Unreal Blueprint Authoring
flopperam/unreal-engine-mcp
Walks an agent through creating and editing Unreal Engine Blueprints with the Flopperam MCP's bp_* tools, from inspection to commit and verification.
Launch and operate the engine's MCP server (Sedulous.Tools.Mcp) from the engine checkout - the build and wiring recipe here, then the operating manual served by the host itself.
$ npx skills add SedulousWorks/SedulousEngine --skill engine-mcp -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install SedulousWorks/SedulousEngine engine-mcp --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/SedulousWorks/SedulousEngine.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/engine-mcp .claude/skills/engine-mcp && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "engine-mcp" agent skill from https://github.com/SedulousWorks/SedulousEngine/tree/master/.claude/skills/engine-mcp into .claude/skills/engine-mcp/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-mcp", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/SedulousWorks/SedulousEngine/tree/master/.claude/skills/engine-mcpType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add SedulousWorks/SedulousEngine --skill engine-mcp -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install SedulousWorks/SedulousEngine engine-mcp --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/SedulousWorks/SedulousEngine.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/engine-mcp .agents/skills/engine-mcp && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "engine-mcp" agent skill from https://github.com/SedulousWorks/SedulousEngine/tree/master/.claude/skills/engine-mcp into .agents/skills/engine-mcp/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-mcp", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add SedulousWorks/SedulousEngine --skill engine-mcp -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install SedulousWorks/SedulousEngine engine-mcp --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/SedulousWorks/SedulousEngine.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/engine-mcp .cursor/skills/engine-mcp && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "engine-mcp" agent skill from https://github.com/SedulousWorks/SedulousEngine/tree/master/.claude/skills/engine-mcp into .cursor/skills/engine-mcp/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-mcp", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/SedulousWorks/SedulousEngine.git --path .claude/skills/engine-mcp--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add SedulousWorks/SedulousEngine --skill engine-mcp -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install SedulousWorks/SedulousEngine engine-mcp --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/SedulousWorks/SedulousEngine.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/engine-mcp .gemini/skills/engine-mcp && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "engine-mcp" agent skill from https://github.com/SedulousWorks/SedulousEngine/tree/master/.claude/skills/engine-mcp into .gemini/skills/engine-mcp/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-mcp", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install SedulousWorks/SedulousEngine engine-mcpInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add SedulousWorks/SedulousEngine --skill engine-mcp -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/SedulousWorks/SedulousEngine.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/engine-mcp .github/skills/engine-mcp && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "engine-mcp" agent skill from https://github.com/SedulousWorks/SedulousEngine/tree/master/.claude/skills/engine-mcp into .github/skills/engine-mcp/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-mcp", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add SedulousWorks/SedulousEngine --skill engine-mcp -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install SedulousWorks/SedulousEngine engine-mcp --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/SedulousWorks/SedulousEngine.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/engine-mcp .opencode/skills/engine-mcp && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "engine-mcp" agent skill from https://github.com/SedulousWorks/SedulousEngine/tree/master/.claude/skills/engine-mcp into .opencode/skills/engine-mcp/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-mcp", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
engine-mcpLaunch and operate the engine's MCP server (Sedulous.Tools.Mcp) from the engine checkout - the build and wiring recipe here, then the operating manual served by the host itself.
Engine MCP is an agent skill from SedulousWorks/SedulousEngine. Launch and operate the engine's MCP server (Sedulous.Tools.Mcp) from the engine checkout - the build and wiring recipe here, then the operating manual served by the host itself. Use when working on a game project through the engine headlessly.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering MCP servers and Game development. It works with Model Context Protocol. The repository describes itself as: Open source game engine written in Beeflang. The licence is MIT.
Read from SKILL.md and the folder at commit dd26b40. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
claudeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Engine MCP loads about 1.4k tokens when it runs. Until then it costs about 64 tokens; SKILL.md has 759 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from SedulousWorks/SedulousEngine at commit dd26b40, republished under its MIT licence (© SedulousWorks). 759 words, ~1,404 tokens.
