Blender Web Export Pipeline
freshtechbro/claudedesignskills
Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js.
Agent skill
by LaurentiuGabriel in LaurentiuGabriel/unreal-game-assets-creation-skill
Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.
$ npx skills add LaurentiuGabriel/unreal-game-assets-creation-skill --skill text-to-3d-asset -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install LaurentiuGabriel/unreal-game-assets-creation-skill text-to-3d-asset --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
Claude Code skills documentation · loads skills from .claude/skills/
Install the "text-to-3d-asset" agent skill from https://github.com/LaurentiuGabriel/unreal-game-assets-creation-skill/tree/main into .claude/skills/text-to-3d-asset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "text-to-3d-asset", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add LaurentiuGabriel/unreal-game-assets-creation-skill --skill text-to-3d-asset -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install LaurentiuGabriel/unreal-game-assets-creation-skill text-to-3d-asset --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "text-to-3d-asset" agent skill from https://github.com/LaurentiuGabriel/unreal-game-assets-creation-skill/tree/main into .agents/skills/text-to-3d-asset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "text-to-3d-asset", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add LaurentiuGabriel/unreal-game-assets-creation-skill --skill text-to-3d-asset -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install LaurentiuGabriel/unreal-game-assets-creation-skill text-to-3d-asset --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "text-to-3d-asset" agent skill from https://github.com/LaurentiuGabriel/unreal-game-assets-creation-skill/tree/main into .cursor/skills/text-to-3d-asset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "text-to-3d-asset", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add LaurentiuGabriel/unreal-game-assets-creation-skill --skill text-to-3d-asset -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install LaurentiuGabriel/unreal-game-assets-creation-skill text-to-3d-asset --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "text-to-3d-asset" agent skill from https://github.com/LaurentiuGabriel/unreal-game-assets-creation-skill/tree/main into .gemini/skills/text-to-3d-asset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "text-to-3d-asset", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install LaurentiuGabriel/unreal-game-assets-creation-skill text-to-3d-assetInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add LaurentiuGabriel/unreal-game-assets-creation-skill --skill text-to-3d-asset -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "text-to-3d-asset" agent skill from https://github.com/LaurentiuGabriel/unreal-game-assets-creation-skill/tree/main into .github/skills/text-to-3d-asset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "text-to-3d-asset", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add LaurentiuGabriel/unreal-game-assets-creation-skill --skill text-to-3d-asset -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install LaurentiuGabriel/unreal-game-assets-creation-skill text-to-3d-asset --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "text-to-3d-asset" agent skill from https://github.com/LaurentiuGabriel/unreal-game-assets-creation-skill/tree/main into .opencode/skills/text-to-3d-asset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "text-to-3d-asset", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
text-to-3d-assetGenerate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.
Text To 3D Asset is an agent skill from LaurentiuGabriel/unreal-game-assets-creation-skill. Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import. Use when the user wants to create/generate a 3D model, mesh, or racer for the Unreal train-racer project from a text prompt or a photo. Covers launching both local Gradio services, generating, and wiring the result into Unreal.
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including scripts (for example `README.md`, `scripts/fooocus_gen.py` and `scripts/glb_to_fbx.py`).
It sits in Game Development, covering Game assets and audio, Game development and Model hubs and datasets. It works with Stable Diffusion, Blender, Gradio and Python.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit bd58580. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 3 files in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
pythonuvicornFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Text To 3D Asset loads about 2.1k tokens when it runs. Until then it costs about 110 tokens; SKILL.md has 863 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 863 words (~2,131 tokens).
“Two local AI services on this machine chain together to turn a text prompt or photo into a textured 3D .glb, which then imports into the Unreal train-racer project. Related background: hunyuan3d-deployment memory.”
SKILL.md and 6 other files (scripts) in the repository root of LaurentiuGabriel/unreal-game-assets-creation-skill.
Open the folder on GitHubat commit bd58580
Text To 3D Asset next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Text To 3D Asset this skillLaurentiuGabriel/unreal-game-assets-creation-skill | 148 | — | ~2.1k | Automated safety check: Pass | None | |
| Blender Web Export Pipelinefreshtechbro/claudedesignskills | 1k | — | ~4.2k | Automated safety check: Pass | MIT | |
| Substance 3D Texturingfreshtechbro/claudedesignskills | 1k | — | ~4k | Automated safety check: Pass | MIT | |
| Image Region Remove Key Color Appgodot-fun/gai | 183 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Asset Pipelinerehan-remade/universal-modder | 6.5k | — | ~2k | Automated safety check: Pass | MIT | |
| Blender Image To 3Dmajidmanzarpour/blender-game-skills | 135 | — | ~5.7k | Automated safety check: Pass | MIT |
freshtechbro/claudedesignskills
Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js.
freshtechbro/claudedesignskills
Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow.
godot-fun/gai
Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
majidmanzarpour/blender-game-skills
Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles…
calesthio/generative-media-skills
Produce 3D assets with Tripo (tripo3d.ai / Tripo AI by VAST) through its OpenAPI and Studio platform — text-to-3D, image-to-3D, and multiview-to-3D generation; PBR texturing; auto-rigging and preset…
Works with
Categories
Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import. Text To 3D Asset is an agent skill from LaurentiuGabriel/unreal-game-assets-creation-skill. Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.
Text To 3D Asset fits situations like: the user wants to create/generate a 3D model; racer for the Unreal train-racer project from a text prompt.
Run `npx skills add LaurentiuGabriel/unreal-game-assets-creation-skill --skill text-to-3d-asset -a claude-code`. Or copy the skill folder (the LaurentiuGabriel/unreal-game-assets-creation-skill repository) into .claude/skills/text-to-3d-asset in your project. Claude Code loads it when a task matches its description.
Run `npx skills add LaurentiuGabriel/unreal-game-assets-creation-skill --skill text-to-3d-asset -a codex`. Or copy the skill folder (the LaurentiuGabriel/unreal-game-assets-creation-skill repository) into .agents/skills/text-to-3d-asset in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add LaurentiuGabriel/unreal-game-assets-creation-skill --skill text-to-3d-asset -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/text-to-3d-asset, .gemini/skills/text-to-3d-asset, .github/skills/text-to-3d-asset and .opencode/skills/text-to-3d-asset in your project.
Going by SKILL.md and its folder, Text To 3D Asset needs Python for the scripts in its folder and the command-line tools its instructions call (python and uvicorn). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
No licence was found for Text To 3D Asset or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 2.1k tokens (SKILL.md is roughly 8.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Text To 3D Asset: Blender Web Export Pipeline (freshtechbro/claudedesignskills, 1k stars), Substance 3D Texturing (freshtechbro/claudedesignskills, 1k stars), Image Region Remove Key Color App (godot-fun/gai, 183 stars) and Asset Pipeline (rehan-remade/universal-modder, 6.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
LaurentiuGabriel (a GitHub user) maintains it in LaurentiuGabriel/unreal-game-assets-creation-skill, which has 148 GitHub stars. The repository was last updated on July 24, 2026.
Source: LaurentiuGabriel/unreal-game-assets-creation-skill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.