Mobile Development
jame581/GodotPrompter
A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance
Synchronize documentation with code changes. An agent skill from poingstudios/godot-admob-plugin.
$ npx skills add poingstudios/godot-admob-plugin --skill doc-master -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install poingstudios/godot-admob-plugin doc-master --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/doc-master .claude/skills/doc-master && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "doc-master" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/doc-master into .claude/skills/doc-master/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "doc-master", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/doc-masterType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add poingstudios/godot-admob-plugin --skill doc-master -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install poingstudios/godot-admob-plugin doc-master --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/doc-master .agents/skills/doc-master && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "doc-master" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/doc-master into .agents/skills/doc-master/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "doc-master", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add poingstudios/godot-admob-plugin --skill doc-master -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install poingstudios/godot-admob-plugin doc-master --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/doc-master .cursor/skills/doc-master && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "doc-master" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/doc-master into .cursor/skills/doc-master/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "doc-master", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/poingstudios/godot-admob-plugin.git --path .agents/skills/doc-master--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add poingstudios/godot-admob-plugin --skill doc-master -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install poingstudios/godot-admob-plugin doc-master --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/doc-master .gemini/skills/doc-master && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "doc-master" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/doc-master into .gemini/skills/doc-master/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "doc-master", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install poingstudios/godot-admob-plugin doc-masterInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add poingstudios/godot-admob-plugin --skill doc-master -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/doc-master .github/skills/doc-master && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "doc-master" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/doc-master into .github/skills/doc-master/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "doc-master", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add poingstudios/godot-admob-plugin --skill doc-master -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install poingstudios/godot-admob-plugin doc-master --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/doc-master .opencode/skills/doc-master && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "doc-master" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/doc-master into .opencode/skills/doc-master/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "doc-master", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
doc-masterSynchronize documentation with code changes. An agent skill from poingstudios/godot-admob-plugin.
Doc Master is an agent skill from poingstudios/godot-admob-plugin. Synchronize documentation with code changes. Use when modifying APIs, installation steps, or project requirements to ensure MkDocs, README, and AGENTS.md are accurate.
Its SKILL.md is about 870 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Agent Workflows, covering Agent instruction files. It works with Godot, Android, iOS and C#. The repository describes itself as: Complete AdMob (Google Mobile Ads SDK) plugin for Godot. Supports GDScript and C. The licence is MIT.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit c75c79f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Doc Master loads about 871 tokens when it runs. Until then it costs about 45 tokens; SKILL.md has 430 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from poingstudios/godot-admob-plugin at commit c75c79f, republished under its MIT licence (© poingstudios). 430 words, ~871 tokens.
.claude/skills/doc-master/SKILL.md (or your agent's skills folder).Keep all project documentation in sync with the codebase.
nav block of mkdocs.yml. Avoid using .pages files to prevent plugin conflicts and 404 routing errors during i18n compilation..md file in the appropriate directory, add it to the nav section in mkdocs.yml, and add its translation key to nav_translations for each language.docs/ files for both GDScript and C#.AdPosition, AdSize, AdView), always link them to their corresponding documentation in reference/classes/<ClassName>.md or reference/enums/<EnumName>.md to maintain documentation connectivity.AGENTS.md and the error description files in docs/errors/.release_matrix.yml, update the "Manual Installation" section in README.md.build.gradle or Package.swift.docs/index.md (and all its localization files) and AGENTS.md.en) is the source of truth. All new pages and layout changes must start in English first before translating.en), Brazilian Portuguese (pt-BR), Spanish (es), Simplified Chinese (zh), and Japanese (ja)..pt-BR.md, .es.md, .zh.md, .ja.md) MUST have the exact same headings, content structure, code blocks, anchors, and internal layout as the default English page.docs/overrides/partials/translations.html..md files, also apply the same updates immediately to all translated files of that page.mkdocs buildmkdocs serve (check for broken links and formatting).README.md for any breaking installation changes.SKILL.md immediately with the new findings to keep all developers and AI agents aligned.© poingstudios, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/doc-master of poingstudios/godot-admob-plugin.
Open the folder on GitHubat commit c75c79f
Doc Master next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Doc Master this skillpoingstudios/godot-admob-plugin | 632 | — | ~871 | Automated safety check: Pass | MIT | |
| Mobile Developmentjame581/GodotPrompter | 795 | — | ~3.3k | Automated safety check: Pass | MIT | |
| Setup Enginepixel-cellar/Claude-Code-Game-Studios | 342 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Sokol Netelix22/Sokol.NET | 154 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Uno Platformmanagedcode/dotnet-skills | 486 | — | ~2k | Automated safety check: Pass | MIT | |
| AppsFlyer Unity Bridge DebuggingAppsFlyerSDK/appsflyer-unity-plugin | 178 | — | ~492 | Automated safety check: Pass | MIT |
jame581/GodotPrompter
A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance
pixel-cellar/Claude-Code-Game-Studios
配置项目的游戏引擎和版本。将引擎锁定到 CLAUDE.md 中,检测知识缺口,当版本超出 LLM 训练数据时通过 WebSearch 填充引擎参考文档。
elix22/Sokol.NET
Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…
managedcode/dotnet-skills
Build cross-platform .NET applications with Uno Platform targeting WebAssembly, iOS, Android, macOS, Linux, and Windows from a single XAML/C codebase.
AppsFlyerSDK/appsflyer-unity-plugin
Traces a failing call or callback between C# and the native Android or iOS wrappers of the AppsFlyer Unity plugin to find the first broken link.
scenario-labs/skills
A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls…
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to configure user consent (UMP Flow), GDPR compliance, COPPA (child-directed treatment), CCPA, and request targeting options in GDScript and C.
Synchronize documentation with code changes. An agent skill from poingstudios/godot-admob-plugin. Doc Master is an agent skill from poingstudios/godot-admob-plugin. Synchronize documentation with code changes.
Doc Master fits situations like: installation steps; project requirements to ensure MkDocs; AGENTS.md are accurate.
Run `npx skills add poingstudios/godot-admob-plugin --skill doc-master -a claude-code`. Or copy the skill folder (.agents/skills/doc-master in poingstudios/godot-admob-plugin) into .claude/skills/doc-master in your project. Claude Code loads it when a task matches its description.
Run `npx skills add poingstudios/godot-admob-plugin --skill doc-master -a codex`. Or copy the skill folder (.agents/skills/doc-master in poingstudios/godot-admob-plugin) into .agents/skills/doc-master in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add poingstudios/godot-admob-plugin --skill doc-master -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/doc-master, .gemini/skills/doc-master, .github/skills/doc-master and .opencode/skills/doc-master in your project.
SKILL.md names no scripts, command-line tools or credentials: Doc Master is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Doc Master is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 871 tokens (SKILL.md is roughly 3.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Doc Master: Mobile Development (jame581/GodotPrompter, 795 stars), Setup Engine (pixel-cellar/Claude-Code-Game-Studios, 342 stars), Sokol Net (elix22/Sokol.NET, 154 stars) and Uno Platform (managedcode/dotnet-skills, 486 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
poingstudios (a GitHub organization) maintains it in poingstudios/godot-admob-plugin, which has 632 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 1, 2026.
Source: poingstudios/godot-admob-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.