.claude/skills/engine-mcp/SKILL.md (or your agent's skills folder).Sedulous.Tools.Mcp is the engine's headless MCP host. This skill covers what only makes
sense INSIDE the engine checkout: building and wiring the host. The operating manual
(workflows, validation loops, per tool gotchas) is a SHIPPING doc the host serves to any
connected agent: read docs://McpGuide.md via resources/read right after connecting
(on disk: Documentation/Shipping/McpGuide.md).
cd Code && BeefBuild -workspace=. -config=Debug -platform=Linux64 -project=Sedulous.Tools.Mcp (binary:
Code/build/Debug_Linux64/Sedulous.Tools.Mcp/Sedulous.Tools.Mcp).claude mcp add engine -- <repo>/Code/build/Debug_Linux64/Sedulous.Tools.Mcp/Sedulous.Tools.Mcp
(stdio; the server identifies as engine-mcp).docs:// resources and
known_issues resolve Documentation/Shipping/ by walking up from the executable, then
the cwd.The editor serves the same engine tools over HTTP for the project it has open (server name
engine-editor-mcp; host_info.host.kind = editor), so an agent works on what the user is
looking at: one content database, one writer. Enable it in Preferences (MCP: enabled, port,
token), or for one run: Sedulous.Tools.Editor <project> --mcp [--mcp-port <n>]. The default
port is 7405; the token is minted on first enable and written to <user-data>/mcp-token
(~/.local/share/Sedulous/mcp-token on Linux).
claude mcp add --transport http engine-editor http://127.0.0.1:7405/mcp --header "Authorization: Bearer $(cat ~/.local/share/Sedulous/mcp-token)".project_create and project_open are the stdio host's alone: the editor's project is the
editor's.action_list, action_state, action_execute) is everything a user
can do by menu, chord, toolbar or context menu, over the ACTIVE page: list them first (the
enabled flag is the answer over the active page; page_open the page an action needs),
then execute by id. action_execute runs unattended: a dialog the action would open is
closed as cancelled and named under suppressedDialogs. The action then most likely did
nothing, so use a dedicated tool for that step or ask the user; never retry it blind.page_list, page_open, page_reload, page_close) are the editor host's
alone, and so are the scene page's live tools (selection_get, selection_set,
simulate_start, simulate_stop, entity_inspect, component_set, each addressed by the
page's asset guid). entity_inspect is the inspector's view of one entity (hierarchy,
transform, every component's fields, asset references as guids, enums by name), the
primary selection by default. component_set is the write half: ONE field of one
component through the editor's undo path, one step per call labelled mcp, the page dirty
after (nothing saves until the page's Save or file.save); value takes the shape
entity_inspect shows: numbers, booleans, strings, guids, vectors, colours, quaternions, an
enum case by name or number, an asset guid (or null) for a reference, an entity guid (or
null) for an entity reference. Refused while the page simulates, on a read-only field, on a list or
structure, on a wrong shape: nothing changes then. Read, write, read again.
viewport_camera_get / viewport_camera_set read and move the viewport's editor camera
(position, yaw and pitch in degrees, or a lookAt point; editor state only, no undo step),
and viewport_screenshot writes what the viewport renders to a PNG (default under
<user-data>/screenshots) and returns the path and size. It brings the page to front (a
hidden viewport never renders) and waits for the frame, so give it a few seconds. The image
has the grid, the markers, the selection's gizmo and the tool's hint text (selection_set an
empty list first for a cleaner shot), not the panels docked over the viewport. To look at something: viewport_camera_set
with lookAt, then viewport_screenshot, then read the file. A scene_write
or prefab_write over an asset the user has open reaches its page at once: a clean page
reloads in place, a page with unsaved edits keeps them and warns the user. Never write over
it again hoping to win; ask, or page_reload with force only when the user said to
discard.host_info's buildStamp (the executable's write
time): a host started before the rebuild serves yesterday's engine. Restart it.resources/read -> docs://McpGuide.md, then follow it. Keep BOTH documents honest: when
tools change, the guide (and this skill, if the wiring changed) updates in the same commit.
