Agent skill

CLI Anything Blender

by HKUDS in HKUDS/CLI-Anything

Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...

Apache-2.0Auto-check passedGame Development

Install CLI Anything Blender

skills CLI
$ npx skills add HKUDS/CLI-Anything --skill cli-anything-blender -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install HKUDS/CLI-Anything cli-anything-blender --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/HKUDS/CLI-Anything.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/cli-anything-blender .claude/skills/cli-anything-blender && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
cli-anything-blender
GitHub stars
52k
Token cost
~2.1k tokens
SKILL.md length
783 words
Files
1
Skills in repo
78
Repo updated
First seen
Licence
Apache-2.0

At a glance

Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...

  • Works in 8 steps: Always use --json flag for parseable… → Check return codes - 0 for success,… → Parse stderr for error messages on failure → …
  • Tasks that involve 3D graphics and WebGL
  • SKILL.md covers Installation, Usage, Command Groups and Examples, plus 6 more sections
  • Calls pip

What it does

CLI Anything Blender is an agent skill from HKUDS/CLI-Anything. Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...

Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering 3D graphics and WebGL. It works with Blender. The repository describes itself as: "CLI-Anything: Making ALL Software Agent-Native" -- CLI-Hub: https://clianything.cc/. The licence is Apache-2.0.

When your agent uses it

  • Tasks that involve 3D graphics and WebGL

Example prompts

  • “/cli-anything-blender”

Requirements

  • Python 3

Workflow steps

8 steps, taken from the first numbered list in SKILL.md.

  1. Always use --json flag for parseable output
  2. Check return codes - 0 for success, non-zero for errors
  3. Parse stderr for error messages on failure
  4. MANDATORY: Use absolute paths for all file operations (rendering, project files). Relative paths are prone to failure in background…
  5. Use preview capture or preview live ... for visual verification instead of inferring scene quality from JSON alone
  6. Read returned artifact paths such as hero.png and workbench.png; the JSON payload references files, it does not inline image bytes
  7. Treat _bundle_dir as one snapshot only; for stable live history, use _session_dir plus _trajectory_path
  8. Use cli-hub previews ... only to inspect/open existing previews; preview generation itself always happens through cli-anything-blender…

What it can do on your machine

Read from SKILL.md and the folder at commit 34f5195. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • pip

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use pip, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

CLI Anything Blender loads about 2.1k tokens when it runs. Until then it costs about 40 tokens; SKILL.md has 783 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~40
When it runs · the whole SKILL.md, loaded when a task matches
~2.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from HKUDS/CLI-Anything at commit 34f5195, republished under its Apache-2.0 licence (© HKUDS). 783 words, ~2,051 tokens.

Download SKILL.mdSave it as .claude/skills/cli-anything-blender/SKILL.md (or your agent's skills folder).
name
cli-anything-blender
description
Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...

cli-anything-blender

A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI harness. Uses a JSON scene description format with bpy script generation for actual Blender rendering.

Installation

This CLI is installed as part of the cli-anything-blender package:

bash
pip install cli-anything-blender

Prerequisites:

  • Python 3.10+
  • blender (>= 4.2) must be installed on your system

Usage

Basic Commands
bash
# Show help
cli-anything-blender --help

# Start interactive REPL mode
cli-anything-blender

# Create a new scene project
cli-anything-blender scene new -o scene.blend-cli.json

# Run with JSON output (for agent consumption)
cli-anything-blender --json --project scene.blend-cli.json scene info
REPL Mode

When invoked without a subcommand, the CLI enters an interactive REPL session:

bash
cli-anything-blender
# Enter commands interactively with tab-completion and history

Command Groups

Scene

Scene management commands.

CommandDescription
newCreate a new scene
openOpen an existing scene
saveSave the current scene
infoShow scene information
profilesList available scene profiles
jsonPrint raw scene JSON
Object Group

3D object management commands.

CommandDescription
addAdd a 3D primitive object
removeRemove an object by index
duplicateDuplicate an object
transformTransform an object (translate, rotate, scale)
setSet an object property (name, visible, location, rotation, scale, parent)
listList all objects
getGet detailed info about an object
Material

Material management commands.

