Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
create robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images.
$ npx skills add jasonkneen/tiny-world-builder --skill threejs-primitive-reconstructor -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jasonkneen/tiny-world-builder threejs-primitive-reconstructor --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/threejs-primitive-reconstructor .claude/skills/threejs-primitive-reconstructor && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-primitive-reconstructor" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/threejs-primitive-reconstructor into .claude/skills/threejs-primitive-reconstructor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-primitive-reconstructor", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/threejs-primitive-reconstructorType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jasonkneen/tiny-world-builder --skill threejs-primitive-reconstructor -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jasonkneen/tiny-world-builder threejs-primitive-reconstructor --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/threejs-primitive-reconstructor .agents/skills/threejs-primitive-reconstructor && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-primitive-reconstructor" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/threejs-primitive-reconstructor into .agents/skills/threejs-primitive-reconstructor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-primitive-reconstructor", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jasonkneen/tiny-world-builder --skill threejs-primitive-reconstructor -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jasonkneen/tiny-world-builder threejs-primitive-reconstructor --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/threejs-primitive-reconstructor .cursor/skills/threejs-primitive-reconstructor && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-primitive-reconstructor" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/threejs-primitive-reconstructor into .cursor/skills/threejs-primitive-reconstructor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-primitive-reconstructor", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jasonkneen/tiny-world-builder.git --path .codex/skills/threejs-primitive-reconstructor--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jasonkneen/tiny-world-builder --skill threejs-primitive-reconstructor -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jasonkneen/tiny-world-builder threejs-primitive-reconstructor --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/threejs-primitive-reconstructor .gemini/skills/threejs-primitive-reconstructor && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-primitive-reconstructor" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/threejs-primitive-reconstructor into .gemini/skills/threejs-primitive-reconstructor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-primitive-reconstructor", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jasonkneen/tiny-world-builder threejs-primitive-reconstructorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jasonkneen/tiny-world-builder --skill threejs-primitive-reconstructor -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/threejs-primitive-reconstructor .github/skills/threejs-primitive-reconstructor && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-primitive-reconstructor" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/threejs-primitive-reconstructor into .github/skills/threejs-primitive-reconstructor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-primitive-reconstructor", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jasonkneen/tiny-world-builder --skill threejs-primitive-reconstructor -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jasonkneen/tiny-world-builder threejs-primitive-reconstructor --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/threejs-primitive-reconstructor .opencode/skills/threejs-primitive-reconstructor && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-primitive-reconstructor" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.codex/skills/threejs-primitive-reconstructor into .opencode/skills/threejs-primitive-reconstructor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-primitive-reconstructor", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-primitive-reconstructorcreate robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images.
Threejs Primitive Reconstructor is an agent skill from jasonkneen/tiny-world-builder. create robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images. use when the user asks to turn an image or prompt into a three.js/html asset, generate a primitive-only scene, debug non-rendering three.js output, or produce a reusable prompt/template for low-poly three.js reconstruction.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including scripts, reference files and assets (for example `agents/openai.yaml`, `references/reconstruction-prompt.md` and `scripts/write_scene_from_template.py`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The licence is AGPL-3.0.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit a2a1129. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
python3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs Primitive Reconstructor loads about 1.1k tokens when it runs, and up to ~2.3k if it reads all its reference files. Until then it costs about 100 tokens; SKILL.md has 543 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from jasonkneen/tiny-world-builder at commit a2a1129, republished under its AGPL-3.0 licence (© jasonkneen). 543 words, ~1,136 tokens.
.claude/skills/threejs-primitive-reconstructor/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.Use this skill to generate a reliable single-file Three.js HTML scene from a low-poly, voxel, isometric, or stylized 3D reference image.
.html file, not React, JSX, iframe, or srcDoc.BoxGeometry, CylinderGeometry, ConeGeometry, SphereGeometry, Group, and MeshStandardMaterial.assets/threejs-scene-template.html.assets/threejs-scene-template.html.Before the code, summarize:
.html file.unpkg.com exactly as shown in assets/threejs-scene-template.html.import * as THREE from 'three' and OrbitControls from three/addons/controls/OrbitControls.js.esm.sh, cdn.jsdelivr, relative Three.js module paths, React, JSX, iframe, or srcDoc.MeshStandardMaterial throughout; default roughness: 1 and metalness: 0.renderer.outputColorSpace = THREE.SRGBColorSpace.renderer.shadowMap.enabled = true and THREE.PCFSoftShadowMap.renderer.domElement directly to document.body.references/reconstruction-prompt.md when the user wants the reusable prompt or prompt wording.assets/threejs-scene-template.html as the starting point for generated HTML.scripts/write_scene_from_template.py only when a quick local template copy is useful; customize the copied file afterward.If a generated scene does not render:
srcDoc wrappers.python3 -m http.server 8000, then opened at http://localhost:8000/scene.html.renderer.domElement is appended to document.body.For the cropped cottage reference, reconstruct:
© jasonkneen, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files (scripts, references, assets) in .codex/skills/threejs-primitive-reconstructor of jasonkneen/tiny-world-builder.
Open the folder on GitHubat commit a2a1129
Threejs Primitive Reconstructor next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs Primitive Reconstructor this skilljasonkneen/tiny-world-builder | 1.6k | — | ~1.1k | Automated safety check: Pass | AGPL-3.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
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Works with
Categories
create robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images. Threejs Primitive Reconstructor is an agent skill from jasonkneen/tiny-world-builder.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images.
Threejs Primitive Reconstructor fits situations like: the user asks to turn an image; prompt into a three.js/html asset; generate a primitive-only scene; debug non-rendering three.js output.
Run `npx skills add jasonkneen/tiny-world-builder --skill threejs-primitive-reconstructor -a claude-code`. Or copy the skill folder (.codex/skills/threejs-primitive-reconstructor in jasonkneen/tiny-world-builder) into .claude/skills/threejs-primitive-reconstructor in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jasonkneen/tiny-world-builder --skill threejs-primitive-reconstructor -a codex`. Or copy the skill folder (.codex/skills/threejs-primitive-reconstructor in jasonkneen/tiny-world-builder) into .agents/skills/threejs-primitive-reconstructor in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jasonkneen/tiny-world-builder --skill threejs-primitive-reconstructor -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-primitive-reconstructor, .gemini/skills/threejs-primitive-reconstructor, .github/skills/threejs-primitive-reconstructor and .opencode/skills/threejs-primitive-reconstructor in your project.
Going by SKILL.md and its folder, Threejs Primitive Reconstructor needs Python for the scripts in its folder and the command-line tools its instructions call (python3). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Threejs Primitive Reconstructor is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs Primitive Reconstructor: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jasonkneen (a GitHub user) maintains it in jasonkneen/tiny-world-builder, which has 1,590 GitHub stars. The repository holds 29 skills in this directory. The repository was last updated on October 9, 2026.
Source: jasonkneen/tiny-world-builder on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.