Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.

No licenceAuto-check passedGame Development

Install Text To 3D Asset

skills CLI
$ npx skills add LaurentiuGabriel/unreal-game-assets-creation-skill --skill text-to-3d-asset -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install LaurentiuGabriel/unreal-game-assets-creation-skill text-to-3d-asset --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
text-to-3d-asset
GitHub stars
148
Token cost
~2.1k tokens
SKILL.md length
863 words
Files
7 (incl. scripts)
Skills in repo
1
Repo updated
First seen
Licence
None found

At a glance

Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.

  • Works in 3 steps: Generate the image (Fooocus SDXL) → Image -> textured GLB (Hunyuan3D-2)… → Import into Unreal (optional; needs the…
  • The user wants to create/generate a 3D model
  • SKILL.md covers ⚠️ Hardware rule (RTX 4070…, Key paths, Stage 1 — Generate the image… and Stage 2 — Image -> textured…, plus 2 more sections
  • Runs Python scripts from its folder; calls python and uvicorn

What it does

Text To 3D Asset is an agent skill from LaurentiuGabriel/unreal-game-assets-creation-skill. Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import. Use when the user wants to create/generate a 3D model, mesh, or racer for the Unreal train-racer project from a text prompt or a photo. Covers launching both local Gradio services, generating, and wiring the result into Unreal.

Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including scripts (for example `README.md`, `scripts/fooocus_gen.py` and `scripts/glb_to_fbx.py`).

It sits in Game Development, covering Game assets and audio, Game development and Model hubs and datasets. It works with Stable Diffusion, Blender, Gradio and Python.

When your agent uses it

  • The user wants to create/generate a 3D model
  • Racer for the Unreal train-racer project from a text prompt

Example prompts

  • “/text-to-3d-asset”

Requirements

  • Python 3

Workflow steps

3 steps, taken from the step headings in SKILL.md.

  1. Generate the image (Fooocus SDXL)
  2. Image -> textured GLB (Hunyuan3D-2) [core, validated]
  3. Import into Unreal (optional; needs the editor + unreal-mcp running)

What it can do on your machine

Read from SKILL.md and the folder at commit bd58580. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 3 files in scripts/ (Python), which the agent can run.

    Shell commands in SKILL.md call:

    • python
    • uvicorn

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Text To 3D Asset loads about 2.1k tokens when it runs. Until then it costs about 110 tokens; SKILL.md has 863 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~110
When it runs · the whole SKILL.md, loaded when a task matches
~2.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 863 words (~2,131 tokens).

“Two local AI services on this machine chain together to turn a text prompt or photo into a textured 3D .glb, which then imports into the Unreal train-racer project. Related background: hunyuan3d-deployment memory.”

— opening of SKILL.md by LaurentiuGabriel
name
text-to-3d-asset

Read the full SKILL.md on GitHub

Files

SKILL.md and 6 other files (scripts) in the repository root of LaurentiuGabriel/unreal-game-assets-creation-skill.

  • SKILL.md
  • .gitignore
  • README.md
  • docs/demo.gif
  • scripts/fooocus_gen.py
  • scripts/glb_to_fbx.py
  • scripts/hunyuan_gen.py

Open the folder on GitHubat commit bd58580

Compare with similar skills

Text To 3D Asset next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Text To 3D Asset compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Text To 3D Asset this skillLaurentiuGabriel/unreal-game-assets-creation-skill148—~2.1kAutomated safety check: PassNone
Blender Web Export Pipelinefreshtechbro/claudedesignskills1k—~4.2kAutomated safety check: PassMIT
Substance 3D Texturingfreshtechbro/claudedesignskills1k—~4kAutomated safety check: PassMIT
Image Region Remove Key Color Appgodot-fun/gai183—~1.4kAutomated safety check: PassMIT
Asset Pipelinerehan-remade/universal-modder6.5k—~2kAutomated safety check: PassMIT
Blender Image To 3Dmajidmanzarpour/blender-game-skills135—~5.7kAutomated safety check: PassMIT

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Questions about Text To 3D Asset

What does Text To 3D Asset do?

Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import. Text To 3D Asset is an agent skill from LaurentiuGabriel/unreal-game-assets-creation-skill. Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.

When should I use Text To 3D Asset?

Text To 3D Asset fits situations like: the user wants to create/generate a 3D model; racer for the Unreal train-racer project from a text prompt.

How do I install Text To 3D Asset in Claude Code?

Run `npx skills add LaurentiuGabriel/unreal-game-assets-creation-skill --skill text-to-3d-asset -a claude-code`. Or copy the skill folder (the LaurentiuGabriel/unreal-game-assets-creation-skill repository) into .claude/skills/text-to-3d-asset in your project. Claude Code loads it when a task matches its description.

How do I install Text To 3D Asset in Codex?

Run `npx skills add LaurentiuGabriel/unreal-game-assets-creation-skill --skill text-to-3d-asset -a codex`. Or copy the skill folder (the LaurentiuGabriel/unreal-game-assets-creation-skill repository) into .agents/skills/text-to-3d-asset in your project. Codex loads it when a task matches its description.

Can I use Text To 3D Asset in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add LaurentiuGabriel/unreal-game-assets-creation-skill --skill text-to-3d-asset -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/text-to-3d-asset, .gemini/skills/text-to-3d-asset, .github/skills/text-to-3d-asset and .opencode/skills/text-to-3d-asset in your project.

What does Text To 3D Asset need to run?

Going by SKILL.md and its folder, Text To 3D Asset needs Python for the scripts in its folder and the command-line tools its instructions call (python and uvicorn). Our summary lists: Python 3.

Does Text To 3D Asset access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Text To 3D Asset safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Text To 3D Asset use?

No licence was found for Text To 3D Asset or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Text To 3D Asset use?

About 2.1k tokens (SKILL.md is roughly 8.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Text To 3D Asset?

Skills that share tags, products or a category with Text To 3D Asset: Blender Web Export Pipeline (freshtechbro/claudedesignskills, 1k stars), Substance 3D Texturing (freshtechbro/claudedesignskills, 1k stars), Image Region Remove Key Color App (godot-fun/gai, 183 stars) and Asset Pipeline (rehan-remade/universal-modder, 6.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Text To 3D Asset?

LaurentiuGabriel (a GitHub user) maintains it in LaurentiuGabriel/unreal-game-assets-creation-skill, which has 148 GitHub stars. The repository was last updated on July 24, 2026.

Source: LaurentiuGabriel/unreal-game-assets-creation-skill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.