CommandDescription
createCreate a new material
assignAssign a material to an object
setSet a material property (color, metallic, roughness, specular, alpha, etc.)
listList all materials
getGet detailed info about a material
Modifier Group

Modifier management commands.

CommandDescription
list-availableList all available modifiers
infoShow details about a modifier
addAdd a modifier to an object
removeRemove a modifier by index
setSet a modifier parameter
listList modifiers on an object
Camera

Camera management commands.

CommandDescription
addAdd a camera to the scene
setSet a camera property
set-activeSet the active camera
listList all cameras
Light

Light management commands.

CommandDescription
addAdd a light to the scene
setSet a light property
listList all lights
Animation

Animation and keyframe commands.

CommandDescription
keyframeSet a keyframe on an object
remove-keyframeRemove a keyframe from an object
frame-rangeSet the animation frame range
fpsSet the animation FPS
list-keyframesList keyframes for an object
Render Group

Render settings and output commands.

CommandDescription
settingsConfigure render settings
infoShow current render settings
presetsList available render presets
executeRender the scene (generates bpy script)
scriptGenerate bpy script without rendering
Preview

Real preview bundle capture and live preview session commands.

CommandDescription
preview recipesList available preview recipes
preview captureRender a real preview bundle for the active scene
preview latestReturn the latest existing preview bundle
preview live startStart a live preview session and publish the first bundle
preview live pushPublish a refreshed bundle into the live session
preview live statusRead current live-session state without rendering
preview live stopStop the live session without deleting artifacts

Typical bundle artifacts for recipe quick:

  • hero.png from real Eevee preview rendering
  • workbench.png from real Blender Workbench rendering

Live sessions persist:

  • session.json as the mutable head
  • immutable bundle directories
  • trajectory.json as append-only command-to-preview history

Viewer side:

  • cli-hub previews inspect <bundle-or-session>
  • cli-hub previews html <bundle-or-session> -o page.html
  • cli-hub previews watch <session-dir> --open
  • cli-hub previews open <bundle-or-session>
Show full SKILL.md (282 more words)Show less
Session

Session management commands.

CommandDescription
statusShow session status
undoUndo the last operation
redoRedo the last undone operation
historyShow undo history

Examples

Create a New Project

Create a new Blender scene project file.

bash
cli-anything-blender scene new -o myscene.blend-cli.json
# Or with JSON output for programmatic use
cli-anything-blender --json scene new -o myscene.blend-cli.json
Interactive REPL Session

Start an interactive session with undo/redo support.

bash
cli-anything-blender
# Enter commands interactively
# Use 'help' to see available commands
# Use 'undo' and 'redo' for history navigation

State Management

The CLI maintains session state with:

  • Undo/Redo: Up to 50 levels of history
  • Project persistence: Save/load project state as JSON
  • Session tracking: Track modifications and changes

Output Formats

All commands support dual output modes:

  • Human-readable (default): Tables, colors, formatted text
  • Machine-readable (--json flag): Structured JSON for agent consumption
bash
# Human output
cli-anything-blender --project scene.blend-cli.json scene info

# JSON output for agents
cli-anything-blender --json --project scene.blend-cli.json scene info

Preview Workflow

Use Blender previews when the agent needs truthful visual checkpoints:

bash
# List preview recipes
cli-anything-blender --project scene.blend-cli.json preview recipes

# Capture a real preview bundle
cli-anything-blender --json --project scene.blend-cli.json preview capture --recipe quick

# Start a live preview loop
cli-anything-blender --json --project scene.blend-cli.json preview live start --recipe quick --mode poll --source-poll-ms 500

# Query current live head without rendering
cli-anything-blender --json --project scene.blend-cli.json preview live status --recipe quick

For agents, preview capture --json returns bundle metadata plus artifact file paths. preview live status --json returns session metadata plus a compact trajectory_summary.

