Pixijs
RSamaium/CanvasEngine
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.
A skill your agent uses when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade.
$ npx skills add netaart/cohub --skill pixijs-migration-v8 -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install netaart/cohub pixijs-migration-v8 --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/pixijs-migration-v8 .claude/skills/pixijs-migration-v8 && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "pixijs-migration-v8" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-migration-v8 into .claude/skills/pixijs-migration-v8/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-migration-v8", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-migration-v8Type this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add netaart/cohub --skill pixijs-migration-v8 -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install netaart/cohub pixijs-migration-v8 --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/pixijs-migration-v8 .agents/skills/pixijs-migration-v8 && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "pixijs-migration-v8" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-migration-v8 into .agents/skills/pixijs-migration-v8/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-migration-v8", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add netaart/cohub --skill pixijs-migration-v8 -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install netaart/cohub pixijs-migration-v8 --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/pixijs-migration-v8 .cursor/skills/pixijs-migration-v8 && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "pixijs-migration-v8" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-migration-v8 into .cursor/skills/pixijs-migration-v8/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-migration-v8", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/netaart/cohub.git --path .agents/skills/pixijs-migration-v8--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add netaart/cohub --skill pixijs-migration-v8 -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install netaart/cohub pixijs-migration-v8 --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/pixijs-migration-v8 .gemini/skills/pixijs-migration-v8 && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "pixijs-migration-v8" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-migration-v8 into .gemini/skills/pixijs-migration-v8/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-migration-v8", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install netaart/cohub pixijs-migration-v8Installs for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add netaart/cohub --skill pixijs-migration-v8 -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/pixijs-migration-v8 .github/skills/pixijs-migration-v8 && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "pixijs-migration-v8" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-migration-v8 into .github/skills/pixijs-migration-v8/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-migration-v8", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add netaart/cohub --skill pixijs-migration-v8 -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install netaart/cohub pixijs-migration-v8 --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/pixijs-migration-v8 .opencode/skills/pixijs-migration-v8 && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "pixijs-migration-v8" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-migration-v8 into .opencode/skills/pixijs-migration-v8/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-migration-v8", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
pixijs-migration-v8A skill your agent uses when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade.
Pixijs Migration V8 is an agent skill from netaart/cohub. Use this skill when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade. Covers async app.init, single pixi.js package (deprecated @pixi/ sub-packages), Graphics shape-then-fill, BaseTexture → TextureSource, shader/uniform rework, ParticleContainer+Particle, constructor options objects, DisplayObject removal, settings/utils removal, Ticker signature, events rewrite. Triggers on: migrate v7, v8 breaking changes, @pixi/ import, DisplayObject, beginFill, endFill, cacheAsBitmap, BaseTexture…
Its SKILL.md is about 3.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Shaders. The repository describes itself as: A living space where people and agents create, play, and build together. The licence is MIT.
Read from SKILL.md and the folder at commit 40b557f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
pixijs.downloadFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Pixijs Migration V8 loads about 3.8k tokens when it runs. Until then it costs about 138 tokens; SKILL.md has 1,062 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from netaart/cohub at commit 40b557f, republished under its MIT licence (© netaart). 1,062 words, ~3,778 tokens.
.claude/skills/pixijs-migration-v8/SKILL.md (or your agent's skills folder).This skill is a breaking-change checklist for bringing a v7 codebase up to v8. Work top-down through the categories; the list maps each v7 pattern to its v8 replacement.
Install the single package, then port in this order: imports → Application init → Graphics → Text → events → shaders/filters → cleanup.
const app = new Application();
await app.init({ width: 800, height: 600 });
document.body.appendChild(app.canvas);
const g = new Graphics()
.rect(0, 0, 100, 100)
.fill({ color: 0xff0000 })
.stroke({ width: 2, color: 0x000000 });
app.stage.addChild(g);Related skills: pixijs-application (async init), pixijs-scene-graphics (new fill/stroke API), pixijs-custom-rendering (shader rework), pixijs-scene-text (Text constructor changes), pixijs-performance (destroy patterns).
