Locus Unity Bridge
Misaka-Mikoto-Tech/agent-skills
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
Integrate Ethereum into Unity games using Nethereum with async Web3 API, WebGL wallet support via EIP-6963 multi-wallet discovery and MetaMask (.NET/C).
$ npx skills add Nethereum/Nethereum --skill unity-quickstart -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Nethereum/Nethereum unity-quickstart --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Nethereum/Nethereum.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/nethereum-skills/skills/unity-quickstart .claude/skills/unity-quickstart && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-quickstart" agent skill from https://github.com/Nethereum/Nethereum/tree/master/plugins/nethereum-skills/skills/unity-quickstart into .claude/skills/unity-quickstart/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-quickstart", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Nethereum/Nethereum/tree/master/plugins/nethereum-skills/skills/unity-quickstartType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Nethereum/Nethereum --skill unity-quickstart -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Nethereum/Nethereum unity-quickstart --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Nethereum/Nethereum.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/nethereum-skills/skills/unity-quickstart .agents/skills/unity-quickstart && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-quickstart" agent skill from https://github.com/Nethereum/Nethereum/tree/master/plugins/nethereum-skills/skills/unity-quickstart into .agents/skills/unity-quickstart/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-quickstart", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Nethereum/Nethereum --skill unity-quickstart -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Nethereum/Nethereum unity-quickstart --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Nethereum/Nethereum.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/nethereum-skills/skills/unity-quickstart .cursor/skills/unity-quickstart && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-quickstart" agent skill from https://github.com/Nethereum/Nethereum/tree/master/plugins/nethereum-skills/skills/unity-quickstart into .cursor/skills/unity-quickstart/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-quickstart", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Nethereum/Nethereum.git --path plugins/nethereum-skills/skills/unity-quickstart--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Nethereum/Nethereum --skill unity-quickstart -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Nethereum/Nethereum unity-quickstart --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Nethereum/Nethereum.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/nethereum-skills/skills/unity-quickstart .gemini/skills/unity-quickstart && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-quickstart" agent skill from https://github.com/Nethereum/Nethereum/tree/master/plugins/nethereum-skills/skills/unity-quickstart into .gemini/skills/unity-quickstart/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-quickstart", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Nethereum/Nethereum unity-quickstartInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Nethereum/Nethereum --skill unity-quickstart -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Nethereum/Nethereum.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/nethereum-skills/skills/unity-quickstart .github/skills/unity-quickstart && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-quickstart" agent skill from https://github.com/Nethereum/Nethereum/tree/master/plugins/nethereum-skills/skills/unity-quickstart into .github/skills/unity-quickstart/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-quickstart", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Nethereum/Nethereum --skill unity-quickstart -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Nethereum/Nethereum unity-quickstart --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Nethereum/Nethereum.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/nethereum-skills/skills/unity-quickstart .opencode/skills/unity-quickstart && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-quickstart" agent skill from https://github.com/Nethereum/Nethereum/tree/master/plugins/nethereum-skills/skills/unity-quickstart into .opencode/skills/unity-quickstart/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-quickstart", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-quickstartIntegrate Ethereum into Unity games using Nethereum with async Web3 API, WebGL wallet support via EIP-6963 multi-wallet discovery and MetaMask (.NET/C).
Unity Quickstart is an agent skill from Nethereum/Nethereum. Integrate Ethereum into Unity games using Nethereum with async Web3 API, WebGL wallet support via EIP-6963 multi-wallet discovery and MetaMask (.NET/C). Use this skill when the user asks about Unity blockchain integration, Unity WebGL wallets, Unity MetaMask, Unity Ethereum, Nethereum.Unity, game blockchain, NFT games, or Unity ERC-20 tokens.
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Crypto and DeFi analysis and 3D graphics and WebGL. It works with Ethereum, Unity, C# and .NET. The repository describes itself as: Ethereum .Net cross platform integration library. The licence is MIT.
Read from SKILL.md and the folder at commit 229f278. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
dotnetFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
package.openupm.comethereum-rpc.publicnode.comAlso links to:
github.comdocs.nethereum.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity Quickstart loads about 1.6k tokens when it runs. Until then it costs about 91 tokens; SKILL.md has 268 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Nethereum/Nethereum at commit 229f278, republished under its MIT licence (© Nethereum). 268 words, ~1,600 tokens.
.claude/skills/unity-quickstart/SKILL.md (or your agent's skills folder).Integrate Ethereum into Unity games. Nethereum provides Unity-compatible libraries with the async Web3 API (preferred) and coroutine wrappers, WebGL wallet connectivity (EIP-6963 multi-wallet, MetaMask), and typed contract services.
