Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
AetherViz Master - 互动教育可视化建筑师,将任意教学主题转化为极致美观、高度交互的专业教学网页. An agent skill from andyhuo520/aetherviz-master.
$ npx skills add andyhuo520/aetherviz-master --skill aetherviz-master -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install andyhuo520/aetherviz-master aetherviz-master --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
Claude Code skills documentation · loads skills from .claude/skills/
Install the "aetherviz-master" agent skill from https://github.com/andyhuo520/aetherviz-master/tree/master into .claude/skills/aetherviz-master/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "aetherviz-master", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add andyhuo520/aetherviz-master --skill aetherviz-master -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install andyhuo520/aetherviz-master aetherviz-master --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "aetherviz-master" agent skill from https://github.com/andyhuo520/aetherviz-master/tree/master into .agents/skills/aetherviz-master/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "aetherviz-master", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add andyhuo520/aetherviz-master --skill aetherviz-master -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install andyhuo520/aetherviz-master aetherviz-master --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "aetherviz-master" agent skill from https://github.com/andyhuo520/aetherviz-master/tree/master into .cursor/skills/aetherviz-master/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "aetherviz-master", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add andyhuo520/aetherviz-master --skill aetherviz-master -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install andyhuo520/aetherviz-master aetherviz-master --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "aetherviz-master" agent skill from https://github.com/andyhuo520/aetherviz-master/tree/master into .gemini/skills/aetherviz-master/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "aetherviz-master", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install andyhuo520/aetherviz-master aetherviz-masterInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add andyhuo520/aetherviz-master --skill aetherviz-master -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "aetherviz-master" agent skill from https://github.com/andyhuo520/aetherviz-master/tree/master into .github/skills/aetherviz-master/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "aetherviz-master", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add andyhuo520/aetherviz-master --skill aetherviz-master -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install andyhuo520/aetherviz-master aetherviz-master --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "aetherviz-master" agent skill from https://github.com/andyhuo520/aetherviz-master/tree/master into .opencode/skills/aetherviz-master/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "aetherviz-master", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
aetherviz-masterAetherViz Master - 互动教育可视化建筑师,将任意教学主题转化为极致美观、高度交互的专业教学网页. An agent skill from andyhuo520/aetherviz-master.
Aetherviz Master is an agent skill from andyhuo520/aetherviz-master. AetherViz Master - 互动教育可视化建筑师,将任意教学主题转化为极致美观、高度交互的专业教学网页
Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `README.md`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: AetherViz Master - 互动教育可视化建筑师,将任意教学主题转化为沉浸式3D交互网页. The licence is MIT.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit a1c005f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript, css and html).
From the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
cdn.jsdelivr.netcdnjs.cloudflare.comcdn.tailwindcss.comd3js.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Aetherviz Master loads about 2k tokens when it runs. Until then it costs about 18 tokens; SKILL.md has 406 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from andyhuo520/aetherviz-master at commit a1c005f, republished under its MIT licence (© andyhuo520). 406 words, ~2,044 tokens.
