Install the "godot-farming-system" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-farming-system into .claude/skills/godot-farming-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-farming-system", then confirm the skill loads.
Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Type this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
skills CLI
$ npx skills add 925236118/AlphaAgent --skill godot-farming-system -a codex
Project install goes to .agents/skills/; add -g for ~/.codex/skills/.
Install the "godot-farming-system" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-farming-system into .agents/skills/godot-farming-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-farming-system", then confirm the skill loads.
Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add 925236118/AlphaAgent --skill godot-farming-system -a cursor
Project install goes to .agents/skills/; add -g for ~/.cursor/skills/.
Install the "godot-farming-system" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-farming-system into .cursor/skills/godot-farming-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-farming-system", then confirm the skill loads.
Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
skills CLI
$ npx skills add 925236118/AlphaAgent --skill godot-farming-system -a gemini-cli
Project install goes to .agents/skills/; add -g for ~/.gemini/skills/.
Install the "godot-farming-system" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-farming-system into .gemini/skills/godot-farming-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-farming-system", then confirm the skill loads.
Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Installs for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
skills CLI
$ npx skills add 925236118/AlphaAgent --skill godot-farming-system -a github-copilot
Project install goes to .agents/skills/; add -g for ~/.copilot/skills/.
Install the "godot-farming-system" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-farming-system into .github/skills/godot-farming-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-farming-system", then confirm the skill loads.
GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add 925236118/AlphaAgent --skill godot-farming-system -a opencode
OpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
Install the "godot-farming-system" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-farming-system into .opencode/skills/godot-farming-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-farming-system", then confirm the skill loads.
OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Facts
Skill name
godot-farming-system
GitHub stars
103
Token cost
~1.6k tokens
SKILL.md length
70 words
Files
1
Skills in repo
17
Repo updated
First seen
Licence
MIT
At a glance
Godot 4 种植系统设计,包含植物数据结构、生长阶段、浇水机制、TileMap应用. An agent skill from 925236118/AlphaAgent.
Works in 7 steps: 架构设计 → 数据层设计 → 地图层设计 → …
Tasks that involve Game development
SKILL.md covers 概述, 1. 架构设计, 2. 数据层设计 and 3. 地图层设计, plus 4 more sections
Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
What it does
Godot Farming System is an agent skill from 925236118/AlphaAgent. Godot 4 种植系统设计,包含植物数据结构、生长阶段、浇水机制、TileMap应用。
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development and Sprites and pixel art. It works with Godot. The repository describes itself as: 为Godot引擎编辑器开发的Ai Agent插件. The licence is MIT.
When your agent uses it
Tasks that involve Game development
Tasks that involve Sprites and pixel art
Example prompts
“/godot-farming-system”
Workflow steps
7 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit ed0da30. It shows what the files ask for, not the result of running them.
Tool permissions
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Runs code
No scripts in the folder and no shell commands in SKILL.md (its code samples are gdscript).
From the folder's file list and the shell code blocks in SKILL.md.
Network
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Credentials
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Context cost
Godot Farming System loads about 1.6k tokens when it runs. Until then it costs about 16 tokens; SKILL.md has 70 words of instructions outside code blocks.
Always· name and description, kept in context so the agent knows when to use it
~16
When it runs· the whole SKILL.md, loaded when a task matches
~1.6k
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
Safety
Auto-check passed
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
# globals/global_plants.gd
signal dig_earth(pos: Vector2) # 挖掘土地信号
signal plant_plant(pos: Vector2) # 种植植物信号
signal water_earth(pos: Vector2) # 浇水土地信号
signal update_earth_map_tiles # 更新泥土贴图信号
signal update_plants_map_life # 更新植物生命周期信号
var watered_pos: Array[Vector2i] = []
func on_water_earth(pos: Vector2):
var water_pos = earth_map.local_to_map(ground_map.to_local(pos))
if not GlobalPlants.watered_pos.has(water_pos):
GlobalPlants.watered_pos.append(water_pos)
GlobalPlants.update_earth_map_tiles.emit()
func on_dig_earth(pos: Vector2):
var dig_pos = ground_map.local_to_map(ground_map.to_local(pos))
var ground_tile_data = ground_map.get_cell_tile_data(GroundGrassLayer, dig_pos)
