Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering.
$ npx skills add chongdashu/cc-skills-nanobananapro --skill threejs-builder -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install chongdashu/cc-skills-nanobananapro threejs-builder --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/chongdashu/cc-skills-nanobananapro.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/threejs-builder .claude/skills/threejs-builder && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-builder" agent skill from https://github.com/chongdashu/cc-skills-nanobananapro/tree/main/.claude/skills/threejs-builder into .claude/skills/threejs-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-builder", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/chongdashu/cc-skills-nanobananapro/tree/main/.claude/skills/threejs-builderType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add chongdashu/cc-skills-nanobananapro --skill threejs-builder -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install chongdashu/cc-skills-nanobananapro threejs-builder --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/cc-skills-nanobananapro.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/threejs-builder .agents/skills/threejs-builder && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-builder" agent skill from https://github.com/chongdashu/cc-skills-nanobananapro/tree/main/.claude/skills/threejs-builder into .agents/skills/threejs-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-builder", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chongdashu/cc-skills-nanobananapro --skill threejs-builder -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install chongdashu/cc-skills-nanobananapro threejs-builder --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/cc-skills-nanobananapro.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/threejs-builder .cursor/skills/threejs-builder && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-builder" agent skill from https://github.com/chongdashu/cc-skills-nanobananapro/tree/main/.claude/skills/threejs-builder into .cursor/skills/threejs-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-builder", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/chongdashu/cc-skills-nanobananapro.git --path .claude/skills/threejs-builder--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add chongdashu/cc-skills-nanobananapro --skill threejs-builder -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install chongdashu/cc-skills-nanobananapro threejs-builder --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/cc-skills-nanobananapro.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/threejs-builder .gemini/skills/threejs-builder && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-builder" agent skill from https://github.com/chongdashu/cc-skills-nanobananapro/tree/main/.claude/skills/threejs-builder into .gemini/skills/threejs-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-builder", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install chongdashu/cc-skills-nanobananapro threejs-builderInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add chongdashu/cc-skills-nanobananapro --skill threejs-builder -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/chongdashu/cc-skills-nanobananapro.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/threejs-builder .github/skills/threejs-builder && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-builder" agent skill from https://github.com/chongdashu/cc-skills-nanobananapro/tree/main/.claude/skills/threejs-builder into .github/skills/threejs-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-builder", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chongdashu/cc-skills-nanobananapro --skill threejs-builder -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install chongdashu/cc-skills-nanobananapro threejs-builder --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/cc-skills-nanobananapro.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/threejs-builder .opencode/skills/threejs-builder && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-builder" agent skill from https://github.com/chongdashu/cc-skills-nanobananapro/tree/main/.claude/skills/threejs-builder into .opencode/skills/threejs-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-builder", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-builderCreates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering.
Threejs Builder is an agent skill from chongdashu/cc-skills-nanobananapro. Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Supports ES modules, modern Three.js r150+ APIs.
Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/advanced-topics.md`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 6e8a27f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript and html).
From the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
unpkg.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs Builder loads about 3.1k tokens when it runs, and up to ~5.9k if it reads all its reference files. Until then it costs about 67 tokens; SKILL.md has 770 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 770 words (~3,089 tokens).
“A focused skill for creating simple, performant Three.js web applications using modern ES module patterns.”
SKILL.md and 1 other file (references) in .claude/skills/threejs-builder of chongdashu/cc-skills-nanobananapro.
Open the folder on GitHubat commit 6e8a27f
We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in chongdashu/cc-skills-nanobananapro, which our catalogue first saw on October 7, 2026.
Threejs Builder next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs Builder this skillchongdashu/cc-skills-nanobananapro | 138 | 1 repos | ~3.1k | Automated safety check: Pass | None | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 65k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
chongdashu/cc-skills-nanobananapro
Build full-stack web applications powered by Google Gemini's Nano Banana & Nano Banana Pro image generation APIs.
Works with
Categories
Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Threejs Builder is an agent skill from chongdashu/cc-skills-nanobananapro.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering.
Threejs Builder fits situations like: : Create a threejs scene/app/showcase; user wants 3D web content.
Run `npx skills add chongdashu/cc-skills-nanobananapro --skill threejs-builder -a claude-code`. Or copy the skill folder (.claude/skills/threejs-builder in chongdashu/cc-skills-nanobananapro) into .claude/skills/threejs-builder in your project. Claude Code loads it when a task matches its description.
Run `npx skills add chongdashu/cc-skills-nanobananapro --skill threejs-builder -a codex`. Or copy the skill folder (.claude/skills/threejs-builder in chongdashu/cc-skills-nanobananapro) into .agents/skills/threejs-builder in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add chongdashu/cc-skills-nanobananapro --skill threejs-builder -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-builder, .gemini/skills/threejs-builder, .github/skills/threejs-builder and .opencode/skills/threejs-builder in your project.
SKILL.md names no scripts, command-line tools or credentials: Threejs Builder is instructions for the agent only.
SKILL.md names 1 domain. In commands or code: unpkg.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Threejs Builder or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 3.1k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.8k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs Builder: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
chongdashu (a GitHub user) maintains it in chongdashu/cc-skills-nanobananapro, which has 138 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on December 25, 2025.
Source: chongdashu/cc-skills-nanobananapro on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.