Agent skill

Pixijs Migration V8

by netaart in netaart/cohub

A skill your agent uses when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade.

MITAuto-check passedGame Development

Install Pixijs Migration V8

skills CLI
$ npx skills add netaart/cohub --skill pixijs-migration-v8 -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install netaart/cohub pixijs-migration-v8 --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/pixijs-migration-v8 .claude/skills/pixijs-migration-v8 && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
pixijs-migration-v8
GitHub stars
572
Used in
1 other repo
Token cost
~3.8k tokens
SKILL.md length
1,062 words
Files
1
Skills in repo
30
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade.

  • Upgrading to PixiJS v8 from v7
  • SKILL.md covers Quick Start, Migration Checklist: v7 to v8, Pre-Migration Summary and Common Mistakes, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Diagnosing broken v7 code after an upgrade

What it does

Pixijs Migration V8 is an agent skill from netaart/cohub. Use this skill when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade. Covers async app.init, single pixi.js package (deprecated @pixi/ sub-packages), Graphics shape-then-fill, BaseTexture → TextureSource, shader/uniform rework, ParticleContainer+Particle, constructor options objects, DisplayObject removal, settings/utils removal, Ticker signature, events rewrite. Triggers on: migrate v7, v8 breaking changes, @pixi/ import, DisplayObject, beginFill, endFill, cacheAsBitmap, BaseTexture…

Its SKILL.md is about 3.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Shaders. The repository describes itself as: A living space where people and agents create, play, and build together. The licence is MIT.

When your agent uses it

  • Upgrading to PixiJS v8 from v7
  • Diagnosing broken v7 code after an upgrade
  • V8 breaking changes

Example prompts

  • “/pixijs-migration-v8”

What it can do on your machine

Read from SKILL.md and the folder at commit 40b557f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • pixijs.download

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Pixijs Migration V8 loads about 3.8k tokens when it runs. Until then it costs about 138 tokens; SKILL.md has 1,062 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~138
When it runs · the whole SKILL.md, loaded when a task matches
~3.8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from netaart/cohub at commit 40b557f, republished under its MIT licence (© netaart). 1,062 words, ~3,778 tokens.

Download SKILL.mdSave it as .claude/skills/pixijs-migration-v8/SKILL.md (or your agent's skills folder).
name
pixijs-migration-v8
description
Use this skill when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade. Covers async app.init, single pixi.js package (deprecated @pixi/* sub-packages), Graphics shape-then-fill, BaseTexture → TextureSource, shader/uniform rework, ParticleContainer+Particle, constructor options objects, DisplayObject removal, settings/utils removal, Ticker signature, events rewrite. Triggers on: migrate v7, v8 breaking changes, @pixi/ import, DisplayObject, beginFill, endFill, cacheAsBitmap, BaseTexture, deprecated.
license
MIT
disable-model-invocation
true

This skill is a breaking-change checklist for bringing a v7 codebase up to v8. Work top-down through the categories; the list maps each v7 pattern to its v8 replacement.

Quick Start

Install the single package, then port in this order: imports → Application init → Graphics → Text → events → shaders/filters → cleanup.

ts
const app = new Application();
await app.init({ width: 800, height: 600 });
document.body.appendChild(app.canvas);

const g = new Graphics()
  .rect(0, 0, 100, 100)
  .fill({ color: 0xff0000 })
  .stroke({ width: 2, color: 0x000000 });
app.stage.addChild(g);

Related skills: pixijs-application (async init), pixijs-scene-graphics (new fill/stroke API), pixijs-custom-rendering (shader rework), pixijs-scene-text (Text constructor changes), pixijs-performance (destroy patterns).

Migration Checklist: v7 to v8

Work through each category. Each item shows the expected v8 pattern and the v7 pattern that must be replaced.

Initialization

Async app.init() -- Expected:

ts
const app = new Application();
await app.init({ width: 800, height: 600 });
document.body.appendChild(app.canvas);

Fail: passing options to new Application({...}) and using synchronously.

app.canvas replaces app.view -- app.view emits a deprecation warning.

