Agent skill

Web Games

by sickn33 in sickn33/agentic-awesome-skills

Web browser game development. An agent skill from sickn33/agentic-awesome-skills.

MITAuto-check passedGame Development

Install Web Games

skills CLI
$ npx skills add sickn33/agentic-awesome-skills --skill web-games -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sickn33/agentic-awesome-skills web-games --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/game-development/web-games .claude/skills/web-games && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
web-games
GitHub stars
47k
Used in
1 other repo
Token cost
~1.1k tokens
SKILL.md length
428 words
Files
1
Skills in repo
1,354
Repo updated
First seen
Licence
MIT

At a glance

Web browser game development. An agent skill from sickn33/agentic-awesome-skills.

  • Works in 7 steps: Framework Selection → WebGPU Adoption → Performance Principles → …
  • Building HTML5/WebGL/WebGPU games
  • SKILL.md covers 1. Framework Selection, 2. WebGPU Adoption, 3. Performance Principles and 4. Asset Strategy, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Web Games is an agent skill from sickn33/agentic-awesome-skills. Web browser game development. Framework selection (Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js), hybrid DOM+canvas, WebGPU, optimization, PWA, audio unlock. Use when building HTML5/WebGL/WebGPU games or choosing a browser runtime.

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering 3D graphics and WebGL and Game development. It works with Three.js. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.

When your agent uses it

  • Building HTML5/WebGL/WebGPU games
  • Choosing a browser runtime

Example prompts

  • “/web-games”

Workflow steps

7 steps, taken from the step headings in SKILL.md.

  1. Framework Selection
  2. WebGPU Adoption
  3. Performance Principles
  4. Asset Strategy
  5. PWA for Games
  6. Audio Handling
  7. Anti-Patterns

What it can do on your machine

Read from SKILL.md and the folder at commit ec02547. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Web Games loads about 1.1k tokens when it runs. Until then it costs about 64 tokens; SKILL.md has 428 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~64
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sickn33/agentic-awesome-skills at commit ec02547, republished under its MIT licence (© sickn33). 428 words, ~1,113 tokens.

Download SKILL.mdSave it as .claude/skills/web-games/SKILL.md (or your agent's skills folder).
name
web-games
description
Web browser game development. Framework selection (Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js), hybrid DOM+canvas, WebGPU, optimization, PWA, audio unlock. Use when building HTML5/WebGL/WebGPU games or choosing a browser runtime.
risk
none
source
community
date_added
2026-02-27

Web Browser Game Development

Framework selection and browser-specific principles. For stack choice details see game-development/engine-selection.


1. Framework Selection

Decision Tree
What type of game?
│
├── 2D Game
│   ├── Full game engine features? → Phaser 4
│   ├── Fast prototype / jam?      → Kaplay
│   ├── Raw rendering power?       → PixiJS 8
│   └── Tiny / no dependency?      → Raw Canvas / WebGL
│
├── 3D Game
│   ├── Full engine (physics, XR)? → Babylon.js
│   └── Rendering focused?         → Three.js
│
├── Hybrid (DOM UI + canvas moments)
│   └── Custom shell + guest viewport
│       (Canvas/Kaplay/Phaser/Pixi inside a region/modal)
│
└── Narrative-first
    └── Ink (inkjs) or Twine export + DOM host
Comparison
FrameworkTypeBest For
Raw Canvas / WebGL2D / low-levelSmall scope, full control
Kaplay2D toolkitRapid prototypes
Phaser 42D engineFull game features
PixiJS 82D rendererRendering, custom systems
Three.js3D rendererVisualizations, lightweight 3D
Babylon.js3D engineFull engine, XR
Hybrid shell + guest

Use when chrome is HTML (menus, inventories, text, dashboards) but bursts of play need a canvas:

  1. Mount guest in a container; pass context in.
  2. Run a local game loop in the guest.
  3. Return results (score, pass/fail); destroy guest (RAF, listeners, GL context as needed).

Do not let the guest own global app routing unless the product is a full-screen game.


