Game Assets
glifxyz/glif-mcp-server
Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…
Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport).
$ npx skills add sickn33/agentic-awesome-skills --skill engine-selection -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install sickn33/agentic-awesome-skills engine-selection --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/game-development/engine-selection .claude/skills/engine-selection && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "engine-selection" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/game-development/engine-selection into .claude/skills/engine-selection/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-selection", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/game-development/engine-selectionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add sickn33/agentic-awesome-skills --skill engine-selection -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install sickn33/agentic-awesome-skills engine-selection --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/game-development/engine-selection .agents/skills/engine-selection && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "engine-selection" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/game-development/engine-selection into .agents/skills/engine-selection/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-selection", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sickn33/agentic-awesome-skills --skill engine-selection -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install sickn33/agentic-awesome-skills engine-selection --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/game-development/engine-selection .cursor/skills/engine-selection && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "engine-selection" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/game-development/engine-selection into .cursor/skills/engine-selection/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-selection", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/sickn33/agentic-awesome-skills.git --path skills/game-development/engine-selection--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add sickn33/agentic-awesome-skills --skill engine-selection -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install sickn33/agentic-awesome-skills engine-selection --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/game-development/engine-selection .gemini/skills/engine-selection && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "engine-selection" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/game-development/engine-selection into .gemini/skills/engine-selection/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-selection", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install sickn33/agentic-awesome-skills engine-selectionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add sickn33/agentic-awesome-skills --skill engine-selection -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/game-development/engine-selection .github/skills/engine-selection && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "engine-selection" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/game-development/engine-selection into .github/skills/engine-selection/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-selection", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sickn33/agentic-awesome-skills --skill engine-selection -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install sickn33/agentic-awesome-skills engine-selection --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/game-development/engine-selection .opencode/skills/engine-selection && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "engine-selection" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/game-development/engine-selection into .opencode/skills/engine-selection/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-selection", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
engine-selectionSelects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport).
Engine Selection is an agent skill from sickn33/agentic-awesome-skills. Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport). Covers Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, Ink, Twine. Use when choosing a stack or comparing runtimes before implementation.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development and 3D graphics and WebGL. It works with Godot and Three.js. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 1e53ce2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Engine Selection loads about 1.2k tokens when it runs. Until then it costs about 78 tokens; SKILL.md has 428 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from sickn33/agentic-awesome-skills at commit 1e53ce2, republished under its MIT licence (© sickn33). 428 words, ~1,182 tokens.
.claude/skills/engine-selection/SKILL.md (or your agent's skills folder).Pick tools that match delivery target, interaction model, and team constraints. Engines serve the game type — not the reverse.
| Pattern | When | Notes |
|---|---|---|
| Full engine shell | Game is the canvas/scene | Phaser, Godot, Unity, Kaplay as app root |
| Renderer + custom logic | You want draw power, own gameplay | PixiJS, Three.js + your systems |
| Hybrid shell + guest | Dense UI/text + occasional skill-checks | DOM/app shell; mount canvas engines in modals/viewports only |
| Narrative runtime | Branching prose is the product | Ink, Twine; host chrome separately |
| Content-as-data | Levels/events authored as packs | JSON/YAML + thin loader; engine optional |
What type of game?
│
├── Mostly DOM / panels / forms / text UI
│ ├── + small arcade/spatial challenges
│ │ └── Hybrid: custom shell + guest
│ │ Raw Canvas/WebGL → Kaplay → Phaser → PixiJS
│ └── + branching story
│ └── Ink (inkjs) or Twine export → host in DOM
│
├── Full-screen 2D game
│ ├── Full gameplay features (scenes, physics, input)
│ │ └── Phaser 4 (or Kaplay if you want lighter/faster prototype)
│ └── Mostly rendering / custom systems
│ └── PixiJS 8 (or Raw Canvas/WebGL if tiny scope)
│
└── Full-screen 3D game
├── Full engine / physics / XR
│ └── Babylon.js
└── Rendering-focused / lighter
└── Three.js| Tool | Type | Best for | Watch-outs |
|---|---|---|---|
| Raw Canvas / WebGL | 2D/low-level | Tiny games, learning, no framework tax | You own everything |
| Kaplay (ex-Kaboom) | 2D toolkit | Fast prototypes, jam games | Less “full product” structure than Phaser |
| Phaser 4 | 2D engine | Complete 2D features | Heavier; often bundled |
| PixiJS 8 | 2D renderer | Performance, custom game code | Not a full gameplay framework alone |
| Three.js | 3D renderer | Visuals, lightweight 3D | You add gameplay systems |
| Babylon.js | 3D engine | Fuller 3D + XR | Heavier than Three for simple scenes |
| Ink + inkjs | Narrative | Complex branching prose | Weak for real-time multi-entity sims |
| Twine / Twison / TweeJS | Narrative | Educator-friendly branches | Export/host glue; not a physics engine |
| Godot 4 | Full engine | 2D/3D indie, open source | Web export iteration cost |
| Unity | Full engine | Large teams, multi-platform | Heavy for simple web UI games |
Editor-first web shells (Construct, GDevelop) fit visual prototyping; weaker when you need versioned code-first content pipelines.
