Web Clone
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
Build, debug, and verify Three.js browser games through Loom.
$ npx skills add valkor-ai/loom --skill threejs -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install valkor-ai/loom threejs --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/shared/loom/skills/threejs .claude/skills/threejs && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs into .claude/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add valkor-ai/loom --skill threejs -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install valkor-ai/loom threejs --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/shared/loom/skills/threejs .agents/skills/threejs && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs into .agents/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add valkor-ai/loom --skill threejs -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install valkor-ai/loom threejs --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/shared/loom/skills/threejs .cursor/skills/threejs && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs into .cursor/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/valkor-ai/loom.git --path plugins/shared/loom/skills/threejs--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add valkor-ai/loom --skill threejs -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install valkor-ai/loom threejs --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/shared/loom/skills/threejs .gemini/skills/threejs && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs into .gemini/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install valkor-ai/loom threejsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add valkor-ai/loom --skill threejs -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/shared/loom/skills/threejs .github/skills/threejs && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs into .github/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add valkor-ai/loom --skill threejs -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install valkor-ai/loom threejs --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/shared/loom/skills/threejs .opencode/skills/threejs && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs into .opencode/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejsBuild, debug, and verify Three.js browser games through Loom.
Threejs is an agent skill from valkor-ai/loom. Build, debug, and verify Three.js browser games through Loom. Use only when the request mentions Three.js, React Three Fiber, WebGL game work, or the active workspace declares a three, @react-three/fiber, or @react-three/drei dependency. Do not load for unrelated web projects.
Its SKILL.md is about 510 tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file.
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js and React. The repository describes itself as: Loop engineering for agentic software delivery. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit a30a7e6. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs loads about 513 tokens when it runs. Until then it costs about 71 tokens; SKILL.md has 204 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from valkor-ai/loom at commit a30a7e6, republished under its Apache-2.0 licence (© valkor-ai). 204 words, ~513 tokens.
.claude/skills/threejs/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Loom owns delivery state, task planning, repair, and handoff. Start non-trivial
work through @loom plan; treat the specialist skills below as technical and
verification guidance, not as an alternative workflow.
| Work | Skill |
|---|---|
| Game design, core loop, input, camera, physics, or game feel | threejs-gameplay-systems |
| Models, materials, shaders, lighting, or render quality | threejs-aaa-graphics-builder |
| HUDs, menus, overlays, touch controls, or responsive game UI | threejs-game-ui-designer |
| Blank canvas, runtime errors, asset loading, input, or performance | threejs-debug-profiler |
| Playtesting, screenshots, canvas diagnostics, or release checks | threejs-qa-release |
| Explicit 3D, image, or audio asset generation | threejs-3d-generator, threejs-image-generator, or threejs-audio-generator |
Do not load every specialist for a small fix. Browser games with visual or interactive acceptance criteria should finish with the relevant browser evidence recorded in the Loom task result.
For a new game or a substantial change, begin in the project root:
@loom plan Build a Three.js game with a playable movement loop and verified browser controls
@loom continueRun the project's build and focused behavior checks first. Use canvas inspection, screenshots, or playtests only when they are relevant to the task. When a specialist skill recommends a workflow that conflicts with a Loom MCP request, follow the MCP request.
The specialist skill directories were imported from an MIT-licensed upstream
skill pack. Its license is retained in UPSTREAM_LICENSE.
© valkor-ai, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in plugins/shared/loom/skills/threejs of valkor-ai/loom.
Open the folder on GitHubat commit a30a7e6
Threejs next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs this skillvalkor-ai/loom | 1.2k | — | ~513 | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Improve Threejsmillionco/react-doctor | 15k | — | ~2.3k | Automated safety check: Pass | Custom licence | |
| Polycsslayoutit/polycss | 759 | — | ~2.4k | Automated safety check: Pass | MIT | |
| Typegpusoftware-mansion-labs/skills | 291 | 2 repos | ~5.6k | Automated safety check: Pass | None | |
| Pmndrs Viversepmndrs/viverse | 132 | — | ~1.7k | Automated safety check: Pass | Custom licence |
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
millionco/react-doctor
Audit and fix Three.js and React Three Fiber apps for frame-loop performance, GPU memory leaks, scene-graph correctness, and visual defects like z-fighting, shadow acne, wrong color space, and…
layoutit/polycss
Build PolyCSS scenes that render 3D meshes, primitive shapes, or custom polygons as DOM/CSS polygon elements.
software-mansion-labs/skills
TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills.
pmndrs/viverse
Build, modify, debug, or publish VIVERSE-ready web games and 3D apps with Three.js, React Three Fiber, @pmndrs/viverse, @react-three/viverse, VIVERSE SDK integrations, character controllers…
davila7/claude-code-templates
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
valkor-ai/loom
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API.
valkor-ai/loom
Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos…
valkor-ai/loom
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers…
valkor-ai/loom
Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots…
Categories
Build, debug, and verify Three.js browser games through Loom. Threejs is an agent skill from valkor-ai/loom.js browser games through Loom.
Threejs fits situations like: tasks that involve 3D graphics and WebGL.
Run `npx skills add valkor-ai/loom --skill threejs -a claude-code`. Or copy the skill folder (plugins/shared/loom/skills/threejs in valkor-ai/loom) into .claude/skills/threejs in your project. Claude Code loads it when a task matches its description.
Run `npx skills add valkor-ai/loom --skill threejs -a codex`. Or copy the skill folder (plugins/shared/loom/skills/threejs in valkor-ai/loom) into .agents/skills/threejs in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add valkor-ai/loom --skill threejs -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs, .gemini/skills/threejs, .github/skills/threejs and .opencode/skills/threejs in your project.
SKILL.md names no scripts, command-line tools or credentials: Threejs is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Threejs is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 513 tokens (SKILL.md is roughly 2.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Threejs: Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Improve Threejs (millionco/react-doctor, 15k stars), Polycss (layoutit/polycss, 759 stars) and Typegpu (software-mansion-labs/skills, 291 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
valkor-ai (a GitHub organization) maintains it in valkor-ai/loom, which has 1,198 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on October 6, 2026.
Source: valkor-ai/loom on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.