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Best game development skills, page 17
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 769 | Implement cheat codes, hidden interactions, and unlockable meta-content via time-windowed input sequence buffers, spam thresholds, look-at (dot-product) detectors, progress-% unlocks, and meta… | thedivergentai/ | 821 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 770 | Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. | thedivergentai/ | 821 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 771 | Expert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and… | thedivergentai/ | 821 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 772 | Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. | thedivergentai/ | 821 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 773 | Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. | thedivergentai/ | 821 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 774 | Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. | thedivergentai/ | 821 | — | ~2.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 775 | Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState. | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 776 | 776.Godot Rpg Stats Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. | thedivergentai/ | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 777 | Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry. | thedivergentai/ | 821 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 778 | Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. | thedivergentai/ | 821 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 779 | Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors. | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 780 | Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surfaceoverride painting, cursor/audio swaps, and a date-window activation gate… | thedivergentai/ | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 781 | Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. | thedivergentai/ | 821 | — | ~2.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 782 | 782.Godot Tweening Expert blueprint for programmatic animation using Tween for smooth property transitions, UI effects, camera movements, and juice. | thedivergentai/ | 821 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 783 | Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). | thedivergentai/ | 821 | — | ~3.7k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 784 | Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects. | thedivergentai/ | 821 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 785 | Provides instructions to migrate your Godot AdMob project between different plugin versions (e.g. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 10 days ago |
| 786 | 786.Webgl Laser Create a fixed full-screen WebGL laser background effect with a thin white-hot vertical core, restrained brand-colored halo, and soft smoky fog around the beam. | boraoztunc/ | 398 | 2 repos | ~2.4k | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 787 | 787.Assets Modify Modify an asset file in the project. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 788 | 788.Assets Move Move or rename assets at the given project paths. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~716 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 789 | Close the currently opened prefab edit stage. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~787 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 790 | Create a Prefab (or Prefab Variant) at a project asset path. | IvanMurzak/ | 4.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 791 | Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject path. | IvanMurzak/ | 4.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 792 | Open the prefab edit stage for a prefab instance or prefab asset GameObject. | IvanMurzak/ | 4.4k | — | ~872 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 793 | Save the currently opened prefab edit stage back to its prefab asset without exiting the stage. | IvanMurzak/ | 4.4k | — | ~737 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 794 | 794.Assets Refresh Refresh the Unity AssetDatabase. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~594 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 795 | Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. | IvanMurzak/ | 4.4k | — | ~4.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 796 | 796.Console Get Logs Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window. | IvanMurzak/ | 4.4k | — | ~1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 797 | Return the current state of UnityEditor.EditorApplication — playmode, paused state, compilation state, and related flags. | IvanMurzak/ | 4.4k | — | ~843 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 798 | Start / stop / pause the Unity Editor 'playmode'. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~981 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 799 | Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). | IvanMurzak/ | 4.4k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 800 | Set the current Selection in the Unity Editor to the provided objects. | IvanMurzak/ | 4.4k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 801 | Add one or more Components to a GameObject in the opened Prefab or active Scene. | IvanMurzak/ | 4.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 802 | Destroy one or more Components from a target GameObject. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 803 | Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. | IvanMurzak/ | 4.4k | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 804 | Modify a specific Component on a GameObject in opened Prefab or in a Scene. | IvanMurzak/ | 4.4k | — | ~2.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 805 | Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned. | IvanMurzak/ | 4.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 806 | Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene. | IvanMurzak/ | 4.4k | — | ~969 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 807 | Duplicate a batch of GameObjects in the currently opened Prefab or active Scene. | IvanMurzak/ | 4.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 808 | 808.Gameobject Find Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene. | IvanMurzak/ | 4.4k | — | ~3.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 809 | Modify GameObject fields and properties in opened Prefab or in a Scene. | IvanMurzak/ | 4.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 810 | Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 811 | 811.Object Get Data Get serialized data for a Unity UnityEngine.Object — all serializable fields and properties. | IvanMurzak/ | 4.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 812 | 812.Object Modify Modify a Unity UnityEngine.Object's serializable fields/properties. | IvanMurzak/ | 4.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 813 | 813.Package List List all UPM packages installed in the Unity project — name, version, source, description. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 814 | 814.Package Search Search Unity's package registry plus locally installed packages (Git, local, embedded sources) by query string. | IvanMurzak/ | 4.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 815 | Capture the current frame's timing info (delta time, FPS, frame counts, runtime). | IvanMurzak/ | 4.4k | — | ~839 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 816 | Toggle the wrapper's local 'enabled' flag for a named profiler module. | IvanMurzak/ | 4.4k | — | ~557 | Automated safety check: Pass | Apache-2.0 | yesterday |
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