Fantasy Framework Development Guide
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
Unity Editor and Player Runtime CLI integration for AIBridge.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes aibridge --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/aibridge .claude/skills/aibridge && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "aibridge" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/.codex/skills/aibridge into .claude/skills/aibridge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "aibridge", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/.codex/skills/aibridgeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes aibridge --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/aibridge .agents/skills/aibridge && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "aibridge" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/.codex/skills/aibridge into .agents/skills/aibridge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "aibridge", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes aibridge --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/aibridge .cursor/skills/aibridge && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "aibridge" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/.codex/skills/aibridge into .cursor/skills/aibridge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "aibridge", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/FlameskyDexive/Legends-Of-Heroes.git --path .codex/skills/aibridge--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes aibridge --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/aibridge .gemini/skills/aibridge && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "aibridge" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/.codex/skills/aibridge into .gemini/skills/aibridge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "aibridge", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install FlameskyDexive/Legends-Of-Heroes aibridgeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/aibridge .github/skills/aibridge && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "aibridge" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/.codex/skills/aibridge into .github/skills/aibridge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "aibridge", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes aibridge --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/aibridge .opencode/skills/aibridge && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "aibridge" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/.codex/skills/aibridge into .opencode/skills/aibridge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "aibridge", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
aibridgeUnity Editor and Player Runtime CLI integration for AIBridge.
Aibridge is an agent skill from FlameskyDexive/Legends-Of-Heroes. Unity Editor and Player Runtime CLI integration for AIBridge. Use when Codex needs to compile Unity, inspect Console logs, search/read assets, manipulate GameObjects, Transforms, components, SerializedProperty values, scenes, screenshots/GIFs, connect to built Player runtime targets, simulate Play Mode runtime input, editor focus/menu items/game view, or look up AIBridgeCLI command syntax. For batch/multi scripts use aibridge-batch-script. For complex prefab asset edits use aibridge-prefab-patch. For unsupported…
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/command-reference.md` and `references/inspector-property-reference.md`).
It sits in Game Development. It works with Unity. The repository describes itself as: A battle of balls game, lol style, AI Agents base, support agent skills & unityMCP. 基于ET 10的双端C游戏框架(.net10 + Unity2022.3.62, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo. The licence is MIT.
Read from SKILL.md and the folder at commit 0bd8ac1. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
dotnetadbFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Aibridge loads about 2.1k tokens when it runs, and up to ~5.4k if it reads all its reference files. Until then it costs about 148 tokens; SKILL.md has 863 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from FlameskyDexive/Legends-Of-Heroes at commit 0bd8ac1, republished under its MIT licence (© FlameskyDexive). 863 words, ~2,132 tokens.
.claude/skills/aibridge/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Run commands from the Unity project root.
CLI Path: ./.aibridge/cli/AIBridgeCLI.exe
Example Alias: $CLI is a shorthand for the platform-appropriate AIBridge CLI invocation. Examples use $CLI for consistency; replace it with the matching invocation form when running commands directly.
Invocation Forms:
./.aibridge/cli/AIBridgeCLI.exe <command> [action] [options]dotnet ./.aibridge/cli/AIBridgeCLI.dll <command> [action] [options]& "./.aibridge/cli/AIBridgeCLI.exe" <command> [action] [options]Most Unity-side commands require an action such as asset search or inspector set_property. CLI-only commands and helpers can differ: focus has no action, dialog uses status/click/wait, and multi uses --cmd or --stdin. Use --help or the generated command reference for the exact form.
Global Options:
--timeout <ms> - Timeout (default: 5000)--on-dialog <mode> - When a Unity command is blocked by a modal dialog, optionally wait or click: none, wait, cancel, save, discard, ok, yes, no, delete, replace--raw / --pretty - JSON output (default: raw)--json <json> / --stdin - Complex parameters--help - Show helpCache Directory: .aibridge/ (Editor commands/results/screenshots and Runtime targets under .aibridge/runtime/targets/)
Dialog Output Rule: dialog status omits blockedByDialog and dialogs when no blocking Unity modal dialog is detected. Missing fields mean no dialog.
