Agent skill

Threejs Builder

by chongdashu in chongdashu/cc-skills-nanobananapro

Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering.

No licenceAuto-check passedGame Development

Install Threejs Builder

skills CLI
$ npx skills add chongdashu/cc-skills-nanobananapro --skill threejs-builder -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install chongdashu/cc-skills-nanobananapro threejs-builder --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/chongdashu/cc-skills-nanobananapro.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/threejs-builder .claude/skills/threejs-builder && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
threejs-builder
GitHub stars
138
Used in
1 other repo
Token cost
~3.1k tokens
SKILL.md length
770 words
Files
2 (incl. references)
Skills in repo
2
Repo updated
First seen
Licence
None found

At a glance

Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering.

  • Works in 4 steps: Scene Graph First: Everything added to… → Primitives as Building Blocks: Built-in… → Animation as Transformation: Change… → …
  • : Create a threejs scene/app/showcase
  • SKILL.md covers Philosophy: The Scene Graph…, Quick Start: Essential Setup, Geometries and Materials, plus 8 more sections
  • Reaches unpkg.com

What it does

Threejs Builder is an agent skill from chongdashu/cc-skills-nanobananapro. Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Supports ES modules, modern Three.js r150+ APIs.

Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/advanced-topics.md`).

It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js.

When your agent uses it

  • : Create a threejs scene/app/showcase
  • User wants 3D web content

Example prompts

  • “Create a threejs scene/app/showcase”
  • “Use the threejs-builder skill to create simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive…”
  • “/threejs-builder”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Scene Graph First: Everything added to scene renders. Use Group for hierarchical transforms.
  2. Primitives as Building Blocks: Built-in geometries (Box, Sphere, Torus) cover 80% of simple use cases.
  3. Animation as Transformation: Change position/rotation/scale over time using requestAnimationFrame or renderer.setAnimationLoop.
  4. Performance Through Simplicity: Fewer objects, fewer draw calls, reusable geometries/materials.

What it can do on your machine

Read from SKILL.md and the folder at commit 6e8a27f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript and html).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • unpkg.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Threejs Builder loads about 3.1k tokens when it runs, and up to ~5.9k if it reads all its reference files. Until then it costs about 67 tokens; SKILL.md has 770 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~67
When it runs · the whole SKILL.md, loaded when a task matches
~3.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~5.9k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 770 words (~3,089 tokens).

“A focused skill for creating simple, performant Three.js web applications using modern ES module patterns.”

— opening of SKILL.md by chongdashu
name
threejs-builder

Read the full SKILL.md on GitHub

Files

SKILL.md and 1 other file (references) in .claude/skills/threejs-builder of chongdashu/cc-skills-nanobananapro.

  • SKILL.md
  • references/advanced-topics.md

Open the folder on GitHubat commit 6e8a27f

Used in 2 other repositories

We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in chongdashu/cc-skills-nanobananapro, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Threejs Builder next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Threejs Builder compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Threejs Builder this skillchongdashu/cc-skills-nanobananapro1381 repos~3.1kAutomated safety check: PassNone
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0
Threejs World Generationcalesthio/OpenMontage65k—~2kAutomated safety check: PassAGPL-3.0

Similar skills

  • Image to Three.js Model

    img2threejs/img2threejs

    Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.

    18k GitHub starsUsed in 1 repo~8.2k tokens
    Game DevelopmentAuto-check passed
  • Web Clone

    Jane-xiaoer/claude-skill-web-clone

    网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…

    1k GitHub starsUsed in 1 repo~2.7k tokens
    Game DevelopmentAuto-check passed
  • Threejs Game Director

    majidmanzarpour/threejs-game-skills

    Entrypoint for building, upgrading, and finishing Three.js browser games.

    2.4k GitHub stars~2.2k tokensUpdated 9 days ago
    Game DevelopmentAuto-check passed
  • Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…

    1.2k GitHub starsUsed in 1 repo~1.4k tokens
    Game DevelopmentAuto-check passed
  • Threejs World Generation

    calesthio/OpenMontage

    Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.

    65k GitHub stars~2k tokensUpdated 4 days ago
    Game DevelopmentAuto-check passed
  • 3Dviz Pro Max Scene Builder

    viettranx/3dviz-pro-max

    Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.

    675 GitHub stars~2.8k tokensUpdated 26 days ago
    Game DevelopmentAuto-check passed

More from chongdashu/cc-skills-nanobananapro

  • Nano Banana Builder

    chongdashu/cc-skills-nanobananapro

    Build full-stack web applications powered by Google Gemini's Nano Banana & Nano Banana Pro image generation APIs.

    138 GitHub starsUsed in 1 repo~2.2k tokens
    Auto-check: notes

Works with

Questions about Threejs Builder

What does Threejs Builder do?

Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Threejs Builder is an agent skill from chongdashu/cc-skills-nanobananapro.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering.

When should I use Threejs Builder?

Threejs Builder fits situations like: : Create a threejs scene/app/showcase; user wants 3D web content.

How do I install Threejs Builder in Claude Code?

Run `npx skills add chongdashu/cc-skills-nanobananapro --skill threejs-builder -a claude-code`. Or copy the skill folder (.claude/skills/threejs-builder in chongdashu/cc-skills-nanobananapro) into .claude/skills/threejs-builder in your project. Claude Code loads it when a task matches its description.

How do I install Threejs Builder in Codex?

Run `npx skills add chongdashu/cc-skills-nanobananapro --skill threejs-builder -a codex`. Or copy the skill folder (.claude/skills/threejs-builder in chongdashu/cc-skills-nanobananapro) into .agents/skills/threejs-builder in your project. Codex loads it when a task matches its description.

Can I use Threejs Builder in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add chongdashu/cc-skills-nanobananapro --skill threejs-builder -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-builder, .gemini/skills/threejs-builder, .github/skills/threejs-builder and .opencode/skills/threejs-builder in your project.

What does Threejs Builder need to run?

SKILL.md names no scripts, command-line tools or credentials: Threejs Builder is instructions for the agent only.

Does Threejs Builder access the network?

SKILL.md names 1 domain. In commands or code: unpkg.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.

Is Threejs Builder safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Threejs Builder use?

No licence was found for Threejs Builder or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Threejs Builder use?

About 3.1k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.8k tokens, read only when the agent opens those files.

What are the alternatives to Threejs Builder?

Skills that share tags, products or a category with Threejs Builder: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Threejs Builder?

chongdashu (a GitHub user) maintains it in chongdashu/cc-skills-nanobananapro, which has 138 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on December 25, 2025.

Source: chongdashu/cc-skills-nanobananapro on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.