Application type parameter -- Expected: new Application<Renderer<HTMLCanvasElement>>(). Fail: new Application<HTMLCanvasElement>().

Imports

Single package -- Expected:

ts
import { Sprite, Application, Assets, Graphics } from "pixi.js";

Fail: importing from any of the deprecated v7 core @pixi/* sub-packages (see list below). Supplemental packages like @pixi/sound are still valid and should continue to be used.

Deprecated @pixi/* packages (never use, any version): @pixi/accessibility, @pixi/app, @pixi/assets, @pixi/compressed-textures, @pixi/core, @pixi/display, @pixi/events, @pixi/extensions, @pixi/extract, @pixi/filter-alpha, @pixi/filter-blur, @pixi/filter-color-matrix, @pixi/filter-displacement, @pixi/filter-fxaa, @pixi/filter-noise, @pixi/graphics, @pixi/mesh, @pixi/mesh-extras, @pixi/mixin-cache-as-bitmap, @pixi/mixin-get-child-by-name, @pixi/mixin-get-global-position, @pixi/particle-container, @pixi/prepare, @pixi/sprite, @pixi/sprite-animated, @pixi/sprite-tiling, @pixi/spritesheet, @pixi/text, @pixi/text-bitmap, @pixi/text-html.

Custom builds -- Set skipExtensionImports: true and import only needed extensions:

ts
import "pixi.js/graphics";
import "pixi.js/text";
import "pixi.js/events";
import { Application } from "pixi.js";
await app.init({ skipExtensionImports: true });

Note: manageImports: false is still accepted but @deprecated since 8.1.6; prefer skipExtensionImports: true.

Extensions not auto-imported (require explicit import even with default auto-imports enabled): pixi.js/advanced-blend-modes, pixi.js/unsafe-eval, pixi.js/prepare, pixi.js/math-extras, pixi.js/dds, pixi.js/ktx, pixi.js/ktx2, pixi.js/basis.

Community filters -- Expected: import { AdjustmentFilter } from 'pixi-filters/adjustment'. Fail: @pixi/filter-adjustment.

Graphics API

Shape-then-fill -- Expected:

ts
const g = new Graphics().rect(50, 50, 100, 100).fill(0xff0000);

Fail: beginFill(0xff0000).drawRect(50, 50, 100, 100).endFill().

Renamed shape methods:

v7v8
drawRectrect
drawCirclecircle
drawEllipseellipse
drawPolygonpoly
drawRoundedRectroundRect
drawStarstar
drawRegularPolygonregularPoly
drawRoundedPolygonroundPoly
drawRoundedShaperoundShape
drawChamferRectchamferRect
drawFilletRectfilletRect

Fill replaces beginFill/beginTextureFill -- Expected:

ts
graphics
  .rect(0, 0, 100, 100)
  .fill({ texture: Texture.WHITE, alpha: 0.5, color: 0xff0000 });

Fail: beginFill(color, alpha) or beginTextureFill({ texture, alpha, color }).

Stroke replaces lineStyle -- Expected:

ts
graphics.rect(0, 0, 100, 100).fill("blue").stroke({ width: 2, color: "white" });

Fail: lineStyle(2, 'white') or lineTextureStyle({ texture, width, color }).

Holes use cut() -- Expected:

ts
graphics.rect(0, 0, 100, 100).fill(0x00ff00).circle(50, 50, 20).cut();

Fail: beginHole() / endHole().

GraphicsContext replaces GraphicsGeometry -- Expected:

ts
const context = new GraphicsContext().rect(0, 0, 100, 100).fill(0xff0000);
const g1 = new Graphics(context);
const g2 = new Graphics(context);

Fail: new Graphics(graphics.geometry).

Text

Options object constructor -- Expected:

ts
const text = new Text({ text: "Hello", style: { fontSize: 24 } });
const bmp = new BitmapText({ text: "Hello", style: { fontFamily: "MyFont" } });
const html = new HTMLText({ text: "<b>Hello</b>", style: { fontSize: 24 } });

Fail: new Text('Hello', { fontSize: 24 }) (positional args).

