Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Raycast from Camera.main through a Game View coordinate. An agent skill from Haruma-K/UnityScreenNavigator.
$ npx skills add Haruma-K/UnityScreenNavigator --skill uloop-raycast -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Haruma-K/UnityScreenNavigator uloop-raycast --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Haruma-K/UnityScreenNavigator.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/uloop-raycast .claude/skills/uloop-raycast && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "uloop-raycast" agent skill from https://github.com/Haruma-K/UnityScreenNavigator/tree/master/.codex/skills/uloop-raycast into .claude/skills/uloop-raycast/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-raycast", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Haruma-K/UnityScreenNavigator/tree/master/.codex/skills/uloop-raycastType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Haruma-K/UnityScreenNavigator --skill uloop-raycast -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Haruma-K/UnityScreenNavigator uloop-raycast --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Haruma-K/UnityScreenNavigator.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/uloop-raycast .agents/skills/uloop-raycast && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "uloop-raycast" agent skill from https://github.com/Haruma-K/UnityScreenNavigator/tree/master/.codex/skills/uloop-raycast into .agents/skills/uloop-raycast/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-raycast", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Haruma-K/UnityScreenNavigator --skill uloop-raycast -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Haruma-K/UnityScreenNavigator uloop-raycast --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Haruma-K/UnityScreenNavigator.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/uloop-raycast .cursor/skills/uloop-raycast && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "uloop-raycast" agent skill from https://github.com/Haruma-K/UnityScreenNavigator/tree/master/.codex/skills/uloop-raycast into .cursor/skills/uloop-raycast/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-raycast", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Haruma-K/UnityScreenNavigator.git --path .codex/skills/uloop-raycast--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Haruma-K/UnityScreenNavigator --skill uloop-raycast -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Haruma-K/UnityScreenNavigator uloop-raycast --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Haruma-K/UnityScreenNavigator.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/uloop-raycast .gemini/skills/uloop-raycast && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "uloop-raycast" agent skill from https://github.com/Haruma-K/UnityScreenNavigator/tree/master/.codex/skills/uloop-raycast into .gemini/skills/uloop-raycast/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-raycast", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Haruma-K/UnityScreenNavigator uloop-raycastInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Haruma-K/UnityScreenNavigator --skill uloop-raycast -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Haruma-K/UnityScreenNavigator.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/uloop-raycast .github/skills/uloop-raycast && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "uloop-raycast" agent skill from https://github.com/Haruma-K/UnityScreenNavigator/tree/master/.codex/skills/uloop-raycast into .github/skills/uloop-raycast/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-raycast", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Haruma-K/UnityScreenNavigator --skill uloop-raycast -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Haruma-K/UnityScreenNavigator uloop-raycast --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Haruma-K/UnityScreenNavigator.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/uloop-raycast .opencode/skills/uloop-raycast && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "uloop-raycast" agent skill from https://github.com/Haruma-K/UnityScreenNavigator/tree/master/.codex/skills/uloop-raycast into .opencode/skills/uloop-raycast/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-raycast", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
uloop-raycastRaycast from Camera.main through a Game View coordinate. An agent skill from Haruma-K/UnityScreenNavigator.
Uloop Raycast is an agent skill from Haruma-K/UnityScreenNavigator. Raycast from Camera.main through a Game View coordinate. Use when you need to check what a screenshot coordinate would hit in 3D physics before clicking or long-pressing with simulate-mouse-input.
Its SKILL.md is about 640 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI. The licence is MIT.
Read from SKILL.md and the folder at commit c7c0c36. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Uloop Raycast loads about 637 tokens when it runs. Until then it costs about 53 tokens; SKILL.md has 204 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Haruma-K/UnityScreenNavigator at commit c7c0c36, republished under its MIT licence (© Haruma-K). 204 words, ~637 tokens.
.claude/skills/uloop-raycast/SKILL.md (or your agent's skills folder).Check what a top-left Game View coordinate hits in 3D physics.
npx --yes uloop-cli@2.2.0 raycast --x <x> --y <y> [--layer-mask <mask>] [--max-distance <distance>]| Parameter | Type | Default | Description |
|---|---|---|---|
--x | number | 0 | Target X position in Game View pixels (origin: top-left). Use AnnotatedElements[].SimX, RaycastGridPoints[].InputX, or raw image pixels converted with ScreenshotToInputFormula. |
--y | number | 0 | Target Y position in Game View pixels (origin: top-left). Use AnnotatedElements[].SimY, RaycastGridPoints[].InputY, or raw image pixels converted with ScreenshotToInputFormula. |
--layer-mask | number | Unity default raycast layers | Physics layer mask used by the raycast. |
--max-distance | number | 1000 | Maximum raycast distance in world units. |
--x / --y use the same top-left Game View input coordinates as simulate-mouse-input.npx --yes uloop-cli@2.2.0 screenshot --capture-mode rendering must be converted with ScreenshotToInputFormula.AnnotatedElements[].SimX/SimY and RaycastGridPoints[].InputX/InputY can be passed directly to this tool.unity_x = input_x
unity_y = gameViewHeight - input_y# Check what is under a screenshot coordinate
npx --yes uloop-cli@2.2.0 raycast --x 960 --y 540
# Check only specific layers
npx --yes uloop-cli@2.2.0 raycast --x 960 --y 540 --layer-mask 1Returns JSON with:
Success: Whether the command completedMessage: Status messageHit: Whether physics hit anythingHitGameObjectName / HitGameObjectPath: Hit object identity when Hit is trueHitLayer / HitLayerName: Hit object layer when Hit is trueDistance, HitPointX/Y/Z, HitNormalX/Y/Z: Hit details when Hit is trueInputCoordinateSystem, UnityCoordinateSystem, GameViewWidth/Height, InputPositionX/Y, InjectedUnityPositionX/Y, CoordinateConversionFormula: Coordinate conversion detailsCamera.main.© Haruma-K, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .codex/skills/uloop-raycast of Haruma-K/UnityScreenNavigator.
Open the folder on GitHubat commit c7c0c36
Uloop Raycast next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Uloop Raycast this skillHaruma-K/UnityScreenNavigator | 1.1k | — | ~637 | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Haruma-K/UnityScreenNavigator
Simulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates.
Categories
Raycast from Camera.main through a Game View coordinate. An agent skill from Haruma-K/UnityScreenNavigator. Uloop Raycast is an agent skill from Haruma-K/UnityScreenNavigator.main through a Game View coordinate.
Uloop Raycast fits situations like: you need to check what a screenshot coordinate would hit in 3D physics before clicking; long-pressing with simulate-mouse-input.
Run `npx skills add Haruma-K/UnityScreenNavigator --skill uloop-raycast -a claude-code`. Or copy the skill folder (.codex/skills/uloop-raycast in Haruma-K/UnityScreenNavigator) into .claude/skills/uloop-raycast in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Haruma-K/UnityScreenNavigator --skill uloop-raycast -a codex`. Or copy the skill folder (.codex/skills/uloop-raycast in Haruma-K/UnityScreenNavigator) into .agents/skills/uloop-raycast in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Haruma-K/UnityScreenNavigator --skill uloop-raycast -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-raycast, .gemini/skills/uloop-raycast, .github/skills/uloop-raycast and .opencode/skills/uloop-raycast in your project.
Going by SKILL.md and its folder, Uloop Raycast needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Uloop Raycast is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 637 tokens (SKILL.md is roughly 2.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Uloop Raycast: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Haruma-K (a GitHub user) maintains it in Haruma-K/UnityScreenNavigator, which has 1,124 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on August 18, 2026.
Source: Haruma-K/UnityScreenNavigator on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.