Add to Packages/manifest.json:
{
"scopedRegistries": [
{
"name": "package.openupm.com",
"url": "https://package.openupm.com",
"scopes": ["com.nethereum.unity"]
}
],
"dependencies": {
"com.nethereum.unity": "5.0.0",
"com.unity.nuget.newtonsoft-json": "3.2.1"
}
}Important notes:
using UnityEngine;
using Nethereum.Web3;
using Nethereum.Unity.Rpc;
using System;
public class GetBlockNumber : MonoBehaviour
{
public string Url = "https://ethereum-rpc.publicnode.com";
async void Start()
{
var web3 = new Web3(new UnityWebRequestRpcTaskClient(new Uri(Url)));
var blockNumber = await web3.Eth.Blocks.GetBlockNumber.SendRequestAsync();
Debug.Log($"Block: {blockNumber.Value}");
}
}UnityWebRequestRpcTaskClient uses Unity's UnityWebRequest for HTTP — required for WebGL builds.
using Nethereum.Web3;
using Nethereum.Web3.Accounts;
var account = new Account("0xYOUR_PRIVATE_KEY", chainId: 31337);
var web3 = new Web3(account, "http://localhost:8545");
var receipt = await web3.Eth.GetEtherTransferService()
.TransferEtherAndWaitForReceiptAsync("0xRecipient", 0.1m);
Debug.Log($"TX: {receipt.TransactionHash}");EIP-6963 discovers all installed browser wallets — MetaMask, Rainbow, Coinbase, etc.:
using Nethereum.Unity.EIP6963;
using Nethereum.EIP6963WalletInterop;
var walletProvider = EIP6963WebglHostProvider.CreateOrGetCurrentInstance();
// Discover all installed wallets
var wallets = await walletProvider.GetAvailableWalletsAsync();
foreach (var wallet in wallets)
Debug.Log($"Found: {wallet.Name} ({wallet.Rdns})");
// Select and connect
if (wallets.Length > 0)
{
await walletProvider.SelectWalletAsync(wallets[0].Uuid);
var account = await walletProvider.EnableProviderAsync();
Debug.Log($"Connected: {account}");
// Get Web3 — wallet handles signing
var web3 = await walletProvider.GetWeb3Async();
var balance = await web3.Eth.GetBalance.SendRequestAsync(walletProvider.SelectedAccount);
Debug.Log($"Balance: {Web3.Convert.FromWei(balance.Value)} ETH");
}Events use Func<T, Task> delegates — handlers must return Task:
walletProvider.SelectedAccountChanged += async (newAccount) =>
{
Debug.Log($"Account switched: {newAccount}");
return; // implicit Task.CompletedTask
};
walletProvider.NetworkChanged += async (newChainId) =>
{
Debug.Log($"Network switched: {newChainId}");
return;
};using Nethereum.Unity.Metamask;
var metamask = MetamaskWebglHostProvider.CreateOrGetCurrentInstance();
await metamask.EnableProviderAsync();
var web3 = await metamask.GetWeb3Async();
var receipt = await web3.Eth.GetEtherTransferService()
.TransferEtherAndWaitForReceiptAsync("0xRecipient", 0.1m);Use built-in typed services — no ABI or code generation needed:
var erc20 = web3.Eth.ERC20.GetContractService(tokenAddress);
var name = await erc20.NameQueryAsync();
var symbol = await erc20.SymbolQueryAsync();
var decimals = await erc20.DecimalsQueryAsync();
var balance = await erc20.BalanceOfQueryAsync(ownerAddress);
Debug.Log($"{name} ({symbol}): {Web3.Convert.FromWei(balance, decimals)}");Similarly, web3.Eth.ERC721 and web3.Eth.ERC1155 provide typed access to NFT and multi-token contracts.
Use conditional compilation to handle WebGL vs desktop:
private async Task<IWeb3> GetWeb3Async()
{
#if UNITY_WEBGL
var walletProvider = EIP6963WebglHostProvider.CreateOrGetCurrentInstance();
await walletProvider.EnableProviderAsync();
return await walletProvider.GetWeb3Async();
#else
var account = new Account(privateKey, chainId);
return new Web3(account, url);
#endif
}Once you have IWeb3, all web3.Eth.* calls work identically regardless of platform.
