Agent skill

Unreal Blueprint Authoring

by flopperam in flopperam/unreal-engine-mcp

Walks an agent through creating and editing Unreal Engine Blueprints with the Flopperam MCP's bp_* tools, from inspection to commit and verification.

No licenceAuto-check passedGame Development

Install Unreal Blueprint Authoring

skills CLI
$ npx skills add flopperam/unreal-engine-mcp --skill blueprint-authoring -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install flopperam/unreal-engine-mcp blueprint-authoring --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/flopperam/unreal-engine-mcp.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/blueprint-authoring .claude/skills/blueprint-authoring && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
blueprint-authoring
GitHub stars
1.1k
Token cost
~1.6k tokens
SKILL.md length
601 words
Files
1
Skills in repo
4
Repo updated
First seen
Licence
None found

At a glance

Walks an agent through creating and editing Unreal Engine Blueprints with the Flopperam MCP's bp_* tools, from inspection to commit and verification.

  • Works in 6 steps: Orient (Read Before Write) → Probe (Optional, Recommended for Complex… → Create Asset → …
  • Creating a new Blueprint with variables and components
  • SKILL.md covers The Blueprint Authoring Cycle, Step 1: Orient (Read Before…, Step 2: Probe (Optional,… and Step 3: Create Asset, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

The skill lays out a cycle for the Flopperam Unreal Engine MCP: orient, probe, create, author, commit and verify. At least one read tool such as `bp_brief`, `bp_inspect` or `bp_export` must run before any write, which satisfies the server's write guard. `bp_dry_run` can check an intent or a full spec without changing anything, catching bad class paths or unsupported variable types before an apply.

`bp_create` makes Actor, Pawn, Character, component and object Blueprints as well as interfaces, enums and structs, and can bake a placed level actor into a new Blueprint. Narrow writes such as `bp_variable` defer compilation, so many edits can be stacked and committed once with `bp_commit`, and `bp_inspect` or `pie_test_bp` verify the result. Notes warn about field-name gotchas, such as misnamed fields being silently ignored.

When your agent uses it

  • Creating a new Blueprint with variables and components
  • Wiring events or function graphs in an existing Blueprint
  • Debugging Blueprint compile errors

Example prompts

  • “Create a Character Blueprint called BP_Hero with a Health float variable and compile it.”
  • “Inspect BP_Door and list its variables and events before I change anything.”
  • “Add an integer variable named AmmoCount to the weapon Blueprint, then commit and verify it.”

Requirements

  • Unreal Engine with the Flopperam Unreal Engine MCP server connected

Workflow steps

6 steps, taken from the step headings in SKILL.md.

  1. Orient (Read Before Write)
  2. Probe (Optional, Recommended for Complex Work)
  3. Create Asset
  4. Author (Narrow Writes)
  5. Commit
  6. Verify

What it can do on your machine

Read from SKILL.md and the folder at commit b1b495b. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unreal Blueprint Authoring loads about 1.6k tokens when it runs. Until then it costs about 77 tokens; SKILL.md has 601 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~77
When it runs · the whole SKILL.md, loaded when a task matches
~1.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 601 words (~1,569 tokens).

“Skip steps for trivial edits — a single-variable tweak on an already-read BP goes straight from bp_variable to bp_commit.”

— opening of SKILL.md by flopperam
name
blueprint-authoring

Read the full SKILL.md on GitHub

Files

Just SKILL.md in skills/blueprint-authoring of flopperam/unreal-engine-mcp.

Open the folder on GitHubat commit b1b495b

Compare with similar skills

Unreal Blueprint Authoring next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unreal Blueprint Authoring compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unreal Blueprint Authoring this skillflopperam/unreal-engine-mcp1.1k—~1.6kAutomated safety check: PassNone
Unreal Engine MCPEpicGames/unreal-engine-skills-for-claude-code-plugin332—~1.8kAutomated safety check: PassMIT
Vibeuekevinpbuckley/VibeUE726—~5.2kAutomated safety check: PassMIT
Unreal MCPLuciole-Studio/Misaka-Agent1581 repos~3.5kAutomated safety check: PassMIT
UMG MCP Authoringwinyunq/UnrealMotionGraphicsMCP210—~2.6kAutomated safety check: PassMIT
MCP DriverRandallLiuXin/GodotMaker5501 repos~1.1kAutomated safety check: PassCustom licence

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Questions about Unreal Blueprint Authoring

What does Unreal Blueprint Authoring do?

Walks an agent through creating and editing Unreal Engine Blueprints with the Flopperam MCP's bp_* tools, from inspection to commit and verification. The skill lays out a cycle for the Flopperam Unreal Engine MCP: orient, probe, create, author, commit and verify. At least one read tool such as `bp_brief`, `bp_inspect` or `bp_export` must run before any write, which satisfies the server's write guard.

When should I use Unreal Blueprint Authoring?

Unreal Blueprint Authoring fits situations like: creating a new Blueprint with variables and components; wiring events or function graphs in an existing Blueprint; debugging Blueprint compile errors.

How do I install Unreal Blueprint Authoring in Claude Code?

Run `npx skills add flopperam/unreal-engine-mcp --skill blueprint-authoring -a claude-code`. Or copy the skill folder (skills/blueprint-authoring in flopperam/unreal-engine-mcp) into .claude/skills/blueprint-authoring in your project. Claude Code loads it when a task matches its description.

How do I install Unreal Blueprint Authoring in Codex?

Run `npx skills add flopperam/unreal-engine-mcp --skill blueprint-authoring -a codex`. Or copy the skill folder (skills/blueprint-authoring in flopperam/unreal-engine-mcp) into .agents/skills/blueprint-authoring in your project. Codex loads it when a task matches its description.

Can I use Unreal Blueprint Authoring in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add flopperam/unreal-engine-mcp --skill blueprint-authoring -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/blueprint-authoring, .gemini/skills/blueprint-authoring, .github/skills/blueprint-authoring and .opencode/skills/blueprint-authoring in your project.

What does Unreal Blueprint Authoring need to run?

SKILL.md names no scripts, command-line tools or credentials: Unreal Blueprint Authoring is instructions for the agent only. Our summary lists: Unreal Engine with the Flopperam Unreal Engine MCP server connected.

Does Unreal Blueprint Authoring access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unreal Blueprint Authoring safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unreal Blueprint Authoring use?

No licence was found for Unreal Blueprint Authoring or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Unreal Blueprint Authoring use?

About 1.6k tokens (SKILL.md is roughly 6.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unreal Blueprint Authoring?

Skills that share tags, products or a category with Unreal Blueprint Authoring: Unreal Engine MCP (EpicGames/unreal-engine-skills-for-claude-code-plugin, 332 stars), Vibeue (kevinpbuckley/VibeUE, 726 stars), Unreal MCP (Luciole-Studio/Misaka-Agent, 158 stars) and UMG MCP Authoring (winyunq/UnrealMotionGraphicsMCP, 210 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unreal Blueprint Authoring?

flopperam (a GitHub organization) maintains it in flopperam/unreal-engine-mcp, which has 1,094 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on June 26, 2026.

Source: flopperam/unreal-engine-mcp on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.