Agent skill

Hair Groom

by arjun988 in arjun988/blender-skills

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows.

MITAuto-check passedGame Development

Install Hair Groom

skills CLI
$ npx skills add arjun988/blender-skills --skill hair-groom -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install arjun988/blender-skills hair-groom --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/hair-groom .claude/skills/hair-groom && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
hair-groom
GitHub stars
283
Token cost
~655 tokens
SKILL.md length
184 words
Files
4 (incl. references)
Skills in repo
38
Repo updated
First seen
Licence
MIT

At a glance

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows.

  • Works in 5 steps: Flow first — Primary direction before… → Density hierarchy — Dense roots,… → Clumps — Hair reads as groups, not… → …
  • Real-time hair cards via MCP
  • SKILL.md covers When to Use, Path Decision, Workflow (Game Cards) and Workflow (Cinematic), plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Hair Groom is an agent skill from arjun988/blender-skills. Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.

Its SKILL.md is about 660 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/cinematic-vs-game.md`, `references/groom-flow-regions.md` and `references/hair-card-atlas.md`).

It sits in Game Development. It works with Model Context Protocol and Blender. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.

When your agent uses it

  • Real-time hair cards via MCP

Example prompts

  • “/hair-groom”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Flow first — Primary direction before flyaways
  2. Density hierarchy — Dense roots, controlled tips
  3. Clumps — Hair reads as groups, not spaghetti
  4. Silhouette — Outer shape more important than strand count
  5. Scalp bleed — Avoid bald patches at hairline

What it can do on your machine

Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Hair Groom loads about 655 tokens when it runs, and up to ~890 if it reads all its reference files. Until then it costs about 46 tokens; SKILL.md has 184 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~46
When it runs · the whole SKILL.md, loaded when a task matches
~655
With references · SKILL.md plus every file in references/, read only if the agent opens them
~890

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 184 words, ~655 tokens.

Download SKILL.mdSave it as .claude/skills/hair-groom/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
hair-groom
description
Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.
license
MIT
metadata.author
https://github.com/arjun988
metadata.version
1.0.0
metadata.domain
blender
metadata.role
specialist
metadata.triggers
hair, groom, fur, hair cards, particle hair, curves hair, scalp, bangs, beard, whiskers
metadata.related-skills
character-artist, creature-artist, materials, texture-workflow, rendering

Hair Groom

Believable hair flow. Scalp coverage. Cards for games. Curves/particles for cinematic.

When to Use

  • Character scalp hair, beards, brows
  • Creature fur / mane / whiskers
  • Game hair-card generation and placement
  • Cinematic curve/particle grooms

Path Decision

Target = Game / real-time  → Hair cards (+ optional proxy curves)
Target = Cinematic        → Curves or particle hair + materials
Target = Both             → High groom → bake cards / textures

Workflow (Game Cards)

Scalp mesh → Guide curves → Card strips along flow
  → Atlas UVs → Alpha/normal hair texture → LOD cards → Export

Workflow (Cinematic)

Scalp → Particle/curve groom → Clump/frizz/noise
  → Hair shader (melanin/roughness) → Render test → Cache if needed

Groom Principles

  1. Flow first — Primary direction before flyaways
  2. Density hierarchy — Dense roots, controlled tips
  3. Clumps — Hair reads as groups, not spaghetti
  4. Silhouette — Outer shape more important than strand count
  5. Scalp bleed — Avoid bald patches at hairline

Card Guidelines

LODCards (guide)Notes
Hero close-up80–200Layered shells
Standard30–80Main masses
Distant8–20Cap + few strips
  • Name: SM_HairCard_[Region]
  • Atlas: T_Hair_[Name]_RGBA (alpha in A)
  • Prefer opacity clip or hashed for Eevee preview

Naming

  • Guides: CRV_HairGuide_[Region]
  • Cards: SM_HairCard_[Region]
  • Collection: COL_Hair_[Character]

Constraints

MUST DO
  • Establish hairline and parting early
  • Match card UVs to atlas layout
  • Test silhouette from game camera angles
MUST NOT DO
  • Uniform card width everywhere
  • Skip root density near scalp
  • Over-detail flyaways before primary masses

Reference Guide

TopicReferenceLoad When
Hair Card Atlasreferences/hair-card-atlas.mdWhen needed
Groom Flow Regionsreferences/groom-flow-regions.mdWhen needed
Cinematic Vs Gamereferences/cinematic-vs-game.mdWhen needed

© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (references) in .claude/skills/hair-groom of arjun988/blender-skills.

  • SKILL.md
  • references/cinematic-vs-game.md
  • references/groom-flow-regions.md
  • references/hair-card-atlas.md

Open the folder on GitHubat commit 8f778d2

Compare with similar skills

Hair Groom next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Hair Groom compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Hair Groom this skillarjun988/blender-skills283—~655Automated safety check: PassMIT
Scenario Patina Retexturescenario-labs/skills946—~3.5kAutomated safety check: PassMIT
Scenario Blender Expertscenario-labs/skills946—~3.2kAutomated safety check: PassMIT
Game Art PipelinePersonalJarvis/PersonalJarvis159—~566Automated safety check: PassApache-2.0
Scenario 3Dscenario-labs/skills946—~3.8kAutomated safety check: PassMIT
Scenario Orbit Viewsscenario-labs/skills946—~2.3kAutomated safety check: PassMIT

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Questions about Hair Groom

What does Hair Groom do?

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Hair Groom is an agent skill from arjun988/blender-skills. Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows.

When should I use Hair Groom?

Hair Groom fits situations like: real-time hair cards via MCP.

How do I install Hair Groom in Claude Code?

Run `npx skills add arjun988/blender-skills --skill hair-groom -a claude-code`. Or copy the skill folder (.claude/skills/hair-groom in arjun988/blender-skills) into .claude/skills/hair-groom in your project. Claude Code loads it when a task matches its description.

How do I install Hair Groom in Codex?

Run `npx skills add arjun988/blender-skills --skill hair-groom -a codex`. Or copy the skill folder (.claude/skills/hair-groom in arjun988/blender-skills) into .agents/skills/hair-groom in your project. Codex loads it when a task matches its description.

Can I use Hair Groom in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill hair-groom -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hair-groom, .gemini/skills/hair-groom, .github/skills/hair-groom and .opencode/skills/hair-groom in your project.

What does Hair Groom need to run?

SKILL.md names no scripts, command-line tools or credentials: Hair Groom is instructions for the agent only.

Does Hair Groom access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Hair Groom safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Hair Groom use?

Hair Groom is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Hair Groom use?

About 655 tokens (SKILL.md is roughly 2.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 235 tokens, read only when the agent opens those files.

What are the alternatives to Hair Groom?

Skills that share tags, products or a category with Hair Groom: Scenario Patina Retexture (scenario-labs/skills, 946 stars), Scenario Blender Expert (scenario-labs/skills, 946 stars), Game Art Pipeline (PersonalJarvis/PersonalJarvis, 159 stars) and Scenario 3D (scenario-labs/skills, 946 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Hair Groom?

arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 283 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on July 10, 2026.

Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.