Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image).

CC-BY-NC-4.0Auto-check passedGame Development

Install Spine Animation

skills CLI
$ npx skills add GenielabsOpenSource/spine-animation-ai --skill spine-animation -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install GenielabsOpenSource/spine-animation-ai spine-animation --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
spine-animation
GitHub stars
518
Token cost
~17k tokens
SKILL.md length
822 words
Files
143 (incl. scripts, references)
Skills in repo
1
Repo updated
First seen
Licence
CC-BY-NC-4.0

At a glance

Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image).

  • The user wants to animate a 2D character
  • SKILL.md covers Step 0: Set Up Scripts, What You Need From the User and Full Pipeline
  • Runs Python scripts from its folder; calls python3, pip and python; reaches aistudio.google.com and unpkg.com; needs GEMINI_API_KEY
  • Create Spine JSON from existing art assets

What it does

Spine Animation is an agent skill from GenielabsOpenSource/spine-animation-ai. Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image). Use this skill whenever the user wants to animate a 2D character, create Spine JSON from existing art assets, rig a character with bones, build walk/idle/run/attack animations, produce an interactive Spine Web Player preview, or generate Spine-compatible export files (.json + .atlas + .png). Also trigger when the user mentions "Spine animation", "2D rigging", "skeletal…

Its SKILL.md is about 17k tokens, which your agent loads only when the skill is triggered. The skill folder holds 145 other files, including scripts and reference files (for example `.github/workflows/build-skill.yml`, `.github/workflows/pages.yml` and `CONTRIBUTING.md`).

It sits in Game Development, covering Game development and Sprites and pixel art. It works with Python. The repository describes itself as: AI-powered Claude skill for Spine 2D skeletal animation — auto-rig, animate, and preview characters.

When your agent uses it

  • The user wants to animate a 2D character
  • Create Spine JSON from existing art assets
  • Rig a character with bones
  • Build walk/idle/run/attack animations

Example prompts

  • “Spine animation”
  • “2D rigging”
  • “skeletal animation”
  • “/spine-animation”

Requirements

  • Python 3
  • A credential in GEMINI_API_KEY

What it can do on your machine

Read from SKILL.md and the folder at commit 702b716. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/ (Python, from the files we listed), which the agent can run.

    Shell commands in SKILL.md call:

    • python3
    • pip
    • python

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • aistudio.google.com
    • unpkg.com
    • en.esotericsoftware.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names these keys or tokens, usually read from environment variables:

    • GEMINI_API_KEY

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Spine Animation loads about 17k tokens when it runs, and up to ~18k if it reads all its reference files. Until then it costs about 215 tokens; SKILL.md has 822 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~215
When it runs · the whole SKILL.md, loaded when a task matches
~17k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~18k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

Its licence (CC-BY-NC-4.0) doesn't allow us to republish the file, so here is its outline and opening line. It has 822 words (~17,424 tokens).

“Edit SKILL.template.md instead, then push to trigger rebuild. Scripts are embedded automatically by build_skill.py via GitHub Actions. -->”

— opening of SKILL.md by GenielabsOpenSource, CC-BY-NC-4.0
name
spine-animation

Read the full SKILL.md on GitHub

Files

SKILL.md and 142 other files (scripts, references) in the repository root of GenielabsOpenSource/spine-animation-ai.

  • SKILL.md
  • .gitattributes
  • .github/CODEOWNERS
  • .github/workflows/build-skill.yml
  • .github/workflows/pages.yml
  • .gitignore
  • CONTRIBUTING.md
  • LICENSE
  • README.md
  • SKILL.template.md
  • build_skill.py
  • demo/character_reference.png
  • demo/flow.gif
  • demo/flow.mp4
  • demo/reskin.gif
  • demo/sombrero_demo.gif
  • demo/sombrero_editor.html
  • demo/sombrero_idle.html
  • … and 125 more

Open the folder on GitHubat commit 702b716

Compare with similar skills

Spine Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Spine Animation compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Spine Animation this skillGenielabsOpenSource/spine-animation-ai518—~17kAutomated safety check: PassCC-BY-NC-4.0
Sprite Genaldegad/sprite-gen2.6k—~4.8kAutomated safety check: PassApache-2.0
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Unreal BridgeTornLux/UnrealBridge305—~8.4kAutomated safety check: NotesMIT
2D Sprite Generator0x0funky/agent-sprite-forge4.4k—~3.6kAutomated safety check: PassMIT
AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill297—~1.1kAutomated safety check: PassMIT

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Works with

Questions about Spine Animation

What does Spine Animation do?

Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image). Spine Animation is an agent skill from GenielabsOpenSource/spine-animation-ai. Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image).

When should I use Spine Animation?

Spine Animation fits situations like: the user wants to animate a 2D character; create Spine JSON from existing art assets; rig a character with bones; build walk/idle/run/attack animations.

How do I install Spine Animation in Claude Code?

Run `npx skills add GenielabsOpenSource/spine-animation-ai --skill spine-animation -a claude-code`. Or copy the skill folder (the GenielabsOpenSource/spine-animation-ai repository) into .claude/skills/spine-animation in your project. Claude Code loads it when a task matches its description.

How do I install Spine Animation in Codex?

Run `npx skills add GenielabsOpenSource/spine-animation-ai --skill spine-animation -a codex`. Or copy the skill folder (the GenielabsOpenSource/spine-animation-ai repository) into .agents/skills/spine-animation in your project. Codex loads it when a task matches its description.

Can I use Spine Animation in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add GenielabsOpenSource/spine-animation-ai --skill spine-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/spine-animation, .gemini/skills/spine-animation, .github/skills/spine-animation and .opencode/skills/spine-animation in your project.

What does Spine Animation need to run?

Going by SKILL.md and its folder, Spine Animation needs Python for the scripts in its folder, the command-line tools its instructions call (python3, pip and python) and credentials named GEMINI_API_KEY. Our summary lists: Python 3; A credential in GEMINI_API_KEY.

Does Spine Animation access the network?

SKILL.md names 3 domains. In commands or code: aistudio.google.com, unpkg.com and en.esotericsoftware.com; the agent is likely to contact these when it follows the instructions. This is read from the text; nothing was executed.

Is Spine Animation safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Spine Animation use?

Spine Animation is published under the CC-BY-NC-4.0 licence (from the LICENSE file in the skill folder).

How many tokens does Spine Animation use?

About 17k tokens (SKILL.md is roughly 70k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 706 tokens, read only when the agent opens those files.

What are the alternatives to Spine Animation?

Skills that share tags, products or a category with Spine Animation: Sprite Gen (aldegad/sprite-gen, 2.6k stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Unreal Bridge (TornLux/UnrealBridge, 305 stars) and 2D Sprite Generator (0x0funky/agent-sprite-forge, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Spine Animation?

GenielabsOpenSource (a GitHub organization) maintains it in GenielabsOpenSource/spine-animation-ai, which has 518 GitHub stars. The repository was last updated on August 26, 2026.

Source: GenielabsOpenSource/spine-animation-ai on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.