Agent skill

Unity Csharp Navigate

by akiojin in akiojin/unity-cli

Explore Unity C code without modifying files. An agent skill from akiojin/unity-cli.

MITAuto-check passedGame Development

Install Unity Csharp Navigate

skills CLI
$ npx skills add akiojin/unity-cli --skill unity-csharp-navigate -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install akiojin/unity-cli unity-csharp-navigate --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/akiojin/unity-cli.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude-plugin/plugins/unity-cli/skills/unity-csharp-navigate .claude/skills/unity-csharp-navigate && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-csharp-navigate
GitHub stars
107
Token cost
~738 tokens
SKILL.md length
244 words
Files
3 (incl. references)
Skills in repo
28
Repo updated
First seen
Licence
MIT

At a glance

Explore Unity C code without modifying files. An agent skill from akiojin/unity-cli.

  • Works in 5 steps: Build or refresh the index before… → Anchor on the right file with read or… → Use get_symbols, find_symbol, and… → …
  • The user asks to read scripts
  • SKILL.md covers Use When, Do Not Use When, Preferred Flow and Examples, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Csharp Navigate is an agent skill from akiojin/unity-cli. Explore Unity C code without modifying files. Use when the user asks to read scripts, search text, find a symbol, trace references, inspect namespaces or package sources, or understand where a class, method, or field is used. Do not use for UPM package discovery, installation or updates; use unity-package-management. For code edits use unity-csharp-edit; for scene inspection use unity-scene-inspect.

Its SKILL.md is about 740 tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/code-search-playbook.md` and `references/runtime-checklist.md`).

It sits in Game Development. It works with C#. The repository describes itself as: Rust CLI for Unity Editor automation over Unity TCP protocol. The licence is MIT.

When your agent uses it

  • The user asks to read scripts
  • Trace references
  • Inspect namespaces
  • Package sources

Example prompts

  • “/unity-csharp-navigate”

Requirements

  • Pre-approved tools (allowed-tools): Bash(unity-cli:*), Read, Grep, Glob

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Build or refresh the index before symbol-heavy queries.
  2. Anchor on the right file with read or search.
  3. Use get_symbols, find_symbol, and find_refs once the target identifier is clear.
  4. Narrow the search path or page size if the result set is large.
  5. Use list_packages when the question might involve packages rather than project sources.

What it can do on your machine

Read from SKILL.md and the folder at commit 7f45d7a. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Bash(unity-cli:*)
    • Read
    • Grep
    • Glob

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Csharp Navigate loads about 738 tokens when it runs, and up to ~1.2k if it reads all its reference files. Until then it costs about 108 tokens; SKILL.md has 244 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~108
When it runs · the whole SKILL.md, loaded when a task matches
~738
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from akiojin/unity-cli at commit 7f45d7a, republished under its MIT licence (© akiojin). 244 words, ~738 tokens.

Download SKILL.mdSave it as .claude/skills/unity-csharp-navigate/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
unity-csharp-navigate
description
Explore Unity C# code without modifying files. Use when the user asks to read scripts, search text, find a symbol, trace references, inspect namespaces or package sources, or understand where a class, method, or field is used. Do not use for UPM package discovery, installation or updates; use `unity-package-management`. For code edits use `unity-csharp-edit`; for scene inspection use `unity-scene-inspect`.
allowed-tools
Bash(unity-cli:*), Read, Grep, Glob
metadata.author
akiojin
metadata.version
0.3.0
metadata.category
code
metadata.triggers
csharp, read, search, reference, symbol
metadata.siblings
unity-csharp-edit, unity-csharp-reference, unity-scene-inspect, unity-package-management

Unity C# Navigate

With --output json, results use {success, command, data, errors, warnings}. Check the exit status and envelope success first; tool-result fields in this skill are relative to data. Read failure codes from errors[0].code; see unity-cli-usage for exit-code recovery.

Navigate and search C# source via unity-cli local tools. This is the read-only sibling of unity-csharp-edit; hand off as soon as the request implies a write.

Use When

  • The user wants to inspect a script or understand existing C# behavior.
  • The user asks where a symbol is defined or referenced.
  • The user wants to search packages or source trees before making a change.

Do Not Use When

  • The user wants UPM registry discovery or dependency changes; use unity-package-management.
  • The user wants to modify code or create new C# files; use unity-csharp-edit.
  • The task depends on Unity scene state rather than source; use unity-scene-inspect.

