Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Simulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates.
$ npx skills add Haruma-K/UnityScreenNavigator --skill uloop-simulate-mouse-ui -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Haruma-K/UnityScreenNavigator uloop-simulate-mouse-ui --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Haruma-K/UnityScreenNavigator.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/uloop-simulate-mouse-ui .claude/skills/uloop-simulate-mouse-ui && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "uloop-simulate-mouse-ui" agent skill from https://github.com/Haruma-K/UnityScreenNavigator/tree/master/.codex/skills/uloop-simulate-mouse-ui into .claude/skills/uloop-simulate-mouse-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-mouse-ui", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Haruma-K/UnityScreenNavigator/tree/master/.codex/skills/uloop-simulate-mouse-uiType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Haruma-K/UnityScreenNavigator --skill uloop-simulate-mouse-ui -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Haruma-K/UnityScreenNavigator uloop-simulate-mouse-ui --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Haruma-K/UnityScreenNavigator.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/uloop-simulate-mouse-ui .agents/skills/uloop-simulate-mouse-ui && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "uloop-simulate-mouse-ui" agent skill from https://github.com/Haruma-K/UnityScreenNavigator/tree/master/.codex/skills/uloop-simulate-mouse-ui into .agents/skills/uloop-simulate-mouse-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-mouse-ui", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Haruma-K/UnityScreenNavigator --skill uloop-simulate-mouse-ui -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Haruma-K/UnityScreenNavigator uloop-simulate-mouse-ui --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Haruma-K/UnityScreenNavigator.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/uloop-simulate-mouse-ui .cursor/skills/uloop-simulate-mouse-ui && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "uloop-simulate-mouse-ui" agent skill from https://github.com/Haruma-K/UnityScreenNavigator/tree/master/.codex/skills/uloop-simulate-mouse-ui into .cursor/skills/uloop-simulate-mouse-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-mouse-ui", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Haruma-K/UnityScreenNavigator.git --path .codex/skills/uloop-simulate-mouse-ui--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Haruma-K/UnityScreenNavigator --skill uloop-simulate-mouse-ui -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Haruma-K/UnityScreenNavigator uloop-simulate-mouse-ui --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Haruma-K/UnityScreenNavigator.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/uloop-simulate-mouse-ui .gemini/skills/uloop-simulate-mouse-ui && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "uloop-simulate-mouse-ui" agent skill from https://github.com/Haruma-K/UnityScreenNavigator/tree/master/.codex/skills/uloop-simulate-mouse-ui into .gemini/skills/uloop-simulate-mouse-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-mouse-ui", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Haruma-K/UnityScreenNavigator uloop-simulate-mouse-uiInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Haruma-K/UnityScreenNavigator --skill uloop-simulate-mouse-ui -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Haruma-K/UnityScreenNavigator.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/uloop-simulate-mouse-ui .github/skills/uloop-simulate-mouse-ui && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "uloop-simulate-mouse-ui" agent skill from https://github.com/Haruma-K/UnityScreenNavigator/tree/master/.codex/skills/uloop-simulate-mouse-ui into .github/skills/uloop-simulate-mouse-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-mouse-ui", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Haruma-K/UnityScreenNavigator --skill uloop-simulate-mouse-ui -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Haruma-K/UnityScreenNavigator uloop-simulate-mouse-ui --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Haruma-K/UnityScreenNavigator.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/uloop-simulate-mouse-ui .opencode/skills/uloop-simulate-mouse-ui && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "uloop-simulate-mouse-ui" agent skill from https://github.com/Haruma-K/UnityScreenNavigator/tree/master/.codex/skills/uloop-simulate-mouse-ui into .opencode/skills/uloop-simulate-mouse-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-mouse-ui", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
uloop-simulate-mouse-uiSimulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates.
Uloop Simulate Mouse UI is an agent skill from Haruma-K/UnityScreenNavigator. Simulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit c7c0c36. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Uloop Simulate Mouse UI loads about 2.1k tokens when it runs. Until then it costs about 45 tokens; SKILL.md has 806 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Haruma-K/UnityScreenNavigator at commit c7c0c36, republished under its MIT licence (© Haruma-K). 806 words, ~2,079 tokens.