Bitmap font loading -- Must import 'pixi.js/text-bitmap' before Assets.load('font.fnt').

Sprites / Mesh

Texture.from no longer loads URLs -- Must call await Assets.load('image.png') first, then Texture.from('image.png').

NineSliceSprite replaces NineSlicePlane -- Expected:

ts
const ns = new NineSliceSprite({
  texture,
  leftWidth: 10,
  topHeight: 10,
  rightWidth: 10,
  bottomHeight: 10,
});

Mesh renames: SimpleMesh -> MeshSimple, SimplePlane -> MeshPlane, SimpleRope -> MeshRope. All use options objects.

MeshGeometry options -- Expected:

ts
const geom = new MeshGeometry({
  positions: vertices,
  uvs,
  indices,
  topology: "triangle-list",
});

Fail: new MeshGeometry(vertices, uvs, indices).

ParticleContainer uses Particle -- Expected:

ts
const container = new ParticleContainer({
  boundsArea: new Rectangle(0, 0, 800, 600),
});
const particle = new Particle(texture);
container.addParticle(particle);

Fail: container.addChild(new Sprite(texture)).

Events

eventMode replaces interactive -- Expected:

ts
sprite.eventMode = "static";
sprite.cursor = "pointer";
sprite.on("pointertap", () => {
  /* handle */
});

Legacy: sprite.interactive = true; (still works as an alias for eventMode = 'static', but prefer the explicit form).

Default eventMode is 'passive' (no events). Must set 'static' or 'dynamic' explicitly.

Ticker callback -- Expected:

ts
app.ticker.add((ticker) => {
  bunny.rotation += ticker.deltaTime;
});

Broken: app.ticker.add((dt) => { bunny.rotation += dt; }) -- compiles but dt is a Ticker object, not a number. Coerces to NaN, silently corrupting rotation.

updateTransform removed -- Use this.onRender = this._onRender.bind(this) in constructor instead.

Shaders

Shader.from uses options -- Expected:

ts
const shader = Shader.from({
  gl: { vertex: vertexSrc, fragment: fragmentSrc },
  resources: {
    myUniforms: new UniformGroup({ uTime: { value: 0, type: "f32" } }),
  },
});

Fail: Shader.from(vertex, fragment, uniforms).

Filter constructor -- Expected:

ts
const filter = new Filter({
  glProgram: GlProgram.from({ fragment, vertex }),
  resources: { filterUniforms: { uTime: { value: 0, type: "f32" } } },
});

Fail: new Filter(vertex, fragment, { uTime: 0 }).

Uniforms require type -- new UniformGroup({ uTime: { value: 1, type: 'f32' } }). Fail: new UniformGroup({ uTime: 1 }).

Textures are resources, not uniforms -- Pass as top-level resource entries (texture.source, texture.style), not inside UniformGroup.

Textures

Sprite no longer auto-detects texture UV changes -- If you modify a texture's frame after creation, call texture.update() to recalculate UVs, then call sprite.onViewUpdate() to refresh the sprite. Both calls are required in this order. Updating source data (e.g. video textures) is still automatic.

ts
texture.frame.width = texture.frame.width / 2;
texture.update(); // recalculate texture UVs first
sprite.onViewUpdate(); // then refresh the sprite's display

Mipmaps -- BaseTexture.mipmap renamed to autoGenerateMipmaps. For RenderTextures, you must manually update mipmaps:

ts
const rt = RenderTexture.create({
  width: 100,
  height: 100,
  autoGenerateMipmaps: true,
});
renderer.render({ target: rt, container: scene });
rt.source.updateMipmaps();
Adapters

DOMAdapter replaces settings.ADAPTER -- Expected:

ts
import { DOMAdapter, WebWorkerAdapter } from "pixi.js";
DOMAdapter.set(WebWorkerAdapter);
DOMAdapter.get().createCanvas();

Fail: settings.ADAPTER = WebWorkerAdapter; settings.ADAPTER.createCanvas();.