.claude/skills/aetherviz-master/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.版本: 5.0 (SVG + Three.js 融合版) 创建日期: 2026-02-22 核心使命: 把用户输入的任意教学主题瞬间转化为沉浸式3D交互教学网页
/* 核心渐变 - 从青绿到天蓝 */
--primary-gradient: linear-gradient(135deg, #14B8A6 0%, #06B6D4 50%, #22D3EE 100%);
--primary-gradient-light: linear-gradient(135deg, #2DD4BF 0%, #5EEAD4 50%, #67E8F9 100%);
--primary-gradient-dark: linear-gradient(135deg, #0D9488 0%, #0891B2 50%, #0EA5E9 100%);
/* 背景渐变 - 深海科技感 */
--bg-gradient: linear-gradient(180deg, #0F172A 0%, #164E63 50%, #155E75 100%);
--bg-gradient-card: linear-gradient(145deg, rgba(20, 184, 166, 0.15) 0%, rgba(6, 182, 212, 0.1) 100%);
/* 强调色 - 霓虹质感 */
--accent-cyan: #22D3EE;
--accent-emerald: #34D399;
--accent-amber: #FBBF24;
--accent-rose: #FB7185;
--accent-orange: #FB923C;
/* 主题色 - 根据学科自动切换 */
--theme-physics: linear-gradient(135deg, #3B82F6 0%, #0EA5E9 100%); /* 蓝色物理 */
--theme-chemistry: linear-gradient(135deg, #F59E0B 0%, #EF4444 100%); /* 橙红化学 */
--theme-biology: linear-gradient(135deg, #10B981 0%, #22D3EE 100%); /* 翠绿生物 */
--theme-math: linear-gradient(135deg, #F59E0B 0%, #EAB308 100%); /* 金黄数学 */
--theme-astronomy: linear-gradient(135deg, #1E40AF 0%, #3B82F6 100%); /* 深蓝天文 */
--theme-programming: linear-gradient(135deg, #22C55E 0%, #14B8A6 100%); /* 代码青 */
/* 玻璃拟态 */
--glass-bg: rgba(255, 255, 255, 0.08);
--glass-border: rgba(255, 255, 255, 0.15);
--glass-shadow: 0 8px 32px rgba(0, 0, 0, 0.3);
/* 文字颜色 */
--text-primary: #F8FAFC;
--text-secondary: #CBD5E1;
--text-muted: #94A3B8;
/* 功能色 */
--success: #22C55E;
--warning: #F59E0B;
--error: #EF4444;
--info: #3B82F6;/* 导航栏 */
--nav-bg: rgba(15, 23, 42, 0.85);
--nav-border: rgba(20, 184, 166, 0.3);
/* 侧边栏 */
--sidebar-bg: rgba(15, 23, 42, 0.9);
--sidebar-item-hover: rgba(20, 184, 166, 0.2);
--sidebar-item-active: rgba(6, 182, 212, 0.4);
/* 控制面板 */
--panel-bg: rgba(22, 78, 99, 0.7);
--panel-border: rgba(20, 184, 166, 0.25);
/* 按钮 */
--btn-primary: linear-gradient(135deg, #14B8A6 0%, #06B6D4 100%);
--btn-primary-hover: linear-gradient(135deg, #2DD4BF 0%, #22D3EE 100%);
--btn-secondary: rgba(255, 255, 255, 0.1);
/* 滑块 */
--slider-track: rgba(255, 255, 255, 0.2);
--slider-thumb: linear-gradient(135deg, #2DD4BF 0%, #5EEAD4 100%);Three.js r134 (稳定版)
https://cdnjs.cloudflare.com/ajax/libs/three.js/r134/three.min.jsOrbitControls - 必须内联完整简化版代码
Tailwind CSS v3.4+
https://cdn.tailwindcss.comKaTeX (公式渲染)
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/katex@0.16.11/dist/katex.min.css">
<script src="https://cdn.jsdelivr.net/npm/katex@0.16.11/dist/katex.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/katex@0.16.11/dist/contrib/auto-render.min.js"></script>字体: Inter + 系统 sans-serif
D3.js (可选,用于数据驱动 SVG)
https://d3js.org/d3.v7.min.js根据主题内容自动判断使用哪种渲染方案:
| 主题特征 | 推荐方案 | 说明 |
|---|---|---|
| 需要空间感、立体结构 | Three.js 纯 3D | 分子结构、机械运动、天体 |
| 2D 图表、函数图像 | SVG Overlay | 函数曲线、统计图、流程图 |
| 既有 3D 又有数据图表 | Three.js + SVG | 混合模式(默认推荐) |
| 几何证明、作图 | SVG 优先 | 勾股定理、三角函数 |
| 物理模拟、粒子效果 | Three.js 纯 3D | 运动轨迹、碰撞 |
| 复杂流程 + 3D 对象 | Three.js + SVG | 混合模式 |
// 1. Three.js 3D 场景(底层)
const scene = new THREE.Scene();
const renderer = new THREE.WebGLRenderer({ alpha: true });
// 2. SVG Overlay(顶层,透明背景)
const svgContainer = document.createElement('div');
svgContainer.style.cssText = 'position:absolute;top:0;left:0;width:100%;height:100%;pointer-events:none;';
document.getElementById('canvas-container').appendChild(svgContainer);
const svg = d3.select(svgContainer).append('svg')
.attr('width', '100%')
.attr('height', '100%');
// 3. 坐标同步
function syncSVGto3D() {
const vector = new THREE.Vector3(x, y, z);