Work through each category. Each item shows the expected v8 pattern and the v7 pattern that must be replaced.
Async app.init() -- Expected:
const app = new Application();
await app.init({ width: 800, height: 600 });
document.body.appendChild(app.canvas);Fail: passing options to new Application({...}) and using synchronously.
app.canvas replaces app.view -- app.view emits a deprecation warning.
Application type parameter -- Expected: new Application<Renderer<HTMLCanvasElement>>(). Fail: new Application<HTMLCanvasElement>().
Single package -- Expected:
import { Sprite, Application, Assets, Graphics } from "pixi.js";Fail: importing from any of the deprecated v7 core @pixi/* sub-packages (see list below). Supplemental packages like @pixi/sound are still valid and should continue to be used.
Deprecated @pixi/* packages (never use, any version):
@pixi/accessibility, @pixi/app, @pixi/assets, @pixi/compressed-textures, @pixi/core, @pixi/display, @pixi/events, @pixi/extensions, @pixi/extract, @pixi/filter-alpha, @pixi/filter-blur, @pixi/filter-color-matrix, @pixi/filter-displacement, @pixi/filter-fxaa, @pixi/filter-noise, @pixi/graphics, @pixi/mesh, @pixi/mesh-extras, @pixi/mixin-cache-as-bitmap, @pixi/mixin-get-child-by-name, @pixi/mixin-get-global-position, @pixi/particle-container, @pixi/prepare, @pixi/sprite, @pixi/sprite-animated, @pixi/sprite-tiling, @pixi/spritesheet, @pixi/text, @pixi/text-bitmap, @pixi/text-html.
Custom builds -- Set skipExtensionImports: true and import only needed extensions:
import "pixi.js/graphics";
import "pixi.js/text";
import "pixi.js/events";
import { Application } from "pixi.js";
await app.init({ skipExtensionImports: true });Note: manageImports: false is still accepted but @deprecated since 8.1.6; prefer skipExtensionImports: true.
Extensions not auto-imported (require explicit import even with default auto-imports enabled):
pixi.js/advanced-blend-modes, pixi.js/unsafe-eval, pixi.js/prepare, pixi.js/math-extras, pixi.js/dds, pixi.js/ktx, pixi.js/ktx2, pixi.js/basis.
Community filters -- Expected: import { AdjustmentFilter } from 'pixi-filters/adjustment'. Fail: @pixi/filter-adjustment.
Shape-then-fill -- Expected:
const g = new Graphics().rect(50, 50, 100, 100).fill(0xff0000);Fail: beginFill(0xff0000).drawRect(50, 50, 100, 100).endFill().
Renamed shape methods:
| v7 | v8 |
|---|---|
drawRect | rect |
drawCircle | circle |
drawEllipse | ellipse |
drawPolygon | poly |
drawRoundedRect | roundRect |
drawStar | star |
drawRegularPolygon | regularPoly |
drawRoundedPolygon | roundPoly |
drawRoundedShape | roundShape |
drawChamferRect | chamferRect |
drawFilletRect | filletRect |
Fill replaces beginFill/beginTextureFill -- Expected:
graphics
.rect(0, 0, 100, 100)
.fill({ texture: Texture.WHITE, alpha: 0.5, color: 0xff0000 });Fail: beginFill(color, alpha) or beginTextureFill({ texture, alpha, color }).
Stroke replaces lineStyle -- Expected:
graphics.rect(0, 0, 100, 100).fill("blue").stroke({ width: 2, color: "white" });Fail: lineStyle(2, 'white') or lineTextureStyle({ texture, width, color }).
Holes use cut() -- Expected:
graphics.rect(0, 0, 100, 100).fill(0x00ff00).circle(50, 50, 20).cut();Fail: beginHole() / endHole().
GraphicsContext replaces GraphicsGeometry -- Expected:
const context = new GraphicsContext().rect(0, 0, 100, 100).fill(0xff0000);
const g1 = new Graphics(context);
const g2 = new Graphics(context);Fail: new Graphics(graphics.geometry).
