Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Read-only scene, project and script analysis for AI context. An agent skill from Besty0728/Unity-Skills.
$ npx skills add Besty0728/Unity-Skills --skill unity-perception -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Besty0728/Unity-Skills unity-perception --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/perception' .claude/skills/unity-perception && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-perception" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/perception into .claude/skills/unity-perception/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-perception", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/perceptionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Besty0728/Unity-Skills --skill unity-perception -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Besty0728/Unity-Skills unity-perception --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/perception' .agents/skills/unity-perception && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-perception" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/perception into .agents/skills/unity-perception/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-perception", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-perception -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Besty0728/Unity-Skills unity-perception --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/perception' .cursor/skills/unity-perception && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-perception" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/perception into .cursor/skills/unity-perception/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-perception", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Besty0728/Unity-Skills.git --path 'SkillsForUnity/unity-skills~/skills/perception'--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Besty0728/Unity-Skills --skill unity-perception -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Besty0728/Unity-Skills unity-perception --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/perception' .gemini/skills/unity-perception && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-perception" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/perception into .gemini/skills/unity-perception/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-perception", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Besty0728/Unity-Skills unity-perceptionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Besty0728/Unity-Skills --skill unity-perception -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/perception' .github/skills/unity-perception && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-perception" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/perception into .github/skills/unity-perception/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-perception", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-perception -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Besty0728/Unity-Skills unity-perception --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/perception' .opencode/skills/unity-perception && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-perception" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/perception into .opencode/skills/unity-perception/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-perception", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-perceptionRead-only scene, project and script analysis for AI context. An agent skill from Besty0728/Unity-Skills.
Unity Perception is an agent skill from Besty0728/Unity-Skills. Read-only scene, project and script analysis for AI context
Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.
Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are python).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity Perception loads about 2.2k tokens when it runs. Until then it costs about 19 tokens; SKILL.md has 769 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 769 words, ~2,159 tokens.
.claude/skills/unity-perception/SKILL.md (or your agent's skills folder).Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Use this module for read-only scene and project analysis.
Mode = SkillMode.SemiAuto,三档模式下直接执行无需 grant。其中 16 个是纯读(ReadOnly = true):scene_analyze / scene_summarize / scene_health_check / scene_component_stats / scene_find_hotspots / scene_tag_layer_stats / scene_performance_hints / scene_diff / hierarchy_describe / scene_context / scene_spatial_query / scene_materials / scene_contract_validate / project_stack_detect / script_analyze / script_dependency_graph。scene_dependency_analyze 是第 17 个 SemiAuto,但它不是纯读:传 savePath 会 Directory.CreateDirectory + File.WriteAllText + ImportAsset 落一个新工程资产,所以它标 MutatesAssets = true 而不再标 ReadOnly。仍然无需 grant,但它会进 router 的 diff 捕获,schema/flags 里也会带 mutatesAssets —— 不传 savePath 时才真的什么都不写。scene_export_report 写 markdown 文件到磁盘(Operation = Analyze | Execute,标 MutatesAssets = true),因此不是 SemiAuto——它走默认 SkillMode.FullAuto,Approval 模式下需要 grant 才能执行。IsForbiddenInSemi 拦截。DO NOT (common hallucinations):
perception_analyze, perception_scan, and perception_describe do not existscene_context is not editor_get_context: it exports hierarchy/components/references, while editor context focuses on current editor statescene_analyze, scene_health_check, scene_contract_validate, scene_component_stats, scene_find_hotspots, and project_stack_detect belong to this module even if the prefix looks like scene_* or project_*Routing:
editor_get_contextscene_find_objects or gameobject_findscript_dependency_graph| Skill | Use | Key parameters |
|---|---|---|
scene_analyze | Combined scene + project analysis | topComponentsLimit?, issueLimit?, deepHierarchyThreshold?, largeChildCountThreshold? |
scene_health_check | Read-only health report | issueLimit?, deepHierarchyThreshold?, largeChildCountThreshold? |
scene_summarize | Structured scene summary | includeComponentStats?, topComponentsLimit? |
scene_component_stats | Component and facility stats | topComponentsLimit? |
scene_find_hotspots | Deep hierarchy / large group / empty node hotspots | thresholds + maxResults? |
scene_tag_layer_stats | Tag/layer usage | none |
scene_performance_hints | Prioritized optimization hints | none |
| Skill | Use | Key parameters |
|---|---|---|
scene_diff | Capture or compare lightweight snapshots | snapshotJson? |
hierarchy_describe | Return text hierarchy tree | maxDepth?, includeInactive?, maxItemsPerLevel? |
scene_context | Export hierarchy, components, references | maxDepth?, maxObjects?, rootPath?, includeValues?, includeReferences?, includeCodeDeps? |
scene_export_report | Save markdown scene report | savePath?, maxDepth?, maxObjects? |
scene_dependency_analyze | Analyze impact / dependency graph in-scene | targetPath?, savePath? — writes |
savePathonscene_dependency_analyzeis a write, not an output option. Supplying it creates the directory, writes the markdown report and imports it as a project asset, which is why the skill is flaggedmutatesAssetsrather thanReadOnly. OmitsavePathand you get the same analysis in the response (analysis,markdown) with nothing touched on disk — that is the form to use for a pure "what depends on this" question. Only passsavePathwhen the user actually asked for a file, and expectsavedToin the response naming it.
