Agent skill

Godot Admob Rewarded

by poingstudios in poingstudios/godot-admob-plugin

Provides instructions to implement, load, show, and handle callbacks (including user rewards) for Rewarded and Rewarded Interstitial ads in GDScript and C.

MITAuto-check passedGame Development

Install Godot Admob Rewarded

skills CLI
$ npx skills add poingstudios/godot-admob-plugin --skill godot-admob-rewarded -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install poingstudios/godot-admob-plugin godot-admob-rewarded --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/platforms/godot_editor/addons/admob/skills/godot-admob-rewarded .claude/skills/godot-admob-rewarded && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot-admob-rewarded
GitHub stars
632
Token cost
~1.2k tokens
SKILL.md length
309 words
Files
1
Skills in repo
15
Repo updated
First seen
Licence
MIT

At a glance

Provides instructions to implement, load, show, and handle callbacks (including user rewards) for Rewarded and Rewarded Interstitial ads in GDScript and C.

  • Works in 7 steps: Instantiate Loader: Set up a… → Configure Load Callback: Define success… → Load the Ad: Call load() passing the Ad… → …
  • Integrating rewarded
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Rewarded interstitial ads

What it does

Godot Admob Rewarded is an agent skill from poingstudios/godot-admob-plugin. Provides instructions to implement, load, show, and handle callbacks (including user rewards) for Rewarded and Rewarded Interstitial ads in GDScript and C. Use when integrating rewarded or rewarded interstitial ads.

Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Godot and C#. The repository describes itself as: Complete AdMob (Google Mobile Ads SDK) plugin for Godot. Supports GDScript and C. The licence is MIT.

When your agent uses it

  • Integrating rewarded
  • Rewarded interstitial ads

Example prompts

  • “Use the godot-admob-rewarded skill to provide instructions to implement, load, show, and handle callbacks (including user rewards) for Rewarded and…”
  • “/godot-admob-rewarded”

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Instantiate Loader: Set up a RewardedAdLoader or RewardedInterstitialAdLoader.
  2. Configure Load Callback: Define success (on_ad_loaded) and failure callbacks.
  3. Load the Ad: Call load() passing the Ad Unit ID, AdRequest, and load callback.
  4. Configure FullScreenContentCallback: Set up callbacks for show/dismiss/failure events.
  5. Create Reward Listener: Define OnUserEarnedRewardListener to receive reward information (amount and type).
  6. Show the Ad: Call ad.show(reward_listener).
  7. Crucial: Destroy the Ad: Call ad.destroy() inside dismissed or show failure callbacks to free native memory.

What it can do on your machine

Read from SKILL.md and the folder at commit c75c79f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot Admob Rewarded loads about 1.2k tokens when it runs. Until then it costs about 59 tokens; SKILL.md has 309 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~59
When it runs · the whole SKILL.md, loaded when a task matches
~1.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from poingstudios/godot-admob-plugin at commit c75c79f, republished under its MIT licence (© poingstudios). 309 words, ~1,173 tokens.

Download SKILL.mdSave it as .claude/skills/godot-admob-rewarded/SKILL.md (or your agent's skills folder).
name
godot-admob-rewarded
description
Provides instructions to implement, load, show, and handle callbacks (including user rewards) for Rewarded and Rewarded Interstitial ads in GDScript and C#. Use when integrating rewarded or rewarded interstitial ads.
metadata.version
1.0.0
metadata.category
GodotAdMob

Godot AdMob - Rewarded Ads

Assists with implementing Rewarded and Rewarded Interstitial ads using the RewardedAdLoader / RewardedInterstitialAdLoader and handling rewards in Godot 4.x.

Rewarded Ads Workflow

  1. Instantiate Loader: Set up a RewardedAdLoader or RewardedInterstitialAdLoader.
  2. Configure Load Callback: Define success (on_ad_loaded) and failure callbacks.
  3. Load the Ad: Call load() passing the Ad Unit ID, AdRequest, and load callback.
  4. Configure FullScreenContentCallback: Set up callbacks for show/dismiss/failure events.
  5. Create Reward Listener: Define OnUserEarnedRewardListener to receive reward information (amount and type).
  6. Show the Ad: Call ad.show(reward_listener).
  7. Crucial: Destroy the Ad: Call ad.destroy() inside dismissed or show failure callbacks to free native memory.
Code Examples

=== "GDScript"

```gdscript
var rewarded_ad: RewardedAd
var rewarded_loader := RewardedAdLoader.new()

func load_rewarded_ad() -> void:
	var ad_unit_id := "ca-app-pub-3940256099942544/5224354917" # Test ID
	var callback := RewardedAdLoadCallback.new()
	
	callback.on_ad_loaded = func(ad: RewardedAd) -> void:
		rewarded_ad = ad
		print("Rewarded ad loaded.")
		setup_rewarded_callbacks()
		
	callback.on_ad_failed_to_load = func(error: LoadAdError) -> void:
		print("Rewarded ad failed to load: ", error.message)
		
	rewarded_loader.load(ad_unit_id, AdRequest.new(), callback)

func setup_rewarded_callbacks() -> void:
	if not rewarded_ad:
		return
	var callbacks := FullScreenContentCallback.new()
	callbacks.on_ad_dismissed_full_screen_content = func() -> void:
		print("Rewarded ad dismissed.")
		rewarded_ad.destroy()
		rewarded_ad = null
	callbacks.on_ad_failed_to_show_full_screen_content = func(error: AdError) -> void:
		print("Rewarded ad failed to show: ", error.message)
		rewarded_ad.destroy()
		rewarded_ad = null
		
	rewarded_ad.full_screen_content_callback = callbacks

func show_rewarded_ad() -> void:
	if not rewarded_ad:
		print("Rewarded ad not loaded.")
		return
		
	var reward_listener := OnUserEarnedRewardListener.new()
	reward_listener.on_user_earned_reward = func(rewarded_item: RewardedItem) -> void:
		print("Player rewarded! Amount: ", rewarded_item.amount, ", Type: ", rewarded_item.type)
		
	rewarded_ad.show(reward_listener)
```