Options object constructor -- Expected:
const text = new Text({ text: "Hello", style: { fontSize: 24 } });
const bmp = new BitmapText({ text: "Hello", style: { fontFamily: "MyFont" } });
const html = new HTMLText({ text: "<b>Hello</b>", style: { fontSize: 24 } });Fail: new Text('Hello', { fontSize: 24 }) (positional args).
Bitmap font loading -- Must import 'pixi.js/text-bitmap' before Assets.load('font.fnt').
Texture.from no longer loads URLs -- Must call await Assets.load('image.png') first, then Texture.from('image.png').
NineSliceSprite replaces NineSlicePlane -- Expected:
const ns = new NineSliceSprite({
texture,
leftWidth: 10,
topHeight: 10,
rightWidth: 10,
bottomHeight: 10,
});Mesh renames: SimpleMesh -> MeshSimple, SimplePlane -> MeshPlane, SimpleRope -> MeshRope. All use options objects.
MeshGeometry options -- Expected:
const geom = new MeshGeometry({
positions: vertices,
uvs,
indices,
topology: "triangle-list",
});Fail: new MeshGeometry(vertices, uvs, indices).
ParticleContainer uses Particle -- Expected:
const container = new ParticleContainer({
boundsArea: new Rectangle(0, 0, 800, 600),
});
const particle = new Particle(texture);
container.addParticle(particle);Fail: container.addChild(new Sprite(texture)).
eventMode replaces interactive -- Expected:
sprite.eventMode = "static";
sprite.cursor = "pointer";
sprite.on("pointertap", () => {
/* handle */
});Legacy: sprite.interactive = true; (still works as an alias for eventMode = 'static', but prefer the explicit form).
Default eventMode is 'passive' (no events). Must set 'static' or 'dynamic' explicitly.
Ticker callback -- Expected:
app.ticker.add((ticker) => {
bunny.rotation += ticker.deltaTime;
});Broken: app.ticker.add((dt) => { bunny.rotation += dt; }) -- compiles but dt is a Ticker object, not a number. Coerces to NaN, silently corrupting rotation.
updateTransform removed -- Use this.onRender = this._onRender.bind(this) in constructor instead.
Shader.from uses options -- Expected:
const shader = Shader.from({
gl: { vertex: vertexSrc, fragment: fragmentSrc },
resources: {
myUniforms: new UniformGroup({ uTime: { value: 0, type: "f32" } }),
},
});Fail: Shader.from(vertex, fragment, uniforms).
Filter constructor -- Expected:
const filter = new Filter({
glProgram: GlProgram.from({ fragment, vertex }),
resources: { filterUniforms: { uTime: { value: 0, type: "f32" } } },
});Fail: new Filter(vertex, fragment, { uTime: 0 }).
Uniforms require type -- new UniformGroup({ uTime: { value: 1, type: 'f32' } }). Fail: new UniformGroup({ uTime: 1 }).
Textures are resources, not uniforms -- Pass as top-level resource entries (texture.source, texture.style), not inside UniformGroup.
Sprite no longer auto-detects texture UV changes -- If you modify a texture's frame after creation, call texture.update() to recalculate UVs, then call sprite.onViewUpdate() to refresh the sprite. Both calls are required in this order. Updating source data (e.g. video textures) is still automatic.
texture.frame.width = texture.frame.width / 2;
texture.update(); // recalculate texture UVs first
sprite.onViewUpdate(); // then refresh the sprite's displayMipmaps -- BaseTexture.mipmap renamed to autoGenerateMipmaps. For RenderTextures, you must manually update mipmaps:
const rt = RenderTexture.create({
width: 100,
height: 100,
autoGenerateMipmaps: true,
});
renderer.render({ target: rt, container: scene });
rt.source.updateMipmaps();DOMAdapter replaces settings.ADAPTER -- Expected:
import { DOMAdapter, WebWorkerAdapter } from "pixi.js";
DOMAdapter.set(WebWorkerAdapter);
DOMAdapter.get().createCanvas();Fail: settings.ADAPTER = WebWorkerAdapter; settings.ADAPTER.createCanvas();.
