Threejs World Generation
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-blender -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install HKUDS/CLI-Anything cli-anything-blender --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/cli-anything-blender .claude/skills/cli-anything-blender && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "cli-anything-blender" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-blender into .claude/skills/cli-anything-blender/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-blender", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-blenderType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-blender -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install HKUDS/CLI-Anything cli-anything-blender --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/cli-anything-blender .agents/skills/cli-anything-blender && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "cli-anything-blender" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-blender into .agents/skills/cli-anything-blender/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-blender", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-blender -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install HKUDS/CLI-Anything cli-anything-blender --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/cli-anything-blender .cursor/skills/cli-anything-blender && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "cli-anything-blender" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-blender into .cursor/skills/cli-anything-blender/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-blender", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/HKUDS/CLI-Anything.git --path skills/cli-anything-blender--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-blender -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install HKUDS/CLI-Anything cli-anything-blender --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/cli-anything-blender .gemini/skills/cli-anything-blender && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "cli-anything-blender" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-blender into .gemini/skills/cli-anything-blender/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-blender", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install HKUDS/CLI-Anything cli-anything-blenderInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-blender -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/cli-anything-blender .github/skills/cli-anything-blender && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "cli-anything-blender" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-blender into .github/skills/cli-anything-blender/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-blender", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-blender -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install HKUDS/CLI-Anything cli-anything-blender --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/cli-anything-blender .opencode/skills/cli-anything-blender && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "cli-anything-blender" agent skill from https://github.com/HKUDS/CLI-Anything/tree/main/skills/cli-anything-blender into .opencode/skills/cli-anything-blender/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "cli-anything-blender", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
cli-anything-blenderCommand-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...
CLI Anything Blender is an agent skill from HKUDS/CLI-Anything. Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering 3D graphics and WebGL. It works with Blender. The repository describes itself as: "CLI-Anything: Making ALL Software Agent-Native" -- CLI-Hub: https://clianything.cc/. The licence is Apache-2.0.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 34f5195. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pipFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use pip, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
CLI Anything Blender loads about 2.1k tokens when it runs. Until then it costs about 40 tokens; SKILL.md has 783 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from HKUDS/CLI-Anything at commit 34f5195, republished under its Apache-2.0 licence (© HKUDS). 783 words, ~2,051 tokens.
.claude/skills/cli-anything-blender/SKILL.md (or your agent's skills folder).A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI harness. Uses a JSON scene description format with bpy script generation for actual Blender rendering.
This CLI is installed as part of the cli-anything-blender package:
pip install cli-anything-blenderPrerequisites:
# Show help
cli-anything-blender --help
# Start interactive REPL mode
cli-anything-blender
# Create a new scene project
cli-anything-blender scene new -o scene.blend-cli.json
# Run with JSON output (for agent consumption)
cli-anything-blender --json --project scene.blend-cli.json scene infoWhen invoked without a subcommand, the CLI enters an interactive REPL session:
cli-anything-blender
# Enter commands interactively with tab-completion and historyScene management commands.
| Command | Description |
|---|---|
new | Create a new scene |
open | Open an existing scene |
save | Save the current scene |
info | Show scene information |
profiles | List available scene profiles |
json | Print raw scene JSON |
3D object management commands.
| Command | Description |
|---|---|
add | Add a 3D primitive object |
remove | Remove an object by index |
duplicate | Duplicate an object |
transform | Transform an object (translate, rotate, scale) |
set | Set an object property (name, visible, location, rotation, scale, parent) |
list | List all objects |
get | Get detailed info about an object |
Material management commands.
| Command | Description |
|---|---|
create | Create a new material |
assign | Assign a material to an object |
set | Set a material property (color, metallic, roughness, specular, alpha, etc.) |
list | List all materials |
get | Get detailed info about a material |
Modifier management commands.
| Command | Description |
|---|---|
list-available | List all available modifiers |
info | Show details about a modifier |
add | Add a modifier to an object |
remove | Remove a modifier by index |
set | Set a modifier parameter |
list | List modifiers on an object |
Camera management commands.
| Command | Description |
|---|---|
add | Add a camera to the scene |
set | Set a camera property |
set-active | Set the active camera |
list | List all cameras |
Light management commands.
| Command | Description |
|---|---|
add | Add a light to the scene |
set | Set a light property |
list | List all lights |
Animation and keyframe commands.
| Command | Description |
|---|---|
keyframe | Set a keyframe on an object |
remove-keyframe | Remove a keyframe from an object |
frame-range | Set the animation frame range |
fps | Set the animation FPS |
list-keyframes | List keyframes for an object |
Render settings and output commands.
| Command | Description |
|---|---|
settings | Configure render settings |
info | Show current render settings |
presets | List available render presets |
execute | Render the scene (generates bpy script) |
script | Generate bpy script without rendering |
Real preview bundle capture and live preview session commands.
| Command | Description |
|---|---|
preview recipes | List available preview recipes |
preview capture | Render a real preview bundle for the active scene |
preview latest | Return the latest existing preview bundle |
preview live start | Start a live preview session and publish the first bundle |
preview live push | Publish a refreshed bundle into the live session |
preview live status | Read current live-session state without rendering |
preview live stop | Stop the live session without deleting artifacts |
Typical bundle artifacts for recipe quick:
hero.png from real Eevee preview renderingworkbench.png from real Blender Workbench renderingLive sessions persist:
session.json as the mutable headtrajectory.json as append-only command-to-preview historyViewer side:
cli-hub previews inspect <bundle-or-session>cli-hub previews html <bundle-or-session> -o page.htmlcli-hub previews watch <session-dir> --opencli-hub previews open <bundle-or-session>Session management commands.
