Web Clone
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
Create a new experiment in TresJS Lab with all necessary files
$ npx skills add Tresjs/tres --skill new-experiment -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Tresjs/tres new-experiment --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Tresjs/tres.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/new-experiment .claude/skills/new-experiment && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "new-experiment" agent skill from https://github.com/Tresjs/tres/tree/main/.agents/skills/new-experiment into .claude/skills/new-experiment/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-experiment", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Tresjs/tres/tree/main/.agents/skills/new-experimentType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Tresjs/tres --skill new-experiment -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Tresjs/tres new-experiment --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Tresjs/tres.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/new-experiment .agents/skills/new-experiment && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "new-experiment" agent skill from https://github.com/Tresjs/tres/tree/main/.agents/skills/new-experiment into .agents/skills/new-experiment/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-experiment", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Tresjs/tres --skill new-experiment -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Tresjs/tres new-experiment --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Tresjs/tres.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/new-experiment .cursor/skills/new-experiment && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "new-experiment" agent skill from https://github.com/Tresjs/tres/tree/main/.agents/skills/new-experiment into .cursor/skills/new-experiment/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-experiment", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Tresjs/tres.git --path .agents/skills/new-experiment--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Tresjs/tres --skill new-experiment -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Tresjs/tres new-experiment --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Tresjs/tres.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/new-experiment .gemini/skills/new-experiment && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "new-experiment" agent skill from https://github.com/Tresjs/tres/tree/main/.agents/skills/new-experiment into .gemini/skills/new-experiment/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-experiment", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Tresjs/tres new-experimentInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Tresjs/tres --skill new-experiment -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Tresjs/tres.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/new-experiment .github/skills/new-experiment && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "new-experiment" agent skill from https://github.com/Tresjs/tres/tree/main/.agents/skills/new-experiment into .github/skills/new-experiment/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-experiment", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Tresjs/tres --skill new-experiment -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Tresjs/tres new-experiment --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Tresjs/tres.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/new-experiment .opencode/skills/new-experiment && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "new-experiment" agent skill from https://github.com/Tresjs/tres/tree/main/.agents/skills/new-experiment into .opencode/skills/new-experiment/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-experiment", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
new-experimentCreate a new experiment in TresJS Lab with all necessary files
New Experiment is an agent skill from Tresjs/tres. Create a new experiment in TresJS Lab with all necessary files
Its SKILL.md is about 780 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering 3D graphics and WebGL and Shaders. It works with Vue.js, Vite and Three.js. The repository describes itself as: Declarative ThreeJS using Vue Components. The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 443197b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are yaml, vue and bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
New Experiment loads about 782 tokens when it runs. Until then it costs about 19 tokens; SKILL.md has 205 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Tresjs/tres at commit 443197b, republished under its MIT licence (© Tresjs). 205 words, ~782 tokens.
.claude/skills/new-experiment/SKILL.md (or your agent's skills folder).Create a new experiment in the TresJS Lab app with all necessary files and structure.
Parse arguments: Extract experiment name from $ARGUMENTS. If second argument is shaders or true, enable shader support.
Convert naming: Convert kebab-case to PascalCase for component naming (e.g., wobble-sphere → WobbleSphere).
Create markdown file: Create apps/lab/content/experiments/{experiment-name}.md with frontmatter:
---
title: {Experiment Title}
author: {your-github-username}
description: {Brief description}
thumbnail: /experiments/{experiment-name}.png
tags: []
date: {current-date}
lastUpdated: {current-date}
---Create component directory: apps/lab/app/components/{experiment-name}/
Create index.global.vue:
<script setup lang="ts">
// TODO: Implement experiment logic
</script>
<template>
<TresCanvas>
<TresPerspectiveCamera :position="[0, 0, 10]" :look-at="[0, 0, 0]" />
<{ExperimentName}The{PascalCaseName} />
<OrbitControls />
<TheScreenshot />
</TresCanvas>
</template>Create experiment component: The{PascalCaseName}.vue with basic structure.
If shaders enabled:
shaders/ directory inside component foldershaders/vertex.glsl:uniform float uTime;
uniform vec2 uResolution;
void main() {
vec4 modelPosition = modelMatrix * vec4(position, 1.0);
vec4 viewPosition = viewMatrix * modelPosition;
vec4 projectedPosition = projectionMatrix * viewPosition;
gl_Position = projectedPosition;
}shaders/fragment.glsl:uniform float uTime;
void main() {
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}The{PascalCaseName}.vue:<script setup lang="ts">
import vertexShader from './shaders/vertex.glsl';
import fragmentShader from './shaders/fragment.glsl';
const uniforms = {
uTime: { value: 0 },
uResolution: { value: new Vector2(window.innerWidth, window.innerHeight) },
}
</script>
<template>
<TresMesh>
<TresPlaneGeometry />
<TresShaderMaterial :uniforms="uniforms" :vertex-shader="vertexShader" :fragment-shader="fragmentShader" />
</TresMesh>
</template># Basic experiment without shaders
/new-experiment my-cool-effect
# Experiment with shader support
/new-experiment wobble-sphere shadersWobbleSphereTheWobbleSphere)© Tresjs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/new-experiment of Tresjs/tres.
Open the folder on GitHubat commit 443197b
New Experiment next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| New Experiment this skillTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs Gameplay Systemscorosolto/client | 257 | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 | |
| Vitexecpmndrs/viverse | 132 | — | ~2.5k | Automated safety check: Pass | Custom licence | |
| Polycsslayoutit/polycss | 761 | — | ~2.4k | Automated safety check: Pass | MIT |
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
pmndrs/viverse
A skill your agent uses when an AI agent needs to inspect, verify, debug, or profile a live Vite app by running temporary snippets inside the browser page and reading browser logs or captured…
layoutit/polycss
Build PolyCSS scenes that render 3D meshes, primitive shapes, or custom polygons as DOM/CSS polygon elements.
cth9191/site-clone
Extract, reproduce, and locally replay a single WebGL / WebGPU / Canvas / shader / animated-3D visual effect from a web page — the GPU-rendered surface that DOM/CSS cloning is blind to.
Tresjs/tres
Lint local changes, auto-fix, conventional commit, and optionally create PR
Categories
Create a new experiment in TresJS Lab with all necessary files. New Experiment is an agent skill from Tresjs/tres.
New Experiment fits situations like: tasks that involve 3D graphics and WebGL; tasks that involve Shaders.
Run `npx skills add Tresjs/tres --skill new-experiment -a claude-code`. Or copy the skill folder (.agents/skills/new-experiment in Tresjs/tres) into .claude/skills/new-experiment in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Tresjs/tres --skill new-experiment -a codex`. Or copy the skill folder (.agents/skills/new-experiment in Tresjs/tres) into .agents/skills/new-experiment in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Tresjs/tres --skill new-experiment -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/new-experiment, .gemini/skills/new-experiment, .github/skills/new-experiment and .opencode/skills/new-experiment in your project.
SKILL.md names no scripts, command-line tools or credentials: New Experiment is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
New Experiment is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 782 tokens (SKILL.md is roughly 3.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with New Experiment: Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars), Threejs Gameplay Systems (corosolto/client, 257 stars) and Vitexec (pmndrs/viverse, 132 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Tresjs (a GitHub organization) maintains it in Tresjs/tres, which has 3,756 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on October 8, 2026.
Source: Tresjs/tres on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.