Built-in adapters: BrowserAdapter (default), WebWorkerAdapter (for web workers).

Show full SKILL.md (498 more words)Show less
Other

DisplayObject removed -- Container is the base class. class MyObj extends DisplayObject fails.

Leaf nodes cannot have children -- Sprite, Graphics, Mesh, Text are leaf nodes. Wrap in Container.

Renamed properties (old names still exist as deprecated aliases with warnings):

  • container.name -> container.label
  • container.cacheAsBitmap = true -> container.cacheAsTexture(true)

getBounds() return type changed: getBounds() now returns a Bounds object, not a Rectangle. Bounds has .x, .y, .width, .height getters, so basic usage works. Use .rectangle when you need a Rectangle instance (e.g., for .contains()).

settings object removed -- Use AbstractRenderer.defaultOptions.resolution = 1 and DOMAdapter.set(BrowserAdapter).

utils namespace removed -- import { isMobile } from 'pixi.js' instead of utils.isMobile.

Text parser renames:

  • TextFormat -> bitmapFontTextParser
  • XMLStringFormat -> bitmapFontXMLStringParser
  • XMLFormat -> bitmapFontXMLParser

Assets.add -- Assets.add({ alias: 'bunny', src: 'bunny.png' }). Fail: Assets.add('bunny', 'bunny.png').

Enum constants replaced with strings:

v7v8
SCALE_MODES.NEAREST'nearest'
SCALE_MODES.LINEAR'linear'
WRAP_MODES.CLAMP'clamp-to-edge'
WRAP_MODES.REPEAT'repeat'
WRAP_MODES.MIRRORED_REPEAT'mirror-repeat'
DRAW_MODES.TRIANGLES'triangle-list'
DRAW_MODES.TRIANGLE_STRIP'triangle-strip'
DRAW_MODES.LINES'line-list'
DRAW_MODES.LINE_STRIP'line-strip'
DRAW_MODES.POINTS'point-list'

Culling is manual -- Set cullable = true, then call Culler.shared.cull(container, viewRect) before render. Or add CullerPlugin via extensions.add(CullerPlugin).

Pre-Migration Summary

  • No deprecated v7 core @pixi/* packages in dependencies (supplemental packages like @pixi/sound are fine)
  • All core @pixi/* imports converted to pixi.js
  • All new Application({...}) converted to await app.init({...})
  • All Graphics code uses shape-then-fill pattern
  • All constructors use options objects (Text, Mesh, NineSliceSprite, etc.)
  • Shader/Filter code uses {gl, resources} pattern with typed uniforms
  • ParticleContainer code uses Particle, not Sprite
  • Ticker callbacks access ticker.deltaTime, not first param as delta
  • Event handling uses eventMode instead of interactive
  • settings and utils references removed
  • DisplayObject references replaced with Container
  • Texture UV modifications call sprite.onViewUpdate() where needed
  • RenderTexture mipmap code calls source.updateMipmaps() manually
  • settings.ADAPTER replaced with DOMAdapter.set()

Common Mistakes

[CRITICAL] Importing from deprecated v7 core @pixi/* sub-packages

Wrong:

ts
import { Sprite } from "@pixi/sprite";
import { Application } from "@pixi/app";

Correct:

ts
import { Sprite, Application } from "pixi.js";

v8 uses a single pixi.js package. The v7 core @pixi/* sub-packages are deprecated and must not be used (see the full list under Imports above). Supplemental packages like @pixi/sound are still valid.

[CRITICAL] Using DisplayObject as base class

Wrong: class MyObject extends DisplayObject { ... } Correct: class MyObject extends Container { ... }

DisplayObject was removed in v8. Container is the base class for all display objects.

[HIGH] Using old SCALE_MODES/WRAP_MODES/DRAW_MODES enums

Wrong: texture.source.scaleMode = SCALE_MODES.NEAREST; Correct: texture.source.scaleMode = 'nearest';

v8 uses string values. Old enums may work as deprecated aliases but should be replaced.

