Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl.

Apache-2.0Auto-check passedGame Development

Install Godot Animation

skills CLI
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-animation -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills godot-animation --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot/godot-animation .claude/skills/godot-animation && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot-animation
GitHub stars
1.4k
Token cost
~1.4k tokens
SKILL.md length
413 words
Files
2 (incl. references)
Skills in repo
53
Repo updated
First seen
Licence
Apache-2.0

At a glance

Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl.

  • Works in 4 steps: AnimationPlayer: play a clip and await it → AnimationTree state machine: travel… → Blend space: blend run direction by a 2D… → …
  • Working with AnimationPlayer/AnimationTree nodes in a .tscn
  • SKILL.md covers When to use, Core workflow, Patterns and Pitfalls, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Godot Animation is an agent skill from gamedev-skills/awesome-gamedev-agent-skills. Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via createtween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.

Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/animation-tree-and-tween.md`).

It sits in Game Development, covering Game development and Sprites and pixel art. It works with Godot. The repository describes itself as: 74 game-dev skills for AI coding agents — Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox. Portable SKILL.md Agent Skills (the format Anthropic… The licence is Apache-2.0.

When your agent uses it

  • Working with AnimationPlayer/AnimationTree nodes in a .tscn
  • Blending character states
  • Sprite-sheet animation
  • Code-driven Tweens

Example prompts

  • “/godot-animation”

Workflow steps

4 steps, taken from the step headings in SKILL.md.

  1. AnimationPlayer: play a clip and await it
  2. AnimationTree state machine: travel between states
  3. Blend space: blend run direction by a 2D parameter
  4. Tween: fade and scale a UI element (code-driven)

What it can do on your machine

Read from SKILL.md and the folder at commit 0a70cfc. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are gdscript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot Animation loads about 1.4k tokens when it runs, and up to ~2.4k if it reads all its reference files. Until then it costs about 99 tokens; SKILL.md has 413 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~99
When it runs · the whole SKILL.md, loaded when a task matches
~1.4k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~2.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from gamedev-skills/awesome-gamedev-agent-skills at commit 0a70cfc, republished under its Apache-2.0 licence (© gamedev-skills). 413 words, ~1,352 tokens.

Download SKILL.mdSave it as .claude/skills/godot-animation/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
godot-animation
description
Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.

Godot Animation (4.x)

Choose and drive the right animation tool: AnimationPlayer (clips), AnimationTree (blending/state machines), or Tween (short procedural moves). Targets Godot 4.7.

When to use

  • Use when playing keyframed animations, blending walk/run/idle states, animating a sprite sheet, or tweening UI/objects in code.

When not to use: the movement logic that decides which state to play → godot-2d-movement; UI layout (vs. UI tweening) → godot-ui-control; shader-driven effects → godot-shaders.

Core workflow

  1. Pick the tool:
    • AnimationPlayer — author keyframed clips (transforms, properties, method calls, audio, even other animations). The source of truth for clip data.
    • AnimationTree — blend and transition between those clips at runtime with a state machine and/or blend spaces. Needs an AnimationPlayer to pull clips from.
    • Tween — fire-and-forget procedural interpolation in code (create_tween()); ideal for UI pops, fades, and one-off moves.
  2. For 2D sprite sheets: use AnimatedSprite2D + SpriteFrames, or keyframe the frame property in an AnimationPlayer.
  3. For characters: build clips in AnimationPlayer, then add an AnimationTree (active = true), set its anim_player, and design an AnimationNodeStateMachine or AnimationNodeBlendSpace2D as the tree root.
  4. Drive transitions from code via the playback object (travel) or by setting blend parameters.
  5. React to clip events with the animation_finished signal and call/method tracks.

