Synchronize documentation with code changes. An agent skill from poingstudios/godot-admob-plugin.

MITAuto-check passedAgent Workflows

Install Doc Master

skills CLI
$ npx skills add poingstudios/godot-admob-plugin --skill doc-master -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install poingstudios/godot-admob-plugin doc-master --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/doc-master .claude/skills/doc-master && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
doc-master
GitHub stars
632
Token cost
~871 tokens
SKILL.md length
430 words
Files
1
Skills in repo
15
Repo updated
First seen
Licence
MIT

At a glance

Synchronize documentation with code changes. An agent skill from poingstudios/godot-admob-plugin.

  • Works in 4 steps: Code to Docs & Navigation → Manual Installation → Cross-Platform Docs → …
  • Installation steps
  • SKILL.md covers 📝 Sync Requirements, 🛠️ Documentation Tools and 🚫 Workflow Rules
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Doc Master is an agent skill from poingstudios/godot-admob-plugin. Synchronize documentation with code changes. Use when modifying APIs, installation steps, or project requirements to ensure MkDocs, README, and AGENTS.md are accurate.

Its SKILL.md is about 870 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Agent Workflows, covering Agent instruction files. It works with Godot, Android, iOS and C#. The repository describes itself as: Complete AdMob (Google Mobile Ads SDK) plugin for Godot. Supports GDScript and C. The licence is MIT.

When your agent uses it

  • Installation steps
  • Project requirements to ensure MkDocs
  • AGENTS.md are accurate

Example prompts

  • “/doc-master”

Workflow steps

4 steps, taken from the step headings in SKILL.md.

  1. Code to Docs & Navigation
  2. Manual Installation
  3. Cross-Platform Docs
  4. Localization Parity

What it can do on your machine

Read from SKILL.md and the folder at commit c75c79f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Doc Master loads about 871 tokens when it runs. Until then it costs about 45 tokens; SKILL.md has 430 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~45
When it runs · the whole SKILL.md, loaded when a task matches
~871

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from poingstudios/godot-admob-plugin at commit c75c79f, republished under its MIT licence (© poingstudios). 430 words, ~871 tokens.

Download SKILL.mdSave it as .claude/skills/doc-master/SKILL.md (or your agent's skills folder).
name
doc-master
description
Synchronize documentation with code changes. Use when modifying APIs, installation steps, or project requirements to ensure MkDocs, README, and AGENTS.md are accurate.

AdMob Doc Master Protocol

Keep all project documentation in sync with the codebase.

📝 Sync Requirements

1. Code to Docs & Navigation
  • Static Navigation: All navigation structures must be defined statically in the nav block of mkdocs.yml. Avoid using .pages files to prevent plugin conflicts and 404 routing errors during i18n compilation.
  • New Ad Format / Page: Create the new .md file in the appropriate directory, add it to the nav section in mkdocs.yml, and add its translation key to nav_translations for each language.
  • API Change: Update the code blocks in the relevant docs/ files for both GDScript and C#.
  • Class Links: When referencing plugin classes, resources, or enums (e.g. AdPosition, AdSize, AdView), always link them to their corresponding documentation in reference/classes/<ClassName>.md or reference/enums/<EnumName>.md to maintain documentation connectivity.
  • Requirement Change: If a plugin becomes mandatory/optional, update AGENTS.md and the error description files in docs/errors/.
2. Manual Installation
  • Release Assets: If the release filename pattern changes in release_matrix.yml, update the "Manual Installation" section in README.md.
3. Cross-Platform Docs
  • Ensure Android and iOS setup steps are verified when a new dependency is added to build.gradle or Package.swift.
  • SDK Version Changes: When the Google Mobile Ads SDK or UMP version changes in Android Gradle or iOS Swift Package Manager configurations, you must update these version numbers in the Native SDK Versions list in docs/index.md (and all its localization files) and AGENTS.md.
Show full SKILL.md (205 more words)Show less
4. Localization Parity
  • Primary Source: English (en) is the source of truth. All new pages and layout changes must start in English first before translating.
  • Supported Locales: The current target locales are English (en), Brazilian Portuguese (pt-BR), Spanish (es), Simplified Chinese (zh), and Japanese (ja).
  • 1:1 Structure: Any localized/translated documentation page (e.g., .pt-BR.md, .es.md, .zh.md, .ja.md) MUST have the exact same headings, content structure, code blocks, anchors, and internal layout as the default English page.
  • Custom Overrides: When adding support for a new locale, always define the translations for the announcement header banner and footer copyrights in docs/overrides/partials/translations.html.
  • Synchronous Updates: When adding new features, sections, or correcting code examples in the default .md files, also apply the same updates immediately to all translated files of that page.

