Deepsec Documentation Guide
vercel-labs/deepsec
Points the agent at deepsec's own docs to answer questions about initializing, configuring, resuming, scanning with and extending the vulnerability scanner.
Figure out how a specific installed game can be modded, before writing any mod code.
$ npx skills add rehan-remade/universal-modder --skill game-recon -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install rehan-remade/universal-modder game-recon --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/game-recon .claude/skills/game-recon && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "game-recon" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/game-recon into .claude/skills/game-recon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-recon", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/rehan-remade/universal-modder/tree/main/skills/game-reconType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add rehan-remade/universal-modder --skill game-recon -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install rehan-remade/universal-modder game-recon --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/game-recon .agents/skills/game-recon && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "game-recon" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/game-recon into .agents/skills/game-recon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-recon", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add rehan-remade/universal-modder --skill game-recon -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install rehan-remade/universal-modder game-recon --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/game-recon .cursor/skills/game-recon && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "game-recon" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/game-recon into .cursor/skills/game-recon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-recon", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/rehan-remade/universal-modder.git --path skills/game-recon--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add rehan-remade/universal-modder --skill game-recon -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install rehan-remade/universal-modder game-recon --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/game-recon .gemini/skills/game-recon && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "game-recon" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/game-recon into .gemini/skills/game-recon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-recon", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install rehan-remade/universal-modder game-reconInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add rehan-remade/universal-modder --skill game-recon -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/game-recon .github/skills/game-recon && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "game-recon" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/game-recon into .github/skills/game-recon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-recon", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add rehan-remade/universal-modder --skill game-recon -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install rehan-remade/universal-modder game-recon --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/game-recon .opencode/skills/game-recon && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "game-recon" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/game-recon into .opencode/skills/game-recon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-recon", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
game-reconFigure out how a specific installed game can be modded, before writing any mod code.
Game Recon is an agent skill from rehan-remade/universal-modder. Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the community's modding route. Use when the user asks "can I mod <game?", "what engine is <game", "how do people mod <game", or at the start of any modding task. Produces MODDINGPLAN.md.
Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Security. The repository describes itself as: Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game… The licence is MIT.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 50af8bd. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
uvFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use uv, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Game Recon loads about 1k tokens when it runs. Until then it costs about 107 tokens; SKILL.md has 401 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from rehan-remade/universal-modder at commit 50af8bd, republished under its MIT licence (© rehan-remade). 401 words, ~1,002 tokens.
.claude/skills/game-recon/SKILL.md (or your agent's skills folder).Goal: in about five minutes, know what you're dealing with and which route to take. Write the answer down so every later step can rely on it.
um kb search "<game>" (and the engine name). A field note in the shared knowledge base can hand you the
working versions, the route, and the gotchas before you touch anything. See the share-field-notes skill.
um scan --list # Steam, Epic and Xbox installs (Windows, WSL, Linux, macOS)
um scan "<name or folder>" # engine, version, exes (.NET?), anti-cheat, loaders, mod folders, saves, routes
um scan "<game>" --json # the same, machine-readableum lives at bin/um in the universal-modder repo (plugins and clones put it on PATH). Anywhere else:
uv tool install git+https://github.com/rehan-remade/universal-modder.
um scan reads files only. It indexes the install (bounded), sniffs PE headers, the Unity/Godot/GameMaker
headers and the Unreal version string, maps known games to their community loader, and points to the
playbook to read: skills/mod-any-game/references/engines/<engine>.md.
The scan can't see everything, so check these by hand:
vgk.sys) and launcher-level protection
don't live in the game folder. Search "<game> anti-cheat".Search, in order:
<game> modding" / "<game> mod loader" / "<game> modding wiki". The game's wiki often has a modding page.um scan shows installed Workshop content).<game> mod", "<game> modding api", "<game> decompile", "<game> sdk", "<engine> mod loader".Capture: the loader's name, repo, current version and install steps, the game versions it supports, a "hello world" example mod, and where logs go.
skills/mod-any-game/references/safety.md). If not: say so,
and offer what is possible (official tools, offline modes, a different game with the same idea).# <Game> modding plan
- Install: <path> (<store> <appid>), version <x>
- Engine: <engine + version>, code: managed .NET / IL2CPP / native, 64-bit
- Anti-cheat / online: <none | what + verdict>
- Saves: <path> Config: <path> Logs: <path>
- Community route: <loader vX.Y (repo)>, install: <steps>, example mod: <link>
- Chosen route for "<idea>": <route> because <reason>
- Lab plan: backup <folders> (um backup), lab profile <how>, windowed <how>
- Unknowns to resolve first: <list>Then continue with the mod-any-game loop (lab setup → source of truth → vertical slice).