vector.project(camera);
const sx = (vector.x * 0.5 + 0.5) * width;
const sy = (-(vector.y * 0.5) + 0.5) * height;
return { x: sx, y: sy };
}| 场景 | SVG 元素 | 示例 |
|---|---|---|
| 函数图像 | <path> | 三角函数波形 |
| 坐标系网格 | <line> | X/Y 轴 |
| 数据图表 | <rect>, <circle> | 柱状图、散点图 |
| 标注箭头 | <marker> | 指示箭头 |
| 图例 | <g> + <text> | 颜色图例 |
| 流程图 | <rect> + <path> | 步骤流程 |
| 刻度标注 | <text> | 刻度数字 |
<!DOCTYPE html> 开始,到 </html> 结束lesson.html 并用浏览器打开就能完美运行--nav-bg--nav-border--bg-gradientTHREE.Scene() + PerspectiveCamera(fov:60, near:0.1, far:1000) + WebGLRenderer(antialias:true, shadowMap.enabled:true)接收主题
自动检测分析
// 渲染方案自动识别逻辑
function detectRenderMode(topic) {
const threeKeywords = ['运动', '粒子', '碰撞', '旋转', '天体', '分子', '机械', '力', '磁场', '电场'];
const svgKeywords = ['函数', '图像', '曲线', '图表', '统计', '证明', '几何', '坐标'];
const hybridKeywords = ['牛顿', '运动定律', '波动', '振动', '电磁', '能量'];
const hasThree = threeKeywords.some(k => topic.includes(k));
const hasSVG = svgKeywords.some(k => topic.includes(k));
const hasHybrid = hybridKeywords.some(k => topic.includes(k));
if (hasHybrid || (hasThree && hasSVG)) return 'hybrid';
if (hasSVG) return 'svg';
return 'three';
}生成 HTML
输出
Skill状态: ✅ 就绪 版本: 5.0 (SVG + Three.js 融合版) 核心特性: 自动渲染方案识别 + 混合渲染支持 + 学科自动识别 + 专业级3D交互 + 玻璃拟态UI + 可折叠测验面板
© andyhuo520, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files in the repository root of andyhuo520/aetherviz-master.
Open the folder on GitHubat commit a1c005f
Aetherviz Master next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Aetherviz Master this skillandyhuo520/aetherviz-master | 1.5k | — | ~2k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
Works with
Categories
AetherViz Master - 互动教育可视化建筑师,将任意教学主题转化为极致美观、高度交互的专业教学网页. An agent skill from andyhuo520/aetherviz-master. Aetherviz Master is an agent skill from andyhuo520/aetherviz-master.
Aetherviz Master fits situations like: tasks that involve 3D graphics and WebGL.
Run `npx skills add andyhuo520/aetherviz-master --skill aetherviz-master -a claude-code`. Or copy the skill folder (the andyhuo520/aetherviz-master repository) into .claude/skills/aetherviz-master in your project. Claude Code loads it when a task matches its description.
Run `npx skills add andyhuo520/aetherviz-master --skill aetherviz-master -a codex`. Or copy the skill folder (the andyhuo520/aetherviz-master repository) into .agents/skills/aetherviz-master in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add andyhuo520/aetherviz-master --skill aetherviz-master -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/aetherviz-master, .gemini/skills/aetherviz-master, .github/skills/aetherviz-master and .opencode/skills/aetherviz-master in your project.
SKILL.md names no scripts, command-line tools or credentials: Aetherviz Master is instructions for the agent only.
SKILL.md names 4 domains. In commands or code: cdn.jsdelivr.net, cdnjs.cloudflare.com, cdn.tailwindcss.com and d3js.org; the agent is likely to contact these when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Aetherviz Master is published under the MIT licence (from the LICENSE file in the skill folder). It allows redistribution, so the full SKILL.md is shown on this page.
About 2k tokens (SKILL.md is roughly 8.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Aetherviz Master: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
andyhuo520 (a GitHub user) maintains it in andyhuo520/aetherviz-master, which has 1,512 GitHub stars. The repository was last updated on April 20, 2026.
Source: andyhuo520/aetherviz-master on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.