Game Assets
glifxyz/glif-mcp-server
Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…
Design seamless tiles and autotile sets, or deduplicate a hand-painted mockup into a reusable tileset, then export for Tiled or Godot.
$ npx skills add with-pebbly/aseprite-ai-artist --skill tileset -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist tileset --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/tileset .claude/skills/tileset && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "tileset" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/tileset into .claude/skills/tileset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tileset", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/tilesetType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add with-pebbly/aseprite-ai-artist --skill tileset -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist tileset --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/tileset .agents/skills/tileset && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "tileset" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/tileset into .agents/skills/tileset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tileset", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add with-pebbly/aseprite-ai-artist --skill tileset -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist tileset --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/tileset .cursor/skills/tileset && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "tileset" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/tileset into .cursor/skills/tileset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tileset", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/with-pebbly/aseprite-ai-artist.git --path skills/tileset--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add with-pebbly/aseprite-ai-artist --skill tileset -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist tileset --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/tileset .gemini/skills/tileset && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "tileset" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/tileset into .gemini/skills/tileset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tileset", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install with-pebbly/aseprite-ai-artist tilesetInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add with-pebbly/aseprite-ai-artist --skill tileset -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/tileset .github/skills/tileset && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "tileset" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/tileset into .github/skills/tileset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tileset", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add with-pebbly/aseprite-ai-artist --skill tileset -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist tileset --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/tileset .opencode/skills/tileset && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "tileset" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/tileset into .opencode/skills/tileset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tileset", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
tilesetDesign seamless tiles and autotile sets, or deduplicate a hand-painted mockup into a reusable tileset, then export for Tiled or Godot.
Tileset is an agent skill from with-pebbly/aseprite-ai-artist. Design seamless tiles and autotile sets, or deduplicate a hand-painted mockup into a reusable tileset, then export for Tiled or Godot. Use for level art, terrain and anything that repeats.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Sprites and pixel art. It works with Godot and Model Context Protocol. The repository describes itself as: Your coding agent paints pixel art in the Aseprite window you already have open. MCP server + skills for Claude Code, omp, Codex, Gemini CLI and Cursor — draws, looks at its…. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit f51fe69. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Tileset loads about 1.1k tokens when it runs. Until then it costs about 49 tokens; SKILL.md has 625 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from with-pebbly/aseprite-ai-artist at commit f51fe69, republished under its MIT licence (© with-pebbly). 625 words, ~1,107 tokens.
.claude/skills/tileset/SKILL.md (or your agent's skills folder).Requires an extension advertising the tileset feature — check preflight
first. Older builds answer unsupported_command loudly rather than doing
nothing.
The tile size is the one decision everything else depends on, and it belongs to the game, not to the art. Ask if you do not know it. 16×16 and 32×32 are the common answers.
A tile is seamless when its right edge continues into its own left edge, and its bottom into its own top.
Method that works:
look op="ascii" the first and last columns and make them continue into each
other. This is exact work; do it in the text grid, not by eye.look op="preview". Seams show up
immediately when tiled; they are invisible in isolation.Avoid a repeating feature. A distinctive rock in the middle of a grass tile becomes a visible grid the moment it repeats. Keep repeating tiles low-contrast and put the distinctive elements in occasional variant tiles.
A blob-47 set covers every combination of neighbours for a 4-connected terrain.
It is 47 tiles, and hand-authoring them in the right order is where this goes
wrong — build the terrain body first, then the edge and corner cases, then
export with layout="blob47" so the exporter writes the wangset.
Painting a level by hand and extracting tiles from it produces better-looking tilesets than authoring tiles in isolation, because you see the whole picture while drawing.
pack refuses otherwise rather than silently
losing a partial edge tile.tileset op="pack" layer="mockup" name="terrain" tileWidth=16 tileHeight=16cellCount against tileCount tells you how much the
mockup actually reused. A 400-cell mockup that yields 300 tiles was painted
without regard to the grid; the tool says so, and the fix is to redraw with
the grid visible, not to accept it.tolerance merges near-identical cells (per-channel difference, 0–255). It
is off by default because a merge changes the art: the tilemap becomes an
approximation of the mockup rather than a copy, and the result says how many
cells that affected.tileset op="export" layer="terrain" format="tiled" path="…/terrain.tsj"Writes three files: the packed PNG, the .tsj tileset, and a .tmj map that
uses it — so the export opens in Tiled as a level, not just an image.