Patterns

1. AnimationPlayer: play a clip and await it
gdscript
@onready var anim: AnimationPlayer = $AnimationPlayer

func attack() -> void:
    anim.play("attack")
    await anim.animation_finished     # resume after the clip ends
    anim.play("idle")
2. AnimationTree state machine: travel between states
gdscript
@onready var tree: AnimationTree = $AnimationTree

func _ready() -> void:
    tree.active = true                # the tree drives animation; AnimationPlayer is the source

func set_state(state: StringName) -> void:
    # The playback object controls an AnimationNodeStateMachine root.
    var sm: AnimationNodeStateMachinePlayback = tree.get("parameters/playback")
    sm.travel(state)                  # transitions using the graph's connections

func _physics_process(_d: float) -> void:
    set_state(&"run" if velocity.length() > 5.0 else &"idle")
3. Blend space: blend run direction by a 2D parameter
gdscript
# Root is an AnimationNodeBlendSpace2D named "Move" with idle/run points placed in it.
func update_locomotion(input_dir: Vector2) -> void:
    # Parameter path = "parameters/<node name>/blend_position".
    tree.set("parameters/Move/blend_position", input_dir)
4. Tween: fade and scale a UI element (code-driven)
gdscript
func pop_in(node: Control) -> void:
    node.scale = Vector2.ZERO
    node.modulate.a = 0.0
    var tw := create_tween()                          # bound to this node's tree
    tw.set_parallel(true)                             # run the two tweens together
    tw.tween_property(node, "scale", Vector2.ONE, 0.2) \
      .set_trans(Tween.TRANS_BACK).set_ease(Tween.EASE_OUT)
    tw.tween_property(node, "modulate:a", 1.0, 0.2)   # sub-property via ":"
Show full SKILL.md (180 more words)Show less

Pitfalls

  • AnimationTree.active left false → nothing animates and travel() appears to do nothing. Set active = true and assign the anim_player path.
  • Wrong parameter path. Blend/condition paths are "parameters/<NodeName>/..." and must match the node names in the tree exactly (e.g. "parameters/playback", "parameters/Move/blend_position"). A typo silently no-ops.
  • AnimationPlayer and AnimationTree fighting. When an AnimationTree is active, don't also call AnimationPlayer.play() for the same tracks — let the tree own playback.
  • 3.x Tween node is gone. There is no Tween node to add in 4.x; create tweens in code with create_tween() (which returns a Tween). They auto-start and free themselves.
  • Reusing a finished tween. A tween is one-shot; call create_tween() again for a new animation. Use set_loops() for repetition.
  • yield/yield(anim, "...") is gone. Use await anim.animation_finished.
  • Sub-property tweens use a colon: "modulate:a", "position:x". Tweening the whole property instead overwrites siblings.

References

  • For state machine transitions/conditions, root motion, one-shot/blend nodes, method & call tracks, SpriteFrames/AnimatedSprite2D, and Tween easing/chaining/callbacks, read references/animation-tree-and-tween.md.
  • godot-2d-movement — supplies the velocity/state that selects animations.
  • godot-ui-control — UI that Tweens animate.
  • godot-3d-essentials — 3D character scenes driven by AnimationTree.
  • game-ai — state machines that mirror animation states.

© gamedev-skills, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in skills/godot/godot-animation of gamedev-skills/awesome-gamedev-agent-skills.

  • SKILL.md
  • references/animation-tree-and-tween.md

Open the folder on GitHubat commit 0a70cfc

Compare with similar skills

Godot Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot Animation compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Godot Animation this skillgamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.0
AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill297—~1.1kAutomated safety check: PassMIT
Godot 2D Essentialsjame581/GodotPrompter805—~2.3kAutomated safety check: PassMIT
Godot 3D World Buildingthedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.0
Godot Adapt 3D To 2Dthedivergentai/GD-Agentic-Skills821—~4.5kAutomated safety check: PassLGPL-3.0
GecsRandallLiuXin/GodotMaker550—~2.7kAutomated safety check: PassCustom licence

Similar skills

  • AI Game Art Pipeline

    ybuild-ai/ai-game-art-pipeline-skill

    Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…

    297 GitHub stars~1.1k tokensUpdated 3 mo ago
    Game DevelopmentAuto-check passed
  • Godot 2D Essentials

    jame581/GodotPrompter

    Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.

    805 GitHub stars~2.3k tokensUpdated 2 days ago
    Game DevelopmentAuto-check passed
  • Godot 3D World Building

    thedivergentai/GD-Agentic-Skills

    Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.