compile unity for Unity validation. compile dotnet is an explicit extra solution-build check, not a fallback.asset search/find --format paths; use host file reads for file contents, and asset read_text only when host reads are unavailable.inspector set_property/set_properties for single or batched fields, aibridge-prefab-patch for complex Prefab structure edits it supports, Unity Editor scripts for high-level generated assets, and unity-yaml-editing only for unsupported serialized-file structure work.inspector get_components/get_properties/find_property, then write with AIBridge/Unity APIs when possible; avoid raw YAML unless no supported API can express the operation.unity-yaml-editing, including unsupported Scene/Prefab/ScriptableObjectTable/custom .asset operations. Preserve m_Script, fileID/guid/type references, YAML indentation, and paired .meta GUIDs; validate afterward with import, targeted inspection, compile unity, and Error logs.assetPath + objectPath + componentName or componentIndex; componentInstanceId is scene-only.aibridge-prefab-patch skill and prefer prefab patch --ops <file> with dry-run first.--json; build JSON in a variable, escape embedded quotes for native EXE argument passing, and pass command parameters directly, especially inspector set_properties --values $values.focus is Windows CLI-only. dialog is CLI-only, uses Windows window APIs or macOS Accessibility permission, and omits dialog fields when no modal dialog is detected. screenshot game and screenshot gif require Play Mode; screenshot scene_view works in Edit mode when a Scene view is open.input requires Play Mode and an active EventSystem; use it with gameview, screenshot, and get_logs for UI interaction checks.runtime is CLI-only and talks to AIBridgeRuntime inside a Player or Play Mode target. Use runtime list_targets first, then target latest or a specific target id.aibridge-code-index only when that Skill is installed and project rules say Code Index is enabled; otherwise use rg, file reads, and regular AIBridge commands.aibridge-prefab-patch: specialized Skill for complex prefab asset edits.aibridge-batch-script: specialized Skill for batch / multi script automation.aibridge-code-index: optional Skill for read-only semantic code lookup when Code Index is enabled.unity-yaml-editing: fallback Skill for direct UnityYAML edits when AIBridge/Unity APIs cannot express the operation.references/command-reference.md: generated CLI command syntax for common commands.references/inspector-property-reference.md: generated Inspector and SerializedProperty syntax.focus - Bring Unity to ForegroundCLI-only, Windows-only. Triggers Unity refresh/compile via Windows API.
$CLI focus
# Output: {"Success":true,"ProcessId":1234,"WindowTitle":"MyProject - Unity 6000.0.51f1","Error":null}dialog - Inspect Or Click Unity Modal DialogsCLI-only. Use when a save/confirm modal may be blocking the Editor. Unity commands report detected dialog details instead of blindly waiting; choose an explicit dialog click or use --on-dialog for unattended handling.
$CLI dialog status
$CLI dialog click --choice cancel
$CLI dialog click --button "Don't Save"
$CLI dialog wait --timeout 5000 --click cancel
$CLI scene load --scenePath Assets/Main.unity --on-dialog cancelmulti - Execute Multiple Commands (Recommended)Use aibridge-batch-script before writing long scripts or JSON-heavy multi --stdin commands.
$CLI multi --cmd 'editor log --message Step1&gameobject create --name Cube --primitiveType Cube'
$CLI multi --stdinIn batch/multi scripts, dialog click ok | yes | Save declares persistent dialog auto-click choices for subsequent steps; a later dialog click replaces the previous strategy. Keep the CLI invocation waiting, because --no-wait exits before it can continue clicking.
input - Runtime Input SimulationPlay Mode only. Use the generated command reference for all actions and parameters.
$CLI input click --path "Canvas/StartButton"
$CLI input drag --path "Canvas/Item" --toPath "Canvas/Slot" --frames 12runtime - Built Player Runtime BridgeRequires an AIBridgeRuntime component in the running Player or Play Mode scene. HTTP is the default Runtime transport; if the default HTTP port is occupied, Runtime auto-increments and writes the actual URL to the live heartbeat. LAN discovery also auto-increments from the default UDP port, and CLI defaults scan the local HTTP/discovery port ranges so multiple local Editors or built Players can be discovered. File transport remains available for Editor/local compatibility. Configure defaults in AIBridge/Settings > Runtime, and inspect live targets plus discovery cache in AIBridge/Players.
