Release TS SDK
aptos-labs/aptos-ts-sdk
A skill your agent uses when cutting a release of @aptos-labs/ts-sdk or @aptos-labs/confidential-asset.
Cut a new Bloom Engine release — bump package.json if requested, commit, tag, push, create GitHub Release, and watch the gated release pipeline
$ npx skills add Bloom-Engine/engine --skill release -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Bloom-Engine/engine release --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Bloom-Engine/engine.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/release .claude/skills/release && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "release" agent skill from https://github.com/Bloom-Engine/engine/tree/main/.claude/skills/release into .claude/skills/release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Bloom-Engine/engine/tree/main/.claude/skills/releaseType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Bloom-Engine/engine --skill release -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Bloom-Engine/engine release --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Bloom-Engine/engine.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/release .agents/skills/release && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "release" agent skill from https://github.com/Bloom-Engine/engine/tree/main/.claude/skills/release into .agents/skills/release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Bloom-Engine/engine --skill release -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Bloom-Engine/engine release --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Bloom-Engine/engine.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/release .cursor/skills/release && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "release" agent skill from https://github.com/Bloom-Engine/engine/tree/main/.claude/skills/release into .cursor/skills/release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Bloom-Engine/engine.git --path .claude/skills/release--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Bloom-Engine/engine --skill release -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Bloom-Engine/engine release --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Bloom-Engine/engine.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/release .gemini/skills/release && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "release" agent skill from https://github.com/Bloom-Engine/engine/tree/main/.claude/skills/release into .gemini/skills/release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Bloom-Engine/engine releaseInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Bloom-Engine/engine --skill release -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Bloom-Engine/engine.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/release .github/skills/release && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "release" agent skill from https://github.com/Bloom-Engine/engine/tree/main/.claude/skills/release into .github/skills/release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Bloom-Engine/engine --skill release -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Bloom-Engine/engine release --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Bloom-Engine/engine.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/release .opencode/skills/release && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "release" agent skill from https://github.com/Bloom-Engine/engine/tree/main/.claude/skills/release into .opencode/skills/release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
releaseCut a new Bloom Engine release — bump package.json if requested, commit, tag, push, create GitHub Release, and watch the gated release pipeline
Release is an agent skill from Bloom-Engine/engine. Cut a new Bloom Engine release — bump package.json if requested, commit, tag, push, create GitHub Release, and watch the gated release pipeline
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development. It works with npm, GitHub, Rust and TypeScript. The repository describes itself as: Native TypeScript game engine — compiles to Metal, DirectX 12, Vulkan, and OpenGL. The licence is MIT.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 82fd842. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
BashReadEditWriteGlobGrepFrom allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitghFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git and gh, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Release loads about 1.4k tokens when it runs. Until then it costs about 38 tokens; SKILL.md has 670 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Bash, Read, Edit, Write, Glob, GrepAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Bloom-Engine/engine at commit 82fd842, republished under its MIT licence (© Bloom-Engine). 670 words, ~1,416 tokens.
.claude/skills/release/SKILL.md (or your agent's skills folder).Bloom is a library, not a CLI. It's consumed by games as "bloom": "file:../../" or (eventually) via npm. The release event therefore is:
package.json is the version to ship.vX.Y.Z..github/workflows/release.yml, which gates on the Tests workflow passing for the same SHA and then creates the GitHub Release.Unlike Perry, Bloom does not bump the patch version on every commit. The version in package.json is bumped explicitly at release time. /release can do the bump for you if you pass patch / minor / major, or you can bump it in a regular commit first and just run /release to tag HEAD.
git status — must be clean (unless we're about to do a patch/minor/major bump, in which case a dirty package.json alone is acceptable only if you are the one about to edit it).git rev-parse --abbrev-ref HEAD — must be main. If not, STOP and ask.git fetch origin && git log HEAD..origin/main --oneline — must be empty. If origin is ahead, pull first.package.json version field.$ARGUMENTS is patch / minor / major:package.json.git add package.json && git commit -m "chore(release): vX.Y.Z".package.json version is the release version. Do not bump.git rev-parse "vX.Y.Z" 2>/dev/null && echo "tag exists — aborting" && exit 1
git ls-remote --tags origin "vX.Y.Z" | grep -q "vX.Y.Z" && echo "tag exists on origin — aborting" && exit 1If the tag already exists locally or on origin, STOP. Either the release already shipped or someone started it and didn't finish — don't silently duplicate. Retagging a published version is a cardinal sin.
last_tag=$(git describe --tags --abbrev=0 2>/dev/null || echo "")
if [ -n "$last_tag" ]; then
git log "$last_tag"..HEAD --oneline
else
git log --oneline -20 # first release — no previous tag
fiGroup the subjects mentally by feat: / fix: / perf: / docs: / chore:. These become the "Highlights / Features / Fixes" sections in the release body.