Built-in adapters: BrowserAdapter (default), WebWorkerAdapter (for web workers).
DisplayObject removed -- Container is the base class. class MyObj extends DisplayObject fails.
Leaf nodes cannot have children -- Sprite, Graphics, Mesh, Text are leaf nodes. Wrap in Container.
Renamed properties (old names still exist as deprecated aliases with warnings):
container.name -> container.labelcontainer.cacheAsBitmap = true -> container.cacheAsTexture(true)getBounds() return type changed: getBounds() now returns a Bounds object, not a Rectangle. Bounds has .x, .y, .width, .height getters, so basic usage works. Use .rectangle when you need a Rectangle instance (e.g., for .contains()).
settings object removed -- Use AbstractRenderer.defaultOptions.resolution = 1 and DOMAdapter.set(BrowserAdapter).
utils namespace removed -- import { isMobile } from 'pixi.js' instead of utils.isMobile.
Text parser renames:
TextFormat -> bitmapFontTextParserXMLStringFormat -> bitmapFontXMLStringParserXMLFormat -> bitmapFontXMLParserAssets.add -- Assets.add({ alias: 'bunny', src: 'bunny.png' }). Fail: Assets.add('bunny', 'bunny.png').
Enum constants replaced with strings:
| v7 | v8 |
|---|---|
SCALE_MODES.NEAREST | 'nearest' |
SCALE_MODES.LINEAR | 'linear' |
WRAP_MODES.CLAMP | 'clamp-to-edge' |
WRAP_MODES.REPEAT | 'repeat' |
WRAP_MODES.MIRRORED_REPEAT | 'mirror-repeat' |
DRAW_MODES.TRIANGLES | 'triangle-list' |
DRAW_MODES.TRIANGLE_STRIP | 'triangle-strip' |
DRAW_MODES.LINES | 'line-list' |
DRAW_MODES.LINE_STRIP | 'line-strip' |
DRAW_MODES.POINTS | 'point-list' |
Culling is manual -- Set cullable = true, then call Culler.shared.cull(container, viewRect) before render. Or add CullerPlugin via extensions.add(CullerPlugin).
@pixi/* packages in dependencies (supplemental packages like @pixi/sound are fine)@pixi/* imports converted to pixi.jsnew Application({...}) converted to await app.init({...}){gl, resources} pattern with typed uniformsParticle, not Spriteticker.deltaTime, not first param as deltaeventMode instead of interactivesettings and utils references removedDisplayObject references replaced with Containersprite.onViewUpdate() where neededsource.updateMipmaps() manuallysettings.ADAPTER replaced with DOMAdapter.set()Wrong:
import { Sprite } from "@pixi/sprite";
import { Application } from "@pixi/app";Correct:
import { Sprite, Application } from "pixi.js";v8 uses a single pixi.js package. The v7 core @pixi/* sub-packages are deprecated and must not be used (see the full list under Imports above). Supplemental packages like @pixi/sound are still valid.
Wrong: class MyObject extends DisplayObject { ... }
Correct: class MyObject extends Container { ... }
DisplayObject was removed in v8. Container is the base class for all display objects.
Wrong: texture.source.scaleMode = SCALE_MODES.NEAREST;
Correct: texture.source.scaleMode = 'nearest';
v8 uses string values. Old enums may work as deprecated aliases but should be replaced.
interactive = true instead of eventModeLegacy: sprite.interactive = true; (still works as an alias for eventMode = 'static')
Preferred: sprite.eventMode = 'static';
Default eventMode is 'passive' (no events). Must set 'static' (hit-testable, no tick checks) or 'dynamic' (hit-testable with tick checks) explicitly. interactive = true still works without a deprecation warning, but eventMode is the canonical v8 API.
