether persistent members are present:
    • designer
    • artist
  3. If designer or artist is missing, start only the missing member. Use the matching command(s):
sh
vibegame lead agent --agent-type designer --name designer --prompt "You are the persistent designer. Stand by for design work. Do not start work until the lead gives you a task."
vibegame lead agent --agent-type artist --name artist --prompt "You are the persistent artist. Stand by for art work. Do not start work until the lead gives you a task."

Do not wait for designer or artist to reply that they are ready. Their startup can finish asynchronously while you continue.

Shared Startup Steps

After team status is checked:

  1. Read these files to reinforce your memory and ensure that you know about the current project, the engine, and your workflow:
    • .vibegame/goal.md
    • .vibegame/GDD.md
    • .vibegame/orchestrator.md
    • .vibegame/spec/engine/index.md (engine quick guide and default runtime rules)
    • .vibegame/spec/contracts/index.md (cross-role contract index — you pick the Pattern at task creation time, downstream agents only route)
    • .vibegame/spec/test/index.md (regression suite contract)
  2. Check current task state:
sh
vibegame lead task list
  1. Report a short startup status to the user:
    • Goal
    • Whether GDD is filled or needs confirmation
    • Task summary
  2. Ask the user what they want to do next unless they already gave a concrete task.
  3. After the user gives a task, follow .vibegame/orchestrator.md.

© tettethu, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in src/skills/vibegame-start of tettethu/VibeGame.

Open the folder on GitHubat commit 0fcb8ca

Compare with similar skills

Vibegame Start next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Vibegame Start compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Vibegame Start this skilltettethu/VibeGame269—~592Automated safety check: PassApache-2.0
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
Game Asset Spec WriterDonchitos/Claude-Code-Game-Studios26k—~5kAutomated safety check: PassMIT
Game Build From Designzenstory-ai/novel-to-game841—~661Automated safety check: PassMIT
Game Experience Density OptimizerDY-2026/GameDesignOS415—~2.1kAutomated safety check: PassMIT

Similar skills

  • Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…

    1.2k GitHub starsUsed in 1 repo~1.4k tokens
    Game DevelopmentAuto-check passed
  • Godot Gdscript Patterns

    925236118/AlphaAgent

    Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.

    103 GitHub starsUsed in 10 repos~5k tokens
    Game DevelopmentAuto-check passed
  • Game Asset Spec Writer

    Donchitos/Claude-Code-Game-Studios

    Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.

    26k GitHub stars~5k tokensUpdated 3 days ago
    Game DevelopmentAuto-check passed
  • Game Build From Design

    zenstory-ai/novel-to-game

    Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.

    841 GitHub stars~661 tokensUpdated 8 days ago
    Game DevelopmentAuto-check passed
  • 当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and…

    415 GitHub stars~2.1k tokensUpdated 1 mo ago
    Game DevelopmentAuto-check passed
  • Threejs Gameplay Systems

    corosolto/client

    Build and iterate playable Three.js game systems. An agent skill from corosolto/client.

    257 GitHub stars~1.5k tokensUpdated today
    Game DevelopmentAuto-check passed

More from tettethu/VibeGame

  • Artist Self Evolve

    tettethu/VibeGame

    Distill stable art-generation patterns from a completed project, so future projects produce comparable assets without re-discovering the prompts.

    269 GitHub stars~2.5k tokensUpdated 10 days ago
    Auto-check passed
  • Vibegame Build

    tettethu/VibeGame

    Run VibeGame's standard end-to-end game development workflow with reviewer gates.

    269 GitHub stars~2.3k tokensUpdated 10 days ago
    Auto-check passed
  • Self Evolve

    tettethu/VibeGame

    Capture reusable patterns from a finished project and lift them into framework-level priors (contracts, modules, skeletons) that future projects inherit.

    269 GitHub stars~7.1k tokensUpdated 10 days ago
    Auto-check passed
  • Vibegame Edit

    tettethu/VibeGame

    Iterate broadly on an existing game, on top of vibegame-build.

    269 GitHub stars~731 tokensUpdated 10 days ago
    Auto-check passed

Questions about Vibegame Start

What does Vibegame Start do?

Resume a VibeGame orchestrator session after vibegame start. Vibegame Start is an agent skill from tettethu/VibeGame. Resume a VibeGame orchestrator session after vibegame start.

When should I use Vibegame Start?

Vibegame Start fits situations like: tasks that involve Game design.

How do I install Vibegame Start in Claude Code?

Run `npx skills add tettethu/VibeGame --skill vibegame-start -a claude-code`. Or copy the skill folder (src/skills/vibegame-start in tettethu/VibeGame) into .claude/skills/vibegame-start in your project. Claude Code loads it when a task matches its description.

How do I install Vibegame Start in Codex?

Run `npx skills add tettethu/VibeGame --skill vibegame-start -a codex`. Or copy the skill folder (src/skills/vibegame-start in tettethu/VibeGame) into .agents/skills/vibegame-start in your project. Codex loads it when a task matches its description.

Can I use Vibegame Start in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add tettethu/VibeGame --skill vibegame-start -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/vibegame-start, .gemini/skills/vibegame-start, .github/skills/vibegame-start and .opencode/skills/vibegame-start in your project.

What does Vibegame Start need to run?

SKILL.md names no scripts, command-line tools or credentials: Vibegame Start is instructions for the agent only.

Does Vibegame Start access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Vibegame Start safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Vibegame Start use?

Vibegame Start is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Vibegame Start use?

About 592 tokens (SKILL.md is roughly 2.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Vibegame Start?

Skills that share tags, products or a category with Vibegame Start: Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Game Asset Spec Writer (Donchitos/Claude-Code-Game-Studios, 26k stars) and Game Build From Design (zenstory-ai/novel-to-game, 841 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Vibegame Start?

tettethu (a GitHub user) maintains it in tettethu/VibeGame, which has 269 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 1, 2026.

Source: tettethu/VibeGame on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.