.claude/skills/uloop-simulate-mouse-ui/SKILL.md (or your agent's skills folder).Simulate mouse interaction on Unity PlayMode UI: $ARGUMENTS
npx --yes uloop-cli@2.2.0 control-play-mode --action Play if not)npx --yes uloop-cli@2.2.0 screenshot --capture-mode rendering --annotate-elements true --elements-only trueAnnotatedElements array to find the target element by Label, Name, or Path (A=frontmost, B=next, ...). Use Interaction to distinguish click targets from drag/drop/text targets, then use SimX/SimY directly as --x/--y coordinates.npx --yes uloop-cli@2.2.0 simulate-mouse-ui commandnpx --yes uloop-cli@2.2.0 screenshot --capture-mode rendering --annotate-elements truenpx --yes uloop-cli@2.2.0 simulate-mouse-ui --action <action> --x <x> --y <y> [options]| Parameter | Type | Default | Description |
|---|---|---|---|
--action | enum | Click | Click, Drag, DragStart, DragMove, DragEnd, LongPress |
--x | number | 0 | Target X position in Game View pixels (origin: top-left). Used by Click, LongPress, DragStart, DragMove, and DragEnd; for Drag, this is the destination. |
--y | number | 0 | Target Y position in Game View pixels (origin: top-left). Used by Click, LongPress, DragStart, DragMove, and DragEnd; for Drag, this is the destination. |
--from-x | number | 0 | Start X position in Game View pixels for Drag action. Drag starts here and moves to x,y. |
--from-y | number | 0 | Start Y position in Game View pixels for Drag action. Drag starts here and moves to x,y. |
--drag-speed | number | 2000 | Drag speed in pixels per second (0 for instant). 2000 is fast (default), 200 is slow enough to watch. Applies to Drag, DragMove, and DragEnd actions. |
--duration | number | 0.5 | Hold duration in seconds for LongPress action. |
--button | enum | Left | Mouse button. Click and LongPress support Left, Right, and Middle. Drag actions support Left only; other buttons return an error. |
--bypass-raycast | boolean | false | For Click, LongPress, Drag, and DragStart, bypass EventSystem raycast and dispatch pointer events directly to --target-path. Use when a raycast-blocking overlay visually covers the intended target. |
--target-path | string | "" | Hierarchy path of the target GameObject, for example Canvas/Panel/Button. Required when --bypass-raycast true is used with Click, LongPress, Drag, or DragStart; prefer AnnotatedElements[].Path from screenshot JSON. |
--drop-target-path | string | "" | Optional hierarchy path of a drop target for Drag or DragEnd, for example Canvas/DropZone. Use this when the drop zone is also behind a raycast blocker. |
| Action | Event Fired | Description |
|---|---|---|
Click | PointerDown → PointerUp → PointerClick | Click at (x, y) with the selected --button |
LongPress | PointerDown → (hold) → PointerUp | Press and hold at (x, y) for --duration seconds, then release. No PointerClick is fired. |
Drag | BeginDrag → Drag×N → EndDrag | One-shot drag from (fromX, fromY) to (x, y) at the specified speed |
DragStart | BeginDrag | Begin drag at (x, y) and hold |
DragMove | Drag×N | Animate from current position to (x, y) at the specified speed |
DragEnd | Drag×N → EndDrag | Animate to (x, y) at the specified speed, then release drag |
DragStart must be called before DragMove or DragEndDragEnd must be called to release an active drag — failing to call it leaves drag state stuckDragMove or DragEnd without an active drag returns an errorDrag, DragStart, DragMove, and DragEnd only support --button Left| Option | Description |
|---|---|
--project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
AnnotatedElements JSON (SimX/SimY) — do NOT look up GameObject positionsSuccess = false--bypass-raycast true still uses coordinates for pointer event positions, but chooses the clicked, long-pressed, or dragged GameObject by --target-path--target-path or --drop-target-path matches multiple active GameObjects, the command fails instead of choosing an arbitrary duplicate# Click a button at a Game View position
npx --yes uloop-cli@2.2.0 simulate-mouse-ui --action Click --x 400 --y 300
# Force-click a button behind a raycast blocker by path
npx --yes uloop-cli@2.2.0 simulate-mouse-ui --action Click --x 400 --y 300 --bypass-raycast true --target-path "Canvas/Panel/Button"
# Force-long-press a button behind a raycast blocker by path
npx --yes uloop-cli@2.2.0 simulate-mouse-ui --action LongPress --x 400 --y 300 --duration 3.0 --bypass-raycast true --target-path "Canvas/Panel/Button"