Wrong: import { utils } from 'pixi.js'; utils.isMobile.any();
Correct: import { isMobile } from 'pixi.js'; isMobile.any();
The utils namespace was removed. All utility functions are direct imports.
Wrong: modifying texture.frame and assuming the sprite updates automatically.
Correct: call sprite.onViewUpdate() after modifying texture UVs.
Sprites no longer subscribe to texture UV change events for performance. Source data updates (e.g. video) still auto-reflect.
© netaart, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/pixijs-migration-v8 of netaart/cohub.
Open the folder on GitHubat commit 40b557f
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in netaart/cohub, which our catalogue first saw on October 7, 2026.
Pixijs Migration V8 next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Pixijs Migration V8 this skillnetaart/cohub | 572 | 1 repos | ~3.8k | Automated safety check: Pass | MIT | |
| PixijsRSamaium/CanvasEngine | 401 | 2 repos | ~1.6k | Automated safety check: Pass | MIT | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT | |
| Anatomywheresryan22/anatomy | 500 | — | ~7.7k | Automated safety check: Pass | MIT | |
| Assets Shader List AllIvanMurzak/Unity-MCP | 4.4k | — | ~435 | Automated safety check: Pass | Apache-2.0 | |
| Handle Sdr Tonemap Lutclshortfuse/renodx | 4.5k | — | ~7.3k | Automated safety check: Pass | MIT |
RSamaium/CanvasEngine
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
wheresryan22/anatomy
Build crafted, highly detailed, interactive isometric SVG figures that explain a technical idea as a real physical object (a test rig, a dial gauge, a cabinet of drawers, a plotter, a lock), with…
IvanMurzak/Unity-MCP
List all shaders available in the project assets and packages, sorted by name.
clshortfuse/renodx
RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes.
flopperam/unreal-engine-mcp
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
netaart/cohub
A skill your agent uses when loading and managing resources in PixiJS v8.
netaart/cohub
A skill your agent uses when reasoning about the PixiJS v8 scene graph as a whole: how containers, leaves, transforms, and render order fit together.
netaart/cohub
A skill your agent uses when rendering custom geometry in PixiJS v8.
netaart/cohub
A skill your agent uses when drawing images in PixiJS v8. An agent skill from netaart/cohub.
netaart/cohub
A skill your agent uses when rendering text in PixiJS v8. An agent skill from netaart/cohub.
netaart/cohub
A skill your agent uses when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments.
Categories
A skill your agent uses when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade. Pixijs Migration V8 is an agent skill from netaart/cohub. Use this skill when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade.
Pixijs Migration V8 fits situations like: upgrading to PixiJS v8 from v7; diagnosing broken v7 code after an upgrade; V8 breaking changes.
Run `npx skills add netaart/cohub --skill pixijs-migration-v8 -a claude-code`. Or copy the skill folder (.agents/skills/pixijs-migration-v8 in netaart/cohub) into .claude/skills/pixijs-migration-v8 in your project. Claude Code loads it when a task matches its description.
Run `npx skills add netaart/cohub --skill pixijs-migration-v8 -a codex`. Or copy the skill folder (.agents/skills/pixijs-migration-v8 in netaart/cohub) into .agents/skills/pixijs-migration-v8 in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add netaart/cohub --skill pixijs-migration-v8 -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pixijs-migration-v8, .gemini/skills/pixijs-migration-v8, .github/skills/pixijs-migration-v8 and .opencode/skills/pixijs-migration-v8 in your project.
SKILL.md names no scripts, command-line tools or credentials: Pixijs Migration V8 is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: pixijs.download. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Pixijs Migration V8 is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.8k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Pixijs Migration V8: Pixijs (RSamaium/CanvasEngine, 401 stars), New Experiment (Tresjs/tres, 3.8k stars), Anatomy (wheresryan22/anatomy, 500 stars) and Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
netaart (a GitHub organization) maintains it in netaart/cohub, which has 572 GitHub stars. The repository holds 30 skills in this directory. The repository was last updated on October 11, 2026.
Source: netaart/cohub on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.