Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Analyze logs for a specific app launch and determine whether AppsFlyer initialization, start flow, callbacks, and expected events occurred correctly in the Unity plugin.
$ npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill launch-log-analysis -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install AppsFlyerSDK/appsflyer-unity-plugin launch-log-analysis --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/launch-log-analysis .claude/skills/launch-log-analysis && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "launch-log-analysis" agent skill from https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/launch-log-analysis into .claude/skills/launch-log-analysis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "launch-log-analysis", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/launch-log-analysisType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill launch-log-analysis -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install AppsFlyerSDK/appsflyer-unity-plugin launch-log-analysis --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/launch-log-analysis .agents/skills/launch-log-analysis && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "launch-log-analysis" agent skill from https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/launch-log-analysis into .agents/skills/launch-log-analysis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "launch-log-analysis", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill launch-log-analysis -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install AppsFlyerSDK/appsflyer-unity-plugin launch-log-analysis --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/launch-log-analysis .cursor/skills/launch-log-analysis && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "launch-log-analysis" agent skill from https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/launch-log-analysis into .cursor/skills/launch-log-analysis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "launch-log-analysis", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git --path .claude/skills/launch-log-analysis--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill launch-log-analysis -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install AppsFlyerSDK/appsflyer-unity-plugin launch-log-analysis --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/launch-log-analysis .gemini/skills/launch-log-analysis && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "launch-log-analysis" agent skill from https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/launch-log-analysis into .gemini/skills/launch-log-analysis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "launch-log-analysis", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install AppsFlyerSDK/appsflyer-unity-plugin launch-log-analysisInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill launch-log-analysis -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/launch-log-analysis .github/skills/launch-log-analysis && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "launch-log-analysis" agent skill from https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/launch-log-analysis into .github/skills/launch-log-analysis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "launch-log-analysis", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill launch-log-analysis -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install AppsFlyerSDK/appsflyer-unity-plugin launch-log-analysis --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AppsFlyerSDK/appsflyer-unity-plugin.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/launch-log-analysis .opencode/skills/launch-log-analysis && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "launch-log-analysis" agent skill from https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/tree/master/.claude/skills/launch-log-analysis into .opencode/skills/launch-log-analysis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "launch-log-analysis", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
launch-log-analysisAnalyze logs for a specific app launch and determine whether AppsFlyer initialization, start flow, callbacks, and expected events occurred correctly in the Unity plugin.
Launch Log Analysis is an agent skill from AppsFlyerSDK/appsflyer-unity-plugin. Analyze logs for a specific app launch and determine whether AppsFlyer initialization, start flow, callbacks, and expected events occurred correctly in the Unity plugin.
Its SKILL.md is about 310 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: AppsFlyer Unity Plugin. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 8756add. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Launch Log Analysis loads about 314 tokens when it runs. Until then it costs about 47 tokens; SKILL.md has 138 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from AppsFlyerSDK/appsflyer-unity-plugin at commit 8756add, republished under its MIT licence (© AppsFlyerSDK). 138 words, ~314 tokens.
.claude/skills/launch-log-analysis/SKILL.md (or your agent's skills folder).Use this skill when inspecting logs from one or more app launches.
Analyze each launch separately and determine whether expected AppsFlyer SDK flows occurred.
initSDK), SDK start (startSDK), conversion callbacks, deep link callbacks, in-app events, warnings or errors.For each launch return:
© AppsFlyerSDK, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/launch-log-analysis of AppsFlyerSDK/appsflyer-unity-plugin.
Open the folder on GitHubat commit 8756add
Launch Log Analysis next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Launch Log Analysis this skillAppsFlyerSDK/appsflyer-unity-plugin | 178 | — | ~314 | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
AppsFlyerSDK/appsflyer-unity-plugin
Traces a failing call or callback between C# and the native Android or iOS wrappers of the AppsFlyer Unity plugin to find the first broken link.
AppsFlyerSDK/appsflyer-unity-plugin
Guides API changes in the AppsFlyer Unity plugin across the C# layer and the Android Java and iOS Objective-C bridges, ending with a compatibility-risk report.
AppsFlyerSDK/appsflyer-unity-plugin
Reviews the AppsFlyer Unity plugin before a release: version consistency, changelog, Android and iOS parity, billing variants and .unitypackage freshness.
AppsFlyerSDK/appsflyer-unity-plugin
Guides a consistent bump of the Android or iOS SDK wrapped by the AppsFlyer Unity plugin, keeping both billing library variants and release files in step.
AppsFlyerSDK/appsflyer-unity-plugin
Checks whether the AppsFlyer events and callbacks expected in a Unity app scenario actually fired, using logs, callback payloads and test evidence.
AppsFlyerSDK/appsflyer-unity-plugin
Run or review a basic end-to-end smoke test for the AppsFlyer Unity plugin on Android emulator or iOS simulator, covering startup, initialization, and basic event flow.
Categories
Analyze logs for a specific app launch and determine whether AppsFlyer initialization, start flow, callbacks, and expected events occurred correctly in the Unity plugin. Launch Log Analysis is an agent skill from AppsFlyerSDK/appsflyer-unity-plugin. Analyze logs for a specific app launch and determine whether AppsFlyer initialization, start flow, callbacks, and expected events occurred correctly in the Unity plugin.
Launch Log Analysis fits situations like: game Development work in your project.
Run `npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill launch-log-analysis -a claude-code`. Or copy the skill folder (.claude/skills/launch-log-analysis in AppsFlyerSDK/appsflyer-unity-plugin) into .claude/skills/launch-log-analysis in your project. Claude Code loads it when a task matches its description.
Run `npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill launch-log-analysis -a codex`. Or copy the skill folder (.claude/skills/launch-log-analysis in AppsFlyerSDK/appsflyer-unity-plugin) into .agents/skills/launch-log-analysis in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add AppsFlyerSDK/appsflyer-unity-plugin --skill launch-log-analysis -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/launch-log-analysis, .gemini/skills/launch-log-analysis, .github/skills/launch-log-analysis and .opencode/skills/launch-log-analysis in your project.
SKILL.md names no scripts, command-line tools or credentials: Launch Log Analysis is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Launch Log Analysis is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 314 tokens (SKILL.md is roughly 1.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Launch Log Analysis: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
AppsFlyerSDK (a GitHub organization) maintains it in AppsFlyerSDK/appsflyer-unity-plugin, which has 178 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on October 4, 2026.
Source: AppsFlyerSDK/appsflyer-unity-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.