$CLI runtime list_targets
$CLI runtime status --target latest
$CLI runtime discover
$CLI runtime diagnose --target latest
$CLI runtime logs --target latest --logType Error --count 100
$CLI runtime perf --target latest --duration 5s --interval 100ms
$CLI runtime screenshot --target latest
$CLI runtime handlers --target latest
$CLI runtime call --target latest --action qa.open_panel --json "{\"panel\":\"Inventory\"}"For multiple local Players, run $CLI runtime list_targets first and pass a specific target id such as $CLI runtime status --target AIBridgeDev_12345. $CLI runtime diagnose --target <id> diagnoses that target's resolved HTTP URL.
For remote phones, run $CLI runtime discover on the LAN first, then target the discovered id or URL. On Android USB, run adb reverse tcp:27182 tcp:27182 first, then call --transport http --url http://127.0.0.1:27182; adb is not a runtime transport mode.
Skill Version: 1.0 Package: cn.lys.aibridge
© FlameskyDexive, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in .codex/skills/aibridge of FlameskyDexive/Legends-Of-Heroes.
Open the folder on GitHubat commit 0bd8ac1
Aibridge next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Aibridge this skillFlameskyDexive/Legends-Of-Heroes | 929 | — | ~2.1k | Automated safety check: Pass | MIT | |
| Fantasy Framework Development Guideqq362946/Fantasy | 1.4k | — | ~5.8k | Automated safety check: Pass | Custom licence | |
| Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills | 275 | — | ~4k | Automated safety check: Pass | MIT | |
| Unity SkillsBesty0728/Unity-Skills | 1.8k | — | ~2k | Automated safety check: Pass | MIT | |
| Uloop Control Play ModeCyberAgentGameEntertainment/NovaShader | 1.6k | 1 repos | ~1.3k | Automated safety check: Pass | MIT | |
| Unity PluginTomLeeLive/openclaw-unity-plugin | 107 | — | ~5.1k | Automated safety check: Pass | Apache-2.0 |
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
Misaka-Mikoto-Tech/agent-skills
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
CyberAgentGameEntertainment/NovaShader
Control Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader.
TomLeeLive/openclaw-unity-plugin
Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.
MacacaGames/MacacaViewSystem
Migrate MacacaViewSystem ViewElement pools from KeepForever to an evidence-based recovery policy while preserving lifecycle, requested-pool, unique, async, event, and Addressable ownership safety.
FlameskyDexive/Legends-Of-Heroes
AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills.
FlameskyDexive/Legends-Of-Heroes
Unity Prefab asset patch workflow for AIBridge. An agent skill from FlameskyDexive/Legends-Of-Heroes.
FlameskyDexive/Legends-Of-Heroes
ET Excel MCP workflow for reading, writing, styling, transforming, and inspecting xlsx data.
FlameskyDexive/Legends-Of-Heroes
UnityBridge workflow for AI operations in Unity Editor. An agent skill from FlameskyDexive/Legends-Of-Heroes.
FlameskyDexive/Legends-Of-Heroes
AIBridge batch and multi command automation. An agent skill from FlameskyDexive/Legends-Of-Heroes.
FlameskyDexive/Legends-Of-Heroes
Optional read-only AIBridge Code Index semantic lookup for Unity projects.
Works with
Categories
Unity Editor and Player Runtime CLI integration for AIBridge. Aibridge is an agent skill from FlameskyDexive/Legends-Of-Heroes. Unity Editor and Player Runtime CLI integration for AIBridge.
Aibridge fits situations like: Codex needs to compile Unity; inspect Console logs; search/read assets; manipulate GameObjects.
Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge -a claude-code`. Or copy the skill folder (.codex/skills/aibridge in FlameskyDexive/Legends-Of-Heroes) into .claude/skills/aibridge in your project. Claude Code loads it when a task matches its description.
Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge -a codex`. Or copy the skill folder (.codex/skills/aibridge in FlameskyDexive/Legends-Of-Heroes) into .agents/skills/aibridge in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/aibridge, .gemini/skills/aibridge, .github/skills/aibridge and .opencode/skills/aibridge in your project.
Going by SKILL.md and its folder, Aibridge needs the command-line tools its instructions call (dotnet and adb).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Aibridge is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.1k tokens (SKILL.md is roughly 8.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 3.3k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Aibridge: Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Unity Skills (Besty0728/Unity-Skills, 1.8k stars) and Uloop Control Play Mode (CyberAgentGameEntertainment/NovaShader, 1.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
FlameskyDexive (a GitHub user) maintains it in FlameskyDexive/Legends-Of-Heroes, which has 929 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 22, 2026.
Source: FlameskyDexive/Legends-Of-Heroes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.