| Command | Description |
|---|---|
status | Show session status |
undo | Undo the last operation |
redo | Redo the last undone operation |
history | Show undo history |
Create a new Blender scene project file.
cli-anything-blender scene new -o myscene.blend-cli.json
# Or with JSON output for programmatic use
cli-anything-blender --json scene new -o myscene.blend-cli.jsonStart an interactive session with undo/redo support.
cli-anything-blender
# Enter commands interactively
# Use 'help' to see available commands
# Use 'undo' and 'redo' for history navigationThe CLI maintains session state with:
All commands support dual output modes:
--json flag): Structured JSON for agent consumption# Human output
cli-anything-blender --project scene.blend-cli.json scene info
# JSON output for agents
cli-anything-blender --json --project scene.blend-cli.json scene infoUse Blender previews when the agent needs truthful visual checkpoints:
# List preview recipes
cli-anything-blender --project scene.blend-cli.json preview recipes
# Capture a real preview bundle
cli-anything-blender --json --project scene.blend-cli.json preview capture --recipe quick
# Start a live preview loop
cli-anything-blender --json --project scene.blend-cli.json preview live start --recipe quick --mode poll --source-poll-ms 500
# Query current live head without rendering
cli-anything-blender --json --project scene.blend-cli.json preview live status --recipe quickFor agents, preview capture --json returns bundle metadata plus artifact file
paths. preview live status --json returns session metadata plus a compact
trajectory_summary.
When using this CLI programmatically:
--json flag for parseable outputpreview capture or preview live ... for visual verification instead of inferring scene quality from JSON alonehero.png and workbench.png; the JSON payload references files, it does not inline image bytes_bundle_dir as one snapshot only; for stable live history, use _session_dir plus _trajectory_pathcli-hub previews ... only to inspect/open existing previews; preview generation itself always happens through cli-anything-blender preview ...1.0.0
© HKUDS, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/cli-anything-blender of HKUDS/CLI-Anything.
Open the folder on GitHubat commit 34f5195
CLI Anything Blender next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| CLI Anything Blender this skillHKUDS/CLI-Anything | 52k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | |
| 3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max | 697 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Asset Pipelinerehan-remade/universal-modder | 5.8k | — | ~2k | Automated safety check: Pass | MIT | |
| Blender Image To 3Dmajidmanzarpour/blender-game-skills | 135 | — | ~5.7k | Automated safety check: Pass | MIT | |
| Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill | 148 | — | ~2.1k | Automated safety check: Pass | None |
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
majidmanzarpour/blender-game-skills
Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles…
LaurentiuGabriel/unreal-game-assets-creation-skill
Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.
lukapiskorec/craftbot
Turns a finished CraftBot building model into cut lists, stick orders and full-scale printable sheets for building a physical scale model by hand.
HKUDS/CLI-Anything
Lets Codex build, refine, test, validate and list CLI-Anything harnesses for GUI applications or source repositories, following the project's full methodology.
HKUDS/CLI-Anything
Adapts the CLI-Anything methodology so Reasonix can build, refine, test and validate a command-line harness for an existing GUI application or source repository.
HKUDS/CLI-Anything
Guides Hermes Agent through building, refining and testing a CLI-Anything harness that wraps a GUI application or source repository in a scriptable command line.
HKUDS/CLI-Anything
Builds, refines, tests or validates a CLI-Anything harness that wraps a GUI application or source repository as a stateful Click CLI with JSON output and a REPL mode.
HKUDS/CLI-Anything
Drives Krita from the command line to create projects, add layers, apply filters, resize the canvas and export images, with JSON output for agents.
HKUDS/CLI-Anything
Defines, lists, inspects and runs parameterized GUI macros from the command line, with the runtime choosing the execution backend.
Works with
Categories
Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ... CLI Anything Blender is an agent skill from HKUDS/CLI-Anything. Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...
CLI Anything Blender fits situations like: tasks that involve 3D graphics and WebGL.
Run `npx skills add HKUDS/CLI-Anything --skill cli-anything-blender -a claude-code`. Or copy the skill folder (skills/cli-anything-blender in HKUDS/CLI-Anything) into .claude/skills/cli-anything-blender in your project. Claude Code loads it when a task matches its description.
Run `npx skills add HKUDS/CLI-Anything --skill cli-anything-blender -a codex`. Or copy the skill folder (skills/cli-anything-blender in HKUDS/CLI-Anything) into .agents/skills/cli-anything-blender in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add HKUDS/CLI-Anything --skill cli-anything-blender -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/cli-anything-blender, .gemini/skills/cli-anything-blender, .github/skills/cli-anything-blender and .opencode/skills/cli-anything-blender in your project.
Going by SKILL.md and its folder, CLI Anything Blender needs the command-line tools its instructions call (pip). Our summary lists: Python 3.
SKILL.md contains no URLs. Its commands use pip, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
CLI Anything Blender is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.1k tokens (SKILL.md is roughly 8.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with CLI Anything Blender: Threejs World Generation (calesthio/OpenMontage, 66k stars), 3Dviz Pro Max Scene Builder (viettranx/3dviz-pro-max, 697 stars), Asset Pipeline (rehan-remade/universal-modder, 5.8k stars) and Blender Image To 3D (majidmanzarpour/blender-game-skills, 135 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
HKUDS (a GitHub organization) maintains it in HKUDS/CLI-Anything, which has 51,768 GitHub stars. The repository holds 78 skills in this directory. The repository was last updated on September 22, 2026.
Source: HKUDS/CLI-Anything on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.