Agent skill

2D Games

by sickn33 in sickn33/agentic-awesome-skills

2D game development principles. An agent skill from sickn33/agentic-awesome-skills.

MITAuto-check passedGame Development

Install 2D Games

skills CLI
$ npx skills add sickn33/agentic-awesome-skills --skill 2d-games -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sickn33/agentic-awesome-skills 2d-games --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/game-development/2d-games .claude/skills/2d-games && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
2d-games
GitHub stars
47k
Used in
1 other repo
Token cost
~800 tokens
SKILL.md length
305 words
Files
1
Skills in repo
1,493
Repo updated
First seen
Licence
MIT

At a glance

2D game development principles. An agent skill from sickn33/agentic-awesome-skills.

  • Works in 6 steps: Sprite Systems → Tilemap Design → 2D Physics → …
  • Canvas/Phaser/Kaplay/Pixi 2D games
  • SKILL.md covers Shell vs guest (web), 1. Sprite Systems, 2. Tilemap Design and 3. 2D Physics, plus 6 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

2D Games is an agent skill from sickn33/agentic-awesome-skills. 2D game development principles. Sprites, atlases, tilemaps, physics, cameras, and genre patterns (platformer, top-down). Use for canvas/Phaser/Kaplay/Pixi 2D games or guest viewports inside hybrid web apps.

Its SKILL.md is about 800 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development and Sprites and pixel art. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.

When your agent uses it

  • Canvas/Phaser/Kaplay/Pixi 2D games
  • Guest viewports inside hybrid web apps

Example prompts

  • “/2d-games”

Workflow steps

6 steps, taken from the step headings in SKILL.md.

  1. Sprite Systems
  2. Tilemap Design
  3. 2D Physics
  4. Camera Systems
  5. Genre Patterns
  6. Anti-Patterns

What it can do on your machine

Read from SKILL.md and the folder at commit 680176d. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

2D Games loads about 800 tokens when it runs. Until then it costs about 54 tokens; SKILL.md has 305 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~54
When it runs · the whole SKILL.md, loaded when a task matches
~800

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sickn33/agentic-awesome-skills at commit 680176d, republished under its MIT licence (© sickn33). 305 words, ~800 tokens.

Download SKILL.mdSave it as .claude/skills/2d-games/SKILL.md (or your agent's skills folder).
name
2d-games
description
2D game development principles. Sprites, atlases, tilemaps, physics, cameras, and genre patterns (platformer, top-down). Use for canvas/Phaser/Kaplay/Pixi 2D games or guest viewports inside hybrid web apps.
risk
none
source
community
date_added
2026-02-27

2D Game Development

Principles for 2D game systems. Pair with game-development/web-games / game-development/engine-selection for framework choice.


Shell vs guest (web)

Setup2D systems live…
Full-screen 2D gameEntire app (Phaser/Kaplay/Pixi/Canvas)
Hybrid DOM + challengesOnly inside guest viewports; tear down when done

1. Sprite Systems

ComponentPurpose
AtlasCombine textures, reduce draw calls
AnimationFrame sequences (often 8-24 FPS)
PivotRotation/scale origin
LayeringZ-order control
Animation Principles
  • Squash and stretch for impact
  • Anticipation before action
  • Follow-through after action

2. Tilemap Design

FactorRecommendation
Size16x16, 32x32, 64x64
Auto-tilingUse for terrain
CollisionSimplified shapes
LayerContent
BackgroundNon-interactive scenery
TerrainWalkable ground
PropsInteractive objects
ForegroundParallax overlay

3. 2D Physics

ShapeUse Case
BoxRectangular objects
CircleBalls, rounded
CapsuleCharacters
PolygonComplex shapes
  • Pixel-perfect vs physics-based: pick one approach per game
  • Fixed timestep for consistency
  • Layers for filtering

4. Camera Systems

TypeUse
FollowTrack player
Look-aheadAnticipate movement
Multi-targetTwo-player
Room-basedMetroidvania
StaticBoard games, modal skill-checks
Screen Shake
  • Short duration (50-200ms)
  • Diminishing intensity
  • Use sparingly

5. Genre Patterns

Platformer
  • Coyote time (leniency after edge)
  • Jump buffering
  • Variable jump height
Top-down
  • 8-directional or free movement
  • Aim-based or auto-aim
  • Decide whether rotation matters

6. Anti-Patterns

❌ Don't✅ Do
Separate texturesUse atlases
Complex collision shapesSimplified collision
Jittery cameraSmooth following
Pixel-perfect on physicsChoose one approach
Orphaned RAF/listeners after a guest closesFull teardown

Remember: 2D is about clarity. Every pixel should communicate.

When to Use

Use for canvas/Phaser/Kaplay/Pixi 2D systems, or guest viewports inside hybrid web apps.

Example

User request:

Use @2d-games for this task: 2D game development principles.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/game-development/2d-games of sickn33/agentic-awesome-skills.

Open the folder on GitHubat commit 680176d

Used in 1 other repository

We found 7 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

2D Games next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

2D Games compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
2D Games this skillsickn33/agentic-awesome-skills47k1 repos~800Automated safety check: PassMIT
Sprite Genaldegad/sprite-gen2.6k—~4.8kAutomated safety check: PassApache-2.0
Asset Pipelinerehan-remade/universal-modder5.8k—~2kAutomated safety check: PassMIT
Spine AnimationGenielabsOpenSource/spine-animation-ai518—~17kAutomated safety check: PassCC-BY-NC-4.0
AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill297—~1.1kAutomated safety check: PassMIT
Godot 2D Essentialsjame581/GodotPrompter799—~2.3kAutomated safety check: PassMIT

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Questions about 2D Games

What does 2D Games do?

2D game development principles. An agent skill from sickn33/agentic-awesome-skills. 2D Games is an agent skill from sickn33/agentic-awesome-skills. 2D game development principles.

When should I use 2D Games?

2D Games fits situations like: canvas/Phaser/Kaplay/Pixi 2D games; guest viewports inside hybrid web apps.

How do I install 2D Games in Claude Code?

Run `npx skills add sickn33/agentic-awesome-skills --skill 2d-games -a claude-code`. Or copy the skill folder (skills/game-development/2d-games in sickn33/agentic-awesome-skills) into .claude/skills/2d-games in your project. Claude Code loads it when a task matches its description.

How do I install 2D Games in Codex?

Run `npx skills add sickn33/agentic-awesome-skills --skill 2d-games -a codex`. Or copy the skill folder (skills/game-development/2d-games in sickn33/agentic-awesome-skills) into .agents/skills/2d-games in your project. Codex loads it when a task matches its description.

Can I use 2D Games in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill 2d-games -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/2d-games, .gemini/skills/2d-games, .github/skills/2d-games and .opencode/skills/2d-games in your project.

What does 2D Games need to run?

SKILL.md names no scripts, command-line tools or credentials: 2D Games is instructions for the agent only.

Does 2D Games access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is 2D Games safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does 2D Games use?

2D Games is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does 2D Games use?

About 800 tokens (SKILL.md is roughly 3.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to 2D Games?

Skills that share tags, products or a category with 2D Games: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Asset Pipeline (rehan-remade/universal-modder, 5.8k stars), Spine Animation (GenielabsOpenSource/spine-animation-ai, 518 stars) and AI Game Art Pipeline (ybuild-ai/ai-game-art-pipeline-skill, 297 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains 2D Games?

sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,379 GitHub stars. The repository holds 1,493 skills in this directory. The repository was last updated on October 9, 2026.

Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.