if ground_tile_data == null:
return
var can_dig = ground_tile_data.get_custom_data("can_dig")
if !can_dig:
return
var earth_tile_data = earth_map.get_cell_tile_data(EarthDirtLayer, dig_pos)
if earth_tile_data != null:
return
earth_map.set_cells_terrain_connect(EarthDirtLayer, [dig_pos], 0, 0)
func on_plant_plant(pos: Vector2):
var plant_pos = earth_map.local_to_map(ground_map.to_local(pos))
var earth_tile_data = earth_map.get_cell_tile_data(EarthDirtLayer, plant_pos)
var plant_tile_data = plants_map.get_cell_tile_data(PlantsLayer, plant_pos)
if earth_tile_data == null or plant_tile_data != null:
return
var plant = GlobalPlants.plants[GlobalPlants.current_plant]
plants_map.set_cell(PlantsLayer, plant_pos, plant.source_id, plant.life[0].coord)
plant_tile_data = plants_map.get_cell_tile_data(PlantsLayer, plant_pos)
plant_tile_data.set_custom_data("plant", GlobalPlants.current_plant)
plant_tile_data.set_custom_data("life", 0)
plant_tile_data.set_custom_data("require_time", plant.life[0]["require_time"])
4. 生长系统设计
4.1 植物生命周期更新
gdscript
func on_update_plants_map_life():
var used_rect = get_used_rect()
for x in used_rect.size.x:
for y in used_rect.size.y:
var coord = Vector2i(x + used_rect.position.x, y + used_rect.position.y)
if not GlobalPlants.watered_pos.has(coord):
continue
var tile_data = get_cell_tile_data(PlantLayer, coord)
if tile_data == null:
continue
var plant_id = tile_data.get_custom_data("plant")
var life = tile_data.get_custom_data("life")
var require_time = tile_data.get_custom_data("require_time")
require_time -= 1
if require_time > 0:
tile_data.set_custom_data("require_time", require_time)
continue
var plant = GlobalPlants.plants[plant_id]
var plant_life = plant.life as Array
life += 1
if life < plant_life.size():
var next_life = plant_life[life]
set_cell(PlantLayer, coord, plant.source_id, next_life.coord)
tile_data = get_cell_tile_data(PlantLayer, coord)
tile_data.set_custom_data("require_time", next_life.require_time)
tile_data.set_custom_data("life", life)
tile_data.set_custom_data("plant", plant_id)
Godot Farming System next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
Godot Farming System compared with similar skills
Skill
Stars
Used in
Tokens
Auto-check
Licence
Repo updated
Godot Farming System this skill925236118/AlphaAgent
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
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Godot 4 种植系统设计,包含植物数据结构、生长阶段、浇水机制、TileMap应用. An agent skill from 925236118/AlphaAgent. Godot Farming System is an agent skill from 925236118/AlphaAgent.
When should I use Godot Farming System?
Godot Farming System fits situations like: tasks that involve Game development; tasks that involve Sprites and pixel art.
How do I install Godot Farming System in Claude Code?
Run `npx skills add 925236118/AlphaAgent --skill godot-farming-system -a claude-code`. Or copy the skill folder (addons/agent/skills/default_skills/godot-farming-system in 925236118/AlphaAgent) into .claude/skills/godot-farming-system in your project. Claude Code loads it when a task matches its description.
How do I install Godot Farming System in Codex?
Run `npx skills add 925236118/AlphaAgent --skill godot-farming-system -a codex`. Or copy the skill folder (addons/agent/skills/default_skills/godot-farming-system in 925236118/AlphaAgent) into .agents/skills/godot-farming-system in your project. Codex loads it when a task matches its description.
Can I use Godot Farming System in Cursor, Gemini CLI or GitHub Copilot?
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add 925236118/AlphaAgent --skill godot-farming-system -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-farming-system, .gemini/skills/godot-farming-system, .github/skills/godot-farming-system and .opencode/skills/godot-farming-system in your project.
What does Godot Farming System need to run?
SKILL.md names no scripts, command-line tools or credentials: Godot Farming System is instructions for the agent only.
Does Godot Farming System access the network?
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Is Godot Farming System safe to install?
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
What licence does Godot Farming System use?
Godot Farming System is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
How many tokens does Godot Farming System use?
About 1.6k tokens (SKILL.md is roughly 6.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
What are the alternatives to Godot Farming System?
Skills that share tags, products or a category with Godot Farming System: AI Game Art Pipeline (ybuild-ai/ai-game-art-pipeline-skill, 297 stars), Godot 2D Essentials (jame581/GodotPrompter, 805 stars), Godot 3D World Building (thedivergentai/GD-Agentic-Skills, 821 stars) and Godot Adapt 3D To 2D (thedivergentai/GD-Agentic-Skills, 821 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Who maintains Godot Farming System?
925236118 (a GitHub user) maintains it in 925236118/AlphaAgent, which has 103 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on October 8, 2026.
Source: 925236118/AlphaAgent on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.