Game Assets
glifxyz/glif-mcp-server
Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…
Web browser game development. An agent skill from sickn33/agentic-awesome-skills.
$ npx skills add sickn33/agentic-awesome-skills --skill web-games -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install sickn33/agentic-awesome-skills web-games --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/game-development/web-games .claude/skills/web-games && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "web-games" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/game-development/web-games into .claude/skills/web-games/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "web-games", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/game-development/web-gamesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add sickn33/agentic-awesome-skills --skill web-games -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install sickn33/agentic-awesome-skills web-games --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/game-development/web-games .agents/skills/web-games && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "web-games" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/game-development/web-games into .agents/skills/web-games/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "web-games", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sickn33/agentic-awesome-skills --skill web-games -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install sickn33/agentic-awesome-skills web-games --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/game-development/web-games .cursor/skills/web-games && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "web-games" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/game-development/web-games into .cursor/skills/web-games/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "web-games", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/sickn33/agentic-awesome-skills.git --path skills/game-development/web-games--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add sickn33/agentic-awesome-skills --skill web-games -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install sickn33/agentic-awesome-skills web-games --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/game-development/web-games .gemini/skills/web-games && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "web-games" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/game-development/web-games into .gemini/skills/web-games/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "web-games", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install sickn33/agentic-awesome-skills web-gamesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add sickn33/agentic-awesome-skills --skill web-games -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/game-development/web-games .github/skills/web-games && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "web-games" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/game-development/web-games into .github/skills/web-games/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "web-games", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sickn33/agentic-awesome-skills --skill web-games -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install sickn33/agentic-awesome-skills web-games --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/game-development/web-games .opencode/skills/web-games && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "web-games" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/game-development/web-games into .opencode/skills/web-games/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "web-games", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
web-gamesWeb browser game development. An agent skill from sickn33/agentic-awesome-skills.
Web Games is an agent skill from sickn33/agentic-awesome-skills. Web browser game development. Framework selection (Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js), hybrid DOM+canvas, WebGPU, optimization, PWA, audio unlock. Use when building HTML5/WebGL/WebGPU games or choosing a browser runtime.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering 3D graphics and WebGL and Game development. It works with Three.js. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.
7 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit ec02547. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Web Games loads about 1.1k tokens when it runs. Until then it costs about 64 tokens; SKILL.md has 428 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from sickn33/agentic-awesome-skills at commit ec02547, republished under its MIT licence (© sickn33). 428 words, ~1,113 tokens.
.claude/skills/web-games/SKILL.md (or your agent's skills folder).Framework selection and browser-specific principles. For stack choice details see
game-development/engine-selection.
What type of game?
│
├── 2D Game
│ ├── Full game engine features? → Phaser 4
│ ├── Fast prototype / jam? → Kaplay
│ ├── Raw rendering power? → PixiJS 8
│ └── Tiny / no dependency? → Raw Canvas / WebGL
│
├── 3D Game
│ ├── Full engine (physics, XR)? → Babylon.js
│ └── Rendering focused? → Three.js
│
├── Hybrid (DOM UI + canvas moments)
│ └── Custom shell + guest viewport
│ (Canvas/Kaplay/Phaser/Pixi inside a region/modal)
│
└── Narrative-first
└── Ink (inkjs) or Twine export + DOM host| Framework | Type | Best For |
|---|---|---|
| Raw Canvas / WebGL | 2D / low-level | Small scope, full control |
| Kaplay | 2D toolkit | Rapid prototypes |
| Phaser 4 | 2D engine | Full game features |
| PixiJS 8 | 2D renderer | Rendering, custom systems |
| Three.js | 3D renderer | Visualizations, lightweight 3D |
| Babylon.js | 3D engine | Full engine, XR |
Use when chrome is HTML (menus, inventories, text, dashboards) but bursts of play need a canvas:
Do not let the guest own global app routing unless the product is a full-screen game.
| Browser | Support |
|---|---|
| Chrome | ✅ Since v113 |
| Edge | ✅ Since v113 |
| Firefox | ✅ Since v131 |
| Safari | ✅ Since 18.0 |
| Total | ~73% global |
navigator.gpu| Constraint | Strategy |
|---|---|
| No local file access | Asset bundling, CDN |
| Tab throttling | Pause when hidden (visibilitychange) |
| Mobile data limits | Compress assets |
| Audio autoplay | Require user interaction |
| Type | Format |
|---|---|
| Textures | KTX2 + Basis Universal (or WebP/PNG for simple 2D) |
| Audio | WebM/Opus (fallback: MP3) |
| 3D Models | glTF + Draco/Meshopt |
| Phase | Load |
|---|---|
| Startup | Core assets, <2MB |
| Gameplay | Stream on demand |
| Background | Prefetch next level |
Benefits: offline play, install, fullscreen, optional push. Requirements: service worker, web app manifest, HTTPS.
