Sokol Net
elix22/Sokol.NET
Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…
Guides end-to-end Meta VR and Horizon OS app submission to the Meta Horizon Store — build validation, store-readiness checks, asset preparation, upload, and submission tracking.
$ npx skills add meta-quest/agentic-tools --skill hz-store-submit -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install meta-quest/agentic-tools hz-store-submit --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hz-store-submit .claude/skills/hz-store-submit && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hz-store-submit" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-store-submit into .claude/skills/hz-store-submit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-store-submit", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-store-submitType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add meta-quest/agentic-tools --skill hz-store-submit -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install meta-quest/agentic-tools hz-store-submit --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/hz-store-submit .agents/skills/hz-store-submit && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hz-store-submit" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-store-submit into .agents/skills/hz-store-submit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-store-submit", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add meta-quest/agentic-tools --skill hz-store-submit -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install meta-quest/agentic-tools hz-store-submit --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/hz-store-submit .cursor/skills/hz-store-submit && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hz-store-submit" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-store-submit into .cursor/skills/hz-store-submit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-store-submit", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/meta-quest/agentic-tools.git --path skills/hz-store-submit--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add meta-quest/agentic-tools --skill hz-store-submit -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install meta-quest/agentic-tools hz-store-submit --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/hz-store-submit .gemini/skills/hz-store-submit && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hz-store-submit" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-store-submit into .gemini/skills/hz-store-submit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-store-submit", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install meta-quest/agentic-tools hz-store-submitInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add meta-quest/agentic-tools --skill hz-store-submit -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/hz-store-submit .github/skills/hz-store-submit && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hz-store-submit" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-store-submit into .github/skills/hz-store-submit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-store-submit", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add meta-quest/agentic-tools --skill hz-store-submit -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install meta-quest/agentic-tools hz-store-submit --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/hz-store-submit .opencode/skills/hz-store-submit && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hz-store-submit" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-store-submit into .opencode/skills/hz-store-submit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-store-submit", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hz-store-submitGuides end-to-end Meta VR and Horizon OS app submission to the Meta Horizon Store — build validation, store-readiness checks, asset preparation, upload, and submission tracking.
Hz Store Submit is an agent skill from meta-quest/agentic-tools. Guides end-to-end Meta VR and Horizon OS app submission to the Meta Horizon Store — build validation, store-readiness checks, asset preparation, upload, and submission tracking. Use when preparing a Meta VR app for store publishing. Build paths: all Meta VR app stacks; use hz-quest-verify-first if the build path is unclear.
Its SKILL.md is about 3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/rejection-troubleshooting.md` and `references/submission-checklist.md`).
It sits in Game Development. It works with Android. The repository describes itself as: Agent Skills for Meta Quest/Horizon OS VR Development. The licence is Apache-2.0.
7 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 3a8553d. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
Bash(metavr:*)Bash(hzdb:*)From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
developer.meta.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Hz Store Submit loads about 3k tokens when it runs, and up to ~4.8k if it reads all its reference files. Until then it costs about 85 tokens; SKILL.md has 1,392 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from meta-quest/agentic-tools at commit 3a8553d, republished under its Apache-2.0 licence (© meta-quest). 1,392 words, ~2,980 tokens.
.claude/skills/hz-store-submit/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Guide the end-to-end process of submitting a Meta VR application to the Meta Horizon Store. This skill covers build validation, store-readiness checks, store asset preparation, upload, and submission tracking.
Use this skill when you need to:
Run the VRC (Virtual Reality Check) validation inline (see the VRC checklist below) for thorough compliance testing before proceeding to submission.
The full submission process follows this order:
1. Build Validation → Verify APK is correctly signed, targets ARM64, meets packaging requirements
2. Store Readiness → Run through the readiness checks, fix any violations
3. Asset Preparation → Prepare store listing images, videos, descriptions, metadata
4. Dashboard Setup → Create app on developer.meta.com, configure pricing, age rating
5. Upload → Upload the build to the platform
6. Submission → Submit for review
7. Tracking → Monitor review status, respond to feedbackBefore uploading, validate the APK meets basic packaging requirements.
The release APK must be signed with an Android keystore. Debug-signed APKs will be rejected.