format="godot" writes a Godot 4 TileSet resource (.tres).format="json" writes the tile grid plus the tilemap layout, for a custom
engine. It states its own index convention in the file..aseprite directly, so just save the
document.Aseprite reserves tile index 0 for the empty tile. The exporter drops it from the atlas so engine indices line up, and index 0 becomes "no tile", which is what every engine expects.
tileset op="export" format="tiled" layout="blob47" path="…/terrain.tsj"Adds a Tiled wangset for 4-connected autotiling. It assumes the 47 tiles are
authored in canonical blob47 order — the 47 distinct neighbour masks in
ascending order, after Aseprite's empty tile — and refuses if the set is
incomplete rather than writing a wangset that autotiles wrongly. If you are not
sure of the ordering, export format="json" first: it reports the
index-to-mask mapping so you can check a few tiles by eye.
rules://04-outlines-and-edges for edge consistency, rules://66-tiles-and-autotiling
for layouts and transitions, rules://65-ground-rocks-grass and
rules://67-architecture-and-interiors for the tiles themselves,
rules://71-isometric for iso sets.
© with-pebbly, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/tileset of with-pebbly/aseprite-ai-artist.
Open the folder on GitHubat commit f51fe69
Tileset next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Tileset this skillwith-pebbly/aseprite-ai-artist | 172 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Game Assetsglifxyz/glif-mcp-server | 212 | — | ~831 | Automated safety check: Pass | MIT | |
| Scenario Game Assetsscenario-labs/skills | 913 | — | ~4.5k | Automated safety check: Pass | MIT | |
| Sprite Genaldegad/sprite-gen | 2.6k | — | ~4.5k | Automated safety check: Pass | Apache-2.0 | |
| 2D Sprite Generator0x0funky/agent-sprite-forge | 4.3k | — | ~3.6k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
glifxyz/glif-mcp-server
Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…
scenario-labs/skills
A skill your agent uses when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings…
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
0x0funky/agent-sprite-forge
Produces game-ready 2D characters, creatures, props, icons and effects as master stills, sheets or clips, and exports frames for common game engines.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
with-pebbly/aseprite-ai-artist
Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip.
with-pebbly/aseprite-ai-artist
Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify.
with-pebbly/aseprite-ai-artist
Produce the files an engine actually consumes — spritesheets with atlases, GIFs, scaled PNGs — with the tags and layout the target needs.
with-pebbly/aseprite-ai-artist
Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right.
with-pebbly/aseprite-ai-artist
Create a new Aseprite document with the right canvas size, colour mode, palette and layer structure, so later work does not have to fight the setup.
with-pebbly/aseprite-ai-artist
Pick a palette that fits the request, build hue-shifted ramps, or clean up a sprite whose colours have sprawled.
Works with
Categories
Design seamless tiles and autotile sets, or deduplicate a hand-painted mockup into a reusable tileset, then export for Tiled or Godot. Tileset is an agent skill from with-pebbly/aseprite-ai-artist. Design seamless tiles and autotile sets, or deduplicate a hand-painted mockup into a reusable tileset, then export for Tiled or Godot.
Tileset fits situations like: terrain and anything that repeats; tasks that involve Sprites and pixel art.
Run `npx skills add with-pebbly/aseprite-ai-artist --skill tileset -a claude-code`. Or copy the skill folder (skills/tileset in with-pebbly/aseprite-ai-artist) into .claude/skills/tileset in your project. Claude Code loads it when a task matches its description.
Run `npx skills add with-pebbly/aseprite-ai-artist --skill tileset -a codex`. Or copy the skill folder (skills/tileset in with-pebbly/aseprite-ai-artist) into .agents/skills/tileset in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add with-pebbly/aseprite-ai-artist --skill tileset -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tileset, .gemini/skills/tileset, .github/skills/tileset and .opencode/skills/tileset in your project.
SKILL.md names no scripts, command-line tools or credentials: Tileset is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Tileset is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Tileset: Game Assets (glifxyz/glif-mcp-server, 212 stars), Scenario Game Assets (scenario-labs/skills, 913 stars), Sprite Gen (aldegad/sprite-gen, 2.6k stars) and 2D Sprite Generator (0x0funky/agent-sprite-forge, 4.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
with-pebbly (a GitHub organization) maintains it in with-pebbly/aseprite-ai-artist, which has 172 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on October 8, 2026.
Source: with-pebbly/aseprite-ai-artist on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.