2. WebGPU Adoption

Browser Support (2025)
BrowserSupport
Chrome✅ Since v113
Edge✅ Since v113
Firefox✅ Since v131
Safari✅ Since 18.0
Total~73% global
Decision
  • New GPU-heavy projects: Use WebGPU with WebGL fallback
  • Broad legacy / simple 2D: Start with WebGL or Canvas 2D
  • Feature detection: Check navigator.gpu

3. Performance Principles

Browser Constraints
ConstraintStrategy
No local file accessAsset bundling, CDN
Tab throttlingPause when hidden (visibilitychange)
Mobile data limitsCompress assets
Audio autoplayRequire user interaction
Optimization Priority
  1. Asset compression - KTX2, Draco, WebP
  2. Lazy loading - Load on demand
  3. Object pooling - Avoid GC
  4. Draw call batching - Reduce state changes
  5. Web Workers - Offload heavy computation

Show full SKILL.md (189 more words)Show less

4. Asset Strategy

TypeFormat
TexturesKTX2 + Basis Universal (or WebP/PNG for simple 2D)
AudioWebM/Opus (fallback: MP3)
3D ModelsglTF + Draco/Meshopt
PhaseLoad
StartupCore assets, <2MB
GameplayStream on demand
BackgroundPrefetch next level

5. PWA for Games

Benefits: offline play, install, fullscreen, optional push. Requirements: service worker, web app manifest, HTTPS.


6. Audio Handling

  • Create/resume AudioContext on first click/tap
  • Prefer Web Audio API; pool sources; preload common SFX
  • Compress with WebM/Opus when possible

7. Anti-Patterns

❌ Don't✅ Do
Load all assets upfrontProgressive loading
Ignore tab visibilityPause when hidden
Block on audio loadLazy load audio
Skip compressionCompress everything
Assume fast connectionHandle slow networks
Leave canvas engines running off-screenTear down guests

Remember: Browser is the most accessible platform. Respect its constraints.

When to Use

Use when building HTML5/WebGL/WebGPU games, choosing a browser runtime, or wiring hybrid DOM+canvas guests.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/game-development/web-games of sickn33/agentic-awesome-skills.

Open the folder on GitHubat commit ec02547

Used in 1 other repository

We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Web Games next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Web Games compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Web Games this skillsickn33/agentic-awesome-skills47k1 repos~1.1kAutomated safety check: PassMIT
Game Assetsglifxyz/glif-mcp-server212—~831Automated safety check: PassMIT
Substance 3D Texturingfreshtechbro/claudedesignskills994—~4kAutomated safety check: PassMIT
Playcanvas Enginefreshtechbro/claudedesignskills994—~5.7kAutomated safety check: PassMIT
Build Vesperfall Review Assetsnirholas/three.ws2271 repos~870Automated safety check: PassApache-2.0
Build Game Map Editornirholas/three.ws2271 repos~2.3kAutomated safety check: PassApache-2.0

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Works with

Questions about Web Games

What does Web Games do?

Web browser game development. An agent skill from sickn33/agentic-awesome-skills. Web Games is an agent skill from sickn33/agentic-awesome-skills. Web browser game development.

When should I use Web Games?

Web Games fits situations like: building HTML5/WebGL/WebGPU games; choosing a browser runtime.

How do I install Web Games in Claude Code?

Run `npx skills add sickn33/agentic-awesome-skills --skill web-games -a claude-code`. Or copy the skill folder (skills/game-development/web-games in sickn33/agentic-awesome-skills) into .claude/skills/web-games in your project. Claude Code loads it when a task matches its description.

How do I install Web Games in Codex?

Run `npx skills add sickn33/agentic-awesome-skills --skill web-games -a codex`. Or copy the skill folder (skills/game-development/web-games in sickn33/agentic-awesome-skills) into .agents/skills/web-games in your project. Codex loads it when a task matches its description.

Can I use Web Games in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill web-games -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/web-games, .gemini/skills/web-games, .github/skills/web-games and .opencode/skills/web-games in your project.

What does Web Games need to run?

SKILL.md names no scripts, command-line tools or credentials: Web Games is instructions for the agent only.

Does Web Games access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Web Games safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Web Games use?

Web Games is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Web Games use?

About 1.1k tokens (SKILL.md is roughly 4.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Web Games?

Skills that share tags, products or a category with Web Games: Game Assets (glifxyz/glif-mcp-server, 212 stars), Substance 3D Texturing (freshtechbro/claudedesignskills, 994 stars), Playcanvas Engine (freshtechbro/claudedesignskills, 994 stars) and Build Vesperfall Review Assets (nirholas/three.ws, 227 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Web Games?

sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,343 GitHub stars. The repository holds 1,354 skills in this directory. The repository was last updated on October 7, 2026.

Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.