AudioContext on first click/tap| ❌ Don't | ✅ Do |
|---|---|
| Load all assets upfront | Progressive loading |
| Ignore tab visibility | Pause when hidden |
| Block on audio load | Lazy load audio |
| Skip compression | Compress everything |
| Assume fast connection | Handle slow networks |
| Leave canvas engines running off-screen | Tear down guests |
Remember: Browser is the most accessible platform. Respect its constraints.
Use when building HTML5/WebGL/WebGPU games, choosing a browser runtime, or wiring hybrid DOM+canvas guests.
© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/game-development/web-games of sickn33/agentic-awesome-skills.
Open the folder on GitHubat commit ec02547
We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.
Web Games next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Web Games this skillsickn33/agentic-awesome-skills | 47k | 1 repos | ~1.1k | Automated safety check: Pass | MIT | |
| Game Assetsglifxyz/glif-mcp-server | 212 | — | ~831 | Automated safety check: Pass | MIT | |
| Substance 3D Texturingfreshtechbro/claudedesignskills | 994 | — | ~4k | Automated safety check: Pass | MIT | |
| Playcanvas Enginefreshtechbro/claudedesignskills | 994 | — | ~5.7k | Automated safety check: Pass | MIT | |
| Build Vesperfall Review Assetsnirholas/three.ws | 227 | 1 repos | ~870 | Automated safety check: Pass | Apache-2.0 | |
| Build Game Map Editornirholas/three.ws | 227 | 1 repos | ~2.3k | Automated safety check: Pass | Apache-2.0 |
glifxyz/glif-mcp-server
Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…
freshtechbro/claudedesignskills
Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow.
freshtechbro/claudedesignskills
Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration.
nirholas/three.ws
Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models.
nirholas/three.ws
Build, extend, or audit production-linked browser map editors for Three.js and isometric games.
nirholas/three.ws
Build, integrate, audit, or refactor rigged monsters for Three.js and web action games.
sickn33/agentic-awesome-skills
Implements an interface in one of two named color modes, iridescent white or colorful black, from a parameterized starter that reports measured color intensity.
sickn33/agentic-awesome-skills
Saves a user's project decisions, rules and preferences into a project-local mdbase so later sessions and other agents can recover the intent.
sickn33/agentic-awesome-skills
Keeps project decisions, research and verified results available across coding-agent sessions through LWC memory, a document Wiki graph and a CodeGraph code index.
sickn33/agentic-awesome-skills
Guides an agent through assessing its own owner for cofounder fit, publishing an approved profile, and ranking complementary profiles other agents published for their owners.
sickn33/agentic-awesome-skills
Acts as a proxy for the Cline CLI, dispatching coding tasks one at a time, monitoring runs by hard evidence, relaying decisions to you and learning per-project preferences.
sickn33/agentic-awesome-skills
Drafts and reviews audience-specific content from supplied brand examples, with local scripts for brand voice and SEO diagnostics, channel templates and a content calendar.
Works with
Categories
Web browser game development. An agent skill from sickn33/agentic-awesome-skills. Web Games is an agent skill from sickn33/agentic-awesome-skills. Web browser game development.
Web Games fits situations like: building HTML5/WebGL/WebGPU games; choosing a browser runtime.
Run `npx skills add sickn33/agentic-awesome-skills --skill web-games -a claude-code`. Or copy the skill folder (skills/game-development/web-games in sickn33/agentic-awesome-skills) into .claude/skills/web-games in your project. Claude Code loads it when a task matches its description.
Run `npx skills add sickn33/agentic-awesome-skills --skill web-games -a codex`. Or copy the skill folder (skills/game-development/web-games in sickn33/agentic-awesome-skills) into .agents/skills/web-games in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill web-games -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/web-games, .gemini/skills/web-games, .github/skills/web-games and .opencode/skills/web-games in your project.
SKILL.md names no scripts, command-line tools or credentials: Web Games is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Web Games is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Web Games: Game Assets (glifxyz/glif-mcp-server, 212 stars), Substance 3D Texturing (freshtechbro/claudedesignskills, 994 stars), Playcanvas Engine (freshtechbro/claudedesignskills, 994 stars) and Build Vesperfall Review Assets (nirholas/three.ws, 227 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,343 GitHub stars. The repository holds 1,354 skills in this directory. The repository was last updated on October 7, 2026.
Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.