🛠️ Documentation Tools

  • Build Docs: mkdocs build
  • Serve Docs: mkdocs serve (check for broken links and formatting).

🚫 Workflow Rules

  • Never commit code changes without checking if they impact the documentation.
  • Prioritize updating the README.md for any breaking installation changes.
  • Ensure translated documentation files have 1:1 structural parity with their English counterparts.
  • Continuous Improvement: When finding any new documentation pattern, improvement, or layout requirement, update this SKILL.md immediately with the new findings to keep all developers and AI agents aligned.

© poingstudios, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/doc-master of poingstudios/godot-admob-plugin.

Open the folder on GitHubat commit c75c79f

Compare with similar skills

Doc Master next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Doc Master compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Doc Master this skillpoingstudios/godot-admob-plugin632—~871Automated safety check: PassMIT
Mobile Developmentjame581/GodotPrompter795—~3.3kAutomated safety check: PassMIT
Setup Enginepixel-cellar/Claude-Code-Game-Studios342—~1.5kAutomated safety check: PassMIT
Sokol Netelix22/Sokol.NET154—~2.8kAutomated safety check: PassMIT
Uno Platformmanagedcode/dotnet-skills486—~2kAutomated safety check: PassMIT
AppsFlyer Unity Bridge DebuggingAppsFlyerSDK/appsflyer-unity-plugin178—~492Automated safety check: PassMIT

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Questions about Doc Master

What does Doc Master do?

Synchronize documentation with code changes. An agent skill from poingstudios/godot-admob-plugin. Doc Master is an agent skill from poingstudios/godot-admob-plugin. Synchronize documentation with code changes.

When should I use Doc Master?

Doc Master fits situations like: installation steps; project requirements to ensure MkDocs; AGENTS.md are accurate.

How do I install Doc Master in Claude Code?

Run `npx skills add poingstudios/godot-admob-plugin --skill doc-master -a claude-code`. Or copy the skill folder (.agents/skills/doc-master in poingstudios/godot-admob-plugin) into .claude/skills/doc-master in your project. Claude Code loads it when a task matches its description.

How do I install Doc Master in Codex?

Run `npx skills add poingstudios/godot-admob-plugin --skill doc-master -a codex`. Or copy the skill folder (.agents/skills/doc-master in poingstudios/godot-admob-plugin) into .agents/skills/doc-master in your project. Codex loads it when a task matches its description.

Can I use Doc Master in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add poingstudios/godot-admob-plugin --skill doc-master -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/doc-master, .gemini/skills/doc-master, .github/skills/doc-master and .opencode/skills/doc-master in your project.

What does Doc Master need to run?

SKILL.md names no scripts, command-line tools or credentials: Doc Master is instructions for the agent only.

Does Doc Master access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Doc Master safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Doc Master use?

Doc Master is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Doc Master use?

About 871 tokens (SKILL.md is roughly 3.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Doc Master?

Skills that share tags, products or a category with Doc Master: Mobile Development (jame581/GodotPrompter, 795 stars), Setup Engine (pixel-cellar/Claude-Code-Game-Studios, 342 stars), Sokol Net (elix22/Sokol.NET, 154 stars) and Uno Platform (managedcode/dotnet-skills, 486 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Doc Master?

poingstudios (a GitHub organization) maintains it in poingstudios/godot-admob-plugin, which has 632 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 1, 2026.

Source: poingstudios/godot-admob-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.