Generate typed C# contract services from Solidity ABI:
dotnet tool install -g Nethereum.Generator.Console
Nethereum.Generator.Console generate from-abi \
-abi ./out/MyToken.abi \
-bin ./out/MyToken.bin \
-o ./SharedContracts \
-ns MyGame.Contracts \
-cn MyTokenShare the generated code between Unity and .NET test projects using a netstandard2.0 project with package.json + .asmdef files. Reference from Unity via file: dependency in manifest.json.
| Platform | Signing | Wallet Connection |
|---|---|---|
| WebGL | Browser wallet (EIP-6963, MetaMask) | EIP-6963 or MetaMask interop |
| Windows/macOS/Linux | Private key | RPC endpoint |
| iOS/Android | Private key | RPC endpoint |
For full documentation, see: https://docs.nethereum.com/docs/unity/overview
© Nethereum, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in plugins/nethereum-skills/skills/unity-quickstart of Nethereum/Nethereum.
Open the folder on GitHubat commit 229f278
Unity Quickstart next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Quickstart this skillNethereum/Nethereum | 2.3k | — | ~1.6k | Automated safety check: Pass | MIT | |
| Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills | 275 | — | ~4k | Automated safety check: Pass | MIT | |
| Unity PluginTomLeeLive/openclaw-unity-plugin | 106 | — | ~5.1k | Automated safety check: Pass | Apache-2.0 | |
| Sokol Netelix22/Sokol.NET | 154 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Godot 3D Essentialsjame581/GodotPrompter | 792 | — | ~3.7k | Automated safety check: Pass | MIT | |
| Unity Version SplitIvanMurzak/Unity-MCP | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 |
Misaka-Mikoto-Tech/agent-skills
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
TomLeeLive/openclaw-unity-plugin
Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.
elix22/Sokol.NET
Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…
jame581/GodotPrompter
Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.
IvanMurzak/Unity-MCP
Split a C file into Unity 6.5+ and pre-Unity 6.5 variants. An agent skill from IvanMurzak/Unity-MCP.
hatayama/unity-cli-loop
Compile C with the Unity-bundled Roslyn compiler without launching or contacting the Unity Editor; reports errors and warnings only.
Nethereum/Nethereum
Help users batch multiple calls into a single UserOperation and sponsor gas with paymasters using Nethereum Account Abstraction.
Nethereum/Nethereum
Help users run an ERC-4337 bundler using Nethereum — set up in-process or standalone bundlers with mempool, validation, reputation, and JSON-RPC server.
Nethereum/Nethereum
Encode and decode Ethereum ABI data with Nethereum. An agent skill from Nethereum/Nethereum.
Nethereum/Nethereum
Fetch contract ABIs from Sourcify, Etherscan, and 4Byte Directory using the composite ABIInfoStorage pattern (.NET/C).
Nethereum/Nethereum
Help users implement ERC-4337 Account Abstraction with Nethereum — send UserOperations, use smart accounts, route contract calls through a bundler, enable gasless transactions, or work with AA in…
Nethereum/Nethereum
Validate and format Ethereum addresses with Nethereum. An agent skill from Nethereum/Nethereum.
Categories
Integrate Ethereum into Unity games using Nethereum with async Web3 API, WebGL wallet support via EIP-6963 multi-wallet discovery and MetaMask (.NET/C). Unity Quickstart is an agent skill from Nethereum/Nethereum.NET/C).
Unity Quickstart fits situations like: the user asks about Unity blockchain integration; unity WebGL wallets; nethereum.Unity; game blockchain.
Run `npx skills add Nethereum/Nethereum --skill unity-quickstart -a claude-code`. Or copy the skill folder (plugins/nethereum-skills/skills/unity-quickstart in Nethereum/Nethereum) into .claude/skills/unity-quickstart in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Nethereum/Nethereum --skill unity-quickstart -a codex`. Or copy the skill folder (plugins/nethereum-skills/skills/unity-quickstart in Nethereum/Nethereum) into .agents/skills/unity-quickstart in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Nethereum/Nethereum --skill unity-quickstart -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-quickstart, .gemini/skills/unity-quickstart, .github/skills/unity-quickstart and .opencode/skills/unity-quickstart in your project.
Going by SKILL.md and its folder, Unity Quickstart needs the command-line tools its instructions call (dotnet).
SKILL.md names 4 domains. In commands or code: package.openupm.com and ethereum-rpc.publicnode.com; the agent is likely to contact these when it follows the instructions. As links in the text: github.com and docs.nethereum.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity Quickstart is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unity Quickstart: Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Unity Plugin (TomLeeLive/openclaw-unity-plugin, 106 stars), Sokol Net (elix22/Sokol.NET, 154 stars) and Godot 3D Essentials (jame581/GodotPrompter, 792 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Nethereum (a GitHub organization) maintains it in Nethereum/Nethereum, which has 2,260 GitHub stars. The repository holds 71 skills in this directory. The repository was last updated on October 5, 2026.
Source: Nethereum/Nethereum on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.