# Verify the APK is signed (not debug-signed)
metavr adb shell "pm dump <package> | grep -i signature"The signing key must remain consistent across updates. Changing the signing key requires a new app entry.
# Install the APK on a connected device to test
metavr app install path/to/release.apk
# Verify it launches correctly
metavr app launch <package>
# Check the manifest for required fields
metavr adb shell "dumpsys package <package> | head -50"Required manifest elements:
android:targetSdkVersion >= 32android:minSdkVersion >= 29com.oculus.intent.category.VR intent categoryRun the app on a Meta VR device and verify:
# Monitor frame rate
metavr adb logcat --tag VrApi | grep FPS
# Check thermal state
metavr device battery
# Watch for thermal warnings
metavr adb logcat --tag ThermalService --level WRun through the VRC checklist below for a detailed walkthrough. Key VRC categories:
targetSdkVersion >= 32 (2D panel apps: 34+), minSdkVersion >= 29, ARM64-only, a version code strictly higher than any previously uploaded build, and the com.oculus.intent.category.VR intent category declared in the launch activity.CALL_PHONE, SEND_SMS, READ_CONTACTS), precise location (ACCESS_FINE_LOCATION), and unjustified READ_EXTERNAL_STORAGE; guard optional hardware with hasSystemFeature() and drop the matching <uses-permission> when unused. Audit the merged manifest (including third-party libraries) with aapt dump permissions <app>.apk. Paid apps must verify entitlement within 10 seconds of launch (no internet required) or they are auto-rejected. See the prohibited and review-required permission lists at developers.meta.com/horizon/resources/permissions-prohibited/ and .../permissions-review-required/.Common store rejection reasons:
| Rejection Reason | Fix |
|---|---|
| Crash during review | Fix the crash. Run metavr adb logcat --buffer crash to investigate. |
| Frame rate below threshold | Optimize rendering. Profile with Perfetto or OVR Metrics Tool. |
| Missing store assets | Ensure all required images are uploaded at correct dimensions. |
| Disallowed permissions | Remove permissions not needed by the app (e.g., CALL_PHONE, SEND_SMS). |
| Text in unsafe zone of hero art | Keep text within the inner 80% safe area of hero images. |
| App Not Responding (ANR) | Move long network, IO, or asset work off the main thread. Reproduce with metavr adb logcat --buffer crash. |
| Comfort rating mismatch | Set the comfort rating to match actual locomotion (Comfortable / Moderate / Intense). |
| Paid app entitlement check missing | Verify entitlement within 10 seconds of launch (no internet required) before unlocking content. |
The Meta Horizon Store requires specific assets for the store listing.
| Asset | Dimensions | Format | Notes |
|---|---|---|---|
| App icon | 1024 x 1024 px | PNG or JPEG | Square, no rounded corners (system applies them) |
| Hero art (landscape) | 2560 x 1440 px | PNG or JPEG | Main store listing image. Keep text in inner 80% safe area. |
| Screenshots | 2560 x 1440 px | PNG or JPEG | Minimum 3 screenshots. Captured from the app, not mockups. |
| Small landscape (optional) | 1280 x 720 px | PNG or JPEG | Used in some store placements |
Upload the signed release APK through the Developer Dashboard or with the
metavr CLI. The CLI handles build distribution to a release channel; it does
not create the app, complete the store listing, answer policy questionnaires,
or submit the app for review.
# Find the app and inspect its release channels.
metavr store dist apps --org <ORGANIZATION_ID>
metavr store dist channels --app-id <APP_ID>
# Uploads are drafts unless --publish is supplied.
metavr store dist upload \
--app-id <APP_ID> \
--channel ALPHA \
--apk path/to/release.apk \
--notes "What changed in this build"Use ALPHA, BETA, or RC while validating a build. LIVE maps to the store
release channel, but uploading there still does not submit the listing for
review. Use --publish only when you intend to publish the uploaded build to
the selected channel immediately.
The organization ID and app ID come from the Developer Dashboard. If any
metavr store dist command exits non-zero or reports a server or GraphQL error,
including an opaque Invalid parameter error, do not keep retrying IDs. Upload
through the Dashboard instead. After upload, verify the build appears with the
correct version code, signature, and architecture.
This step is Dashboard-only. Do not tell the developer that a successful CLI upload completes store submission.
