Sprite Gen
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image).
$ npx skills add GenielabsOpenSource/spine-animation-ai --skill spine-animation -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install GenielabsOpenSource/spine-animation-ai spine-animation --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
Claude Code skills documentation · loads skills from .claude/skills/
Install the "spine-animation" agent skill from https://github.com/GenielabsOpenSource/spine-animation-ai/tree/main into .claude/skills/spine-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "spine-animation", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add GenielabsOpenSource/spine-animation-ai --skill spine-animation -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install GenielabsOpenSource/spine-animation-ai spine-animation --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "spine-animation" agent skill from https://github.com/GenielabsOpenSource/spine-animation-ai/tree/main into .agents/skills/spine-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "spine-animation", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add GenielabsOpenSource/spine-animation-ai --skill spine-animation -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install GenielabsOpenSource/spine-animation-ai spine-animation --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "spine-animation" agent skill from https://github.com/GenielabsOpenSource/spine-animation-ai/tree/main into .cursor/skills/spine-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "spine-animation", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add GenielabsOpenSource/spine-animation-ai --skill spine-animation -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install GenielabsOpenSource/spine-animation-ai spine-animation --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "spine-animation" agent skill from https://github.com/GenielabsOpenSource/spine-animation-ai/tree/main into .gemini/skills/spine-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "spine-animation", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install GenielabsOpenSource/spine-animation-ai spine-animationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add GenielabsOpenSource/spine-animation-ai --skill spine-animation -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "spine-animation" agent skill from https://github.com/GenielabsOpenSource/spine-animation-ai/tree/main into .github/skills/spine-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "spine-animation", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add GenielabsOpenSource/spine-animation-ai --skill spine-animation -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install GenielabsOpenSource/spine-animation-ai spine-animation --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "spine-animation" agent skill from https://github.com/GenielabsOpenSource/spine-animation-ai/tree/main into .opencode/skills/spine-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "spine-animation", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
spine-animationCreate Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image).
Spine Animation is an agent skill from GenielabsOpenSource/spine-animation-ai. Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image). Use this skill whenever the user wants to animate a 2D character, create Spine JSON from existing art assets, rig a character with bones, build walk/idle/run/attack animations, produce an interactive Spine Web Player preview, or generate Spine-compatible export files (.json + .atlas + .png). Also trigger when the user mentions "Spine animation", "2D rigging", "skeletal…
Its SKILL.md is about 17k tokens, which your agent loads only when the skill is triggered. The skill folder holds 145 other files, including scripts and reference files (for example `.github/workflows/build-skill.yml`, `.github/workflows/pages.yml` and `CONTRIBUTING.md`).
It sits in Game Development, covering Game development and Sprites and pixel art. It works with Python. The repository describes itself as: AI-powered Claude skill for Spine 2D skeletal animation — auto-rig, animate, and preview characters.
Read from SKILL.md and the folder at commit 702b716. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
python3pippythonFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
aistudio.google.comunpkg.comen.esotericsoftware.comFrom URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
GEMINI_API_KEYFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Spine Animation loads about 17k tokens when it runs, and up to ~18k if it reads all its reference files. Until then it costs about 215 tokens; SKILL.md has 822 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
Its licence (CC-BY-NC-4.0) doesn't allow us to republish the file, so here is its outline and opening line. It has 822 words (~17,424 tokens).
“Edit SKILL.template.md instead, then push to trigger rebuild. Scripts are embedded automatically by build_skill.py via GitHub Actions. -->”
SKILL.md and 142 other files (scripts, references) in the repository root of GenielabsOpenSource/spine-animation-ai.
Open the folder on GitHubat commit 702b716
Spine Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Spine Animation this skillGenielabsOpenSource/spine-animation-ai | 518 | — | ~17k | Automated safety check: Pass | CC-BY-NC-4.0 | |
| Sprite Genaldegad/sprite-gen | 2.6k | — | ~4.8k | Automated safety check: Pass | Apache-2.0 | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Unreal BridgeTornLux/UnrealBridge | 305 | — | ~8.4k | Automated safety check: Notes | MIT | |
| 2D Sprite Generator0x0funky/agent-sprite-forge | 4.4k | — | ~3.6k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
TornLux/UnrealBridge
Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge.
0x0funky/agent-sprite-forge
Produces game-ready 2D characters, creatures, props, icons and effects as master stills, sheets or clips, and exports frames for common game engines.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
LaurentiuGabriel/unreal-game-assets-creation-skill
Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.
Works with
Categories
Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image). Spine Animation is an agent skill from GenielabsOpenSource/spine-animation-ai. Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image).
Spine Animation fits situations like: the user wants to animate a 2D character; create Spine JSON from existing art assets; rig a character with bones; build walk/idle/run/attack animations.
Run `npx skills add GenielabsOpenSource/spine-animation-ai --skill spine-animation -a claude-code`. Or copy the skill folder (the GenielabsOpenSource/spine-animation-ai repository) into .claude/skills/spine-animation in your project. Claude Code loads it when a task matches its description.
Run `npx skills add GenielabsOpenSource/spine-animation-ai --skill spine-animation -a codex`. Or copy the skill folder (the GenielabsOpenSource/spine-animation-ai repository) into .agents/skills/spine-animation in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add GenielabsOpenSource/spine-animation-ai --skill spine-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/spine-animation, .gemini/skills/spine-animation, .github/skills/spine-animation and .opencode/skills/spine-animation in your project.
Going by SKILL.md and its folder, Spine Animation needs Python for the scripts in its folder, the command-line tools its instructions call (python3, pip and python) and credentials named GEMINI_API_KEY. Our summary lists: Python 3; A credential in GEMINI_API_KEY.
SKILL.md names 3 domains. In commands or code: aistudio.google.com, unpkg.com and en.esotericsoftware.com; the agent is likely to contact these when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Spine Animation is published under the CC-BY-NC-4.0 licence (from the LICENSE file in the skill folder).
About 17k tokens (SKILL.md is roughly 70k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 706 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Spine Animation: Sprite Gen (aldegad/sprite-gen, 2.6k stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Unreal Bridge (TornLux/UnrealBridge, 305 stars) and 2D Sprite Generator (0x0funky/agent-sprite-forge, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
GenielabsOpenSource (a GitHub organization) maintains it in GenielabsOpenSource/spine-animation-ai, which has 518 GitHub stars. The repository was last updated on August 26, 2026.
Source: GenielabsOpenSource/spine-animation-ai on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.