| Target | Lean toward |
|---|---|
| PC indie / open source | Godot 4 |
| PC large team / multi-platform | Unity |
| Mobile | See game-development/mobile-games (touch, stores, battery) |
| VR/AR | See game-development/vr-ar (+ Babylon/Three on web) |
| Don't | Do |
|---|---|
| Choose Unity/Godot for a form-heavy browser tool | Prefer DOM/hybrid |
| Force Ink to run real-time concurrent simulations | Use narrative tools for branches; custom/sim code for clocks & entities |
| Use Phaser as “the whole app” when the surrounding UI is HTML | Prefer a hybrid guest viewport |
| Optimize for WebGPU on day one | Ship WebGL; add WebGPU + fallback when needed |
Use when choosing or comparing game engines/frameworks before implementation, especially for hybrid DOM+canvas or narrative-first products.
game-development/web-games, game-development/pc-games, …).© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/game-development/engine-selection of sickn33/agentic-awesome-skills.
Open the folder on GitHubat commit 1e53ce2
We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.
Engine Selection next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Engine Selection this skillsickn33/agentic-awesome-skills | 47k | 1 repos | ~1.2k | Automated safety check: Pass | MIT | |
| Game Assetsglifxyz/glif-mcp-server | 212 | — | ~831 | Automated safety check: Pass | MIT | |
| Godot 3D Essentialsjame581/GodotPrompter | 792 | — | ~3.7k | Automated safety check: Pass | MIT | |
| Godot Camera Systemsjame581/GodotPrompter | 792 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Godot 3D Essentialsgamedev-skills/awesome-gamedev-agent-skills | 1.3k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Substance 3D Texturingfreshtechbro/claudedesignskills | 986 | — | ~4k | Automated safety check: Pass | MIT |
glifxyz/glif-mcp-server
Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…
jame581/GodotPrompter
Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.
jame581/GodotPrompter
Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D.
gamedev-skills/awesome-gamedev-agent-skills
Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for…
freshtechbro/claudedesignskills
Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow.
thedivergentai/GD-Agentic-Skills
Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause…
sickn33/agentic-awesome-skills
Implements an interface in one of two named color modes, iridescent white or colorful black, from a parameterized starter that reports measured color intensity.
sickn33/agentic-awesome-skills
Saves a user's project decisions, rules and preferences into a project-local mdbase so later sessions and other agents can recover the intent.
sickn33/agentic-awesome-skills
Keeps project decisions, research and verified results available across coding-agent sessions through LWC memory, a document Wiki graph and a CodeGraph code index.
sickn33/agentic-awesome-skills
Guides an agent through assessing its own owner for cofounder fit, publishing an approved profile, and ranking complementary profiles other agents published for their owners.
sickn33/agentic-awesome-skills
Integracao com WhatsApp Business Cloud API (Meta). An agent skill from sickn33/agentic-awesome-skills.
sickn33/agentic-awesome-skills
Acts as a proxy for the Cline CLI, dispatching coding tasks one at a time, monitoring runs by hard evidence, relaying decisions to you and learning per-project preferences.
Categories
Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport). Engine Selection is an agent skill from sickn33/agentic-awesome-skills. Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport).
Engine Selection fits situations like: choosing a stack; comparing runtimes before implementation.
Run `npx skills add sickn33/agentic-awesome-skills --skill engine-selection -a claude-code`. Or copy the skill folder (skills/game-development/engine-selection in sickn33/agentic-awesome-skills) into .claude/skills/engine-selection in your project. Claude Code loads it when a task matches its description.
Run `npx skills add sickn33/agentic-awesome-skills --skill engine-selection -a codex`. Or copy the skill folder (skills/game-development/engine-selection in sickn33/agentic-awesome-skills) into .agents/skills/engine-selection in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill engine-selection -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/engine-selection, .gemini/skills/engine-selection, .github/skills/engine-selection and .opencode/skills/engine-selection in your project.
SKILL.md names no scripts, command-line tools or credentials: Engine Selection is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Engine Selection is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Engine Selection: Game Assets (glifxyz/glif-mcp-server, 212 stars), Godot 3D Essentials (jame581/GodotPrompter, 792 stars), Godot Camera Systems (jame581/GodotPrompter, 792 stars) and Godot 3D Essentials (gamedev-skills/awesome-gamedev-agent-skills, 1.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,304 GitHub stars. The repository holds 1,394 skills in this directory. The repository was last updated on October 6, 2026.
Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.