Plan for a review period of approximately 1-2 weeks. Submit at least 2 weeks before your target launch date.
After submission:
Post-approval:
© meta-quest, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in skills/hz-store-submit of meta-quest/agentic-tools.
Open the folder on GitHubat commit 3a8553d
Hz Store Submit next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hz Store Submit this skillmeta-quest/agentic-tools | 215 | — | ~3k | Automated safety check: Pass | Apache-2.0 | |
| Sokol Netelix22/Sokol.NET | 154 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Unity Vrc World SDK 3niaka3dayo/agent-skills-vrc-udon | 332 | — | ~7.8k | Automated safety check: Pass | MIT | |
| Ue Buildgetsentry/sentry-unreal | 173 | — | ~1k | Automated safety check: Pass | MIT | |
| Scenario Godot Performance Exportscenario-labs/skills | 931 | — | ~5.1k | Automated safety check: Notes | MIT | |
| Godot Admob Troubleshootpoingstudios/godot-admob-plugin | 632 | — | ~812 | Automated safety check: Pass | MIT |
elix22/Sokol.NET
Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…
niaka3dayo/agent-skills-vrc-udon
VRChat World SDK 3 guide for scene and Inspector setup, component placement, optimization, and upload.
getsentry/sentry-unreal
Build the SentryPlayground sample project for a target platform
scenario-labs/skills
A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls…
poingstudios/godot-admob-plugin
Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C.
meta-quest/agentic-tools
Guides porting existing Android 2D apps to Meta VR and Horizon OS — input adaptation, panel layout, and design requirements.
meta-quest/agentic-tools
Upgrades Meta VR apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog.
meta-quest/agentic-tools
Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI.
meta-quest/agentic-tools
Build multi-window Meta Horizon OS experiences with the MetaVrx Layout SDK in Jetpack Compose or React Native.
meta-quest/agentic-tools
Scaffolds new Meta VR and Horizon OS projects after the build path is selected — Standard Android, Meta Spatial SDK, Unity, Unreal, or WebXR.
meta-quest/agentic-tools
Analyzes Meta VR and Horizon OS VR performance using Perfetto traces — frame timing, CPU/GPU bottlenecks, render pass analysis.
Works with
Categories
Guides end-to-end Meta VR and Horizon OS app submission to the Meta Horizon Store — build validation, store-readiness checks, asset preparation, upload, and submission tracking. Hz Store Submit is an agent skill from meta-quest/agentic-tools. Guides end-to-end Meta VR and Horizon OS app submission to the Meta Horizon Store — build validation, store-readiness checks, asset preparation, upload, and submission tracking.
Hz Store Submit fits situations like: preparing a Meta VR app for store publishing.
Run `npx skills add meta-quest/agentic-tools --skill hz-store-submit -a claude-code`. Or copy the skill folder (skills/hz-store-submit in meta-quest/agentic-tools) into .claude/skills/hz-store-submit in your project. Claude Code loads it when a task matches its description.
Run `npx skills add meta-quest/agentic-tools --skill hz-store-submit -a codex`. Or copy the skill folder (skills/hz-store-submit in meta-quest/agentic-tools) into .agents/skills/hz-store-submit in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add meta-quest/agentic-tools --skill hz-store-submit -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hz-store-submit, .gemini/skills/hz-store-submit, .github/skills/hz-store-submit and .opencode/skills/hz-store-submit in your project.
SKILL.md names no scripts, command-line tools or credentials: Hz Store Submit is instructions for the agent only. Its frontmatter pre-approves these tools: Bash(metavr:*), Bash(hzdb:*).
SKILL.md names 1 domain. As links in the text: developer.meta.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Hz Store Submit is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 3k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.8k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Hz Store Submit: Sokol Net (elix22/Sokol.NET, 154 stars), Unity Vrc World SDK 3 (niaka3dayo/agent-skills-vrc-udon, 332 stars), Ue Build (getsentry/sentry-unreal, 173 stars) and Scenario Godot Performance Export (scenario-labs/skills, 931 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
meta-quest (a GitHub organization) maintains it in meta-quest/agentic-tools, which has 215 GitHub stars. The repository holds 34 skills in this directory. The repository was last updated on September 24, 2026.
Source: meta-quest/agentic-tools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.