# Force-drag an item behind a raycast blocker by path
npx --yes uloop-cli@2.2.0 simulate-mouse-ui --action Drag --from-x 400 --from-y 300 --x 600 --y 300 --bypass-raycast true --target-path "Canvas/Item"
# Force-drag and dispatch Drop to a blocked drop zone
npx --yes uloop-cli@2.2.0 simulate-mouse-ui --action Drag --from-x 400 --from-y 300 --x 600 --y 300 --bypass-raycast true --target-path "Canvas/Item" --drop-target-path "Canvas/DropZone"
# Long-press a button for 3 seconds
npx --yes uloop-cli@2.2.0 simulate-mouse-ui --action LongPress --x 400 --y 300 --duration 3.0
# One-shot drag (start to end in one call)
npx --yes uloop-cli@2.2.0 simulate-mouse-ui --action Drag --from-x 400 --from-y 300 --x 600 --y 300
# Slow drag for visual inspection
npx --yes uloop-cli@2.2.0 simulate-mouse-ui --action Drag --from-x 400 --from-y 300 --x 600 --y 300 --drag-speed 200
# Split drag with hold (for inspection between steps)
npx --yes uloop-cli@2.2.0 simulate-mouse-ui --action DragStart --x 400 --y 300
npx --yes uloop-cli@2.2.0 screenshot --window-name Game
npx --yes uloop-cli@2.2.0 simulate-mouse-ui --action DragMove --x 500 --y 300
npx --yes uloop-cli@2.2.0 simulate-mouse-ui --action DragEnd --x 600 --y 300simulate-mouse-input assumes the project uses the New Input System; otherwise prefer execute-dynamic-codeReturns JSON with:
Success: Whether the operation succeededMessage: Status message (e.g. "Hit element: ButtonStart" or "No UI element under (x, y)")Action: Echoes which action was executed (Click, Drag, DragStart, DragMove, DragEnd, or LongPress)HitGameObjectName: Name of the topmost UI element under the pointer (nullable string; null if nothing was hit)PositionX: Target X coordinate that was usedPositionY: Target Y coordinate that was usedEndPositionX: Drag end X coordinate (nullable float; populated for drag actions only)EndPositionY: Drag end Y coordinate (nullable float; populated for drag actions only)These are the only eight fields. There is no Button, Duration, DragSpeed, raycast list, or pointer-event log in the response — verify the visual outcome with a follow-up npx --yes uloop-cli@2.2.0 screenshot --capture-mode rendering --annotate-elements true.
Note: Click and LongPress on empty space (no UI element) still return Success = true with HitGameObjectName = null. Drag actions on empty space return Success = false.
© Haruma-K, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .codex/skills/uloop-simulate-mouse-ui of Haruma-K/UnityScreenNavigator.
Open the folder on GitHubat commit c7c0c36
Uloop Simulate Mouse UI next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Uloop Simulate Mouse UI this skillHaruma-K/UnityScreenNavigator | 1.1k | — | ~2.1k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Haruma-K/UnityScreenNavigator
Raycast from Camera.main through a Game View coordinate. An agent skill from Haruma-K/UnityScreenNavigator.
Categories
Simulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates. Uloop Simulate Mouse UI is an agent skill from Haruma-K/UnityScreenNavigator. Simulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates.
Uloop Simulate Mouse UI fits situations like: drags from annotated screenshots.
Run `npx skills add Haruma-K/UnityScreenNavigator --skill uloop-simulate-mouse-ui -a claude-code`. Or copy the skill folder (.codex/skills/uloop-simulate-mouse-ui in Haruma-K/UnityScreenNavigator) into .claude/skills/uloop-simulate-mouse-ui in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Haruma-K/UnityScreenNavigator --skill uloop-simulate-mouse-ui -a codex`. Or copy the skill folder (.codex/skills/uloop-simulate-mouse-ui in Haruma-K/UnityScreenNavigator) into .agents/skills/uloop-simulate-mouse-ui in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Haruma-K/UnityScreenNavigator --skill uloop-simulate-mouse-ui -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-simulate-mouse-ui, .gemini/skills/uloop-simulate-mouse-ui, .github/skills/uloop-simulate-mouse-ui and .opencode/skills/uloop-simulate-mouse-ui in your project.
Going by SKILL.md and its folder, Uloop Simulate Mouse UI needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Uloop Simulate Mouse UI is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.1k tokens (SKILL.md is roughly 8.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Uloop Simulate Mouse UI: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Haruma-K (a GitHub user) maintains it in Haruma-K/UnityScreenNavigator, which has 1,123 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on August 18, 2026.
Source: Haruma-K/UnityScreenNavigator on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.