[HIGH] Using interactive = true instead of eventMode

Legacy: sprite.interactive = true; (still works as an alias for eventMode = 'static') Preferred: sprite.eventMode = 'static';

Default eventMode is 'passive' (no events). Must set 'static' (hit-testable, no tick checks) or 'dynamic' (hit-testable with tick checks) explicitly. interactive = true still works without a deprecation warning, but eventMode is the canonical v8 API.

[HIGH] Using utils namespace

Wrong: import { utils } from 'pixi.js'; utils.isMobile.any(); Correct: import { isMobile } from 'pixi.js'; isMobile.any();

The utils namespace was removed. All utility functions are direct imports.

[HIGH] Expecting texture UV changes to auto-update sprites

Wrong: modifying texture.frame and assuming the sprite updates automatically. Correct: call sprite.onViewUpdate() after modifying texture UVs.

Sprites no longer subscribe to texture UV change events for performance. Source data updates (e.g. video) still auto-reflect.

API Reference

© netaart, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/pixijs-migration-v8 of netaart/cohub.

Open the folder on GitHubat commit 40b557f

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in netaart/cohub, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Pixijs Migration V8 next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Pixijs Migration V8 compared with similar skills
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Assets Shader List AllIvanMurzak/Unity-MCP4.4k—~435Automated safety check: PassApache-2.0
Handle Sdr Tonemap Lutclshortfuse/renodx4.5k—~7.3kAutomated safety check: PassMIT

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  • Pixijs Scene Mesh

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  • Pixijs Scene Text

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Questions about Pixijs Migration V8

What does Pixijs Migration V8 do?

A skill your agent uses when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade. Pixijs Migration V8 is an agent skill from netaart/cohub. Use this skill when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade.

When should I use Pixijs Migration V8?

Pixijs Migration V8 fits situations like: upgrading to PixiJS v8 from v7; diagnosing broken v7 code after an upgrade; V8 breaking changes.

How do I install Pixijs Migration V8 in Claude Code?

Run `npx skills add netaart/cohub --skill pixijs-migration-v8 -a claude-code`. Or copy the skill folder (.agents/skills/pixijs-migration-v8 in netaart/cohub) into .claude/skills/pixijs-migration-v8 in your project. Claude Code loads it when a task matches its description.

How do I install Pixijs Migration V8 in Codex?

Run `npx skills add netaart/cohub --skill pixijs-migration-v8 -a codex`. Or copy the skill folder (.agents/skills/pixijs-migration-v8 in netaart/cohub) into .agents/skills/pixijs-migration-v8 in your project. Codex loads it when a task matches its description.

Can I use Pixijs Migration V8 in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add netaart/cohub --skill pixijs-migration-v8 -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pixijs-migration-v8, .gemini/skills/pixijs-migration-v8, .github/skills/pixijs-migration-v8 and .opencode/skills/pixijs-migration-v8 in your project.

What does Pixijs Migration V8 need to run?

SKILL.md names no scripts, command-line tools or credentials: Pixijs Migration V8 is instructions for the agent only.

Does Pixijs Migration V8 access the network?

SKILL.md names 1 domain. As links in the text: pixijs.download. This is read from the text; nothing was executed.

Is Pixijs Migration V8 safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Pixijs Migration V8 use?

Pixijs Migration V8 is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Pixijs Migration V8 use?

About 3.8k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Pixijs Migration V8?

Skills that share tags, products or a category with Pixijs Migration V8: Pixijs (RSamaium/CanvasEngine, 401 stars), New Experiment (Tresjs/tres, 3.8k stars), Anatomy (wheresryan22/anatomy, 500 stars) and Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Pixijs Migration V8?

netaart (a GitHub organization) maintains it in netaart/cohub, which has 572 GitHub stars. The repository holds 30 skills in this directory. The repository was last updated on October 11, 2026.

Source: netaart/cohub on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.