Agent skill

Assets Material Create

by IvanMurzak in IvanMurzak/Unity-MCP

Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'.

Apache-2.0Auto-check passedGame Development

Install Assets Material Create

skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill assets-material-create -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install IvanMurzak/Unity-MCP assets-material-create --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Unity-MCP-Plugin/.claude/skills/assets-material-create .claude/skills/assets-material-create && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
assets-material-create
GitHub stars
4.4k
Token cost
~873 tokens
SKILL.md length
182 words
Files
1
Skills in repo
80
Repo updated
First seen
Licence
Apache-2.0

At a glance

Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'.

  • Game Development work in your project
  • SKILL.md covers Inputs, Behavior, How to Call and Input, plus 1 more section
  • Calls npm and npx

What it does

Assets Material Create is an agent skill from IvanMurzak/Unity-MCP. Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'. Creates intermediate folders if missing. Use 'assets-shader-list-all' to find a valid shaderName.

Its SKILL.md is about 870 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. It works with Model Context Protocol. The repository describes itself as: AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C method may be turned into a… The licence is Apache-2.0.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “Assets/”
  • “. Creates intermediate folders if missing. Use”
  • “/assets-material-create”

Requirements

  • Node.js

What it can do on your machine

Read from SKILL.md and the folder at commit 4c8056f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npm
    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Assets Material Create loads about 873 tokens when it runs. Until then it costs about 56 tokens; SKILL.md has 182 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~56
When it runs · the whole SKILL.md, loaded when a task matches
~873

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from IvanMurzak/Unity-MCP at commit 4c8056f, republished under its Apache-2.0 licence (© IvanMurzak). 182 words, ~873 tokens.

Download SKILL.mdSave it as .claude/skills/assets-material-create/SKILL.md (or your agent's skills folder).
name
assets-material-create
description
Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'. Creates intermediate folders if missing. Use 'assets-shader-list-all' to find a valid `shaderName`.

Assets / Create Material

Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.

Inputs

  • assetPath — must start with Assets/ and end with .mat.
  • shaderName — name resolvable via UnityEngine.Shader.Find.

Behavior

Throws if the path is empty, malformed, or the shader cannot be resolved. Creates a default Material from the resolved shader, saves it, refreshes the AssetDatabase, and returns an AssetObjectRef pointing at the new asset.

How to Call

bash
unity-mcp-cli run-tool assets-material-create --input '{
  "assetPath": "string_value",
  "shaderName": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

bash
unity-mcp-cli run-tool assets-material-create --input-file args.json

Or pipe via stdin (recommended):

bash
unity-mcp-cli run-tool assets-material-create --input-file - <<'EOF'
{"param": "value"}
EOF
Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
assetPathstringYesAsset path. Starts with 'Assets/'. Ends with '.mat'.
shaderNamestringYesName of the shader that need to be used to create the material.
Input JSON Schema
json
{
  "type": "object",
  "properties": {
    "assetPath": {
      "type": "string"
    },
    "shaderName": {
      "type": "string"
    }
  },
  "required": [
    "assetPath",
    "shaderName"
  ]
}

Output

Output JSON Schema
json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.AssetObjectRef",
      "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "AIGD.AssetObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
    }
  },
  "required": [
    "result"
  ]
}

© IvanMurzak, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in Unity-MCP-Plugin/.claude/skills/assets-material-create of IvanMurzak/Unity-MCP.

Open the folder on GitHubat commit 4c8056f

Compare with similar skills

Assets Material Create next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Assets Material Create compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Assets Material Create this skillIvanMurzak/Unity-MCP4.4k—~873Automated safety check: PassApache-2.0
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Blockbench Pluginsjasonjgardner/blockbench-mcp-plugin495—~2.8kAutomated safety check: PassGPL-3.0
Unreal Blueprint Authoringflopperam/unreal-engine-mcp1.1k—~1.6kAutomated safety check: PassNone
Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills278—~4kAutomated safety check: PassMIT
Unreal Material and VFX Workflowflopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNone

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Questions about Assets Material Create

What does Assets Material Create do?

Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'. Assets Material Create is an agent skill from IvanMurzak/Unity-MCP.mat'.

When should I use Assets Material Create?

Assets Material Create fits situations like: game Development work in your project.

How do I install Assets Material Create in Claude Code?

Run `npx skills add IvanMurzak/Unity-MCP --skill assets-material-create -a claude-code`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/assets-material-create in IvanMurzak/Unity-MCP) into .claude/skills/assets-material-create in your project. Claude Code loads it when a task matches its description.

How do I install Assets Material Create in Codex?

Run `npx skills add IvanMurzak/Unity-MCP --skill assets-material-create -a codex`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/assets-material-create in IvanMurzak/Unity-MCP) into .agents/skills/assets-material-create in your project. Codex loads it when a task matches its description.

Can I use Assets Material Create in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanMurzak/Unity-MCP --skill assets-material-create -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/assets-material-create, .gemini/skills/assets-material-create, .github/skills/assets-material-create and .opencode/skills/assets-material-create in your project.

What does Assets Material Create need to run?

Going by SKILL.md and its folder, Assets Material Create needs the command-line tools its instructions call (npm and npx). Our summary lists: Node.js.

Does Assets Material Create access the network?

SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Assets Material Create safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Assets Material Create use?

Assets Material Create is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Assets Material Create use?

About 873 tokens (SKILL.md is roughly 3.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Assets Material Create?

Skills that share tags, products or a category with Assets Material Create: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Blockbench Plugins (jasonjgardner/blockbench-mcp-plugin, 495 stars), Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars) and Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 278 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Assets Material Create?

IvanMurzak (a GitHub user) maintains it in IvanMurzak/Unity-MCP, which has 4,405 GitHub stars. The repository holds 80 skills in this directory. The repository was last updated on October 4, 2026.

Source: IvanMurzak/Unity-MCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.