Preferred Flow

  1. Build or refresh the index before symbol-heavy queries.
  2. Anchor on the right file with read or search.
  3. Use get_symbols, find_symbol, and find_refs once the target identifier is clear.
  4. Narrow the search path or page size if the result set is large.
  5. Use list_packages when the question might involve packages rather than project sources.
bash
unity-cli raw list_packages --json '{}'
unity-cli raw read --json '{"path":"Assets/Scripts/Player.cs"}'
unity-cli raw search --json '{"pattern":"OnCollisionEnter","path":"Assets/Scripts"}'
unity-cli raw find_symbol --json '{"name":"PlayerController","kind":"class","scope":"assets"}'
unity-cli raw find_refs --json '{"name":"Health","scope":"assets","pageSize":20}'

Examples

  • "Read PlayerController.cs and explain how jumping works."
  • "Find every reference to Health in project scripts."
  • "List installed packages and check whether Input System is present."

References

© akiojin, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in .claude-plugin/plugins/unity-cli/skills/unity-csharp-navigate of akiojin/unity-cli.

  • SKILL.md
  • references/code-search-playbook.md
  • references/runtime-checklist.md

Open the folder on GitHubat commit 7f45d7a

Compare with similar skills

Unity Csharp Navigate next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unity Csharp Navigate compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unity Csharp Navigate this skillakiojin/unity-cli107—~738Automated safety check: PassMIT
Uloop Execute Dynamic CodeCyberAgentGameEntertainment/NovaShader1.6k1 repos~1.9kAutomated safety check: PassMIT
Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills275—~4kAutomated safety check: PassMIT
Validate GsdkPlayFab/gsdk170—~645Automated safety check: PassApache-2.0
Aibridge Development WorkflowFlameskyDexive/Legends-Of-Heroes929—~790Automated safety check: PassMIT
Unity PluginTomLeeLive/openclaw-unity-plugin107—~5.1kAutomated safety check: PassApache-2.0

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Works with

Questions about Unity Csharp Navigate

What does Unity Csharp Navigate do?

Explore Unity C code without modifying files. An agent skill from akiojin/unity-cli. Unity Csharp Navigate is an agent skill from akiojin/unity-cli. Explore Unity C code without modifying files.

When should I use Unity Csharp Navigate?

Unity Csharp Navigate fits situations like: the user asks to read scripts; trace references; inspect namespaces; package sources.

How do I install Unity Csharp Navigate in Claude Code?

Run `npx skills add akiojin/unity-cli --skill unity-csharp-navigate -a claude-code`. Or copy the skill folder (.claude-plugin/plugins/unity-cli/skills/unity-csharp-navigate in akiojin/unity-cli) into .claude/skills/unity-csharp-navigate in your project. Claude Code loads it when a task matches its description.

How do I install Unity Csharp Navigate in Codex?

Run `npx skills add akiojin/unity-cli --skill unity-csharp-navigate -a codex`. Or copy the skill folder (.claude-plugin/plugins/unity-cli/skills/unity-csharp-navigate in akiojin/unity-cli) into .agents/skills/unity-csharp-navigate in your project. Codex loads it when a task matches its description.

Can I use Unity Csharp Navigate in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add akiojin/unity-cli --skill unity-csharp-navigate -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-csharp-navigate, .gemini/skills/unity-csharp-navigate, .github/skills/unity-csharp-navigate and .opencode/skills/unity-csharp-navigate in your project.

What does Unity Csharp Navigate need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Csharp Navigate is instructions for the agent only. Its frontmatter pre-approves these tools: Bash(unity-cli:*), Read, Grep, Glob.

Does Unity Csharp Navigate access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Csharp Navigate safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Csharp Navigate use?

Unity Csharp Navigate is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Csharp Navigate use?

About 738 tokens (SKILL.md is roughly 3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 446 tokens, read only when the agent opens those files.

What are the alternatives to Unity Csharp Navigate?

Skills that share tags, products or a category with Unity Csharp Navigate: Uloop Execute Dynamic Code (CyberAgentGameEntertainment/NovaShader, 1.6k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Validate Gsdk (PlayFab/gsdk, 170 stars) and Aibridge Development Workflow (FlameskyDexive/Legends-Of-Heroes, 929 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Csharp Navigate?

akiojin (a GitHub user) maintains it in akiojin/unity-cli, which has 107 GitHub stars. The repository holds 28 skills in this directory. The repository was last updated on October 5, 2026.

Source: akiojin/unity-cli on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.