| Skill | Use | Key parameters |
|---|---|---|
project_stack_detect | Detect pipeline, input, UI, packages, tests, folders | none |
script_analyze | Analyze one MonoBehaviour / ScriptableObject / user class by class name | scriptName, includePrivate? |
script_dependency_graph | N-hop dependency closure for one script class name | scriptName, maxHops?, includeDetails? |
| Skill | Use | Key parameters |
|---|---|---|
scene_spatial_query | Find objects near a point or object | x/y/z?, radius?, nearObject?, componentFilter?, maxResults? |
scene_materials | Summarize scene materials and shaders | includeProperties? |
scene_contract_validate | Validate default roots/tags/layers/UI EventSystem conventions | requiredRootsJson?, requiredTagsJson?, requiredLayersJson?, requireEventSystemForUi? |
scene_summarize vs scene_analyze vs scene_health_check| Skill | Best for | Typical output focus |
|---|---|---|
scene_summarize | Fast overview | object counts, hierarchy depth, top components |
scene_analyze | Broad diagnosis | summary + findings + warnings + recommendations + next-skill hints |
scene_health_check | Hygiene / red flags | missing scripts, duplicate names, deep hierarchy, empty nodes, hotspot-style findings |
scene_context vs hierarchy_describe| Skill | Best for | Output style |
|---|---|---|
hierarchy_describe | Human-readable tree | text tree, lightweight |
scene_context | AI coding context | structured hierarchy + components + references + optional code dependencies |
scene_dependency_analyze vs script_dependency_graph| Skill | Scope | Use when |
|---|---|---|
scene_dependency_analyze | Scene object references | ask "who depends on this object if I delete or disable it" |
script_dependency_graph | Script class dependency closure | ask "which scripts do I have to touch to change this feature" |
scene_summarizeReturns sceneName, stats, and optional topComponents.
scene_analyzeReturns summary, stats, findings, warnings, recommendations, and suggestedNextSkills.
scene_health_checkReturns summary, findings, hotspots, and suggestedNextSkills.
scene_contextReturns a structured export with objects, references, and optional codeDependencies. Use it when another AI step needs full scene context, not just a human summary.
High-frequency options:
rootPath to export only one subtreeincludeValues=true when serialized field values matterincludeCodeDeps=true when AI needs a rough scene-to-code dependency picturescene_export_reportWrites a markdown artifact to disk and returns savedTo, object/script/reference counts, and success state. Prefer this when the user wants a durable report file.
Defaults:
savePath = "Assets/Docs/SceneReport.md"maxDepth = 10maxObjects = 500| Need | Best first skill |
|---|---|
| Quick scene overview | scene_summarize |
| Full diagnosis | scene_analyze |
| Suspicious hierarchy or clutter | scene_find_hotspots |
| Safe-to-delete / impact question | scene_dependency_analyze |
| AI coding context export | scene_context |
| Script reading order | script_dependency_graph |
| Render/input/UI stack detection | project_stack_detect |
import unity_skills
summary = unity_skills.call_skill("scene_summarize", includeComponentStats=True)
health = unity_skills.call_skill("scene_health_check", issueLimit=50)
context = unity_skills.call_skill("scene_context", maxDepth=6, maxObjects=120)
report = unity_skills.call_skill("scene_export_report", savePath="Assets/Docs/SceneReport.md")Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in SkillsForUnity/unity-skills~/skills/perception of Besty0728/Unity-Skills.
Open the folder on GitHubat commit ec8aa7c
Unity Perception next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Perception this skillBesty0728/Unity-Skills | 1.8k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
Besty0728/Unity-Skills
Edit Unity Animator Controllers and drive runtime parameters
Besty0728/Unity-Skills
Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Drive Unity Behavior behavior graphs and blackboard variables
Besty0728/Unity-Skills
Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.
Categories
Read-only scene, project and script analysis for AI context. An agent skill from Besty0728/Unity-Skills. Unity Perception is an agent skill from Besty0728/Unity-Skills.
Unity Perception fits situations like: game Development work in your project.
Run `npx skills add Besty0728/Unity-Skills --skill unity-perception -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/perception in Besty0728/Unity-Skills) into .claude/skills/unity-perception in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Besty0728/Unity-Skills --skill unity-perception -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/perception in Besty0728/Unity-Skills) into .agents/skills/unity-perception in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-perception -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-perception, .gemini/skills/unity-perception, .github/skills/unity-perception and .opencode/skills/unity-perception in your project.
SKILL.md names no scripts, command-line tools or credentials: Unity Perception is instructions for the agent only. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity Perception is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.2k tokens (SKILL.md is roughly 8.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unity Perception: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.
Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.