=== "C#"

```csharp
using Godot;
using PoingStudios.AdMob.Api;
using PoingStudios.AdMob.Api.Listeners;
using PoingStudios.AdMob.Api.Core;

private RewardedAd _rewardedAd;
private RewardedAdLoader _rewardedLoader = new RewardedAdLoader();

public void LoadRewardedAd()
{
    string adUnitId = "ca-app-pub-3940256099942544/5224354917"; // Test ID
    var callback = new RewardedAdLoadCallback();
    
    callback.OnAdLoaded = (RewardedAd ad) => {
        _rewardedAd = ad;
        GD.Print("Rewarded ad loaded.");
        SetupRewardedCallbacks();
    };
    callback.OnAdFailedToLoad = (error) => {
        GD.Print($"Rewarded ad failed to load: {error.Message}");
    };
    
    _rewardedLoader.Load(adUnitId, new AdRequest(), callback);
}

private void SetupRewardedCallbacks()
{
    if (_rewardedAd == null) return;
    
    var callbacks = new FullScreenContentCallback();
    callbacks.OnAdDismissedFullScreenContent = () => {
        GD.Print("Rewarded ad dismissed.");
        _rewardedAd.Destroy();
        _rewardedAd = null;
    };
    callbacks.OnAdFailedToShowFullScreenContent = (error) => {
        GD.Print($"Rewarded ad failed to show: {error.Message}");
        _rewardedAd.Destroy();
        _rewardedAd = null;
    };
    
    _rewardedAd.FullScreenContentCallback = callbacks;
}

public void ShowRewardedAd()
{
    if (_rewardedAd == null) return;
    
    var rewardListener = new OnUserEarnedRewardListener();
    rewardListener.OnUserEarnedReward = (rewardedItem) => {
        GD.Print($"Player rewarded! Amount: {rewardedItem.Amount}, Type: {rewardedItem.Type}");
    };
    
    _rewardedAd.Show(rewardListener);
}
```

© poingstudios, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in platforms/godot_editor/addons/admob/skills/godot-admob-rewarded of poingstudios/godot-admob-plugin.

Open the folder on GitHubat commit c75c79f

Compare with similar skills

Godot Admob Rewarded next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot Admob Rewarded compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Godot Admob Rewarded this skillpoingstudios/godot-admob-plugin632—~1.2kAutomated safety check: PassMIT
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Godot 3D Essentialsjame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT
Godot Addon Developmentjame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT
Godot AI Navigationjame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT
Godot Animation Systemjame581/GodotPrompter805—~3.8kAutomated safety check: PassMIT

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Works with

Questions about Godot Admob Rewarded

What does Godot Admob Rewarded do?

Provides instructions to implement, load, show, and handle callbacks (including user rewards) for Rewarded and Rewarded Interstitial ads in GDScript and C. Godot Admob Rewarded is an agent skill from poingstudios/godot-admob-plugin. Provides instructions to implement, load, show, and handle callbacks (including user rewards) for Rewarded and Rewarded Interstitial ads in GDScript and C.

When should I use Godot Admob Rewarded?

Godot Admob Rewarded fits situations like: integrating rewarded; rewarded interstitial ads.

How do I install Godot Admob Rewarded in Claude Code?

Run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-rewarded -a claude-code`. Or copy the skill folder (platforms/godot_editor/addons/admob/skills/godot-admob-rewarded in poingstudios/godot-admob-plugin) into .claude/skills/godot-admob-rewarded in your project. Claude Code loads it when a task matches its description.

How do I install Godot Admob Rewarded in Codex?

Run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-rewarded -a codex`. Or copy the skill folder (platforms/godot_editor/addons/admob/skills/godot-admob-rewarded in poingstudios/godot-admob-plugin) into .agents/skills/godot-admob-rewarded in your project. Codex loads it when a task matches its description.

Can I use Godot Admob Rewarded in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-rewarded -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-admob-rewarded, .gemini/skills/godot-admob-rewarded, .github/skills/godot-admob-rewarded and .opencode/skills/godot-admob-rewarded in your project.

What does Godot Admob Rewarded need to run?

SKILL.md names no scripts, command-line tools or credentials: Godot Admob Rewarded is instructions for the agent only.

Does Godot Admob Rewarded access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Godot Admob Rewarded safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Godot Admob Rewarded use?

Godot Admob Rewarded is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Godot Admob Rewarded use?

About 1.2k tokens (SKILL.md is roughly 4.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Godot Admob Rewarded?

Skills that share tags, products or a category with Godot Admob Rewarded: Godot 2D Essentials (jame581/GodotPrompter, 805 stars), Godot 3D Essentials (jame581/GodotPrompter, 805 stars), Godot Addon Development (jame581/GodotPrompter, 805 stars) and Godot AI Navigation (jame581/GodotPrompter, 805 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot Admob Rewarded?

poingstudios (a GitHub organization) maintains it in poingstudios/godot-admob-plugin, which has 632 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 1, 2026.

Source: poingstudios/godot-admob-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.