For AI Agents

When using this CLI programmatically:

  1. Always use --json flag for parseable output
  2. Check return codes - 0 for success, non-zero for errors
  3. Parse stderr for error messages on failure
  4. MANDATORY: Use absolute paths for all file operations (rendering, project files). Relative paths are prone to failure in background execution.
  5. Use preview capture or preview live ... for visual verification instead of inferring scene quality from JSON alone
  6. Read returned artifact paths such as hero.png and workbench.png; the JSON payload references files, it does not inline image bytes
  7. Treat _bundle_dir as one snapshot only; for stable live history, use _session_dir plus _trajectory_path
  8. Use cli-hub previews ... only to inspect/open existing previews; preview generation itself always happens through cli-anything-blender preview ...

More Information

  • Full documentation: See README.md in the package
  • Test coverage: See TEST.md in the package
  • Methodology: See HARNESS.md in the cli-anything-plugin

Version

1.0.0

© HKUDS, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/cli-anything-blender of HKUDS/CLI-Anything.

Open the folder on GitHubat commit 34f5195

Compare with similar skills

CLI Anything Blender next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

CLI Anything Blender compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
CLI Anything Blender this skillHKUDS/CLI-Anything52k—~2.1kAutomated safety check: PassApache-2.0
Threejs World Generationcalesthio/OpenMontage66k—~2kAutomated safety check: PassAGPL-3.0
3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max697—~2.8kAutomated safety check: PassMIT
Asset Pipelinerehan-remade/universal-modder5.8k—~2kAutomated safety check: PassMIT
Blender Image To 3Dmajidmanzarpour/blender-game-skills135—~5.7kAutomated safety check: PassMIT
Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill148—~2.1kAutomated safety check: PassNone

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Works with

Questions about CLI Anything Blender

What does CLI Anything Blender do?

Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ... CLI Anything Blender is an agent skill from HKUDS/CLI-Anything. Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...

When should I use CLI Anything Blender?

CLI Anything Blender fits situations like: tasks that involve 3D graphics and WebGL.

How do I install CLI Anything Blender in Claude Code?

Run `npx skills add HKUDS/CLI-Anything --skill cli-anything-blender -a claude-code`. Or copy the skill folder (skills/cli-anything-blender in HKUDS/CLI-Anything) into .claude/skills/cli-anything-blender in your project. Claude Code loads it when a task matches its description.

How do I install CLI Anything Blender in Codex?

Run `npx skills add HKUDS/CLI-Anything --skill cli-anything-blender -a codex`. Or copy the skill folder (skills/cli-anything-blender in HKUDS/CLI-Anything) into .agents/skills/cli-anything-blender in your project. Codex loads it when a task matches its description.

Can I use CLI Anything Blender in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add HKUDS/CLI-Anything --skill cli-anything-blender -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/cli-anything-blender, .gemini/skills/cli-anything-blender, .github/skills/cli-anything-blender and .opencode/skills/cli-anything-blender in your project.

What does CLI Anything Blender need to run?

Going by SKILL.md and its folder, CLI Anything Blender needs the command-line tools its instructions call (pip). Our summary lists: Python 3.

Does CLI Anything Blender access the network?

SKILL.md contains no URLs. Its commands use pip, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is CLI Anything Blender safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does CLI Anything Blender use?

CLI Anything Blender is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does CLI Anything Blender use?

About 2.1k tokens (SKILL.md is roughly 8.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to CLI Anything Blender?

Skills that share tags, products or a category with CLI Anything Blender: Threejs World Generation (calesthio/OpenMontage, 66k stars), 3Dviz Pro Max Scene Builder (viettranx/3dviz-pro-max, 697 stars), Asset Pipeline (rehan-remade/universal-modder, 5.8k stars) and Blender Image To 3D (majidmanzarpour/blender-game-skills, 135 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains CLI Anything Blender?

HKUDS (a GitHub organization) maintains it in HKUDS/CLI-Anything, which has 51,768 GitHub stars. The repository holds 78 skills in this directory. The repository was last updated on September 22, 2026.

Source: HKUDS/CLI-Anything on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.