© SedulousWorks, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/engine-mcp of SedulousWorks/SedulousEngine.
Open the folder on GitHubat commit dd26b40
Engine MCP next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Engine MCP this skillSedulousWorks/SedulousEngine | 148 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Unreal Blueprint Authoringflopperam/unreal-engine-mcp | 1.1k | — | ~1.6k | Automated safety check: Pass | None | |
| MCP DriverRandallLiuXin/GodotMaker | 549 | 1 repos | ~1.1k | Automated safety check: Pass | Custom licence | |
| Unity PluginTomLeeLive/openclaw-unity-plugin | 107 | — | ~5.1k | Automated safety check: Pass | Apache-2.0 | |
| Roblox Gamebrockmartin/roblox-game-skill | 198 | — | ~1.3k | Automated safety check: Pass | None | |
| Unreal Engine MCPEpicGames/unreal-engine-skills-for-claude-code-plugin | 327 | — | ~1.8k | Automated safety check: Pass | MIT |
flopperam/unreal-engine-mcp
Walks an agent through creating and editing Unreal Engine Blueprints with the Flopperam MCP's bp_* tools, from inspection to commit and verification.
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
TomLeeLive/openclaw-unity-plugin
Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.
brockmartin/roblox-game-skill
Expert Roblox game development companion — Luau, Roblox Studio, MCP integration, simulator, tycoon, obby, RPG, horror, battle royale, game design, security, performance.
EpicGames/unreal-engine-skills-for-claude-code-plugin
Drives a live Unreal Editor through the unreal-mcp server: spawn actors, edit Blueprints, materials and sequences, change properties and trigger Live Coding.
flopperam/unreal-engine-mcp
Guides scene and world building in Unreal Engine through the Flopperam MCP: placing actors, sculpting landscapes, scattering foliage, editing materials and verifying the level.
Works with
Categories
Launch and operate the engine's MCP server (Sedulous.Tools.Mcp) from the engine checkout - the build and wiring recipe here, then the operating manual served by the host itself. Engine MCP is an agent skill from SedulousWorks/SedulousEngine.Mcp) from the engine checkout - the build and wiring recipe here, then the operating manual served by the host itself.
Engine MCP fits situations like: working on a game project through the engine headlessly; tasks that involve MCP servers; tasks that involve Game development.
Run `npx skills add SedulousWorks/SedulousEngine --skill engine-mcp -a claude-code`. Or copy the skill folder (.claude/skills/engine-mcp in SedulousWorks/SedulousEngine) into .claude/skills/engine-mcp in your project. Claude Code loads it when a task matches its description.
Run `npx skills add SedulousWorks/SedulousEngine --skill engine-mcp -a codex`. Or copy the skill folder (.claude/skills/engine-mcp in SedulousWorks/SedulousEngine) into .agents/skills/engine-mcp in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add SedulousWorks/SedulousEngine --skill engine-mcp -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/engine-mcp, .gemini/skills/engine-mcp, .github/skills/engine-mcp and .opencode/skills/engine-mcp in your project.
Going by SKILL.md and its folder, Engine MCP needs the command-line tools its instructions call (claude).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Engine MCP is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Engine MCP: Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars), MCP Driver (RandallLiuXin/GodotMaker, 549 stars), Unity Plugin (TomLeeLive/openclaw-unity-plugin, 107 stars) and Roblox Game (brockmartin/roblox-game-skill, 198 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
SedulousWorks (a GitHub organization) maintains it in SedulousWorks/SedulousEngine, which has 148 GitHub stars. The repository was last updated on October 8, 2026.
Source: SedulousWorks/SedulousEngine on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.