    821 GitHub stars~3.3k tokensUpdated 1 mo ago
    Game DevelopmentAuto-check passed
  • Godot Adapt 3D To 2D

    thedivergentai/GD-Agentic-Skills

    Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…

    821 GitHub stars~4.5k tokensUpdated 1 mo ago
    Game DevelopmentAuto-check passed
  • Gecs

    RandallLiuXin/GodotMaker

    gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.

    550 GitHub stars~2.7k tokensUpdated 24 days ago
    Game DevelopmentAuto-check passed
  • Godot Asset Generator

    jwynia/agent-skills

    Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot.

    170 GitHub stars~3.8k tokensUpdated 7 mo ago
    Game DevelopmentAuto-check passed

More from gamedev-skills/awesome-gamedev-agent-skills

All 53 skills in this repo
  • Create Game Assets

    gamedev-skills/awesome-gamedev-agent-skills

    Plan, generate, source, normalize, and validate cohesive visual game assets.

    1.4k GitHub stars~2k tokensUpdated 2 days ago
    Auto-check passed
  • Roblox UI

    gamedev-skills/awesome-gamedev-agent-skills

    Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion…

    1.4k GitHub stars~2.9k tokensUpdated 2 days ago
    Auto-check passed
  • AI Behavior Trees Utility AI

    gamedev-skills/awesome-gamedev-agent-skills

    Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential…

    1.4k GitHub stars~2k tokensUpdated 2 days ago
    Auto-check passed
  • Bevy Ecs

    gamedev-skills/awesome-gamedev-agent-skills

    Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the…

    1.4k GitHub stars~2.5k tokensUpdated 2 days ago
    Auto-check passed
  • Card Game

    gamedev-skills/awesome-gamedev-agent-skills

    Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution.

    1.4k GitHub stars~1.6k tokensUpdated 2 days ago
    Auto-check passed
  • Fps Shooter

    gamedev-skills/awesome-gamedev-agent-skills

    Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI.

    1.4k GitHub stars~1.5k tokensUpdated 2 days ago
    Auto-check passed

Works with

Questions about Godot Animation

What does Godot Animation do?

Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. Godot Animation is an agent skill from gamedev-skills/awesome-gamedev-agent-skills.7 three ways: AnimationPlayer for keyframed clips (incl.

When should I use Godot Animation?

Godot Animation fits situations like: working with AnimationPlayer/AnimationTree nodes in a .tscn; blending character states; sprite-sheet animation; code-driven Tweens.

How do I install Godot Animation in Claude Code?

Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-animation -a claude-code`. Or copy the skill folder (skills/godot/godot-animation in gamedev-skills/awesome-gamedev-agent-skills) into .claude/skills/godot-animation in your project. Claude Code loads it when a task matches its description.

How do I install Godot Animation in Codex?

Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-animation -a codex`. Or copy the skill folder (skills/godot/godot-animation in gamedev-skills/awesome-gamedev-agent-skills) into .agents/skills/godot-animation in your project. Codex loads it when a task matches its description.

Can I use Godot Animation in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-animation, .gemini/skills/godot-animation, .github/skills/godot-animation and .opencode/skills/godot-animation in your project.

What does Godot Animation need to run?

SKILL.md names no scripts, command-line tools or credentials: Godot Animation is instructions for the agent only.

Does Godot Animation access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Godot Animation safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Godot Animation use?

Godot Animation is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Godot Animation use?

About 1.4k tokens (SKILL.md is roughly 5.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1k tokens, read only when the agent opens those files.

What are the alternatives to Godot Animation?

Skills that share tags, products or a category with Godot Animation: AI Game Art Pipeline (ybuild-ai/ai-game-art-pipeline-skill, 297 stars), Godot 2D Essentials (jame581/GodotPrompter, 805 stars), Godot 3D World Building (thedivergentai/GD-Agentic-Skills, 821 stars) and Godot Adapt 3D To 2D (thedivergentai/GD-Agentic-Skills, 821 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot Animation?

gamedev-skills (a GitHub organization) maintains it in gamedev-skills/awesome-gamedev-agent-skills, which has 1,389 GitHub stars. The repository holds 53 skills in this directory. The repository was last updated on October 9, 2026.

Source: gamedev-skills/awesome-gamedev-agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.