# If step 2 created a bump commit:
git push origin main
git tag "vX.Y.Z"
git push origin "vX.Y.Z"The tag push fires two workflows in parallel:
test.yml — full CI matrix (macOS / Linux / Windows builds, shared-crate tests, WASM build)release.yml — its await-tests job polls for the test.yml run on the same SHA and gates the release on itgh release create "vX.Y.Z" \
--title "vX.Y.Z" \
--notes "$(cat <<'EOF'
## Highlights
- ...
## Features
- ...
## Fixes
- ...
## Infrastructure
- ...
EOF
)"If $ARGUMENTS contained free-text highlights (anything other than the patch/minor/major keywords), seed the "Highlights" section from it.
If you skip the gh release create step, release.yml's github-release job will auto-create a release with --generate-notes once the gate passes. The explicit-body path is preferred when there's narrative worth writing; the auto-notes fallback keeps the release from just not existing if something goes sideways.
gh run watch $(gh run list --workflow="Release" --limit 1 --json databaseId --jq '.[0].databaseId')Expected timeline:
Tests finishes in ~15-25 min (Linux + Windows Jolt cmake build dominates cold runs)Release await-tests unblocks, then github-release creates the release if neededIf Tests failed, await-tests will fail loudly and the release will not be created. Do not re-tag vX.Y.Z — fix on main, bump to vX.Y.(Z+1), and /release that. Retagging a published tag breaks npm/git consumers that already resolved the old SHA.
Tests + Release both went greenpackage.json version + tagawait-tests blocks release creation. Fix on main, bump patch, /release again. The stale tag is harmless noise — no GH release body, no assets.chore(release): vX.Y.Z, one file.git add -A anywhere in this skill — scoped git add package.json only.gh release edit vX.Y.Z --notes "...".workflow_dispatch of release.yml exists for emergencies only.© Bloom-Engine, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/release of Bloom-Engine/engine.
Open the folder on GitHubat commit 82fd842
Release next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Release this skillBloom-Engine/engine | 134 | — | ~1.4k | Automated safety check: Notes | MIT | |
| Release TS SDKaptos-labs/aptos-ts-sdk | 116 | — | ~864 | Automated safety check: Pass | Custom licence | |
| Releasecyanfish-x/tellux | 207 | — | ~1.3k | Automated safety check: Pass | MIT | |
| Logseq Plugin SDKlogseq/logseq | 45k | — | ~2.3k | Automated safety check: Pass | AGPL-3.0 | |
| Verdaccio Pull Request Workflowverdaccio/verdaccio | 18k | — | ~1.9k | Automated safety check: Pass | MIT | |
| Hunk Release Workflowmodem-dev/hunk | 9.5k | — | ~3.8k | Automated safety check: Pass | MIT |
aptos-labs/aptos-ts-sdk
A skill your agent uses when cutting a release of @aptos-labs/ts-sdk or @aptos-labs/confidential-asset.
cyanfish-x/tellux
Cut and publish a new tellux release — bump version, curate a changelog summary from recent commits, pause for the user to manually pnpm publish (browser 2FA), then push the tag and create the…
logseq/logseq
Build, debug, or review Logseq plugins with the @logseq/libs SDK (TypeScript/JavaScript, iframe/shadow sandboxed).
verdaccio/verdaccio
Takes a change through a verdaccio pull request: branch, local checks, changeset, title and body, labels, CI and review rounds, and ports to other release lines.
modem-dev/hunk
Maintainer workflow for preparing, publishing, verifying and curating Hunk releases, with confirmation gates before tags, publishes and public edits.
pnpm/pnpm
Run the tests that cover a change in the pnpm repository, in the Rust workspace (pnpm/, pnpr/) or the TypeScript CLI (pnpm11/), and recognize the cases where a scoped run passes without testing…
Works with
Categories
Cut a new Bloom Engine release — bump package.json if requested, commit, tag, push, create GitHub Release, and watch the gated release pipeline. Release is an agent skill from Bloom-Engine/engine.
Release fits situations like: tasks that involve Game development.
Run `npx skills add Bloom-Engine/engine --skill release -a claude-code`. Or copy the skill folder (.claude/skills/release in Bloom-Engine/engine) into .claude/skills/release in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Bloom-Engine/engine --skill release -a codex`. Or copy the skill folder (.claude/skills/release in Bloom-Engine/engine) into .agents/skills/release in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Bloom-Engine/engine --skill release -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/release, .gemini/skills/release, .github/skills/release and .opencode/skills/release in your project.
Going by SKILL.md and its folder, Release needs the command-line tools its instructions call (git and gh). Its frontmatter pre-approves these tools: Bash, Read, Edit, Write, Glob, Grep.
SKILL.md contains no URLs. Its commands use git and gh, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Release is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Release: Release TS SDK (aptos-labs/aptos-ts-sdk, 116 stars), Release (cyanfish-x/tellux, 207 stars), Logseq Plugin SDK (logseq/logseq, 45k stars) and Verdaccio Pull Request Workflow (verdaccio/verdaccio, 18k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Bloom-Engine (a GitHub organization) maintains it in Bloom-Engine/engine, which has 134 GitHub stars. The repository was last updated on September 11, 2026.
Source: Bloom-Engine/engine on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.