© rehan-remade, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/game-recon of rehan-remade/universal-modder.
Open the folder on GitHubat commit 50af8bd
Game Recon next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Game Recon this skillrehan-remade/universal-modder | 6.5k | — | ~1k | Automated safety check: Pass | MIT | |
| Deepsec Documentation Guidevercel-labs/deepsec | 8.1k | — | ~956 | Automated safety check: Pass | Apache-2.0 | |
| Skill Scannergetsentry/skills | 1k | 4 repos | ~2.5k | Automated safety check: Warn | Apache-2.0 | |
| Website Rebuildboyang-hu/website-rebuild-skill | 1.4k | — | ~6.1k | Automated safety check: Pass | MIT | |
| Serenity Aleabitoreddityan-labs/serenity-aleabitoreddit | 481 | 1 repos | ~3.3k | Automated safety check: Pass | None | |
| Security Alert Triageelastic/agent-skills | 592 | 1 repos | ~3.5k | Automated safety check: Notes | Apache-2.0 |
vercel-labs/deepsec
Points the agent at deepsec's own docs to answer questions about initializing, configuring, resuming, scanning with and extending the vulnerability scanner.
getsentry/skills
Scan agent skills for security issues. An agent skill from getsentry/skills.
boyang-hu/website-rebuild-skill
1:1 rebuild of award-winning creative websites (WebGL / scroll-animation / portfolio sites).
yan-labs/serenity-aleabitoreddit
Apply trader Serenity's (@aleabitoreddit) AI/semiconductor supply-chain analytical lens to US-stock ideas and market judgment.
elastic/agent-skills
Triage Elastic Security alerts — gather context, classify threats, create cases, and acknowledge.
SummerSec/ShiroAttack2
当用户要求利用、检测或测试 Apache Shiro rememberMe 反序列化漏洞 (Shiro-550, CVE-2016-4437) 时使用。触发词包括 "Shiro"、"rememberMe"、"shiro attack"、"CVE-2016-4437"、"Shiro-550"、"爆破 Shiro key"、"利用 Shiro"、"Shiro…
rehan-remade/universal-modder
Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
rehan-remade/universal-modder
Launch, see and drive a real game so an agent can test its own mods.
rehan-remade/universal-modder
Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old threads), GitHub…
rehan-remade/universal-modder
Package and release a finished game mod. An agent skill from rehan-remade/universal-modder.
rehan-remade/universal-modder
Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube.
Categories
Figure out how a specific installed game can be modded, before writing any mod code. Game Recon is an agent skill from rehan-remade/universal-modder. Figure out how a specific installed game can be modded, before writing any mod code.
Game Recon fits situations like: the user asks can I mod <game?; what engine is <game; how do people mod <game; at the start of any modding task.
Run `npx skills add rehan-remade/universal-modder --skill game-recon -a claude-code`. Or copy the skill folder (skills/game-recon in rehan-remade/universal-modder) into .claude/skills/game-recon in your project. Claude Code loads it when a task matches its description.
Run `npx skills add rehan-remade/universal-modder --skill game-recon -a codex`. Or copy the skill folder (skills/game-recon in rehan-remade/universal-modder) into .agents/skills/game-recon in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add rehan-remade/universal-modder --skill game-recon -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-recon, .gemini/skills/game-recon, .github/skills/game-recon and .opencode/skills/game-recon in your project.
Going by SKILL.md and its folder, Game Recon needs the command-line tools its instructions call (uv).
SKILL.md contains no URLs. Its commands use uv, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Game Recon is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1k tokens (SKILL.md is roughly 4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Game Recon: Deepsec Documentation Guide (vercel-labs/deepsec, 8.1k stars), Skill Scanner (getsentry/skills, 1k stars), Website Rebuild (boyang-hu/website-rebuild-skill, 1.4k stars) and Serenity Aleabitoreddit (yan-labs/serenity-aleabitoreddit, 481 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
rehan-remade (a GitHub user) maintains it in rehan-remade/universal-modder, which has 6,452 GitHub stars. The repository holds 10 skills in this directory. The repository was last updated on October 11, 2026.
Source: rehan-remade/universal-modder on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.